Phase 3 is now in full swing on many servers, including mine, and this time, we're working on taking the Sun's Reach Harbor as well as opening up the long awaited badge loot vendor. How do the quests stack up this time around? Does the near flawless run for great dailies from Quel'danas continue? I've had a few days to try out the runs, and I have to say that there's a few rough spots, but you can continue to grow your list of dailies with confidence as the new phases come on.
Report Card: Phase 3 quests
Phase 3 Dailies: Intercept the Reinforcements

Yes, this is another 'bombing run' quest, though slightly different. Your goal is to bomb the three Elven Destroyers just off of the coast and kill six Dawnblade Reservists to... well, intercept reinforcements. When your dragonhawk takes off, it'll fly past each of the three boats(Dawnchaser, Blood Oath, and Sin'loren). You'll use the Flaming Oil provided to you by the NPCs, and throw it at the sails of the ships. Big, easy targets. You should have more than enough time to hit them all. Eventually your dragonhawk will land on the Sin'loren, where you begin slaughtering Blood Elves again. You can migrate over to the other two ships, but your ride back is on that particular boat. You chat with the dragonhawk when you're done because he was kind enough to wait for you, and you're taken back to the mainland.
You should have no difficulty hitting all three ships with the Oil on one pass, and while the Dawnblade Reservists aren't especially numerous, they respawn very quickly. This quest should only take you a few minutes assuming there aren't dozens and dozens of people trying to do the quest at one time.
For your minor inconvenience of needing to sit astride an undulating dragonhawk yet again, you will receive 7 gold, 59 silver, and 250 Shattered Sun Offensive reputation.
Once Phase 3 of retaking Quel'Danas is complete, this quest will be renamed "Keeping the Enemy at Bay," but the objectives and road to completion remain the same. For more information on this quest and others, you can check out Wowwiki or Wowhead.
Phase 2 Dailies: Distraction at the Dead Scar
One of the two dailies to unlock the Armory portion of the Shattered Sun Offensive on the Isle of Quel'danas, this quest will send you on a bombing mission down the Dead Scar, the giant strip of dead land that marked the Scourge's march to the Sunwell. There's still scourge there, but your target will be the Demons fighting them, in hopes that your attacks will disrupt their efforts to keep the Armory by drawing more and more of them away and to the Scar itself.
You'll get the quest from Battlemage Arynna in the new sanctum building. She'll order you to kill 2 Pit Overlords, 3 Eredar Sorcerers, and 12 Wrath Enforcers, provide you with some Arcane Charges to drop on them, and send you to Ayren Cloudbreaker, who is located back by the docks where you first land when coming in by gryphon or bat.
From there, talk to him to get your Dragonhawk. The Dragonhawk will fly on a predetermined course. You'll first pass some of Kaelthas' archers and fly over the Naga and Murloc villages before you hit the Dead Scar. Once there, you'll need to be on your toes, especially if there's other people trying to kill the demons. You'll see the demons both on the ground and on the balconies and ramparts and bridges to the sides of the Dead Scar. The Wrath Enforcers often come in packs, and will generally die in one hit, but the Eredar Sorcerers and the Pit Overlords may take 2 hits, so you'll have to watch for them to show and quickly hit them before you fly back out of sight. Once you hit the end of the Scar, you'll get a brief glimpse of Brutallus fighting Madrigosa before you turn around and fly back over the scar, giving you one more chance to hit a few demons.
If you don't have your demons killed after the first run, you don't have to abandon the quest to try again. Instead, you can simply talk to Ayren to be sent on another pass. Luckily, after the first 2 or 3 tries, you should probably get the hang of it enough that you'll do it in one pass, assuming there's enough demons to go around. If nothing else, it's sort of nice not to have to dodge Kaliri or Fel Cannons.
Once you have your demons, return to Arynna. You'll get 9 gold 10 silver for your troubles, and credit for your server towards the next step of the offensive. Plus, the fun of having totally ridden a Dragonhawk. Once this phase of the offensive is unlocked, this quest will be renamed "The Air Strikes Must Continue." For further information, you can also check this quest on Wowwiki and Wowhead.
Top 7 reasons I am looking forward to 2.4

