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Posts with tag dustwallow-marsh

More calls for midlevel content, the return

Back before patch 2.3, one of the most repeated calls from players was not for new raiding instances or a particular class balance change, but for new midlevel content. As we've said on the WoW Insider Show, a large percentage of the population of Azeroth is perfectly content hanging around the 30s and 40s and not bothering with endgame PvP or raiding, and previous to patch 2.3, they wanted new content to roll through.

Then patch 2.3 came, and with it, a whole new series of quests, and even a new hub in Dustwallow Marsh. Midlevel players finally got what they wanted, and for a while, the requests for new things for midlevel players to do were quelled.

Until now.

Continue reading More calls for midlevel content, the return

Breakfast Topic: The leveling curve (and bending it)

This forum thread talks about a person who dinged 70 while still back in Nagrand, and while I didn't finish off the run to 70 that early (he probably did lots and lots of instances), it is possible to bend the leveling curve a little bit, especially in Outland, where there are so many quests to go around.

So how far have you bent the leveling curve? Early on, it's pretty clear where to go to level up -- there are only a few areas you can go into at each level, and while there are definitely more quests than you need to do (especially in the newer Dustwallow Marsh content), things are pretty laid out for you. In Outland, though, things get a little squished -- Blizzard really went overboard with quests, and so it's possible now to hit the last level without ever seeing one or two of the zones.

Fortunately, any XP that you would have gotten at 70 is translated back into gold on a quest reward, so even if you've finished early, there's still lots of reason to go back and see what's out there (and there is some must-see stuff later in the game). But how off has your leveling been? Anyone hit 70 even before Nagrand?

Grimtotem Spirit Guide, I hardly knew ye



Gentlemen, start your whining: Hunters can no longer tame Grimtotem Spirit Guides, the ghostly looking wolves from Dustwallow Marsh. Drysc announced earlier today that this is an intentional change that was recently hot-fixed into the game. If you've already gone through the arduous process of obtaining the pet for yourself, you'll get to keep it, but they will be unavailable for taming from this point forward.

Of course this all comes as a big surprise since a Blizzard rep had previously said that this very change would not take place. While Drysc hints at some of the reasons for this change and mentions that it was a difficult decision to make, it's difficult for me to comprehend why these wolves will no longer be available. The process of taming them and then leveling them up to seventy was already difficult enough to make them a rare appearance on the servers I call home. Why would a difficult-to-obtain graphic novelty be removed from the game? It's not like they have any special traits or abilities that make the more powerful than other hunter pets.

I was sad to hear about this change, since I've been procrastinating on taming one of these wolves for my hunter alt. Maybe I'll go and tame that Ghost Saber I've been thinking about, just to be safe in case Blizzard decides to wipe out that other unique pet. What do you think about this? Does anyone think this is a good change?

Ghost Wolf graphic goodness


When Patch 2.3 hit and Dustwallow Marsh got a make-over, Hunters were delighted to learn that the Ghost Wolves in that area were tamable. This was not Blizzard's intention, but they saw nothing wrong with letting it happen.

Many Hunter's flocked to the Marsh to get one of the coolest looking pets in the game. And now we learn, they look even cooler in combat. And hotter. And greener.

Mania's Arcania reports that the Ghost Wolf pet turns different colors while under different combat effects. In addition to the ones in the picture, the pet can also turn purple while under a Curse.

My guess is this is an unintentional side effect of the animal not having a solid texture skin over the 3-D model frame. All pets probably turn different colors while under various effects as part of the particle effects, but the solid skin over the model prevents us from seeing it like we do on the Ghost Wolf.

If Blizzard is really on the ball, they will create other semi-transparent mobs, pets and maybe a temporary shapeshifted form for players that takes advantage of this. They already do it with the Spectral Tiger Mount and the Shadow Priest form, why not on other models that would be affected by colorizing of buffs/debuffs? How fun would that be?

EDIT: Added in examples of current in-game semi-transparent models.

Ghost Wolf: The newest, rarest pet

"Ghost wolf" is usually a term you associate with shamans, but now it might just become the keyword for the newest, rarest, most difficult to tame, and most visually unique hunter pet in the game. As the Mistress of Pets Mania's Arcania reports, some of the new Dustwallow Marsh content in Patch 2.3 involves some Grimtotem shamans who summon tamable ghost wolves. For most hunters, however, these ghost wolves will be impossible to tame, because a few seconds after they appear, they just die, regardless of how much damage they take. The only way to tame them involves using various items or abilities which can shorten the casting time of your "Tame Beast" spell down to a fraction of its original 20 seconds. Here's a list of what you might find useful, listed in approximate order of how important they are to your success:

  • [Mystical Skyfire Diamond] -- This metagem can cut the time it takes to cast Tame Beast in half, and you can't tame this beast without it. You have to repeatedly cast various aspects until its special proc goes off.
  • Heroism or Bloodlust -- The same ability with different names for Alliance and Horde shamans; having a friend in your party use this will further reduce your taming time by 30%. If your latency is good, this should make your taming just barely fast enough to succeed.
  • Mind Control -- Bring a priest friend along too, and he or she willl be able to take control of one of the Grimtotem NPCs to summon the ghost wolf whenever you're ready.
  • A handy macro -- To save time in getting your casting going, just type "/target grimtotem spirit guide;" on the first line of a macro, and "/cast tame beast" on the second. Then drag it to your action bar so you can hit it repeatedly just as you ask your priest friend to summon the wolf. [Thanks Grunde!]
  • [Drums of Battle] -- It's also very helpful to either be a Leatherworker, or have one in your party who will use this for you just before you start your taming, in order to shave a few more moments off your taming time.
  • Be a troll -- Trolls get a Berserking ability, which might just be the final little bit you need in order to cut down the taming time enough to snatch this ghostly wolf pet. A lot of non-trolls have succeeded in taming this pet, too, of course; but if you happen to be a troll, feel free to use this ability to make it a bit easier.

After all that, you need a macro or something to immediately target the wolf and start taming the very moment it appears. Then, you can pray for a few seconds and hope everything works. It may be very hard, but it has been done before -- though one person on Mania's site said that her new ghost pet died a second after she tamed it, possibly as a residual effect of its otherwise very limited lifespan. So if you want to try it, be patient, and don't get your hopes too high don't worry -- even if your pet dies, once it's tamed, it's yours. Just revive pet, and proceed. Oh, and get ready for an extremely long leveling grind to get it up from 30 to 70 (though it's soon to get a bit faster). Hunter alts passing through Dustwallow as you level up: Don't even dream about it.

[Update]: I've edited this post to include some of the other helpful information from commenters and other sources that came out after we originally published it. Be sure to check out our other resources on the Ghost Wolf pet, including a video showing the taming in action, a story about how Matthew Rossi helped his wife get one, and proof that the Grimtotem Sririt Guide will remain tamable in the future.

WoW Insider Show Episode 11: Shaman silliness and other outrages


Episode 11 of the WoW Insider Show is now live for your listening pleasure-- Amanda Rivera, Duncor of WoW Radio and I all sat down last Saturday and talked about all things from the last week of WoW Insider, including, but not limited to:
And for those of you who have been concerned about the background music, this week we turned it down so low you can barely hear it (I asked Duncor to flip it off, but it sounds like he decided it should still be in there to fill in the blanks). So give it a listen (either over on WoW Radio's site, or in iTunes-- it's not in there yet but it should be soon), and tell us what you think.

And as usual, we'll be back on the air again this Saturday. Enjoy the show!

Patch 2.3 on WoW Insider


Happy patch day! Yes, it's time for patch 2.3 today, and boy do we at WoW Insider have a lot of information for you about today's patch.
And this is just scratching the surface -- use the search box at the top to find anything else you'd like to know about 2.3 -- we covered it all, from the season 1 arena item prices to how Elemental Shamans got buffed to what casuals can do for fun in 2.3 to the changes to Aimed Shot. There is just a ton of stuff changing in our favorite game today, and if you're wondering about it, odds are we wrote a post about it. 2.3 is here!

Breakfast Topic: Dustwallow, the new STV


Dvons of WoW Ladies brought up an interesting point the other day. For those who play on PvP servers, Dustwallow Marsh is looking to be the new gank-a-palooza zone after Patch 2.3. Players in their 30s will now have a second quest hub to work through, although I don't know how much different a swamp really is from a jungle in terms of terrain. Less trolls perhaps, but still a lot of water, a lot of trees, and a lot of crocolisks.

When I got a chance to hop on in to the PTR and try the new marsh on for size, I was delighted. Once again, I feel like I have been given a zone back. Not only will we finally get a chance to continue quest lines that have dropped by the wayside, there are entire new ones that absolutely rock. I won't tell you much, but there's a certain large fish, and some cannons, and suddenly Nat Pagle is asking you to do completely wrong things with fish bait.

Dustwallow is no longer "that zone I travel through on my way to the Barrens." It only makes sense that the place will be flooded with people trying to get their quests done. I personally don't play on a PvP server, unless you count that belf mage I made on a whim, but I imagine that the craziness in the next couple of weeks will eventually die down as people speed through the levels toward 60. Or perhaps the marsh will become everyone's favorite contested zone. Either way, bring extra socks. That's what they always say when you're preparing for battle in the swamps.

My day in Dustwallow Marsh on the PTR

I finally managed to do some poking around on the PTR today after two days of trying to get my characters transfered over, and so far it's been a pleasant surprise. My alliance shaman hasn't made it over yet, but my horde paladin, shaman and warrior all did, and so I spent some time exploring the new quest content in Dustwallow Marsh. The Shady Rest Inn quest chain is finally completed!

