You may recall the long running Blizzard vs. MDY battle from various reports here on WoW Insider. In short, Blizzard sued MDY, the makers of the MMOGlider bot (formerly the WOWGlider bot), claiming that the bot violated Blizzard copyright by writing portions of the game to RAM in order to work (since you only have a license to run the game files, and do not actually own them, unauthorized copies are against the EULA). They also claimed that the bot tortiously interfered with Blizzard's customer base. MDY sued them right back, claiming they had every right to sell and distribute their bots.
MDY received a crushing blow yesterday as the court ruled against them, Virtually Blind reports, declaring them guilty of copyright infringement and tortious interference (Apparently, bots stealing your kills is now a legal issue, which is sort of cool). The ramifications of this decision are still being discussed in various corners of the net and legal world.
I love most of the battlegrounds.Oddly enough, even as Horde, AlteracValley is my favorite.Warsong Gulch is the exception.Maybe because of it's small team size, it seems really difficult to get organized and the games drag out.Now I don't necessarily need honor from WSG, but I do need marks for some of my gear.Should I just go in with the intention of getting a single mark, offer no resistance to the opposing team, and collect my singular mark.That's not my style.I'm in it to win it like Yzerman.
Aparently not every feels the same as I do.Pigskin of Medivh is unimpressed with mark farming.Even if it's a premade losing team, there are still often folks who get pugged into their groups who can't do much alone when they lack the support of their team.She's hoping for a response from Blizzard.
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Technically, account sharing is a bannable offense, no ifs, ands, or buts. If your brother, best friend, coworker, or Fred from the soccer league who sometimes drops by your house after practice for a couple cold ones want to play some WoW, they have to get their own account. If they play on your account, and Blizzard finds out, they can shut you down for it.
Every week, computer security expert Jon Eldridge is your Azeroth Security Advisor. He will delve into the darkest reaches of computer security rumor and bring the facts back home even if they're wriggling at the end of a pike. His goal is to provide useful information to gamers who don't think about security much and flame fodder for those self appointed experts who need to rationalize the cost of their expensive certifications. Like any good security force he's a mercenary at heart and is happy to take subject requests from the user community that he serves. So feel free to leave a comment below or just sit back and enjoy the show.
Welcome back to the Azeroth Security Advisor. Last week I discussed two of the three ways Blizzard keeps an eye on your computer. This week I'll cover the controversial Warden program whose discovery in Oct 2005 by Greg Hoglund caused a great deal of outrage and confusion not unlike accidentally joining a pickup group full of rogues. Reactions have been so strong that some trolls dwelling in their parents basements are still alternately posting "OMFG BLIZ HACKZ CALL COPS!!!" or "U SIGNED EULA SO STFU N00B!!!!!" depending on which of their medications are kicking in at the time. Most people forgot to care one way or the other within a few weeks and went back to life as usual. Lucky for Blizzard apathy is the universal solvent for organized resistance otherwise they might be facing a class action lawsuit by now.
The Warden's core mission is to continuously audit your PC for suspicious activity while you play. First it reads all the DLL's loaded into the WoW process space, which is a perfectly legitimate activity any way you slice it. After that, the Warden ditches its friendly park ranger hat for a ski mask and takes a look around the rest of your PC. It reads the text in the title bar of every window you have open including that really embarrassing Furry fan site you don't want your friends to know about. Yes Nekudotayim, Bliz knows about your pr0nz.! The Warden then creates a hash code (think fingerprint) of each window title and compares the results to a list of "banning hashes" for potential matches and subsequent divine retribution.
Terra Nova put a quick post up about putting the Blizzard vs. WoW Glider case (and the Public Knowledge amicus brief) in the larger context of whether or not End User License Agreements are "good" or "bad," but even better than the post is the comments section. Lots of MMO heavies, including Richard Bartle, show up to break down just what Blizzard is trying to do with their claim against the botting software, and what they might end up doing to the industry at large.
