Every time a new game comes out, we have a decision to make. Do we try the new game while still playing World of Warcraftmost of the time? Do we take a break from WoW to give the new game all of our attention? Or do we continue to play our favorite MMO? My guild had an attendance problem when GTA IV was released and I know a few people have given Age of Conan a good try. With Warhammer Online probably coming out in the fall, we will have to make another choice then.
Now, I think that the Wrath of the Lich King expansion will probably come out in the Winter, hopefully this year. I think that Starcraft 2 will be released approximately a year after that and my guess is that Diablo III won't come out for another 2 to 3 years, unfortunately. But what if Blizzard were to do the unthinkable and release WotLK at the same time as the sequels to Starcraft and Diablo?
For me, I think Diablo III would take up most of my time for a month or two. Happily (or not), I won't have to make that choice. What would you do?
The identity of the free pet that Worldwide Invitational Paris attendees received with a code in their goodie bag has been a closely guarded secret, with the identity not known even at the WWI itself. Yesterday, Bornakk broke the silence on the pet and announced that after patch 2.4.3 goes live, WWI attendees will be able to turn in their pet codes for their own miniature version of Diablo's Archangel Tyrael!
Tyrael, as you may remember, is an angel that assists the Horadrim -- and later the heroes of Diablo 2 -- in fighting back the Prime Evils as they attempt to assault and take over the world of Sanctuary. He is one of the few angels who will directly assist humanity in fighting Hell, even when he is specifically forbidden from interfering by Heaven itself. He eventually destroys the Worldstone after Baal corrupts it at the end of the Lord of Destruction expansion.
So far, his fate after that has not been told, although it seems practically a given that he will appear in Diablo 3 in some capacity, as the official Diablo 3 site features his visage prominently.
We had bloggers onsite for Day 1 at the Worldwide Invitational 2008 in Paris. Elizabeth Harper, Turpster, and Jennie Lees were all in France to provide in-depth coverage with liveblogging, pictures, and videos, and our entire staff was back here in the US to break out the analysis and coverage of the live streams. Here's a roundup of all the posts from Day 1.
Despite an entire week of misleading ice and blue-lit eyes that was supposed to make people think it was the Lich King, Blizzard unveiled earlier today one of the most anticipated game releases in a long time, Diablo 3. It wasn't the best kept secret, as the week leading up to the event had the entire gaming community buzzing with rumors (and hopes) of a sequel to one of Blizzard's big three properties.
Diablo is one of Blizzard's most popular properties, along with Warcraft and Starcraft. The first game in the series, a dark fantasy role-playing game, was released in 1997 to much critical success. Its sequel, Diablo 2, was released in 2000, with equally glowing reviews. Diabloreceived a 9.6 on GameSpot's review, the highest score on a PC game to date. Diablo 2 holds a spot in the Guiness Book of World Records for being the fastest selling computer game ever sold, with more than 1 million units sold in its first two weeks of release. It still holds the record to date.
At the Worldwide Invitational, lead designer for Diablo 3Jay Wilson, formerly of Relic Entertainment and designer on Warhammer 40K Dawn of War, spoke about the game. The latest sequel will be a 3D hack and slash with an isometric view, with at least one familiar class -- the Barbarian, an interface with health and mana bubbles. The game world will have destructible environments and quest or story events, "more so than previous games." Alongside the old (yet new) Barbarian class is the new Witch Doctor class, with spells and a pet mechanic. Diablo 3 will also see the return of Deckard Cain, one of Diablo's most popular characters.
Update:The official site is up, with screenshots, artwork, and the cinematic and gameplay videos. And oh, a kickass picture of Tyrael. Stay a while, and listen!
WoW Insider is on the ground in Paris at the Blizzard Invitational bringing you the big announcements and latest Wrath news as it happens. Check out our latest coverage!
With mere hours to go before the Worldwide Invitational, the splash screen has changed. This time the file, named Ice5andahalf.jpg, shows the 5 runes even brighter, and adds a 6th rune - a winking smiley face. You think Blizzard's having fun with this yet?
