I have played multiple Night Elves over the years I've been playing WoW (which is since open beta). So why did I just notice the face in the wisp a couple weeks ago? It's not like I don't die a lot. I do. I play on PvP servers but am not very good at defending myself, so I'm easy prey. I guess it could be new (doubt it), or it could be my recent graphics card upgrade (which isn't that recent), but I think it's just that I never really paid attention.
I also just noticed that the Timbermaw Hold cave entrances are furbolg heads. Of course, they've been like that since the beginning, but it's new to me.
What things that have been in the game a while are new to you? Or am I just particularly unobservant?
This is pretty ludicrous, but it's too funny to ignore: this YouTube posters swears he hears "World of Warcraft" and "give us your money" hidden in the whispers swirling around the Spirit Healer while dead (there is one NSFW word in the video, if that rubs you the wrong way). Personally, while I do hear it, it's a little too off to be taken seriously. And of course we all know that subliminal messages don't work anyway. But still, if you're the type to go for a good conspiracy theory, it is in there -- maybe the reason Blizzard has the top MMO ever made isn't because it's a great game, but because they're transmitting messages to your brain!
The question does remain: what's really being said in those death whispers? Whatever it is, odds are that it's not in English. My guess is maybe Titan, the language of the Titans -- but that assumes that whatever's speaking to you is from the world, and there are probably more deceased spirits floating around Azeroth by now than actual living creatures on it. For all we know, it could be the Others.
Apparently it's natural disaster season in Asia.The massive cyclone that hit Burma () on May 3 has taken an estimated 78,000 lives with an additional 56,000 missing.Last week (May 12) an earthquake measuring 7.9 on the Richter scale shook parts of china.The death toll for that quake has reached 34,000 with the body count expected to rise.Many of the quake victims have been children, as least 6 schools collapsed while classes were in session. It will take weeks, months, or even years to sort out the amount of damage caused by these events.
If you are helping out, there are a number of charitable organizations taking donations to assist in providing relief to victims in Asia. Studies show that making donations to such organizations actually help to boost your own mood in addition to helping those who are in need.
There have been lots of little bits of news and information coming out about Wrath of the Lich King lately. With the World Wide Invitational 2008 just around the corner where WotLK will be playable again for us all, and the news that Wrath is in alpha, we can expect to see more and more come out about the game.
With this expectation of the beta and eventual release building, a lot of people are getting excited about different things. So I want to know, what are you most excited about?
For me, I'm most excited about seeing the new end game raid content. I'm with a very dedicated group of raiders right now who do about 20 hours a week of raiding, and it's a lot of fun. Hopefully we'll all still be around in WotLK and get to push into the new content quickly and with a lot of zeal.
Then there is the Death Knight. Who isn't thrilled at the chance to play a new class? We haven't ever seen a new class in WoW, and it's bound to throw a wrench in the way a lot of folks play the game. Seeing the Death Knight get integrated into raiding will be a very interesting thing to watch.
Death Knights will start at a level less than 70, but Blizzard wants them to be able to get into Northrend "a little faster".
Converting a preexisting character to a Death Knight has been ruled out.
This is interesting in that it has been previously thought that the starting level for Death Knights might be as low as 50 or 55. However with Bornakk saying that they want Death Knights to get into Northrend quickly, I would take this to mean that the Death Knight's starting level will be somewhere in the 60s instead. There's still something for Blizzard to clarify here, but this news is interesting nonetheless.
Bornakk also waxes philosophical about the decision to not have a character convert into a Death Knight. He says that "Leveling a character just to throw it away doesn't really fit [fun game play] very well." He also expects that Death Knights will "find their way" into raid groups just as the Paladins and Shamans did on the Horde and Alliance with the release of Burning Crusade.
While this news on the Death Knight is really just clarification of some previously released information, it does provide a good insight into what Blizzard is thinking about the class. WoW Insider will have all the latest on the Death Knight and Wrath of the Lich King, so stay tuned!
Everyone loves the new daily quests. They're fantastic! Fast, easy, good rewards. Spread across the world so there's always somewhere else to go if a spot is crowded. Absolutely awesome.