No one is against Blizzard's goal of trying to stop cheaters. But the way Blizzard is going about it puts their stance in jeopardy -- they're saying that cheating in their MMO is a violation of copyright, and that is a completely different issue. Even Bartle himsef says this is an "ends justify the means" argument -- Blizzard is just using the copyright issue to get the judge to say that cheating is bad. As we posted the other day, Public Knowledge believes that any decision that says "yes, Glider breaks copyright law," could then be used as a precedent for calling any EULA violation a copyright violation.
Adam Hyland, in the Terra Nova thread, has the breakdown of outcomes: either a judge rules completely in favor of MDY/Glider (thus leaving every software maker open to EULA violations -- very unlikely), or a judge rules either narrowly in favor of Blizzard (saying that yes, cheating is wrong, but it's not a copyright issue), or wholly in favor of Blizzard (which Public Knowledge fears the most -- if breaking the EULA is a copyright violation, everyone who names their character XXNoobz0rXX is breaking copyright law). We'll have to see what comes out of this case, and hope that it's for the best for both Blizzard and their players.
As you may recall, a few days ago, I wrote a little Dear Blizzard letter on the subject of enforcing the RP and Naming Policy. Of course, Once one writes a letter to someone, it is a good idea to deliver it, and thus I delivered it, or at least the issues therein, over on the Customer Service Forum. I was lucky enough to have Belfaire, who you may remember from his post explaining Blizzard's stance on multi-boxing, answer some of my questions and concerns. I also got some pretty well thought out feedback from a couple other people browsing the forums, including some roleplayers who disagreed with some of my points, so I think the threads worth a read in itself, and I'll comment a bit more on what Belfaire said after the break, now that I've had time to digest it a bit.
First of all, I really do have to thank you for changing the name of that guy called Longjohnson. Yeah, He sent us this pretty long rant about how it was unfair his name was changed, but honestly, it was a pretty clear violation of the naming policy against inappropriate references to bodily parts or functions (Sorry Jason, I'm only siding with you to a point here. Your character's name needed to be changed). That said, I'll give him this: It is pretty annoying that he was able to then proceed to the Armory and find 19 characters named Longjohnson and 60 characters named Bigjohnson. If a name is impermissible because of being profane or inappropriate on one server, it should count on them all, right? Every server has the same set of naming rules, except for RP servers, which have the extra "appropriate for an RP server" qualifier, so this shouldn't be a problem. Mike has actually observed that enforcement tends to be a bit lax in the past regarding both the naming policy and RP server policy, but I figured it was worth bringing up again.
Multiboxing, the process of one person playing multiple characters on multiple accounts at one time, usually by the use of multiple computers (thus the term) and macros that can be activated on all accounts by the push of a single button, has most recently seen coverage here on WoW with our 2-man Karazhan report. The act of multiboxing is one that has been the subject of some debates, mostly centered around whether or not it violates the EULA. Those in favor of multiboxing can breathe easier today, as Blizzard poster Belfaire has stated in no uncertain terms that Blizzard has no problem with the practice in a post on the customer service forums.
In short, he says that the advantages of multiboxing are no different than the advantages offered by normal grouping. Since multiboxers can be damaged, feared and CC'd as easily as separate people playing separate accounts, and since they can't do anything the same amount of characters couldn't do when played by different people, there is no reason to consider it an unfair advantage in PvP or PvE. He also answers quite a few specific questions posed by thread starter and multiboxer Velath that clarify why Blizzard accepts Multiboxing and does not consider it an exploit or an unfair advantage.
In my previous post regarding selling
accounts, there were several people who commented on the ethical implications of selling accounts. That wasn't what the
post was about, but I feel like there is a myth regarding selling accounts that needs to be addressed.
Blizzard allows you to sell your account.
You can put it up on eBay and sell it for thousands of dollars.
Blizzard is fine with that. If you examine the End User
License Agreement on the WoW homepage, it clearly states that as long as you permanently sell, not only the
account, but the game disks and manual, you are within your rights as an owner. This is not to say that selling the
gold or items within the account is legal, but the account as a whole is yours to do with as you please.