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Posts with tag death-knights

The Death Knight class revealed


Via Gamespy and Worldofwar.net, we finally have a good idea of what rolling a Death Knight will be like. A lot of the rumors seem to have panned out, but others have not. All I know is that at this point, I am full speed ahead to make a Death Knight my new main come WoTLK. There's a lot of meaty info to dig into, so let's get to it after the break.

Continue reading The Death Knight class revealed

Make way for maintenance day

Maintenance day is underway until 2pET/11aPT and many WoW fans are searching for something to do, while players with day jobs log on to point out that they can never play during these hours. Fortunately, we have lots going on today, as well as some highlights from the past week that you won't want to miss.

Wrath of the Lich King:
Arena Season 4:

Continue reading Make way for maintenance day

Bornakk confirms WotLK gear reset

We've suspected this all along, but now Bornakk has confirmed that yes, when the next expansion comes out, we'll all be turning in our epics for green gear once more. (And via MMO Champion, here's a comic that explains just what you're feeling right now). As he says, the whole point of a subscription MMO is that you need to keep playing to be awesome, and so new, more powerful gear is exactly where Blizzard wants to go.

On the one hand, this is actually a great thing. I just finally brought my Hunter alt through Hellfire Peninsula, and it was terrific to run a few quests and all of a sudden have what used to be raid level gear. And as Bornakk says, another reset in Wrath of the Lich King will accomplish the same thing for new players then (including Death Knights, ahem, so if you're reading between the lines as much as I am, that means that Death Knights will probably start before level 70, because they too apparently will be coming through the 70-71 gear transition). It is great to do the starter quests in a new expansion, and quickly get brought up to speed with some of the best gear in the game.

However, now that this is known, does it mean the gear you earn now is worthless? I don't think so-- while the old endgame was almost all about gear, there are so many epics now and so many ways to get them that the game is much more about how you play rather than the gear you're playing for. Sure, we'll all end up stashing our epics away for a green quest reward from the Borean Tundra, but we'll always have Karazhan and Gruul's, right?

Death Knights and legacy content

Merdrah had an intriguing question on the forums a few days ago: will Death Knights get a callout for Nefarian? During the Nefarian fight in Blackwing Lair, each class gets called out by the boss, and the raid has to deal with abilities that define that class (ie for Warlocks, each Warlock "accidentally" summons two Infernals that the raid has to AoE down). Bornakk, kind of surprisingly, says that yes, Blizzard will "probably" add in callouts for Death Knights.

And that's interesting, because it means that, at least right now, Blizzard is committed to implementing Death Knights throughout the entire game. Though they're only a Hero Class, Death Knights are the first "new class" that WoW has ever seen, and so we'll definitely see some interesting changes throughout Azeroth. Every class has their moment to shine in each instance, and so if Blizzard wants to give Death Knights their chance to step up in even the "old" instances like Blackwing Lair, lots of changes are probably coming.

Of course, one factor of this, however, is that Death Knights won't start at level one-- they'll be starting at a higher level when first rolled. From what we know, Blizzard hasn't actually chosen that level yet (remember as well that when Death Knights appear ingame, the highest level will be 80), but if they're planning on changing around a level 60 instance to include Death Knights, odds are that you'll have at least twenty levels to go on your Death Knight before you can reach level 80.


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