Here's a good question from our email (it's ask at wowinsider.com, if you've got a question for Ask WoW Insider). It's about PvP gear, and what to do about it in the few weeks left until the Wrath launch. We know now that Honor and marks are not getting wiped for sure, so Treecow wants to know what to do:
My question is this, now that Wrath will be out in 6 weeks or so, does it really pay to get the S2 gear? Is it worth getting, even if it's going to be replaced within the first couple levels in Northrend, just to make those couple of levels easier? Or should I keep running quests and dailies? Or is there something else I should be doing that I haven't even thought about?
Thanks, Treecow 70 Druid on Thrall
If you ask me, dailies are the way to go at this point (and if you haven't gotten your rep up in some factions, dailies should help there, too), simply because gear will get quickly replaced and gold will always be useful. Not to mention that there are battleground dailies to do every day if BGs are what you'd rather play.
But on the other hand, I'm mostly a PvE-er, and who knows -- doing the PvP to buy PvP gear could be worth it in the long run. You might even get more gold out of selling items you'd normally be equipping in Wrath. Readers, what do you say to Treecow?
Have you declared your faction yet? SwagDog.com and WoW Insider are teaming up to give away a trio of their custom t-shirts -- to enter, you've just got to leave a comment on our post from earlier this week (not this post -- leaving a comment on this post gets you nothing but a grimy sense of self-satisfaction), and make sure you declare your loyalty to the Alliance or Horde.
Why? Because we're giving away three custom-designed t-shirts in total -- one to a random Ally, one to a random Hordie, and a third to a random commenter of the faction with the most supporters. If more Alliance comment, they'll get the third t-shirt, or if more people shout that they're "For the Horde," then an Orc, Troll, Forsaken, Tauren, or Blood Elf will get the extra freebie. We haven't tallied all of the comments yet, but I believe (this is an unofficial estimate) that the Horde currently have a slight advantage. So if you're Alliance, or you have some Alliance guildies who haven't commented yet, tell them to "grab your sword and fight the Horde!" and send them over to the post. Or if you're Horde, you might want to try and solidify your lead.
The contest ends tomorrow night, Friday the 3rd, at midnight, so while you can only comment once (remember, on that post, not this one), you've only got a day left if you want to get your comment in. Good luck!
When I said I'd talk about itemization for warriors in Wrath, I did so fully knowing that it is at present incomplete. New gear comes in with every beta patch, so even if you take every single item currently present into account it doesn't necessarily provide you with an accurate picture of the way it will all shake out once you actually set foot in Northrend.
So keeping in mind that not only can this all change tomorrow but that we're talking about gearing the most gear dependent class in the entire game, let's start looking at what gear we're going to require at 80. The defense cap at level 80, for instance, is going to be 540 defense requiring 689 defense rating. For a fury TG build, you're looking to overcome 15% hit penalty on specials, meaning that you'll be stacking roughly 500 hit rating at level 80 (based on this forum post which seems like a pretty good test bed to me) not to mention all the crit and AP you'll need to be effective. Frankly, I think the defense gear will be easier to assemble than the hit gear. For arms, of course, you won't need nearly as much hit, making an Arms DPS build substantially easier to gear for. (To be fair, a fury DPS build designed around Impale, Rampage and Incite would also be easier to gear for.)
Of course, the real issue isn't "Does the gear exist" but rather "How easy is it for me to assemble a reasonably effective set for what I want to do?" Does a newly 80 prot warrior have a chance to tank the instances and heroics? What about a DPS warrior, will he be effective? So far, it seems that the gear exists, but can be somewhat difficult to assemble: the introduction of faction vendors in the most recent beta builds actually goes to help in these situations. This week we're going to look at the faction rewards and see what warriors would be interested in. There's also instance drops, crafted items and PvP rewards to consider before all's said and done, but we have to start somewhere.
We'll jump right into things in today's Ask a Beta Tester, because destiny waits for no man!
andyjay220 asked...
How have people liked the new threat meter? I have tried PTR but I don't really understand it as I am used to Omen. As far as I can tell the only information it gives you is "YOU NOW HAVE 100% AGGRO" which isn't very helpful. I want to see a meter showing how far away from pulling aggro I am so i can gauge my attacking accordingly. Any way someone could explain it to me?
