Still, we have a couple days left to make the best of it. Of course, the question is -- what exactly do we do with it? Myself, I'm torn. My enchanter still needs the Deathfrost enchant, so I may want to get a group together and go slay Ahune a few more times. Then again, I still haven't gotten some of the Midsummer loot on a couple of my 70s, so maybe I want to make a push to get the last few blossoms for those.
But I'm also thinking that it would be nice to get my shaman to level 30 before Patch 2.4.3, and thus I'm tempted to just go out and slog through the last few levels with her, bolstered by the all the various Fire Festival buffs and the Ribbon Dance buff.
I'll have to think about it some more, but in the meantime, do you have a plan for these last few days of the Midsummer Fire Festival?
Celebrate Midsummer with this one-of-a-kind novelty. Whether you're wanting to post your grocery list on the fridge or hang a picture of your latest crush in your locker, now you can do it with style. Here is what you will need:
So by now, you've done some of the Midsummer quests, desecrated a few flames, and you have a bunch of Burning Blossoms burning a hole in your pocket. The question now is: What are you going to do with all of those? Sure, you can throw them in the nearest Festival Bonfire for the sweet buffs, but you can also spend them at the Midsummer Merchants and Midsummer Suppliers located next to every Capital City's fire.
After the break, we'll look at exactly what you can buy and what they do.
So by now, hopefully a lot of you have had time to check out some of the new stuff that's shown up at the Midsummer Fire Festival this year. With the help of our walkthroughs, it's a piece of cake to get right into the thick of things.
My impressions so far have been pretty favorable. I very much enjoyed being a crab (and asking everybody for "maybe little pinch"), and while it took me a while to master Torch Catching (It became easier once I turned spell effects up to high so I could see the shadow of the torch on the ground), I've gotten pretty good at that already. If there's one thing I'd complain about a little, it's probably the fact everything seems a bit expensive. With 3 level 70s and a couple level 60+ types who might like Braziers, Robes, and Sandals, it'll be a bit of a pain to get all the stuff for them, and it should take quite a few hours to desecrate or honor enough fires for all that. Still, at least you get good gold for all that desecrating, so it's not a complete waste.
How's your experience been so far? Is Torch Catching a challenge? Are you a thief yet? What about Lord Ahune, have you seen him fall yet? Share your experiences in the comments.
Keep watching WoW Insider while you're at it. We're hard at work writing more guides that will tell you everything you need to know about Lord Ahune and the rest of the Midsummer Fire Festival, and they should appear on the site today and tomorrow.
You may remember the Ribbon Poles from past years' Midsummer Fire Festivals. They're still there, and you can still "dance" at them by right clicking on the pole. However, instead of the +30 fire resistance buff of previous years, you'll get a new Ribbon Dance buff that will give you an extra 10% experience bonus from killing monsters. It starts at only a 3 minute duration, but if you dance longer, the duration of the buff will gradually rise to 60 minutes. If you're under level 70, it's well worth the trouble, especially if you combine it with the new buffs from the bonfires. The bonfire buffs will help you kill mobs faster, and the Ribbon Dance buff will get you more experience for each kill.
Like I said before, I'm suddenly not sure if I should be saving up Burning Blossoms to buy new treats with my level 70s, or just using all these amazing buffs to level my alts. I may just have to set aside enough time to do both.
When headed out to level, farm, or grind during the Midsummer Fire Festival this year, be sure to head to the zone's bonfire for your side (there's one outside of almost every Horde or Alliance settlement) and throw in a blossom. You'll be glad you did, no matter what your level. You'll get one buff right off the bat: The Fire Festival Fury buff. This 60 minute buff will not only give you a straight 3% to your critical strike chance, but you'll also get a damage shield that will do fire damage equal to your level to all who attack you. That's right, Thorns, eat your heart out.
But what's even better is that it doesn't stop there.
Totem Talk is the column for Shamans. Matthew Rossi has been rediscovering his restoration roots this week, so of course he's decided to write a column all about the offensive aspects of the shaman class. There's something seriously wrong with that boy.