It's also worth noting that the lines around the glowing eyes are much more pronounced now - as are the eyes themselves, which now look a lot like twin stars. But are we seeing the lines of Arthas' helmet, the lines on Diablo's face, or the lines on a Protoss Templar's face? I'm not sure we'll know for sure until WWI's big announcement now, although I'm rooting for Diablo. Then again, is that the spire of Icecrown Glacier I see down there in the lower right of the night sky?
It's likely that we're hours away from a big announcement at the Worldwide Invitational, and ice6.jpg will appear then, and we'll know exactly what is up with all this wacky stuff. With any luck, we'll also hear about just how much thought Blizzard put into this whole splash screen deal. Were they really expecting all this hubub?
Good Morning everyone! It is now June 27th, and as expected, Blizzard's splash screen has changed yet again to reveal more of the mystery behind what they may be announcing at the Worldwide Invitational, which begins tomorrow. What exactly they're announcing is still up in the air, but there have been some interesting revelations, especially concerning the mysterious purple monster everyone's been wondering about.
The new graphic, named ice5.jpg, doesn't seem to have changed the cracking ice much, but what has changed is the "eyes." There's now very little doubt that they are glowing eyes instead of snow flecks, and to be frank, they do look remarkably like the eyes of Arthas the Lich King from underneath his helmet -- although the ethereal feel of them and the strange ridges being formed in the vapor are also very reminiscent of the Protoss. Whether these ridges indicate Arthas' helmet or the face ridges of a Protoss or a demon might still be up for debate, but this overlay of Arthas on today's splash screen by Zach is very convincing -- the eyes match up pretty much exactly. Hopefully, we'll know for sure who it is tomorrow.
In addition, the new rune, located just above the breaking ice, is that of a snowflake, which brings to mind the Frost tree of the Death Knights (even if the frost rune shown on the official Death Knight page doesn't quite match up). Tipster Allen notes that the new rune looks a lot like a Norse Bind-Rune, specifically one known as a compass or the "Helm of awe," which is often used for invulnverability -- perhaps a Lost Vikings reference, or a nod to the Viking-like architecture seen in many screenshots of Northrend?
All This new imagery would seem to be a killing blow of sorts for a Diablo 3 announcement, but it is also worth nothing that the new frost rune is in the correct area for the Pentagram theory to continue to apply. In addition, all 5 runes have lit up, so if you weren't able to get a good look at them before, you certainly can now.
Gallery: June 2008 splash screen speculation
What's really sort of interesting, though, is what our purple monster friend reveals, which I'll discuss after the break.
You've got questions, we've got predictions. We here at WoW Insider have put our collective heads together to predict exactly what we'll see at the press conferences and ceremonies this weekend, and each blogger's predictions are after the jump. We're putting it all up front now, so that afterwards, we can see if we were right or wrong. And you're welcome to join us -- put your prediction (or just agree or disagree with ours) in the comments below.
Of course, we're all guessing based on rumors and hearsay at this point -- we won't know for sure what's going on until Blizzard confirms it this weekend, and of course WoW Insider will be there to let you know right away. But in the meantime, here's what we think we're going to hear about from Paris in the next few days.
Diabloii.net is reporting that "reliable inside industry sources" have confirmed that Diablo 3 is the big announcement that will come at WWI on Saturday.
Since Diabloii didn't say that the sources were at Blizzard, I'm skeptical and I still consider it a rumor, not a confirmation. I'm always skeptical of unnamed sources anyway, but in this case, with the secrecy surrounding the announcement and the legal actions coming against other Blizzard ventures, I'm especially dubious. If anyone at Blizzard leaked this information, they'd be found out and fired for sure. If it wasn't someone from Blizzard but rather someone else in the game industry, I wouldn't take what they say with a grain of salt. However, on the chance that this information is correct -- and Diabloii is asserting that it is -- we want to offer it to you so you can make up your own minds.
This time, a large chunk of the ice in the middle of the picture seems to have broken away. Unfortunately, we still can't make out much of anything through the ice, though we've already had a tipster or two comment to say that it may be the night sky. If so, does that mean we're inside some sort of icy tomb or cavern looking out? There's also a new rune located in the bottom left hand corner of the breaking ice. The meaning of the new rune is still up in the air. Diabloii.net points out that it looks a lot like a Protoss symbol found on the official Starcraft 2 site.
