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Posts with tag elixir

Shifting Perspectives: Yummy treats for bears to eat

Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, the Big Bear Butt Blogger, brings you some choice tidbits of knowledge on level 70 consumables for the beary furry crowd.

We've talked about the gear you can get to build your tanking set up to Karazhan, but to actually tank in a raid, you need to bring along plenty of tasty consumables to buff you up to tip-top shape. And that's what we're going to cover today.

There are four basic types of consumables you can have active buffs from.

You can have active at one time;

  • Flask or Elixir buffs (One Flask, or One Guardian and One Battle Elixir effect)
  • Multiple scroll buffs (as long as the buffs do not overlap with player spell casting)
  • One Weapon buff
  • One food buff

Also, there are tons of potions and items that can be darn handy to use in the middle of a fight, especially when things are looking their bleakest, and with the changes to how Druids shift forms in Patch 2.3, there are some very simple macros that you can use to make your own 'oh no!' buttons. Use at your own risk!

What will help you in your fight is situational, but knowing what you have to choose from can make creating your own shopping list a lot easier.

Hopefully, this post will help you plan ahead!

Continue reading Shifting Perspectives: Yummy treats for bears to eat

WoW Rookie: Raid 101

WoW Rookie is brought to our readers to help our newest players get acclimated to the game. Make sure you send a note to WoW Insider if you have suggestions for what new players need to know.

It's been brought to my attention that there are rookies of all levels. Recent columns have covered very basic topics such as instance play, group etiquette, and account security. Once you get to level 70, you'll have several options including solo play, PvP, and instance raiding. Raiding is a major part of the game, but can be somewhat overwhelming at first.

Raid instances vary from ten, twenty, twenty-five, and forty players. These instances are similar to five-person dungeons but require considerably more coordination. Ever player must work in concert to bring down challenging bosses, and they are typically rewarded with excellent gear for their efforts.

Continue reading WoW Rookie: Raid 101

World of WarCrafts: Elixir of Greater Intellect punch

drinksEvery Wednesday World of WarCrafts features a recipe or craft that teaches you how to make own real life version of in-game recipes and items.

Weather or not you play a toon that uses Mana or has a use for Intellect you need to stay well hydrated to play WoW to the very best of your ability. Now, I know that the last time I wrote about a beverage 99% of your comments were about how I needed to add something, shall we say, stronger to give it more kick.

Once again I am not adding that stronger element but I have a good reason. If you are giving yourself an intellect buff don't you think it should clear your mind not make it more.... well, drunk? Now that I have given my recipe such a glowing introduction, I present you with Elixir of Greater Intellect Punch.

Continue reading World of WarCrafts: Elixir of Greater Intellect punch

More Mad Alchemist's Potion buffs and testing

Jagoex sent a followup on the speculation around the Mad Alchemist's Potion that us Alchemists are getting in the next patch. We've already seen a few buffs come in, but Jagoex found a few more: Adept's Elixir, Earthen Elixir, and Elixir of Mastery and Major Fortitude all popped up from the potion proccing. It's pretty wild how random these buffs will get, and unfortunately, that makes them fairly useless-- there's no way a strength buff would help casters. However, as cheap as these are (we're told that it only takes a few Ragveil to make them-- AH speculators take heed), it might be worth it to make a bunch, and then just keep canceling buffs and drinking until the right buff is achieved.

The good news is that the buff isn't completely random-- in his testing Jagoex found that most of the time, the potion put a complementing buff on the player. That is, if the player has a Guardian Elixir buff, the potion would apply a Battle Elixir buff, and vice versa. He's only tried it a few times, so more testing is probably necessary, but there are indicators that the MAP's buff is not completely random.

Good news for Alchemists. This is definitely looking like a fun potion, and as long as it stays cheap, it could be a really useful for players who regularly need elixir buffs.

Mad Alchemists' potion provides extra elixirs for Alchemists

You may have noticed a mention in the latest PTR notes to a pot called "Mad Alchemist's potion," which will actually require a certain alchemy level to consume, not just make. A lot of alchemists were wondering what this does-- considering the cool Engineering-only stuff we've seen lately, us alchemists could use a little pick-me-up. Nothing crazy-- I do admit that Engineers deserve lots of love-- but a little something to drown our sorrows in while watching Engies fly past on their new mounts.

And now, Drysc has revealed exactly what it is-- it'll be a "trainable alchemist-only rejuvenation potion" (which means it delivers health and mana), and will provide a random elixir buff to the drinker. And what's more, the elixir buff won't replace ones you already have on, so if we read this correctly, that's three elixir buffs for alchemists. Very nice. And the best part: it's cheap. Drysc reckons it's about a crystal vial and two ragveil. Start saving up your ragveil now-- when 2.3 hits, they'll be in high demand.

Players have already started tracking the random buffs given by the potion. Looks like a great little profession bonus for us alchemists.

Update: The potion is still hard to find on the servers, so we're not sure what the random buffs are yet. Eventually, I'm sure we'll know exactly that this thing does, but for now, all we know is that alchemists are getting a potion for themselves in 2.3.

