Here's one more tidbit of WoTLK information for you, courtesy of Gamespy. They sat down for an interview with co-lead design J. Allen Brack. Most of the information is stuff we've heard in the past or have already posted on in this morning's massive flurry, but it's always nice to get a peek into the brain of the folks who bring us this amazing game.
Among some of the things discussed by J. Allen Brack and Gamespy:
Flying Mounts are gone until level 77, at which point you will either complete a quest or a visit a trainer to be able to use them again. You will still not be able to use the mounts in the old world, so even though Naxxramas is on Azeroth, your flying mount will not be able to cross back over the sea to visit the old stomping grounds. The Old World was designed using too many graphical shortcuts in places people were not meant to access to allow flying mounts.
They have recieved massive positive feedback so far about the return to Azeroth and the old traditional fantasy as opposed to the sci-fi feel of the Burning Crusade. In that same vein, they are bringing back many familiar sights and storylines from Old Azeroth. Sholozar Basin will be Un'goro 2.0, complete with crystals and pylons. No word on whether it will also contain more Land of the Lost and Nintendo references. It will also contain some of the flavors of Stranglethorn and the old Netherstorm biodomes, says J. Allen.
In a similar vein, we can expect to see more of the ever-popular Scarlet Crusade, this time in the form of the Scarlet Onslaught. The Worgen are back in homage to the Sons of Arugal and Shadowfang Keep.
While the city of Dalaran will be headed up to WoTLK, don't expect to see nothing but a hole in the ground where it used to be in Alterac. J. Allen reveals that they do have plans for the spot, and the concept drawings they have for it look very cool.
The Dragonblight, J. Allen Brack said, is probably his favorite new piece of content for the expansion. It is where the Dragons were born, where they recieved sentience from the Titans, and where they come to die, and where the Lich King has been twisting Dragon corpses to serve him as Frost Wyrms, so there's a lot of great lore and history there. It will include a raid instance called the Chamber of the Aspects, and while no bosses have been designed for it yet, it will probably have bosses representing each of the Dragonflights.
It sounds like the developers are nearly as excited about WoTLK as we are, which is usually a good sign of things to come. We hope you've enjoyed all this awesome new information we've found for you tonight. There may be more to come, so stay tuned as we scour all the latest news.
Children's Week is one of my favorite events of the year. You can get a couple of pets, some reputation and cash and, in the Shattrath City version, there be dragons. Dragons are cool.
I have chronicled my questing in this year's Shattrath City Children's Week event for the Horde in a gallery walkthrough. It's an interesting story and a nice tour of some fun spots in Outland and Azeroth, but if you also want to know the hard numbers for completing the entire quest chain, here they are:
Cash: At level 70, the cash total was 45 gold and 54 silver.
Reputation: Your Lower City Reputation increases by a total of 1760.
So, with Children's Week upon us, the lore buff in me was wondering something: What's going to happen with Salandria?
If you had a high level character Horde last year and did the Shattrath Orphan's Week quest, you know what I'm talking about. Salandria, your Blood ElfOrphan, is a somewhat snooty and stuck up girl who loves to stick her nose where it might not be safe (such as the fire elemental up at the Throne of Elements), but she seems mostly like a normal, if slightly precocious girl.
If your first time discovering Grim Batol was anything like mine, it ended in horrible, bloody, unexpected death. That experience sums up Grim Batol rather well. The fortress has stood roughly 250 years, give or take a couple decades, and has changed hands more than once during that time.
Before we get to Grim Batol itself, we need to take a look at a little piece of Dwarven history: The War of the Three Hammers. You see, the Dwarves of Azeroth, just a few hundred years ago, all carried one banner. They were the Dwarves of Ironforge, plain and simple. Their society was a large one, and their wise and powerful king Modimus Anvilmar was highly revered. Amongst the Dwarven society, though, there were three clans that stood above the rest. The Bronzebeard Clan, the Dark Iron Clan, and the Wildhammer Clan.
Each of these clans played a very specific role in the Kingdom. The Bronzebeard, led by Thane Madoran Bronzebeard, were the military arm of the mountain city. They were soldiers and defenders. They were the sword and the shield, and the clan closest to King Modimus Anvilmar. The Wildhammer, led by Thane Khadros Wildhammer, lived in the outlying regions of the Kingdom, in the... well, the wilds. Scouts, hunters, things of that sort. They held little real power within the city proper, and they didn't really like that. The Dark Irons, led by Thane Thaurissan, were mages and sorcerers. They were also jerks.
Reader Elyasa of Auchindoun (the European server, not the unpopular Outland instances) snapped this foreboding shot in the Black Temple. Her raiding guild, Shine, was heading for Supremus when she looked up and saw this omen in the sky. She didn't mention how the boss fight went, but from the looks of it, the dragons didn't go hungry that night...
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Once upon a time, cavemen roamed the earth, great volcanic eruptions disrupted the cavemen's gaming time, and I wrote an article called "Know Your Lore: Good Dragons." Now it's time to cover the "bad dragons" - the Blue, Black, Chromatic and Infinite Dragonflights. And yes, I know you're all going to complain about the blue dragonflight being "bad", but unless you really want to run every dungeon at level 80 without a mage, you're gonna have to fight them.
Blue Dragonflight
Leader: Malygos.
Characteristics: The blue dragons may be the most intelligent of all the dragonflights. They're the masters of magic, the weavers of the arcane, and the guardians of icy areas. Of course they're going to be villains at some point! "Arcane magic corrupts" is one of the primary lessons of WoW, along with "elves are jerks" and "never get involved in a land war in Kalimdor."
Before we get into this week's KYL, we have a little bit of business to take care of. Some of you may have noticed that this feature has been rather inconsistently published in the past month. This is due to my beginning a new job and classes at the same time. So to keep up our publishing schedule, and to bring a fresh face to the column, Matthew Rossi will be taking over KYL every other week, beginning next week. Please do not throw eggs at him.
And, now, on with the show! It's pretty much a given that in any fantasy game, you're going to have to kill a dragon or two, and WoW is no exception. There are tons of dragons hanging around, so much so that it becomes a problem to tell exactly what they're doing. Because of this, a concerned (and confused) reader wrote in a few weeks ago asking us to do a piece on the different dragonflights that were sent by the Titans to guard the world of Azeroth. As you wish, reader. As you wish. However, there are a LOT of dragons, so today we'll cover the "good" dragonflights: Red, Bronze, Green, and Nether. Next time we'll get the "Bad Dragons": Black, Blue, Chromatic, and Infinite.
I had to put lots and lots of text through the Babelfish, but from what I can tell, this guy reached the Caverns by climbing through the mountains (probably an exploit, try it at your own risk) in the pirate area on the east coast of Tanaris. Here's what he actually says, in as good a translation as I could get: "To describe with difficulty. But I am at that time from the rear over the Piratenlager. Then the mountain highly, there in a few certain places down and is one hops sometime in it."
Seems like that's the only way in at this point, because there's four gigantic elite dragons currently guarding the entrance (also along the coast of Tanaris). I know this because I went to visit those dragons, and while I was able to sneak past three of them, the big one (Anachronos) finished me off with one hit. Now, you'd think we'd have to defeat those guys, but Nethaera hinted earlier today that maybe defeating them isn't what we're supposed to do...
At any rate, It seems like the preview and the information already in the game has done exactly what Blizzard planned: get everybody drooling over the prospect of going back throughout the history of Azeroth in a brand new instance. Burning Crusade is still on tap for a Q4 release-- can't wait!