The threat meter's UI is pretty simplistic. It displays yellow when you're close to pulling aggro, and red when you've done it. It's accurate, but hard to gauge how close you really are. It shows the percentage in your tooltip... but that's a strange place for it. It won't replace things like Omen (when it's updated for 3.0.2) but its addition will allow Omen and similar mods to be much more accurate.
Of course, for things like 5-man dungeons, you don't need to the nitty gritty numbers, really. There's very little reason to be at the max possible threat before pulling aggro, just take it a little easier. Raids, though? You'll want Omen.
As a few of our readers have noticed, Blizzard has fixed the old problems with the Harvest Festival this year -- the new races of Blood Elves and Draenei can now do the quests that start outside of Orgrimmar and Ironforge. Last year was the first time the races had a chance to run them, and Blizzard hadn't implemented the quests for them yet. But this year, things are A-OK.
Unfortunately, there's no acknowledgement that they're new to the game -- while the quests do mention the character's class, they just see BEs and Draenei as just other members of their faction. It was a little weird running to honor Grom Hellscream with my Blood Elf, but if you want to be a good member of the Horde or Alliance (and pick up that nice food dispenser in the mail), have at it.
We asked for more titles, and darned if Blizzard didn't give them to us. Just in case you missed it over the weekend, there are tons of new titles in the latest beta build that all revolve around Achievements and Feats of Strength, from titles for the first people to level to 80 (and 450 in professions) to titles for obscure reputations and even holidays and fishing. Blizzard really delivered on the title front -- no matter what you do in game, odds are there is a title for you to aim for.
And here's the best part: this is a direct result of reader requests. Zach linked to this the other day, but he forgot to point out that when Tigole posted that the Ambassador title (for earning Exalted with all five core city factions for Alliance or Horde) was coming to the game, it was in direct response to a player asking for it.
Kudos to Blizzard not only for fulfilling their promise to have lots and lots of titles for players to choose from, but for doing it in a way that came straight from players themselves. These seem so simple to implement, we're glad Blizzard is being generous with them.
Last week, we covered several factions that offer jewelcrafting recipes, but because of the sheer number available, are continuing with the last five factions this week.
The first five factions listed here can be viewed by checking out last week's edition of Insider Trader, while the last five factions, in bold text, will be covered today.
Insider Trader is your inside line on making, selling, buying and using player-made products.
With all of the Wrath news flying around lately, it is a welcome break to be covering live content. For the past few weeks, Insider Trader has been delving into the recipes that each trade can acquire from factions by earning reputation.
So far, we've covered:
Plans for blacksmiths.
Recipes for alchemists.
Patterns for leatherworkers.
Patterns for tailors.
This week, we'll be looking into faction-supplied designs for jewelcrafters, and because of the sheer number of them, this will continue into next week as well.
Here's a breakdown of the factions to which you'll be paying a fair amount of attention: (Note that the bold entries will be covered in this week's edition).
It looks like the issues is not so much faction pride as friends and familiarity.Probably the most important factor is having friends or guildies to play with on the other side.Millaneous of Norgannon said that he doesn't care which side he plays, as long as he's playing with friends.Rummi of Ysera finds difficulty in breaking the link with his main character when playing on Alliance side.It's kind of Lonely and outside of one's established element.
Some of the best rewards in WoW can only be achieved if you have the appropriate level of reputation with a specific faction. Whether you're a brand new WoW player or a freshly-minted level 70 dipping your first toe into the endgame, you need to educate yourself about reputation (or "rep" as it's usually called). Fortunately, here at WoW Insider, we have a lot of tools that can help you find your way through the rep maze to the piece of loot you desire.
For new players
WoW Rookie: Introduction to Reputation New players should start with this article to learn what all the terminology means and how rep affects your gameplay.
WoW Rookie: Azeroth Reputations This article is the next step in understanding rep and how it works for the world of Azeroth. Since you should start worrying about rep long before you hit level 40, this article shows you how to start preparing for getting your first mount -- especially if the one you hunger for is not your toon's racial mount.