Raid consumables for Priests & Druids

Raid consumables by classBig Bear Butt Blogger recently put a call out to guilds to make a list of raid consumables by class. Foods, potions (both Guardian and Battle), Runes, Oils and Stones. He started it off by listing what he felt every feral druid should bring to a standard raid and what components are needed to make it all.

Two Priest bloggers took him up on the challenge as well. The Egotistical Priest has written up a list of not only consumables every healer should bring to a raid, but also what permanent enchants every raiding healer should have. Priestly Endeavors also generated a healer consumable raid list, but also adds in a list for shadow priests raiding.

Those were the only lists I could find. If you know of any other class-specific raid consumable lists floating out there on the Internet, list them below.

Insider Trader: Discovery zone

Insider Trader is your weekly inside line on making, selling, buying and using player-made products.

If you're an alchemist, you either love the discovery system – or you despise it and wish to blast it back to the depths of Developers' Hell (that's one of those rock-and-lava zones, right?). Implemented with The Burning Crusade expansion, the discovery system gives alchemists a small (err, very small ... ok, very, very small ... ok, infinitesimally small) chance of discovering a new recipe every time they make a potion, elixir or flask. Players seem split between considering it a creative new mechanic or an annoying contrivance and roadblock, but after several patches and adjustments, the system seems here to stay.

Let's jump right in with your most burning question: Just how small (err, very small ... ok, very, very small ... ok, infinitesimally small) actually are your chances for making a discovery? Pretty darn small. Prior to patch 2.1, the most commonly cited figure floating around was 0.01%. (Discoveries were disabled via hot-fix for a short time just before patch 2.1, reportedly to prevent an exploit in which alchemists who repeatedly tried to create potions with no bag space could make discoveries without actually creating a potion or using potion ingredients.)

In patch 2.1, Blizzard noted that discovery rates were increased "significantly," but nobody seems to have performed (or published) an extensive enough analysis to pinpoint an honest number. One popular guesstimate puts the current discovery rate at 0.1% -- but really, your guess is as good as any. (Cauldron discovery rates are on a different table and run much higher than the general rate. Players report making cauldron discoveries, estimated at about 30%, as frequently as every one to five batches.)


Continue reading Insider Trader: Discovery zone

Insider Trader: Dope raid-doping (or, consumables for raiders)

Insider Trader is your inside line on making, selling, buying and using player-made products.

Now that the furor over patch 2.1 changes to elixirs has died down, most raiders have settled into a routine with their favorite fix of consumables. A few reluctant players are still debating whether pots, flasks and elixirs should be expected for raiding at all, but most have come to accept consumables as part of the raiding experience. Flasking up and "chugging" pots every two minutes is widely accepted as common practice when learning new encounters: healers chug mana pots, tanks chug for armor, DPS casters chug destruction pots, melees chug haste ... Once content is on farm status, most raiders ease off the throttle and drop pot-chugging and routine flasking.

Raid consumables lists used to resemble literary epics. The sheer variety of possibilities and combinations was overwhelming. Players felt whiplashed by the increasing speed of the treadmill and accelerating investments of farming and gold, as growing awareness of these performance-enhancers drove expectations higher at all levels of raiding. Patch 2.1 changed all that, standardizing the types and timers for elixirs and limiting the number of performance-enhancers that could be used at any given time. This simplified the possibilities for frazzled raiders who were lugging bags stuffed with a virtual cornucopia of consumables.

Still, for new raiders, figuring out what to bring and what to use can be a daunting task. A huge proportion of these boosters are player-made items from various professions. Insider Trader is here to help you comb through the possibilities, bringing you an outline of the basic principles of raiding consumables plus links to an exhaustive list of performance-boosters. Read on for the most dope performance-dopers for raiders.

Continue reading Insider Trader: Dope raid-doping (or, consumables for raiders)

Specifics on flask changes, plus new elixirs

So by now you've probably seen a little bit about the current Alchemy shake-ups. But if you haven't been on the PTRs, you might not necessarily know the specific numbers involved. Fortunately, Eyonix made a nice post a little while ago about a specific example of the reduced effect and ingredients of flasks. Ready? You might want to be sitting down for this, it's a big nerf. Here we go:

Flask of Mighty Restoration - Current
Instant
Regenerate 70 mana per 5 sec for two hours.

Dreaming Glory x20
Mana Thistle x10
Fel Lotus x1

Flask of Might Restoration - Patch 2.1
Instant
Regenerate 25 mana per 5 sec for two hours.

Dreaming Glory x7
Mana Thistle x3
Fel Lotus x1

(Please Note: The drop rate for Fel Lotus is also being increased by approximately 15% in the same patch)

Players will notice that while the effect of the flask has been dramatically reduced, so has the cost to create one. All alchemy flasks will be adjusted similarly.

In short, the effect and cost of the flask have been reduced to about a third of their previous values. This is a big deal -- Tigole wasn't kidding when he said earlier that flasks had been significantly reduced. He then goes on to compare this to a similar elixir:

Continue reading Specifics on flask changes, plus new elixirs


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