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Official word on classic servers for WoW

We've hit on the topic of "classic" servers before, and there are even players already carrying the idea out in game. Not everybody thinks Burning Crusade is the greatest thing since Molten Core, and so there are still quite a few players who wish they could play on servers that didn't go past level 60, where Naxx and AQ were still the main endgame, Bloodfang was the hotness, and Atiesh was more than just a few splinters taped together.

But while people have asked for classic servers before, Drysc repeats what some of them might not already know: that though Blizzard has "seriously" considered the idea before, they eventually determined that it would be too much to run two majorly different versions of the game at a time.

It's worth stating that you can definitely still run vanilla WoW without installing Burning Crusade at all, but even if you do that, you'll still see Blood Elves and Jewelcrafters running around, and people in the battlegrounds at level 60 will probably trounce you with all of their shiny Outland gear. It might be nice to experience the old endgame the way its meant to be experienced, but at least until WoW's population slows down and Blizzard determines they have the resources to do so, you can't go back to Old Azeroth again.

WoTLK Bestiary unveiled

Tipster Medros emails in pointing out that Blizzard has finally put the Wrath of the Lich King Bestiary online. In his email, he mentions that the TBC bestiary started showing us the long leggedy beasties of the first expansion roughly nine months before it launched, arguing for a summer release for WoTLK.

What with all the recent talk of what else might be in the expansion, I am starting to think it may launch sooner than that. It depends, in my opinion, on when Sunwell Plateau launches and if we can expect them to have learned from the original launch of Naxxramas so close to Burning Crusade. In my opinion, I'd hope there would be enough time between the Sunwell launch and the expansion for more guilds to get to see the place in full, especially with the way we're told content will unlock there as people complete quests. So I wouldn't be surprised to see it in late spring/early summer, nor would i be surprised if it didn't launch before Christmas of this year.

Meanwhile, take a look at the two new monsters being unveiled for us today and get your speculation on.

The Care and Feeding of Warriors: What comes next



The Care and Feeding of Warriors spent some time looking back at 2007 not so long ago, and finds itself looking forward to 2008 and beyond this week. Matthew Rossi wants you to imagine a big swirly tube and either the Stargate or Dr. Who music playing, whichever you prefer. I'm more of a Dr. Who man myself, but as the omnipresent third person narrative device I don't think my opinion is much consulted. It's a hard life being a narrative device. No one ever asks you out for coffee.

As the somewhat emo italic text stated, this week we're going to look forward at where the Warrior class is going, a discussion I quite frankly think will be more interesting in the comments you leave than in my own ramblings. My goal here is mainly to serve as a firestarter, hoping to initiate a few sparks of brilliance from you. As a result, I'm going to just throw my musings and opinions at the wall here and see what sticks with you guys, what you accept and what you reject. After all, in the end it's the players who will ultimately determine what warriors will become, as they're the ones who'll chose what they do with their characters.

My first thought is, looking over the past few years, the trend is that warrior successes in PvP tend to be followed by large nerfs. So PvP warriors are almost certainly going to be nerfed in a rather large way if they remain dominant in PvP. I expect mace spec to see the lion's share of this nerfing, perhaps changed into an entirely unrecognizable form removing stuns entirely, but mortal strike is also up for a few changes. It will probably be safe for the next few months, as they just gave a similar effect to hunters and to change MS now would mean having to change that, too, but it will most likely come in whatever patch lays the preparations for Wrath of the Lich King. If not these, then some change to a fundamental warrior DPS/PvP mechanic, similar to the way weapon speed and rage generation were normalized.

Warriors with better gear still, despite nerfs like rage normalization, perform at a much higher rate than before they achieved it. My tauren warrior does much, much better in PvP now, even against opponents who substantially outgear him. In my biased experience, right around the time I start winning in PvP is when the nerfs start coming.

