In addition to all the other info dropping today (apparently Blizzard held an event this last week at their HQ to show off some new Wrath information), GameSpy got to chat with Jeff Kaplan, WoW's Lead Designer, about Death Knights and what they're going to be for in the next expansion.
Apparently Kaplan says Blizzard has designed "zero" raid bosses for the next expansion yet, so he isn't sure where they'll fit among Pallies, Druids, and Warriors as tanks.
As we heard before, Death Knights will serve as a "Fury Warrior" type of tank -- damage based rather than protection based.
Blizzard hasn't determined exactly whether there will be faction differences in the epic class quests, but they won't be too different for races or factions, just because the stories, he says, should be the same
Finally, Kaplan clarifies again that Death Knights will be available to all races, and that Arthas himself became not Undead, but Scourge
In case, maybe, Arthas wants to come back? We'll let you read the rest into what Kaplan said -- he unfortunately didn't tell us too much new information, but he did clarify a few points we already knew about Death Knights. And the news about Blizzard's nonaction on raid bosses so far is interesting -- has Blizzard really not made any raid bosses yet, or are they just not ready to tell us about them?
One of the things I love about this job is that your comments are full of ideas for future posts. LIke, say, this one! Inspired by this comment, I come to you this morning with the thought: does World of Warcraft need a third faction? Perhaps one with absolutely no common ground, dedicated wholly to the destruction of both the Horde and the Alliance? Commenter Finn suggests that he would like to see an expansion that let you play as part of the Burning Legion, and this got me to thinking: for all the people who think Warcraft is insufficiently warlike these days, with shades of grey in morality and no clear cut 'good' or 'evil' faction, would the addition of a faction that is purely nihilistic, cunning and willing to wipe out all life in the universe help push conflict back to the front lines?
As promised, we now announce the Supreme Leader of Azeroth.And the Winner is- Thrall!Thrall carried a lead throughout the election and ended the race with 55.3 percent of the both, more than either of the Alliance candidates combined.Lady Jaina Proudmore finished the race in second place with 34.3 percent of the vote.King Magni Bronzebeard was disappointed in his 10.4% share of the vote, and has promised a better showing in future elections.
Blizzard has updated the Wrath of the Lich King Bestiary this afternoon with the Tauren looking Taunka. These are large animals that have adapted to the cold of Northrend. Instead of being in harmony with nature like Taurens are, they are in contention to it.
We can't be exactly sure what the Taunka's role will be. The last paragraph in the update says that we'll soon recognize their "colossal hearts and unshakeable resolve." To me, this sounds like a possible faction we'll be grinding rep for. Perhaps something like the Orgri'la faction, where at first the Orges are hostile, and then they are friendly.
An interesting comment on WoWWiki suggest that Chieftain Ashtotem, known from a screenshot of the Howling Fjord in Northrend, might be a Taunka. What do you think? Personally, I think it's possible. The yellow name also lends credence to the theory that this might be a reputation faction.
The results of the primary elections are in.In an unsurprising landslide victory, Thrall was confirmed as leader of the Horde faction by capturing 69.7% of the vote.The bitter race on Alliance side led to a down-to-the-wire victory for Dwarven King Magni Bronzebeard who pulled in 24.9% of the vote.A distraught High Priestess Tyrande Whisperwind, who received 24.5% was denied a recount in the Wetlands.It is time for the final election for Supreme Leader of Azeroth.
Today we stand ready to select a leader over the entire Horde faction. Many have already begun campaigning for Thrall, possibly mistaking him for a member of the Alliance.
Here in the States it's election season.Newspapers and websites are plastered with campaign information. Preliminary polling for both factions will close on March 20, 2008.Then the leaders will go head to head, vying for the leader of the World... of Warcraft.Feel free to campaign in the comments for your candidate of choice.
If you're a human after a saber, troll after a kodo, or any other combination like that, don't let this opportunity pass you by!
As most of you know, during the Lunar Festival there are 50 Elders scattered across Azeroth that hand out Coins of Ancestry which you can turn in for prizes in Moonglade. There is another prize, however: Reputation! For every elder you speak to, you earn 75 reputation toward your entire faction. Yes, all five races.
If you put the time in to talk to every single elder, some of which might be a pain to reach, you'll net just shy of 4,000 reputation. 3,750 to be exact. For humans, this will come out to about 4,125 rep, give or take a bit. Nerf Diplomacy!
