Blizzard's Rob Pardo, Senior Vice President of Game Design, has been recruited to keynote the Paris GDC this summer, which will take place on June 23rd and 24th at the at the Coeur Défense Convention Centre in Paris. He'll participate in a Q&A session in which he will discuss his inspirations and challenges, as well as Blizzard's future plans.
The official press release should appear soon on the Paris GDC site.
The Paris GDC will be taking place a few days before Blizzard's World Wide Invitational in the same city. We're expecting a lot of choice WoTLK news to drop there, but certainly, Pardo may say something juicy ahead of time at the Paris GDC, and we'll be sure to find out if he does.
Zom over on the forums asks: what's your favorite WoW holiday? And the response is extra special because it's by Kisirani, who, you may know, is actually Blizzard's World Event Designer-- him showing up in your thread about holidays is kind of like God showing up on a thread about your favorite mountain range.
Kisirani asks specifically for constructive, reasoned posts, but c'mon, he's asking on the WoW forums. Fortunately, this site is not the WoW forums, and our comments are more than capable of giving constructive and reasoned.. well...
I kid! Tell the guy what your favorite WoW holiday is, whether it be the free epics of Hallow's End or the ticket grinding of Brewfest, and maybe the upcoming updates to Nobelgarden (we hope) will incorporate some of your constructive and well-reasoned ideas!
Legendary Thread, 1up's WoW podcast, has a special Blizzcon episode up with Cory Stockton, WoW's lead level designer and a new name to me. It's a fun chat, covering topics from Dalaran to Naxx to new hair. It also contains some interesting new information on Death Knights. Note that this isn't finalized but is, according to Stockton, the way the devs are leaning at the moment.
Doing the quest to unlock a DK will give you a new hero slot, in which you can make a DK.
This means you would need to redo it if you wanted to make a second DK; it's unknown whether you can have more than one hero slot per realm, though.
This also means you (hopefully) won't be stopped from making one by having ten characters on a realm.
Another tidbit that I found interesting is that Blizzard watched to see what items are flooding the AH on a regular basis, and then uses them in professions to help the economy. If you've got an hour to spare, go listen to the podcast. If you don't, feel free to complain here about the fact that Stockton mentioned "next expansion" when talking about a second hero class. That makes me sad.
Well, it's time to get some answers, hopefully! Here I'll be covering Stratics' Q&A chat with WoW lead developers Kalgan and Tigole, as well as some of the CMs. I will keep this post continually refreshed with everything the devs say, so feel free to reload for updates.
Edit: The chat has been postponed until a week from today: Tuesday, May 22, at 6:00 PM Eastern time.
5:55: Chat starts in five minutes. Drysc, Eyonix, Kalgan, Tigole, and Nethaera have just joined the room.
5:59: Kalgan left, but I'm sure he'll be back. Several people are present with nicknames like "HELP_Shamans."
6:02: I estimate there are about 900 people watching the chat. That's quite a few. Looks like there are some set-up issues, as Eyonix has now left too, Kalgan isn't back, and nobody's said anything yet.
6:10: Here we go! Welcome to the first ever Stratics house of commons chat with the developers of World of Warcraft! We'll begin with a brief introduction from our guests and then jump straight into the questions. The full logs will be available at http://wow.stratics.com shortly afterward.
6:12: Introductions time. Nethaera: Good afternoon everyone. I'm Nethaera and one of the World of Warcraft Community Managers.
6:20: The developers are experiencing some minor technical problems, it should be corrected in a moment.
I wrote a week ago about Stratics hosting an IRC chat with WoW's lead designers, and now they day has come. You've still got several hours to submit your questions to Stratics' army of question taker bots; the chat will start at 6 PM Eastern time (3 PM Pacific). In fact, since I'm such a nice guy, if you don't feel like going over to IRC yourself and sending in your question, post it here and I'll submit it for you, as long as the bots keep accepting questions. If you do want to join in the madness, point your IRC client at irc.stratics.com, port 6668. The chat itself will take place in #StraticsHoC, and discussion can be had in #worldofwarcraft. And don't forget, I'll be covering the chat live as soon as it starts, so check back on our home page for updates.