Continue reading The Care and Feeding of Warriors: What comes next

Kaplan talks Wrath with Eurogamer


Recently Blizzard guru Jeff Kaplan sat down to talk with Eurogamer.fr about the upcoming expansion, Wrath of the Lich King. Now, I don't know about you, but I have been positively drooling for any information we can get from the Blizz devs ever since the announcement was made at BlizzCon.

The interview asks some pointed questions about the problems encountered with TBC and what Blizz might have learned from them. How about the daunting attunement and access difficulties that hardcore players encountered when they first loaded the expansion onto their computers? Kaplan points to how they realized that access to the instances needed to be tweaked and they did so with recent patches. Blizz would like to have world events that include the whole server again, much like Ahn'Qiraj (and I couldn't agree more, as long as the guild that opens the event doesn't do it on Monday morning like they did on Elune), and they are looking to avoid with Wrath what Kaplan "personally consider[s] a mistake in the Burning Crusade."

In addition to world events and the possibility of unlocking an attunement for all a player's characters once one of them has achieved it, Kaplan also says they are looking into improving the trade skills with Wrath. He points to leatherworking as an example of a trade skill that received little lovin' in TBC. Essentially leatherworking became obsolete as players entered Outland and received dropped items that were superior to anything they could make. "In the Wrath of the Lich King, we want everyone to be satisfied with the trade they choose and we want it to be rewarding. Therefore we're going to analyse[sic] everything we did with The Burning Crusade and previously to work out what was good and what was missed out."

Continue reading Kaplan talks Wrath with Eurogamer

No attunement for the new Naxx (and counting your chickens before they hatch)

When Byrthor asks whether folks attuned for the old Naxx will be attuned for it when it returns in Wrath, Drysc answers with what will sound like music to most raiders' ears: there is no attunement planned for the new Naxx. Blizzard learned their lesson in Burning Crusade about wacky attunements, and so while they're likely not gone from the game completely, there will probably be fewer barriers to raiding, especially early on in progression.

There is something else about this thread that irks me a bit, however. In the past day, the CMs have been hit with tons of questions about Wrath of the Lich King, and in almost all cases, the answer has been the same: maybe. Why don't they know what's going on? Because all indications are, guys, that Wrath hasn't even been designed yet. Blizzard hasn't determined if Atiesh will show up, or if flying mounts will work, or if we'll each get our own Arthas windup doll, because the expansion is still way into the planning stages. It's fine to be ready for 2.2, or excited about 2.3, or interested in what we might see in the Sunwell. But if you're excited to find out what's in the next expansion, have a seat and take a deep breath, because it's going to be a long, long time before the CMs can even know anything worth not telling us. Ya dig?

That said, I can't fault players for being excited about upcoming content, no matter how far off it is. But it does make me wonder about Blizzard's focus. They could just as easily had us playing Zul'Aman or even the Sunwell at BlizzCon-- both of those will show up long before Northrend will. With Wrath so far away, why did they push it so hard at BlizzCon? Why didn't they just announce it, and leave the rest of the hype to something we'll actually see before the Beijing Olympics?

Late to the party

Tobold's got a good post up today about players 8,999,999 to 10 million-- folks who've come late to the party that is World of Warcraft. Lots of people like to brag that they started playing on the beta, day one (Tobold's one of those), but I didn't-- while I watched WoW news with close attention, and remember watching a livecast of someone playing a gnome Mage on Winamp, I didn't actually pick up the game until the May after it came out. Still, I was early enough that there were still some newbies to level up with-- I remember grouping at level 5 in Teldrassil with four other people who were discovering the game just like I was.

Nowadays, says Tobold, things just aren't the same-- if you're just coming on board, you might wonder where all the nine million players in this game are (answer: Outland). And with every expansion, the real action will get farther and farther away from the starting zones-- would you come to this game when WotLK releases if you knew that you had 80 levels and two expansions to get through before you joined the rest of the world?

There are probably benefits to coming late to the party as well-- nowadays, we have guides aplenty, and you don't have to suffer through any of the old bugs or balance problems that have already been fixed. And if you're looking for single-player content, there's plenty to go through. But joining up with the other 10 million players now isn't nearly the same experience that everyone had a few years ago.