The location of a couple of these daily quests has caused some inadvertent hilarity, though. The close proximity of the Throne of Ki'jaeden quests to Doom Lord Kazzak has sent the Hellfire Peninsula death toll skyrocketing. I was waiting for him to spawn for a few days, just to see how quickly he'd be taken down by people scrambling for gold, due to the changes to his loot. Specifically, making it all BOE.
I was lucky enough to be in the zone at just the right moment and was able to hear his very cool opening speech. Accompanying that speech, though? The dying screams of dozens of innocent questers. Music to my ears! I flew up to take a closer look at the carnage, and I stumbled across my favorite little detail of the entire thing. There was a Nightmare Vine spawn at the bottom of the ramp leading up to Kazzak. Just inches within his aggro radius. One by one, herbalists would deviate from their quests and run up to that Nightmare Vine, only to die horribly to the Doom Lord. Well played, Blizzard. Well played.
Mystic Chicanery's Nibuca says she isn't really a roleplayer, but nonetheless has made an interesting observation with big implications for roleplayers. "If Azeroth were real," she asks, "what would be the cultural implications of an impermanent death?"
We all know that death is a one-way journey in reality: death's permanence affects everything we do in this world -- all our laws, customs, and moral values. Yet in Azeroth it is not so: the main consequence of dying is a tedious and expensive "corpse run" for your ghost to retrieve your body. If this sort of impermanent death were a reality on Earth as it is in Azeroth, then everything about our world would be changed. As Nibuca points out, people would take risks with their lives much more lightly, execution would no longer be the ultimate punishment, and doctors might sometimes find it easier to let their patients die and then resurrect them, rather than deal with the mess of curing their sicknesses.
Roleplayers have to be somewhat careful not to let impermanent death and other such necessities of computer gaming become realities from their characters' point of view. After all, if the rules of Azerothian reality were the same as the rules we have in the game -- where death never lasts and good gear is the ultimate goal -- then there is really nothing of importance at stake for any of the characters in the Warcraft stories, least of all yours. That kind of world would effectively be just a game, whether it was real for its inhabitants or not.
Can you imagine how real life would be different if death were impermanent like it is in the game? Would such game-world realities enhance our own real world, or reduce it to trivial meaninglessness?
Recently, the guild All Good Things on Kargath lost one of their longtime players. Feelan, one of their guild's holy priests, passed away from cancer in early December -- shortly after he was finally able to meet his online friends. Now the guildmates are wondering what they can do to remember their friend in-game. Kesryth suggests that Blizzard add Feelan's character to one of the floating islands in Nagrand, where he can stand and watch the sunset in his favorite zone.
As unlikely as that sounds, Blizzard has done almost exactly the same thing before. The NPC Caylee Dak, on the Aldor Rise, memorializes a member of the guild "Boulderfist Heroes" who died of cancer. Caylee wears the exact same gear that she had when Dak (the player behind the avatar) passed away. Her faithful pet stands by her side. Caylee is even the ending point of a quest for Alliance players to deliver her a poem about death.
Players have made their own memorials to lost friends. An Alliance guild walked a dead guildmate's character (played by his wife) to one of the towers in Hillsbrad, where he enjoyed to PvP. A score of Chinese gamers held a hilltop service for a girl who died from ... uh, apparently playing too much WoW. Blizzard memorialized one of its own at the Shrine of the Fallen Warrior in the Barrens. And, of course, there's the infamous funeral-crashing of Serenity Now on Illidan.
It's tough to figure out how to deal with death on the internet. On one hand, people can form deep attachments in community games such as WoW. But on the other hand, there's a strong contingent of idiots on the forums posting stuff like "lol wut did he drop?" whenever someone on a server dies. What do you think is the appropriate way to handle the death of a fellow player?