WoW Rookie: Pre-Burning Crusade engame reputations This is a good primer on how rep worked prior to the release of The Burning Crusade expansion. Rep grinding in Azeroth after level 60 is not overly relevant now, but you may still be curious as to how it worked.
If you've played a Feral Druid to 70, especially in the early days of The Burning Crusade, you probably remember grinding out Exalted with the Cenarion Expedition for your Earthwarden. Personally, my pet faction was Lower City. As a Shadow Priest, I drooled heavily all over the Gavel of Unearthed Secrets. I had hit level 70 before Karazhan raids were commonplace on my server, so I found myself in Shadow Labyrinth at every opportunity. Say what you will about the irritation of running Steamvault constantly, I think Shadow Labyrinth is just a little more frustrating. Admittedly, if I had waited a few weeks, I probably could've gotten a Nathrezim Mindblade pretty easily when Karazhan runs picked up, but what can you do?
To help avoid this irritation, Wrath of the Lich King will be introducing something currently called 'championing.'
Be sure to dive into the comments area of each thread (not this one!) and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.
All the red tabards on the Horde side really annoy me. How come everyone picks a red tabard? Isn't it enough that the Horde flag is red? Can't we have as much variation in our color schemes as we do in our tusk/horn/pigtail configurations? Red is so 2007.
Or maybe it's not. A study published in the Cyberpsychology & Behavior journal determined that teams who wore red while playing Unreal Tournament 2004 won 55% of the time over teams that wore blue. Another study from 2005 showed that wearing red gave an advantage to athletes in the 2004 Olympics, too. However, I'm not sure I buy the reasons given for this advantage, though. The neuroscientist who studied the Unreal Tournament matches thinks that because men turn red when they're angry this color acts as a psychological distractor. Sounds like some reaching, if you ask me.
Now, of course, in WoW we don't always wear the colors of our faction, but the predominance of red tabards on the Horde side and blue ones on the Alliance side may just put a Brutal Gladiator's Painsaw in the hands of those who claim the Horde has an advantage in the battlegrounds. But only if everyone wears red or blue. Hm. I wonder if I can change my guild's tabard color from green to red...
Just in case you missed it the other week, my absolute favorite part of all the new expansion news was that we will, for the first time ever, be doing something with Murlocs besides killing them. In the Borean Tundra, there will apparently be two Aldor- and Scryer-like factions, with one being called "Wolvar" and consisting of "wolverine people" of some kind (probably not the same as Worgen), and the other being our favorite gurgling landfish.
Which is not only awesome because, man, we sure missed Murlocs in Outland, and also because apparently the Oracles (that's what the faction will be called) will be a reputation faction, so we'll actually get to earn reputation with Murlocs. We have no idea how we'll possibly communicate with them, though -- rumor is that they're "more evolved" than the murlocs we've been fighting so far, but it would be super out-of-place to see a Murloc saying anything other than "Murrrglgglrrlgglll!!"
Then again, we already know it's possible (at least unofficially) to capture a live Murloc and develop a translator. Never underestimate the power of goblin ingenuity, I guess.
The Australian branch of CNET (CNET, by the way, just sold to CBS for $1.8 billion) is little late to release their notes from the Wrath of the Lich King preview party, but I forgive them, because they contain a few new nuggets of information that I don't remember seeing elsewhere.
As I speculated last time, it seems a Death Knight will have to "go to a specific locale" in order to pick a new configuration of their six runes. I would still guess that it would be an inn, or stable master, or some other building/NPC found in every town.
They saw an escort quest wherein the escorted NPC mounts the same horse as the player; the player was then able to use some attacks on enemies. Sounds like a sort of ground-based bombing run -- not quite mounted combat, but a step in that direction, anyway.
The Oracle/Wolvar faction choice is meant to be less permanent than the current Aldor/Scryer divide; CNET reports "it appears that you'll be able to juggle favour between the two groups." This sounds good to me, since I'm currently regretting my choice on one of my characters (missing access to some recipes). On the other hand, it will contribute to further homogenization, and what's the point of splitting faction allegiance if it's easy enough to go back?
"Second half of 2008" could theoretically mean July, right? Yeah, who am I kidding -- it'll probably be November or December.