We reported yesterday about the new icy splash screen which has appeared on many of Blizzard's corporate and gaming sites. There's already tons of speculation speeding around the web about it, and of course the pot was only stirred all the more this morning when the picture changed slightly: the light in the middle of the cracked ice became brighter, and there's some new detail that can be seen through the ice, including a rune of some sort just to the upper right of the center. we can probably assume that the picture will change more each day until something is announced at the Worldwide Invitational. However, the question remains: What is being announced?
Right now, there's two major schools of thought about it: One school says that this will lead up to the announcement of the WoTLKBeta, while another says that this will be the announcement of Diablo 3. Each side has some pretty passionate arguments, and are bringing the analysis to back it up. Let's look at what we have after the break.
Or so wrote Robert Heinlein in Beyond the Horizon. The general idea was that, in a country where there were serious (and officially sanctioned) consequences to misbehavior from quarters other than the police, you'd wind up with a place where people really thought hard about whether it was worth pissing someone off just for the fun of it.
Whenever I'm reading about PvP, that quote always springs to mind. People who have played MMORPG's with more "hardcore" PvP systems have mentioned that the amount of random ganking you see in WoW just doesn't seem to occur on the same scale elsewhere. WoW's PvP is pretty consequence-free. Corpse runs are annoying, sure, and being camped is nobody's idea of fun. But you don't take durability or experience loss after a PvP death, and you don't lose money or items to the attacker. Nor does the attacker gain anything from killing you (unless it's honor if you weren't a gray target).
Richard Bartle at Terra Nova asks an interesting question regarding MMORPGs in general, wondering why so many of them tend toward the fantasy genre. Did Lord of the Rings have such a phenomenal impact on our cultural imagination that it made every story (or gaming environment) even loosely based on it more likely to succeed, or is there something deeper here?
The question sparks an interesting discussion which I encourage you to read. It certainly makes me think about WoW in a new light. Suppose we imagine that Blizzard had made a different decision about which franchise to develop into their first MMO: would World of Starcraft have been as popular as World of Warcraft is today if its gameplay was more or less just as good, or is the science fiction environment inherently less appealing to the masses than fantasy?
To me, it makes sense that Blizzard chose the Warcraft franchise over Starcraft (or even Diablo for that matter), not just because it is fantasy, and certainly not just because it draws on elements of Tolkien's literature, but because it draws on a wider range of mythic elements, contains more layers of conflict, and generally provides a greater diversity of opportunities for a new gamer to find something he or she likes in it. What's your opinion?
Hardcore Casual has a short but interesting piece up comparing EVE's loot system to that of WoW and EQ. WoW uses what's called a fixed loot table system, which means that everything you kill in game has a set list of loot that drops from it, in varying degrees. If you kill Illidan, you know exactly what he might drop, even if you don't know exactly which piece on that list will drop. But EVE Online apparently uses a much more random loot system-- when you loot, you might get anything.
A better comparison (especially for Blizzard fans) might be Diablo, where almost anything can drop almost anywhere. The problem with a random loot system like this, however, is exactly what I ran into in Titan Quest (a pretty darn good Diablo clone): halfway through the game, a great item will randomly drop, and you'll get a thrill from getting a sweet weapon. However, because you randomly hit it big, you'll have the problem of nothing better ever dropping again, and the game is pretty much over. Diablo fixed this by having separate areas to go through (and I believe TQ got patched in the expansion to fix this a little bit). But in WoW, you don't have that problem-- every new instance you go into will have better gear than the one before it, guaranteed. You can look it up on WoW Wiki, or look at the loot lists, and know exactly what's there.
In fact, some say WoW's loot tables are too random-- I always see Paladin loot drop whenever there's no Paladin in the group. But it does take a little bit of fun out of the game world when everyone is huddled around the Curator saying "cmon staff, cmon staff, cmon staff!" Giving us a boss or two where the loot is totally and completely random (out of almost any item in the game) could actually be fun.