Hunter talents are out, and there's definitely a lot to say about them, both good and bad. While we have discussed some of the changes to the lower Survival tree, what we haven't touched on is all the new talents and the talent changes in other trees. If I was to sum it all up in one sentence, I'd say this: The 51 point talents look lackluster, but most of the rest is downright drool inducing.
Marksmanship's early tiers are now full of easily obtainable goodies for any Hunter, Survival's gained even more group and raid buff utility, and Beastmastery has even more amazing pet synergy.
There's a lot to cover, so we'll tackle it one tree at a time. First, we'll look at Marksmanship, which was once premiere Hunter tree, but has fallen a bit to Beastmastery in Burning Crusade. It's certainly seen some marked improvement for Wrath so far, and even if you don't plan to spec Marksmanship, you'll at least want to know about the first few tier talents, as you'll probably want to grab many of them anyway.


It's a late breakfast today, and the topic is play styles. What do you do when normal WoW playing becomes too easy
for you? You start creating meta-games, challenges within the game that add new levels of achievement and complication
to the equation. Whether you've roped in some friends to see who's the first to 60 on a new server, or you're trying to
beat your own high scores in terms of number of pulls or HKs, there are times when we all set arbitrary targets for
ourselves ingame.


