So with patch 2.4 coming on us soon, I was thinking about it, and I have to say that I can't remember the last time I was filled with this much anticipation over a patch. Aside from 1.8, which made Feral Druids viable, this might be my favorite patch. But why do I love it? Why can't I wait until the servers come up on patch day and we're allowed in?
Let me count the ways! Here's 7 relatively simple reasons that I am watching my computer like a hawk, waiting for 2.4 to make it live.
Incoming dragonhawk mounts?
I love new mounts. When the Shattered Sun Offensive rewards from patch 2.4 were first posted, I combed through the listing searching for some sort of new faction mount reward, and was disappointed not to find any. There ought to be a new mount in this patch somewhere, right? So imagine my surprise when opened up Mania's Arcania and saw a picture of some elf riding a dragonhawk!Apparently, there is no dragonhawk mount available for players to purchase just yet, but when you take the flight from Quel'Danas island back to the mainland, you fly on the back of a dr
agonhawk. Also, there is a dragonhawk-riding bombing quest you can run (which Mania says is kind of annoying). Finally, there are new enemy elves who ride dragonhawks, and new silvery-grey ones at that!If you ask me, it's just a matter of time until Blizzard puts dragonhawks into the game as the latest and greatest flying mount you can get. They'll probably make it an exalted Shattered Sun Offensive reward which is unlocked as that faction's presence on the island grows stronger, or else make it a rare drop from one of the bosses, like the bear mount from Zul'Aman. It would be a true shame indeed to taunt us with all this other dragonhawk riding if we couldn't also get one of our own, after all, and Blizzard isn't that mean... are they?
Everything known (and unknown) about patches 2.4 and 2.3.2
MMO-Champion has compiled two handy listings of information about upcoming patches: everything we know so far about patch 2.4, as well as patch 2.3.2.WoW Insider, of course, has covered all the upcoming content in patch 2.4, as well as the changes in 2.3.2, but for those who would love to see a concise summary of the information, laid out in an easy to understand format, these pages at MMO-Champion are handy indeed.
Of course the obvious question one must ask whenever we see a list of "everything we know about X" is: "what about all that stuff we don't know?" I for one am particularly looking forward to finding out what sorts of rewards will be made available from the new Shattered Sun Offensive faction. Some sort of new mounts perhaps? Will there be a flyable dragonhawk at last? What sort of items would make people start drooling at the mouth enough to devote all kinds of time to all those daily quests?
More Zul'Aman previews
Here's two more previews from Zul'Aman floating around the Interwebs. Games Radar has a nice little preview up, including info on the bear mount (!), which (apparently-- it's not confirmed yet, although come on) drops from Narolakk, a bear boss that you actually have to chase across the city. GR says the instance will be "a spiritual successor to Zul'Gurub" (music to the ears of many players, including me), and that it'll be a little brighter and more wide open than the other late game instances, which should get yet another mark of approval from players.Frictionless Insight also has a preview, in which they say the four animal bosses will consist of Bear, Eagle, Lynx, and Dragon Hawk spirits. Strangely enough, we've already heard that there will also be a "god of evil" as well as a witch doctor and the end boss Zul'jin, which means there may be more than the six bosses that Blizzard first hinted at. Additionally, we've heard from quite a few sources now that the Zul'Aman trash will be very sociable (as in, there will be mobs that bring more if you're not careful), but Frictionless Insight says the dungeon itself will start with a boss, not trash, so even more good news for most raiders.
All in all, Zul'Aman seems to be shaping up nicely. There's no telling when we'll see it on the PTRs, but I would be very surprised if Blizzard didn't let us play it (or at least see a preview of it) at Blizzcon. Storm the castle!
Thanks, Aaron!
How I tamed my dragonhawk in 8 easy steps

Etherjammer wrote in detailing how he was able to tame a dragonhawk at level 10. Now, this was intriguing enough that I decided I needed to try it. In his blog post he describes a journey that starts in Menethil and ends in
Step one: Die: I would suggest stripping off any gear you care about and let a nasty (or three) eat you.
Step two: The jog begins: The first leg of the journey takes you up past Tarren Mill and Strahnbrad. From there follow the road west to Chillwind camp.