So far, any fears that there aren't quests for the Horde in the marsh are overstated. I've found plenty on my Belfadin, between quests to blow up oozes with electricity, quests to wrangle raptor feathers, escort smelly people on flowerpicking expeditions, and kill Grimtotem Tribe who are acting suspiciously. There are suspicious hijinks afoot, let me tell you. (I'm trying to avoid spoilers here.) The quest drops are about dead-on for the level, decent greens that seem to plug up some itemization holes (including a nice mail chestplate, featured in the screenshot, that a newly 40 enhancement shaman would like as well as a nifty pally sword for up and coming paladin tanks) and while they're not crazy or overpowered, they're about just right for their level all told. Starter greens, yes, but solid ones.

Hopefully I'll get my alliance on soon, I want to follow up the Missing Diplomat quest chain. (Note, don't follow that link if you don't want to be spoiled.) So far, Dustwallow seems to be shaping up nicely for those of us looking for new mid level content.

Update: As my draenei has just popped into existence on the PTR, I have an awesome change to report: the boat from Menethil to Theramore now has a crew, complete with a vendor who even sells reagents. This, my friends, is really awesome.

Preview of new Dustwallow Marsh content

Player Szilia has scoped out the changes to Dustwallow Marsh to add more mid-level content to the zone coming in Patch 2.3. She reports back that Mudsprocket, a new, neutral Goblin town has appeared in the southwest, complete with Flight Paths and graveyard.

Mudsprocket is the main quest hub for both Alliance and Horde, though most quests appear to be Alliance based. Other new quest hubs include Tabetha's Farm and additional quests on and around Theramore Isle. One of the new quests centers around the disappearance of the King of Stormwind and involves both Jaina Proudmoore and Bolvar Fordragon

Other changes include the arrival of the Grimtotem Furbolgs, the dragonkin outside Onyxia's lair losing their elite status and the introduction of a new sea beast.

Szilia doesn't give out any loot rewards, but with new Epics introduced in the lower levels, maybe the quest rewards will be better than usual. And Alliance really needed an alternative to the 15 level grind that is Stranglethorn Vale.

New zones in old Azeroth

Dreadly of Nerz'hul asks a question that I'd like to know the answer to, also-- will we ever see new zones in Old Azeroth?

I can't say I'm as concerned about this as I was a week or so ago-- the revelation that we'll finally see some new content in Dustwallow Marsh has me content (so to speak) about midlevel content for a while. But it would be interesting to know if Blizzard has any other plans to add on to old Azeroth (either by creating new zones like the Draenei and Blood Elf starting zones, or by developing existing zones like Mount Hyjal and Gilneas).

Bornakk, always the spoilsport, says what you would expect: while it would be cool, there are no plans right now. He also says, however, that Blizzard is "more excited" about working on new continents, like Outland or Northrend, at the moment. As usual, it comes down to the player base-- because Blizzard sees so many characters at 70, they're "more excited" about expanding the endgame than the midgame.

Bad? Good? We do know this: Blizzard has a history of paying attention to what their players do, not necessarily what they ask for. When Molten Core was packed with guilds every weekend, they made more 40 man raids. When Karazhan got super popular, they made Zul'Aman. And hopefully, when Dustwallow Marsh is overrun by players running alts through the middle of the game, Blizzard will finally see how badly players are scrambling for new content in the "old" game.

Leveling improvements for Patch 2.3

Are you in the midst of leveling a character between 20 and 60? Well right now is the time to stop everything, rush over to this forum post from Blizzard, and sing a happy song while you hurry up and wait! That's right, in answer to the crying pleas of casual alt-oholics everywhere, Blizzard is finally speeding up the tedious leveling curve for old world content in patch 2.3, adding in a bunch of new quests, nerfing a lot of the nastiest bad guys, and buffing a whole bunch of the items they drop.

Here's a summarized list of the changes, with the full post by Vaneras copied for you beyond the link below.
  • Amount of experience needed to level reduced by 15% per level between 20 and 60.
  • Experience gained from completing quests increased between levels 30 and 60.
  • Outdoor elite quests will now now be soloable, with the same (or better) rewards.
  • About 60 new quests and a new goblin town based in Dustwallow Marsh (levels 30 to 40)
  • Level ranges for old dungeons to be narrowed down a bit (so that if you are high enough to start them, you are high enough to finish them too)
  • Increased questing experience for dungeon quests.
  • Buffed up item drops from dungeon bosses.
As Vaneras says, "Though we've given you a few examples of the things to come, we think everyone will pleasantly surprised when they see the full extent of the changes discussed above." Keep reading to see all the juicy details.

Continue reading Leveling improvements for Patch 2.3


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