
From out of the blue.
But good things come to those who wait. Tipster Delsin helped shed some Light on the slow development pace by linking to what is purportedly a forum discussion with Ghostcrawler, a developer of the new expansion. The responses from the blue were supposedly sprinkled over a couple of weeks, with the first and oldest post revealing little we didn't already know. It detailed the design directive the developers were taking, noting four important points:
- Retribution Paladins need to have better utility in raids
- Holy Paladins shouldn't feel so punished during encounters which require lots of movement
- Protection Paladins need to be great tanks not only for 5-person content but also for raids; at the same time, all four tanking classes should maintain their niche
- Paladins, more than any other class, need diverse sets of gear depending on their spec and role. Itemization is being fixed across the board to make it easier for healers and tanks to do damage without needing a whole new set of gear

Jay Wilson is on stage at WWI right now, showing off Blizzard's new game, the very hot-looking Diablo 3. But just who is Jay Wilson, and why is he in charge of
Blizzard Producer J. Allan Brack also 
Tom "Kalgan" Chilton, in his interview
In this case, the title says it all. I don't think I know a single player who doesn't at least occasionally think themselves smarter than the game's development team, so I ask you this: if you could change one aspect of World of Warcraft, what would it be? Does the PvP system frustrate you? Is the endless reputation grind no fun? Is large-scale raiding not your thing? Is the game just right as it is? 

