A week from today, WoW Stratics will host a live IRC question and answer session with Blizzard developers Tom Chilton (Kalgan, pictured) and Jeff Kaplan (Tigole). Kalgan and Tigole are the WoW lead designers in charge of game systems and balance, and world design, respectively. The chat will last an hour and start at 3:00 PM PST on Tuesday, May 15. Stratics will be collecting questions for 48 hours before the chat and screening them ahead of time; no questions will be fielded during the chat. If you ask me, that somewhat defeats the purpose of a live chat, but I'm not complaining; it's nice to get any insight from the designers. And I can understand why they'd do it this way; the amount of shouting that would go on during a live Q&A would probably prevent very much communication from going on.
Only a few people (presumably server ops and the developers) will have voicing in the main channel, but there will be a separate channel available on the same server for simultaneous discussion. And if you can't make it, Stratics will almost certainly put a log up on their server. All the IRC details, as well as instructions on how to submit a question, are on Stratics' site. I will also be in attendance at the chat, and I'll be live-blogging it for WoW Insider, so you'll be able to tune in here next Tuesday for live updates. But until then, what would you like to ask the developers?
PC Gamer's online portal, Computerandvideogames.com (CVG) has reported that they have insider information confirming what the gaming world has suspected for some time. CVG states that it is indeed a StarCraft MMO currently in the works at Blizzard and not another chapter in the StarCraft RTS series. According to their article, the new StarCraft MMO will be announced at the upcoming Blizzard event slated for May 19th in South Korea.
While I'm thrilled that there is another StarCraft in the pipes, I'm more than a bit curious about how Blizzard are going to be able to translate StarCraft's universe to an MMO. Will you be able to play as Protoss, Zerg, and Terran? Or will the Zerg become the new Scourge -- NPC's for Protoss and Terran players to battle against? Another question to my mind would be about the number of worlds in the StarCraft universe. Will you start on the home planet of your race and then as you gain levels, move to others? How is Blizzard planning on addressing the platform battles in space? Will they add in the option for in-space skirmishes (somewhat like EVE Online) which help to decide who controls different platforms and sectors of space as opposed to it all being land-battles? Or will you just board shuttles (teleport) from planet to platform to planet without ever actually spending much time in space?
Everyone wants to DPS. And if a Paladin wants to DPS, he's likely to look at the Retribution tree. However, that tree has been somewhat de-emphasized as of late; the developers have out and said that the Paladin is a tanking/healing hybrid, and its DPS is meant to be somewhat sub-par. Of course, this implies that Ret is not a very strong talent tree: if Pallies are meant for healing and tanking, it stands to reason that Holy and Prot will probably be stronger trees than Ret.
Indeed, many players are currently dissatisfied with the state of Ret, and Kalgan (a.k.a. Tom Chilton, the WoW designer responsible for classes, among other things) recently stopped by the forums to chat about Ret a bit. Here's what he had to say (the responses are scattered through this thread):
However, while I don't disagree that there aren't many highly rated ret pallies, it's worth pointing out that there also aren't many highly rated prot warriors, destro locks, balance druids, survival hunters, enhancement shamans, etc.
While trying to get each spec to be arena viable in the different formats is a noble goal, the reality is that it isn't an immediate goal for every spec to be optimized for every aspect of the game (arenas, battlegrounds, solo-ing, raiding, heroics, etc).
In the case of arenas, it seems to me that getting each class reasonably represented in highly rated teams is a more important goal, and unfortunately the paladin class happens to be somewhat grossly over-represented in this regard.
So...there's too many Paladins in arenas, therefore they can't buff Ret, because that would cause even more Paladins? Hm...
The news from E3 keeps pouring in, and the folks over at WorldofWar.net have secured an entertaining video interview with Tom Chilton, one of the producers of WoW. The interview is rather lengthy, and split into two parts, but it's well worth watching, as Mr. Chilton discusses the Burning Crusade, changes in upcoming patches, and more.
The interview can be seen via streaming video right here.