Damage dealing. The next few columns will discuss just how shamans go about putting the hurt on people: this series (The Arsenal) is about totems, shocks and the two lightning bolt spells, the offensive arsenal of the shaman class. As you first start out playing a shaman, you quickly learn that there are a variety of ways to output damage as a shaman: offensive totems, instant-cast but short range shocks, and longer rage lightning bolt and chain lightning spells with a casting time. As time passes and you settle into either a melee role using weapons or a caster role (meaning that you don't want to be anywhere near the things you're killing) you'll change the way you use these abilities. There are effectively two 'play styles' for the shaman, which we'll call 'elemental' and 'enhancement' for the specs that make the optimum use of these styles: a restoration shaman can act like an elemental or an enhancement shaman as he or she chooses, but even in equivalent gear she'll of course be less effective at dealing damage than they are, since the restoration spec is optimized for healing.
This week we'll be primarily talking about totems in a direct offensive role.
Some totems, of the fire variety, deal direct damage, either through a directed fireball effect (Searing Totem) an area effect burst (Fire Nova Totem) or a continuing AoE pulse (Magma Totem). There are other totems that an enhancement or elemental playstyle benefits from dropping during combat (we all know about Windfury, Grace of Air, Wrath of Air, and Totem of Wrath by now I'd assume) but these are not direct damage totems and so this paragraph is the last time I'll be mentioning them. It's interesting to note that Totem of Wrath is a fire totem, and so you can't drop any of the direct damage totems if you use it, but by the time an elemental shaman has Totem of Wrath he or she probably prefers it for most situations anyway. A starting shaman will probably be dropping Searing Totem as much as possible, mana permitting, as it's one of the first offensive totems you'll get (level 10 vs Fire Nova at level 12 and Magma Totem at level 26).
I don't get it. I'm 70, have lots of nice purples, know the game well enough, and have even done Onyxia dozens upon dozens upon dozens of times back in the pre-BC days. But why then does she inevitably present a problem for me and my friends?
It's probably because she is bugged. And not just bugged, REALLY bugged.
Two groups have now gone in and tried to defeat her. Each time the first attempt was a failure as people relearned not to stand too close to each other (Forsythe run to the center!), run to the side when the rains fire down (<-- 2N, 2N - 1 -->), and all those other small tidbits that make the fight what it is. However when it reached the second attempt, she started acting strange. First, she wouldn't target anyone or let anyone tank her – she just walked around her lair and jerked around a bit. We could still damage her, but that was it. And really it was only the ranged and my crossbow that were able to do any damage (more dots!).
World Designer Kisirani has just announced that the Midsummer Fire Festival is now active on the PTR. While the Lunar Festival and Love is in the Air Events have mostly been about the same (aside from the occasional love rocket), it looks like the fire festival got some major additions this year, and they've activated the festival on the PTR a few months early so that they can be previewed and tested. New quests and a seasonal boss not unlike the Headless Horseman in the Slave Pens of Coilfang Reservoir will be awaiting us this summer. There is also a new quest chain that in part has you disguising yourself as a crab in order to spy on Twilight Cultists for the Earthen Ring, which sounds like enough fun in and of itself. The all levels quests have gotten a slight revamp as well. The quests to visit various smaller fires are gone, replaced by a quest to visit just one of the smaller fires. As well, there's now some torch tossing and catching games to play.
In addition, the Burning Blossoms that once mostly took up space in your inventory (since you could only use so many for that buff) will now be useful for buying things at various Midsummer Suppliers, including a rather intriguing looking dress and pair of boots that promise to "add fire to your dance moves" when used, a brazier that looks like it may create that Firedancer Draenei we've seen from patch mining expeditions, some Midsummer Ground Flower fireworks, and a Bag of Smorc Supplies for making your own Toasted Smorcs.
It sounds like this summer is going to be pretty hot indeed, and it's great to finally see some long awaited world event changes showing up.
With so much to look forward to in patch 2.4 and WotLK, Arcane Brilliance would like to take one last look back at the road behind, mostly to see if there's a Rogue back there waiting to stab us. It's a little late, perhaps, but here's a look at the year that was, from a Mage's perspective.