This won't drastically lessen a rep grind, especially after the reputation gain changes they put in awhile back, but its certainly more interesting than tearing apart low level quests or farming endless amounts of Runecloth.
Tipster Juro wrote in to let us know of another change that has popped up after Patch 2.3 went live. It seems that those slaying the Syndicate in Hillsbrad are receiving Raveholdt faction. Excited about the prospects of additional quests I ran on up to Ravenholdt Manor with my rogue only to find that I was out of luck.
But allowing other classes access to the reputation in conjunction with the new Syndicate rep indicates that more is on the way. What could it be? I am thinking that the story of Ravenholdt will likely be continued in the months leading up to the release of WotLK. It makes sense when you think about it, since Dalaran will be lifting off, as it were, to have an update of the area much like we've recently seen in Dustwallow Marsh. I also remember Chris Metzen mentioning something at BlizzCon about Garona Halforcen and how they would like her to have a role in the next expansion, possibly as a partner for Thrall. Since she was last seen ingame during the closed beta at Ravenholdt Manor, it would therefore make sense that the mother of all assassins would usher in a continuation of the Ravenholdt mysteries. In any case, I know a couple of my characters are going to work on grinding Ravenholdt rep, just in case.
Testers are reporting on the official PTR forums that the gains for Wintersaber Trainers reputation have been drastically increased. This Alliance-only grind has long been the worst in the game, with quests originally rewarding 50 reputation points at a time.
Considering the fact that players start at neutral with the faction and receive their one and only reward at exalted reputation, that's about 42,000 points to earn (or about 840 quests to complete) without any motivational incentives gained along the way. It retained this infamous status even when the reputation gain was raised to 75 points in patch 2.0.1, but now it has reportedly been raised even further to 250 points for each quest completed.
Befitting the grueling nature of the grind, there has been a lot of solidarity between those undertaking it, inspiring "Wintersaber Support Group" threads on the WoW forums for as long as I can remember. Understandably, a lot of the players that have already earned their "stripes" are concerned that their dearly won Winterspring Frostsaber mount will become more common, thus lowering its uniqueness and invalidating their hard work. On the other hand, many players, like myself, are relieved that this grind has finally become realistically achievable. Where do your opinions lie on this issue?
MMO Champion has reported that new "Specialty Ammunition Vendors" have been discovered on the PTR in patch 2.3. These vendors, Archer Delvinar and Marksman Bova, can be found in once empty structures in the Scryer and Aldor areas, respectively, in Shattrath City. Not only do they sell the best types of normal vendor ammunition outside of Halaa, but they also stock ammunition that has reputation requirements. Instead of running over to the Cenarion Refuge in Zangarmarsh every time you need to stock up on Warden's Arrows, you can now buy the same ammo in Shattrath.
The same vendors also carry ammunition that is currently only available from vendors in Honor Hold/Thrallmar and the Caverns of Time. Currently the cost of all the ammunition sold by these vendors appears to be tied to Aldor/Scryer reputation level, but still requires the specified faction requirement to actually purchase and use.
Of course, the best news is that these vendors also carry a new type of ammunition. The Mysterious Arrows and Mysterious Shells require revered reputation with the Violet Eye and provide 46.5 additional damage per second. A stack of 200 costs 1 gold without any price reductions from reputation.
Clearly these new items are meant to fill the gap between Adamantite and Timeless ammunition and help hunters that are tackling Magtheridon, Serpentshrine Cavern and Tempest Keep increase their damage output. With the new Adamantite Stingers also being added 2.3, hunters will have more options than ever before when choosing a type of ammunition.
Last week I talked about mid-level content and as expected, many of you expressed an opinion. One comment in particular from autumnbear got me thinking. Autumnbear writes:
"How about updating the overall lore for the game, and allowing more class choices for the current playable races. Still waiting for the Night Elves to teach my Human how to be a Druid, especially since he's Exalted with both Darnassus AND the Cenarion Circle."
Now that's something I can chew on. What about quests that will allow you to make race/class combinations that are not otherwise available in the game? I think this is a tremendous idea if the process is sufficiently difficult to prevent everybody and their uncle's cat from doing it. The original Everquest had epic quests that took some players months to complete. Everquest 2 had the betrayal quests which allowed you to change factions which took a really long time to complete.
