In addition to all the other info dropping today (apparently Blizzard held an event this last week at their HQ to show off some new Wrath information), GameSpy got to chat with Jeff Kaplan, WoW's Lead Designer, about Death Knights and what they're going to be for in the next expansion.
Apparently Kaplan says Blizzard has designed "zero" raid bosses for the next expansion yet, so he isn't sure where they'll fit among Pallies, Druids, and Warriors as tanks.
As we heard before, Death Knights will serve as a "Fury Warrior" type of tank -- damage based rather than protection based.
Blizzard hasn't determined exactly whether there will be faction differences in the epic class quests, but they won't be too different for races or factions, just because the stories, he says, should be the same
Finally, Kaplan clarifies again that Death Knights will be available to all races, and that Arthas himself became not Undead, but Scourge
In case, maybe, Arthas wants to come back? We'll let you read the rest into what Kaplan said -- he unfortunately didn't tell us too much new information, but he did clarify a few points we already knew about Death Knights. And the news about Blizzard's nonaction on raid bosses so far is interesting -- has Blizzard really not made any raid bosses yet, or are they just not ready to tell us about them?
Last night I posted why I feel that the PvE game has been, is, and always will be the real game in WoW. One of the interesting inferences that people made was that I don't like PvP, and that I don't do it. Nothing is further from the truth. It was interesting to read the number of comments on that article, and I think it might surprise some folks that save for this introduction paragraph and a few edits I made, this article was written before I wrote my PvE piece.
So, why do I PvP? What attracts me to the PvP game, and why is it a worthwhile thing to do in WoW? There are three primary reasons that PvP is a game worth playing. First, it provides a critical and necessary change of pace from the PvE game. Secondly, it gives those with limited play time an opportunity to enjoy the game and succeed at what they do. Finally, PvP is beginning to turn into a legitimate eSport, and provides some good entertainment there in. Let's look at each of these reasons individually.
Among the many fine things that can be bought with Badges of Justice in this post-2.4 world of ours are epic gems, the same kind that drop in the Black Temple and the Sunwell Plateau. They are sold by Shaani, who appears once your realm reaches phase four, and the uncut, un-BoP gems sell for 15 Badges of Justice each. Or at least, that's what we thought. Sharp-eyed tipster Herid noticed that according to the Armory (screenshot above), the price of the gems is 10 Badges of Justice -- a 33% reduction in price before they even go on sale yet!
Of course, this could just be an Armory bug, so I did my level best to check it out for myself, by logging on to Proudmoore, the only server yet to have reached phase four. However, I learned that although Shaani spawns when phase four is activated, she doesn't sell gems until the Alchemy Lab is completed, much like Smith Hauthaa and the Anvil. So I can't confirm this with anything more than the Armory data at the moment. Proudmooreans, get going on Discovering your Roots, so we can uncover the truth of this gem-price-drop rumor.
If it's true, Badges of Justice might be worth more gold than we thought, depending on what the price of these epic gems stabilizes at.
While randomly browsing my realm forums last night I came across a guild that (surprise!) was looking for more members. I'm not really looking for a new guild (happy with the ones I'm in now), so I looked into this just to see what other guilds on the server were up to. They've started with 25 man content, have cleared Karazhan, and have done some of Zul'Aman. What caught my eye however was the guild recruitment video they had.
This got me thinking. Do other guilds have recruitment videos? I've heard of plenty of guilds putting together videos of each other running around and having a good time or downing a raid boss. I've been in a few of those myself. But an above average recruitment video? That I don't know.
The guild that started this thought process was Epic, on the realm Eldre'Thalas. I've done a pug or two with a few of their members before, and they're nice folks (although they don't know who I am, I'm sure). The video is very professionally done, has a noticeable 'plot' to it, and is of high quality. Props to Phytrion, a member of their guild, who put it together for them. One thing that I find is a little funny is that the character in the end has a complete Tier 4 protection Warrior armor set and is carrying the Bulwark of Azzinoth that drops off of Illidan. It's a cool shield, so I know why they used it, but the combination is a funny choice.
Do you have a guild recruitment video? Post a comment with a link and show off your stuff!
For those of you who do not frequent the forums, you might not know that since patch 2.4, there has been a Tauren outcry.
It seems that cows everywhere are logging in to find that their weapons are roughly 50% smaller than they were previously. Should you take your weapon out to get a better look at it, you'll get to watch it grow back to pre-patch size.
