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Posts with tag efficiency

Wrath Hunter Talent Analysis, Part I: Marksmanship

Hunter talents are out, and there's definitely a lot to say about them, both good and bad. While we have discussed some of the changes to the lower Survival tree, what we haven't touched on is all the new talents and the talent changes in other trees. If I was to sum it all up in one sentence, I'd say this: The 51 point talents look lackluster, but most of the rest is downright drool inducing.

Marksmanship's early tiers are now full of easily obtainable goodies for any Hunter, Survival's gained even more group and raid buff utility, and Beastmastery has even more amazing pet synergy.

There's a lot to cover, so we'll tackle it one tree at a time. First, we'll look at Marksmanship, which was once premiere Hunter tree, but has fallen a bit to Beastmastery in Burning Crusade. It's certainly seen some marked improvement for Wrath so far, and even if you don't plan to spec Marksmanship, you'll at least want to know about the first few tier talents, as you'll probably want to grab many of them anyway.

Continue reading Wrath Hunter Talent Analysis, Part I: Marksmanship

Mage buffs on the horizon

Here's some more good news today for mages. On top of Hypothermia going back from 45s to 30s, Kalgan has stopped by the mage forums to promise some additional buffs in person. These probably won't make it into 2.3, but he says they'll go in "in the near future." My guess is that translates to 2.3.X or 2.4. It looks like Blizz is basically in a "buff" swing recently, which fits in with their general design philosophy -- start underpowered, and then build the classes up as necessary. Buffs make far fewer people angry than nerfs do.

What are these buffs, you ask? Trainable Ice Block, and "to-be-finalized improvements to mana issues in longer fights" (source). We've been seeing more and more skills moved to trainable as the game has matured, from Evocate to Holy Fire to Improved Sap. Ice Block mades good sense to add to that list. Kalgan's reasoning is that IB is something they want to be able to design PvE encounters around all mages having, and that it helps open up the range of viable specs for PvP. As far as the "mana issues" improvements, it's hard to comment too much on that without any details, but efficiency is good. Any speculation on what they're going to do there?

Oh, and in a later post, Kalgan lets slip that mana gems are also slated to be buffed. Let that be a sort of after-dinner mint of buffage.

Breakfast Topic: Gaming the game

It's a late breakfast today, and the topic is play styles. What do you do when normal WoW playing becomes too easy for you? You start creating meta-games, challenges within the game that add new levels of achievement and complication to the equation. Whether you've roped in some friends to see who's the first to 60 on a new server, or you're trying to beat your own high scores in terms of number of pulls or HKs, there are times when we all set arbitrary targets for ourselves ingame.

Especially if you've already taken one or two characters to 60, the game content becomes less of an interesting distraction and more a means to an end. You know all the best grinding spots, areas with decent drop rates and fast-spawning mobs that are especially susceptible to your class skills. You're gaming the game -- plotting the most efficient route through a minefield of quests and levels. If you don't level by the end of today's session, you consider it an inefficient use of your time.

Do you find you fall into this behaviour? Do you try to beat your own times to level 10, 20, etc? Or do you sit back and enjoy the ride, whichever character you're on, not caring much about what you get done in a single session?


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