Why shouldn't a human, in Autumnbear's case, who has earned significant faction with Darnassus not be able to learn the finer points of being a druid? Gnomes have no healing classes. Why not create a very difficult quest line for those gnomes who are exalted with Stormwind that would allow them to become a paladin or priest?
I know I'm going to get a billion comments about game balance. Admittedly this would likely not count as "mid-level" either, but I think that if it was properly implemented it could be a valid source of that new content that everybody is craving.
Sorun is a rogue who loves his Horde-Alliance conflict. As he posted on the forums, he feels that every action and little quest in the World of Warcraft should reflect the reality of War that exists in that world, not the good old intra-faction get-together that Shattrath has turned out to be. If Dalaran is going to be a neutral city in Wrath of the Lich King, however, it could really mess up the lore and war-filled feeling of the game:
Neutral Dalaran? How does that even make any sense when horde to this day have quests to go attack the ruins of dalaran and can and have been freely killing the wizzards [sic] all around that area.
He's got a point there. What is Blizzard really going to do with Dalaran in the next expansion? Read on to see what Blizzard says about it.
I have several characters in World of Warcraft that I play most frequently, two being Horde and three being Alliance. My two Horde may well be my most frequently played at the moment, with both my warrior and shaman being active in their guild, but when my wife is home I generally play with her, and that means playing Alliance.
I don't know how or why it happened, but we've developed totally different mindsets. She is very invested in the Alliance questlines and stories, to the point where unfinished or unresolved quests annoy her, and she can't get into playing Horde with quests involving feeding diseased food and drink to helpless prisoners. As she put it when we discussed the situation, there's a world of difference between stiffing workers out of their pay and plotting to exterminate all life on Azeroth.
For myself, however, I have no trouble playing Horde. But when I'm playing my tauren or orc characters, I run into the opposite issue: many of my guildies are excellent players but they really dislike the Alliance, especially night elves. The amount of anti-NE bias I run into seriously staggers me at times. Maybe it's just because I have a night elf at 70 as well, but it always floors and baffled me when I run into statements like "All the Alliance are little kids" and "Horde players are more mature" because, well, so far I've seen utter toolboxes and jackasses in my time on both factions. The same proportion of people who teabag their dead opponents in PvP, the same general amounts of noobishness and dickery in the chat channels... I just honestly don't get why someone would prefer one over the other. Horde and Alliance both have their own compelling storylines and their own unique NPC's, and some fun quests as well as ones that ask you to do objectionable things.
I personally have no problem killing Alliance on my Horde toons or vice versa. In fact, I've often wished I could somehow PvP against myself, so to speak: I'd love to see how my tauren would fare going up against my night elf. (I suspect the tauren would win, he has much better gear and I think I've come up with a really effective build for him.) I guess for me the cross faction antagonism is just another element of the game.
What do you think? Is it important to pick a faction and support it? Does it enhance or detract from your ability to experience all the game has to offer? Or are you missing out if you're not invested in your faction?
Franco on Aman'thul has a request that I wholeheartedly agree with: Bring back a way to earn the old PvP ranks and titles.
In fact, I think Blizzard has dropped the ball on titles completely. While they promised us lots of new mounts and tabards and have more or less delivered on those, where are the titles? That seems like the easiest thing to implement, and yet the only new titles I can think of are from PvP (doesn't the Skyguard confer a title as well, or am I imaging that?).
So why doesn't Blizzard get creative with titles? Every faction should have a title that goes with it, and conquering raid instances should grant titles as well ("Gruul the Dragonkiller Killer"). I'd even like to see titles for less than heroic events-- falling to your death a certain number of times should grant you a title ("Heir of Icarus"?), or even deserting a battleground a certain number of times. There are tons and tons of fun titles that Blizzard could give out, and it would add a whole new and easily implemented element to the game. There's no reason to force titles on anyone, but the way things are implemented now, people can choose to carry around any title they want (or none at all). Why didn't Blizzard go crazy with putting a ton of creative titles into the game?
As far as I'm concerned, Blizzard just plain dropped the ball here. Sure, maybe they're a little leery about bringing the old PvP ranks back so soon, but they put that title system into the game for a reason, Drysc-- use it!