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Posts with tag easy-mode

Scattered Shots: Beloved complexity


This week on Scattered Shots, David provides a break in the rushing waves of Patch 2.4 news to wax philosophical about his love of being a hunter. To be perfectly honest, he hasn't had time to even try out the new patch yet, but he's really looking forward to waxing on and off about the patch at some point as well.

They say that being a hunter is WoW on easy mode, but in reality, the "easy mode" style of hunting is only the beginning of what a hunter can do. Sadly many hunters never really arise out of that stage - easy hunting can become like a rut in which one may not even realize that there is another way to do things. A player can rise out of this rut, however, either through an enterprising nature, or through acquaintance with a good hunter role-model. However one rises to it, the opportunity is there for hunters to do all kinds of things amazing things, mostly at the same time.

In fact, you could say that a fundamental mechanic of the hunter class, probably the mechanic I love most in the entire game, is that of controlling multiple characters at once: the hunter and the pet. You have the most control over your hunter character, obviously, and the pet functions as something like a yo-yo which is attached to the hunter. You can point the pet in the direction of an enemy to attack, or you can recall it to wherever you are, but you can't tell it, for instance, to kite an enemy around in circles in the same way you yourself could.

The limitations inherent in the abilities of the hunter and the pet, as well as the synergy between them, reminds me a bit of chess. Managing both the pet and the hunter to greatest effectiveness in different situations means you have to keep more than one thing in mind at all times. When you play most other classes, you can just pay attention to them and what they're doing, but being a good hunter requires you to be more aware of what's going on around you, just like chess requires you to keep track of the whole board, not just the little portion of it where the most action is happening.

Continue reading Scattered Shots: Beloved complexity

Breakfast Topic: Easy Mode

Roadkillowns of Aerie Peak posed the question on the official forums, what is the easiest class to level? Hunter came up most frequently as an easy class to level followed by Warlocks. They usually have very little downtime. Protection Warriors and Holy Priests were often quoted as the most difficult to level.

Having leveled a Shaman, Paladin, Hunter, Priest, and Druid to level seventy myself I have to say that as a solo character, the Hunter was hands-down the easiest for me. Between my pet carrying agro for me and the glorious Feign Death ability, I was always good to go.

Continue reading Breakfast Topic: Easy Mode

Hardcore Casual finds himself "stuck in easy mode"

Hardcore Casual has a post up about how easy he says World of Warcraft really is -- just by learning your class, getting the right gear, and theorycrafting a bit, you can roll right through, and get to the point where even yellow or sometimes even red monsters don't give you trouble.

There is one viewpoint here (and it's not one that I necessarily espouse) that HC is just falling into the old "hardcore/casual" trap that Penny Arcade put so well this week -- he thinks that he's casual, when actually, if you're running higher-level-than-you're-meant-to five man instances with your friends (and theorycrafting a bit), you're actually what Blizzard would consider a hardcore player, and thus of course the game is easy for you. But while I think there's a little bit of that going on here, I don't think we need to go that far: the fact is that WoW is an easy game. That's how it's garnered such a big audience. And anyone who has ever beaten Diablo is going to find that yes, if you read a guide or two, run the right instances at the right times, and put some thought into your specs, you'll have an easy time.

So what HC asks for is the difficulty to scale -- instead of just Normal and Heroic, have three or four modes that players can choose to set their own experience. A few games have done this already, and indeed, Blizzard may decide that that's called for in future instances (though it seems unlikely that they'll do this on older content, considering how they've abandoned it so far). But for now, WoW is an easy game, and that's the way Blizzard wants it. After all, you don't get a 10 million subscriber base by beating players up.


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