Unfortunately, this is not a bug. Hortus has confirmed that it was an intentional change because certain weapons would clip the ground while sheathed.
While the Tauren have been getting some support on the forums, some players seem unsure of why this is such a big issue. Let's take a deeper look into why players are upset, including the fact that cows will seemingly be the brunt of even more jokes. Not innocent jokes either; not like "steak! It's what's for dinner!"
A new PTR build hit the test realms today, and just in time for the second stress test that'll be getting underway later tonight. A few of the big highlights:
The Druid Cyclone spell has had the range reduced to 20 yards, from 30 yards.
The newly purchasable epic gem crafting patterns have had their prices dramatically increased. For example, the epic gem patterns used to cost 1.5g each to buy, now they're 50g each. This will make them harder for casual players to acquire.
All in all, it looks like Blizzard is winding down the changes. They seem to be targeting some very specific areas right now, and the list of changes each week is getting shorter and shorter. This might mean the patch will be going live soon. And remember, as soon as it goes live, we'll select a winner from the Patch 2.4 release date contest we held.
The ring features +22 to the primary five stats, making it (wait... let me make sure my math is right here...) 22 times better than The 1 Ring.
I'm not sure of it's use initially. It's a well rounded stats ring, so perhaps a druid or other hybrid class might be interested in it if they find themselves changing roles often enough. However for a single role / gear set, there are a plethora of better choices easily obtainable.
Of course, with that said, it makes a helluva nice ring to start off at 70 with.
Bornakk plays it super safe on a question of whether there will be new mounts in Northrend (sometimes I think Bornakk is just a script that is programmed to post "There are no plans to do that at this time" periodically on the forums), but I can tell you for sure: there will, no doubt, be new mounts found in Northrend.
The question, however, is what they'll be. We've also heard that Blizzard won't be allowing flying mounts at least in the early parts of Northrend-- they claim that flying allows players to skip content, and they don't want anyone skipping content. But we will be able to use them eventually, and considering the steps that Blizzard has taken (in changing the riding/mount prices), it is almost assured that we'll see a few different mount options come out of Northwind. We've already seen dragons there, and the Blue Dragonflight will be there as well, so that points toward another type of dragon (other than Netherdrakes).
Of course, there's another type of vehicle we'll be riding around on in Northrend-- those siege weapons. It may be that, as Bornakk says, we don't get another riding skill rank to train, but there may be training purchases involved in letting players drive and use siege weapons as well.
Here's a little change I missed in the midlevel updates notes: Epic gear will now drop for lowbies. Example number one is the Deadman's Hand, which will drop from Arcanist Doan in SM, and has a proc that "freezes" attackers for a full three seconds. Hawt! Eyonix, who's poking around the forums today after a long absence, confirms that the proc will scale with level, which means it'll be basically useless by 70.
But still-- Epic gear for lowbies! What is the world coming to? A quick search on Wowhead doesn't bring anything else new yet that I can see (lots of Epic turn-ins and the old World Drops that we already know about), but this can't be the only Epic they're adding to the lowbie dungeons-- I'm sure we'll see lots more pop up as more people test the PTR and the patch eventually goes live.
Yes, giving Epics to folks who haven't hit even 50 yet might seem a little strange-- just how epic can a piece of equipment be if a knockover like Arcanist Doan can hang on to it? But it's more than worth it, as even lowbies running instances should have a chance to know what it feels like to loot a boss-- and find some of those tasty Professor Plums.
I've been doing the daily quests a lot lately (for time invested vs. reward received, they are great), but I kind of agree with a comment one of you readers made earlier this week-- sooner or later, they just feel like a job you're doing. I'm still glad Blizzard is down with the idea-- patch 2.3 is going to bring cooking and PvP daily quests to do.
But I still the idea is missing something. So this morning, we're giving the mic to you-- what would your perfect Daily Quest be? It has to be interesting enough and varied enough to keep doing day after day, and yet it has to be simple enough to do in a short amount of time. A good daily quest can't be anything that epic, either-- a daily quest to kill just one guy over and over would be a little strange, but it has to be epic enough that you want to keep doing it every 24 hours. Taking out the trash is too boring for us adventurers to call a "quest."
So if you were designing the perfect daily quest, what would it be? What day-to-day jobs in Azeroth would make for a good task for players to do for a reward every day?