Wrath of the Lich King concept art


More eye candy for you -- this gallery contains concept art from Wrath of the Lich King. We're pretty sure the Tuskar Chief is moonlighting from Grant Theft Walrus.

Gallery: Wrath of the Lich King Concept Art

Tuskar chiefOrc buildingsNerbian Entrance

Wrath of the Lich King screenshots


We've got some WotLK screenies for you, including some areas of note from around the Northrend continent including scenery from Howling Fjord, Borean Tundra and Grizzly Hills. We'll keep this short and sweet so you can get on with the ogling.

Gallery: Wrath of the Lich King

Draenei Warrior and Tauren ShamanBeef versus beastDeath Knight and Shaman face-offPlague Spitter vs. Death KnightAn orc warrior in the Nexxus

BlizzCon Day 1 Liveblog session roundup


We've managed to commandeer a patch of the press seating area located conveniently next to a dear, beloved power outlet and have been camped out all day bringing you live coverage of all the presentations here in the BlizzCon main hall. The big news of the day was the official confirmation of Wrath of the Lich King as the next expansion, to be released, in true Blizzard style, "whenever it's ready." We've got loads of pics and specs from both the opening keynote and the Wrath of the Lich King live demo session earlier today, as well as some great mechanics discussions from the Class Panel and Dungeons and Raids Panel. Here's a roundup of all the session liveblogs from Day 1:

Next expansion "Wrath of the Lich King?"

It's four days to Blizzcon, and Boubouille, long-time source of quality information, thinks he knows what the next expansion is going to be called: Wrath of the Lich King. Obviously this supports previous information pointing to a Northrend-themed expansion, as Northrend is home to Arthas, the Lich King himself. The original post on the MMO-Champion forums claiming this to be the expansion name also asserts that there will be a new class: Death Knight! This seems to be less substantiated, but I wouldn't be surprised if it turned out to be true. Rumors aside, we'll almost certainly know for sure in just a few days. Are you excited? I am.

As far as the Death Knight rumor goes, the WoWWiki page lends a bit of support: apparently, Death Knight (as well as Necromancer) were originally planned to be classes in WoW, but didn't make it to release. Furthermore, there exists a green called Triumphant Shield of Shadow Wrath, which is confusing as no shield-using classes (Warrior, Paladin, Shaman) can use Shadow magic. This could just be an oversight in the random-enchant-generating code, but it could also be a hint at a Shadow-wielding, shield-using class...

Update: Over at MMO-Champion, they suggest that this is accurate because the link www.worldofwarcraft.com/wrath/ leads to a "forbidden" error, whereas accessing any other non-existent page on the site will give you a "not found" error. Continue to enjoy your rumormongering, everyone!

Update 2: Again from MMO-Champion, the title World of Warcraft: Wrath of the Lich King was found on the web site of Usk.de, which is apparently the German equivalent of our ESRB (i.e. the agency that assigns content ratings to games). It seems to have a "12" rating; although I don't speak German, I assume that means "suitable for 12 and up."

Update 3: It's official now -- check out all of the news on Wrath of the Lich King.

Breakfast Topic: You're in charge

Richard Bartle (who also blogs over at Terra Nova) gained notoriety among WoW players this week for saying that if Blizzard put him in charge, he'd shut the game down for good. His point was not that he's angry at WoW, but that if players suddenly woke up without it, they'd move on to other, more interesting and varied virtual worlds. WoW is the 800 lb. gorilla in MMO gaming (and in some cases, videogaming) right now, and if Bartle could do one thing with that gorilla, he'd get it out of the picture, so other games would have a chance to shine brighter.

Yesterday on Terra Nova, he asked players the same question he was asked, and today, we'll ask it to you. If Blizzard called you up this afternoon, and said "Boy, we really love the way you're playing this game, and we want to put you in charge," what would you do? And not just in terms of the game world (although I'd love to finally buff Shamans), but in terms of the game business itself. Would you start working on a sequel, or make plans to push out expansions every six months instead of every year? Would you combine the realms together, or create an hourly payment plan instead of a monthly one?