2007 was a splendid year. Someday, when our children's children are grown, we will bore them with stories of 2007, and perhaps refer to it as "back in the day," or "the year I dinged 70," or "the year I learned never to mix chili with microwavable burritos in the hopes that their powers will combine to form 'Chilitos,' the perfect food." Here at Arcane Brilliance, we like to think of it as the "Year of the Mage." We also like to think of 2006 as the "Year of the Mage," and frankly we think of 1902 the same way, so take that in whatever way you wish. Basically we like Mages here, and 2007 was a fun year for those well-versed in wizardry. Not everything was magelicious, though. The highlights--and lowlights--after the jump.
As you all know by now, patch 2.4, currently up on the PTRs, is going to bring many changes (although not as many class changes as I would have liked, but what can you do). Here's one more: a new animation for fire! As seen in the YouTube video above, it currently seems to apply to outdoor, stand-in-one-place type fires, but we can only hope it will be applied to fire effects from spells as well. Mm, fire...
Welcome back to Build Shop! After a two week hiatus to spend time with my family over the holidays, I'm back and ready to get down to some good old fashioned discussion about builds. This week we're discussing a Mage build, something that hasn't been done in a long, long time. For awhile now, Fire has been the tree of choice for the raiding mage (though some vets will remember fire-unfriendly MC and BWL). Although Fire isn't the only spec for raiding, it is the build I'm examining today.
So what makes Fire so great? Well, this build picks up all the damage-increasing talents in the Fire tree, some goodies from the Arcane tree, and even gives you a free point to put wherever you want. Hey, no one can say I'm not generous. Alright, so actually I'm not generous, there just seems to be no general consensus on where to put it, so I'm leaving it up to you. Without further ado, let's jump right in and take a look at what makes this build tick.
Each week, Robin Torres contributes Azeroth Interrupted, a column about balancing real life with WoW.
I love L.A. I really do. But there are times, like these, when I'm glad I'm a gamer and have a wide variety of ways to escape.
I don't know if you non-Angelenos know what I'm talking about. Our local news gets all silly when a few drops of water are planning to fall from the sky, so it's hard to gauge reality from hype. On the other hand, celebrities have had to flee their homes! So there's a good chance that our local wildfires caused by high winds and a long drought have caught more than just local attention.
I'm fine and my family's fine, but there are inconveniences and the air isn't so healthy and I just want to escape into my favorite game and relax. But I'm afraid that WoW is not going to provide the immersive experience I need right now. And I don't think it's Blizzard's fault, though there are some aspects of Azeroth that contribute to the problem.
Warning: whoever made this video swears like a sailor in it. It is therefore almost certainly NSFW (unless you turn the sound off, or possibly if you are a sailor).
This is a video of someone setting a gasoline-drenched WoW demo box on fire. Apparently, he doesn't like the game very much. While I do not share his distaste, I do like fire, so I enjoy this movie. I have to wonder: when people hate WoW, is that just because it's so popular? Could you really feel such animosity towards the game if it wasn't an overwhelming winner in the genre? It seems fairly inoffensive in general.
This question actually came from Guild Chat in <It came from the Blog>. A few evenings ago, there was some question about the best spec to level a Druid with, and while many people returned Feral, just for ease of soloing, it actually brought up another point. You see, our little Insider guild on Zangarmarsh is very much focused on being completely laid back. This means we have no intent of running endgame raids, or anything of that nature. Obviously, this means you can level as hybrid or off-spec as you like -- points in all three, or points in none if you're out to try something completely off the wall!
But this got me to thinking about a guild I had been in. Once upon a time my main was a Mage, who I took to endgame on a combination Arcane/Fire spec that I had an absolute blast playing. Once I got to endgame, I specced her Frost as all Mages at endgame were then expected to spec for raiding. After raiding for a while, I got incredibly bored with her. I wound up switching full-time to my Rogue when the chance came. Now that Burning Crusade is out (and my Rogue is comfortably at 70 with my Druid catching up) I've finally taken my Mage off the mothballs. After speccing her back to Arcane/Fire, I'm having a lot of fun tearing around and burninating the countryside with her again.
For those of you who have ever switched a spec for a guild/group/battleground, how did you feel about it later on down the road? Did you miss being able to tinker with your build? Did you resent having to do it? Did you get bored with it? And for those of you who say that you would never spec for a guild's progression, would anything ever induce you to reconsider? Have you ever switched back, progression be damned -- or even left a guild over being required to keep a certain spec?