A query on the forums for what the longest questline in the game might be brings up this amazing page over on WoW Wiki-- a great collection of "long, exceptional, or hidden questlines" in the World of Warcraft. We've covered pretty much all of these quests before (including this cool compendium of quests you've got to do if you haven't done yet at 70), but this is a great and well-written guide to (mostly) higher level quests that have to be done to be believed.
As for the actual longest questline, it appears to be the "Fallen Hero of the Horde" line (that Alliance can do as well)-- it starts around level 50, and rolls all the way around the world and up to level 60. But I actually agree with some of the other posters in that thread-- while Fallen Hero is actually a great quest, the longest, most annoying questline in the game is probably the Dungeon Set 2 quests (also known as the Tier 0.5) armor. Back in the days of 60, Blizzard wanted to give players a way to obtain Epic armor without raiding, so they invented a long, grueling questline (with multiple branching paths) that would let you upgrade your first set (Tier 0) armor, piece by piece, into an Epic, eight piece set. I never made it any farther than the bracers, although I know for a fact that lots of folks got the whole thing done (and this was after completing the eight piece Tier 0 set in the first place). As long as the Fallen Hero questline is, I believe the Tier 0.5 questline wins, if only because it seems so much longer.
Who knew a piece of cloth on your back could be so badass?
Name: Ruby Drape of the Mysticant Type: Epic Cloak Armor: 105 Abilities:
+22 Stamina, +21 Intellect
Improves spell hit rating by 18 (hot for a cloak)
+30 spell damage and healing, which is even hotter, especially for an item from Karazhan. There are better caster cloaks in the game, but they're all from higher level raids, so get this one and you'll be set for a while.
How to Get It: As Kirk might say, KarazhAAAAAAAANNN!!! Prince Malchezaar, one of the last bosses in Medivh's tower, drops this baby. In fact, getting there is only half the battle-- because this cloak is so great, you'll probably have a harder time winning the roll to get this than you will actually defeating the Prince. It's around a 10% drop, which ain't bad, but every Mage, Shaman, Warlock, and maybe a Moonkin or two are going to be after this cloak, so it's really more luck than anything.
But the good news is that once you get it, you're pretty much set-- there are sidegrades coming up, but there's really nothing that matches up to it until you hit Kael'thas.
Getting Rid of It: Disenchants into a Void Crystal, and sells to vendors for 3g 71s 96c.
Apparently, this was mentioned at BlizzCon, but even reading all the marvelous coverage of BlizzCon here at WoW Insider, I managed to miss it. Drysc tells us that "as arena sets fall off they would make their way to the honor system. So when a season 3 set is released, season 1 would fall off the arena vendors and onto the honor vendors, but this may not include weapons."
So! Have you been hoarding up your honor points for that one great day when you'd be able to buy something epic with them? Are you prepared for hours and hours of hanging out in battlegrounds in order to get your desired set without having to do well in the arenas? If your answer to any of those questions is yes, you may be in luck. No official word on when Season three will come along however.
The first time you experience an event in World of Warcraft is something you never forget. The first time you saw one of the enormous player cities. The first time you saw a player on a mount. The first time you got a random tell from a gold spammer.
Amadeais of the Nazjatar server remembers his first purple, the Underworld Band. He created a thread on the official forums and many have chimed in with their own first epics. From the hard-won PvP purples to the surprise gift from a generous guildmate.
What about you? What was the first purple drop you remember receiving? Was it a world drop, boss loot or did you save up your coppers and bought it off the Auction House? Do you still keep it in your bank? Tell us your story.
Sleeper Cartel on Perenolde is a great guild-- they've shown up on Guildwatch more than a few times before, not for drama, but because they routinely put on really cool server events. Their events have a roleplaying flavor, but they aren't really hardcore RP-- rather, they're just a fun way for people to get together and do social things in game.
And now, finally, they've told us about one of their events before it's happened, so we can tell you. Tomorrow (still not very much notice, I know), Saturday, August 18th at 7pm server, they're having their second annual serverwide party, and they are throwing quite a bash. Player-run quests, pirate costumes, a player wedding to kick everything off, tons of giveaways, items, fireworks, and they're even giving away a Professor Plum-- yup, one Epic will be handed out to a lucky winner.
The whole thing is going to be held out at Fray Island (and probably a few other places around the server), so if you're free tomorrow afternoon, you'll definitely have to check it out. I've been super impressed with everything else SC has done, and I don't expect tomorrow's event to be an exception (and now that I've posted this, they'll probably have more people than they know what to do with). Should be a lot of fun.