Or would you shut the whole thing down and let players have a chance to play something else (or get back to their lives)? If you were in charge, what would you do?

Burning Crusade $25 at Amazon

PacoDG sent us a quick tip (thanks!) to point out that if for some unfathomable reason you haven't purchased it yet, the Burning Crusade expansion is now available for $25 with free shipping on Amazon.com. This is the absolute cheapest we've seen it, so if you're planning to at least pick this one up before the next expansion is announced (and we're all hoping and praying that's at Blizzcon), now's your chance.

Does anyone out there have a level 60 and has not bought this expansion yet? I can understand if all your characters are below level 40, but what's the reason for your staying at 60 for so long? Do you just love hanging around the Burning Steppes?

The Northrend map forgery


Wowguru has recently posted a highly realistic-looking map of Northrend. When I last wrote about the expansion of the map of Azeroth and Northrend's likelihood as an expansion, Kor was kind enough to scan his copy of the Lands of Mystery RPG book for us.

If you compare the two images, you'll see a lot of discrepancies between the two. Cities seem misaligned or completely missing. Also, this map makes it appear as if there will be two large cities, centers for two possible races, which isn't likely either.

This map could be a fake, or it could be a mock up for developer use while they finalize the layout of the continent. The fonts do look a bit off from the maps currently in the game, and there appear to be reused images in the corners, which again points to something shady. I'm just as excited as anyone for information on the upcoming expansion. I just don't think this is it.

[via Wowguru]

Adding to the Azeroth map


Currently our map of Azeroth has two continents, but anyone who's played the original RTS games knows more is out there. Blizzplanet has some interesting information that leads me to hazard a guess that we may be seeing more added to the cartography of Azeroth in the future.

They start with the information, lore and such that were added to the World of Warcraft RPG: Lands of Mystery tabletop rulebook. Should you own a copy (I, alas, do not) you will find it contains new info on Northrend and the South Seas. The maps that we saw on the WoW Collector's Edition behind the scenes DVD of Azeroth show that they have been planning such an expansion since 2004. On the map, it shows Northrend at the top of the world, with the Maelstrom and Nazajatar in the middle and the Isle of Kezen/Undermine at the bottom.

Continue reading Adding to the Azeroth map

Rob Pardo talks content with Businessweek

Recently Blizzard's Rob Pardo sat down with Businessweek. He mostly talked about the future of the game, the success of The Burning Crusade, and the creative process. Since reading his interview, I have spent a lot of time mulling over what he said. The first thing that stuck out in my mind was his likening the MMO to a television series. "We're developing episodes just like Lost or Seinfeld," he commented, "We're always trying to come up with something that's true to the theory; that's true to the content that people love; but that is new."

I never had the chance to look at the development cycle like this. In some ways it explains the company's drive to constantly bring us new content rather than connecting old dots (Uldum anyone?). The designers are looking forward, and as they mentioned at Blizzcon in 2005, more portals will be opening, new worlds for us to explore. And we as gamers are ravenous for this new content. Our expectations are high, and the company is there to try and satiate our ever growing appetite. What this also means is that there is a story arch with which they are working. I know Lost is working on a seven-year story arch. Does this mean that we can expect a grander plotline connecting the expansions together? I for one am eager to find out.

I haven't really thought about the game in these terms. My previous experience with MMOs (*cough* Anarchy Online *cough*) has taught me that games are fairly linear. Yes, there might be a new world connected to the old one, but the story pretty much stays the same. Since playing World of Warcraft I have had to reinvent my view of the MMO, and now I, too am one of those ravenous players dying for new stories and new characters to love or hate. This interview has made me wonder where we are going with the next expansions. So I'd love to hear what you think. Beyond the proposed Northrend and Emerald Dream expansions, where would you like to go as the World of Warcraft universe expands into new worlds?

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