The other day I was invited via the LFG queue to join in on a heroic Mechanar run. The other four players were all in the same guild and seemed to be good friends, based upon the way they were joking around while we all made our way to the instance. Not long after we entered the dungeon, I received private messages from three of the other group members telling me that they were going to play a practical joke on the tank. As soon as he attacked the first creature, the rest of us were going to run out of the instance, leaving him alone to die. I wasn't really sure what to make of the idea, but when they all ran out, I followed, not wanting to die myself. The guy seemed to take it well and laughed it off with some good natured teasing, but I've seen similar situations where the outcome wasn't as pleasant.
For instance, several months ago, when my guild was trying to enlist new members to raid the larger dungeons, we were in an alliance with another guild for a short period. A lot of the people in my guild like to joke around and one of them decided to play a prank on the hunters in the raid while we were learning how to take down Gruul. After the tanks died on one of our attempts, this player decided it would be funny to run to the area near the doorway where the hunters were feigning death, hoping to avoid repair bills. Of course, he pulled Gruul right on top of the hunters, turning their fake deaths into real ones. Most of them laughed it off, but one guy in particular became really upset and made a big commotion in raid chat. It took him awhile to calm down, but the group eventually pulled it together and went on to kill Gruul.
Ever had an experience like this? Does this sort of thing annoy you or do you think it has a place in WoW?
I'm all about good ideas to improve the game we all love. I've even been known to toss them out to you folks on occasion. This morning though, in my morning perousal of the internets, I found a blog entry that just about made my eyes pop out of my head.
Our good west-coast friend Cap'n Jack posted a couple of ideas yesterday that certainly had the benefit of being novel, if not extreme. While I don't think my head can completely wrap itself around his first PvP-themed suggestion, I'm really intrigued at his second idea: Permadeath.
That's right folks. The Cap'n is suggesting that once you die, you're dead. If you can't find a benevolent druid, shaman, priest, paladin, or an engineer with a set of jumper cables within thirty minutes of death you're toast. Game over. Thanks for playing. We'll see you at the character creation screen momentarily. Jack further proposes that if the grim reaper does defeat you, that you would be allowed to start the character over at Level 1 naked and without skills, but retaining your name, your race, your class, and -- most importantly -- your ignore list.
While even my wildest imagination cannot fathom the amount of hate comments I'm going to get over this article, I should state that I don't agree with 100% with John, I'm just presenting his idea for discussion. As a longtime MMOG player, I've seen the penalty for death gradually diminish from year to year and game to game. While I might not be entirely in John's corner on this issue I can agree that some more "serious" penalties for death might be refreshing. What are your thoughts? I'll be hiding in the WoW Insider bomb shelter. Let me know when the coast is clear.
World of Raids and MMO Champion both have lists of new gear on sale, come patch 2.3, in exchange for Badges of Justice from the heroic instances, and now Karazhan and Zul'Aman raid instances as well. That's exciting, of course, but let's stop and look at these pics of the new gear for a moment, shall we?
Now, naturally, this gear is designed to fit with the general trollish theme of the patch, which lots of people are understandably excited about. The armor looks pretty good as armor goes, and it definitely brings some new visual design elements to the game that haven't been represented in any previous armor sets. But, let's stop and consider for a moment just where this armor is coming from. It looks like trollish Zul'Aman armor, but do we find it in Zul'Aman? No, it's up for sale by the only known Naaru retailer, G'eras. Does its method of acquisition have anything to do with Zul'Aman whatsoever? Well... it might if your guild has finished raiding Karazhan and gathers the heroic badges in Zul'Aman soon, then yes; but if you still focus mostly on Karazhan or heroic instances, then you might very well acquire some of these armor pieces without ever visiting those Amani trolls even once.
What we have here, ladies and gentlemen, is the appropriation of the Amani clothing design brand by the Shat'ari Naaru in Shattrath, copied illegally by G'eras, and put on sale with no proprietary settlement with trolls they are mimicking. Who knew that the Naaru could be capable of copyright infringement? If the trolls were down with that whole "I'll see you in court!" thing, their lawyers would be all over this right now.
Seriously, why is a being of pure holy light selling trollish armor with skulls and tusks and voodoo dolls on it? -- or does nobody care?
Sean Connery and Nicholas Cage fans will recognize my lame attempt to quote the line from The Rock (without digging out my copy.)
Gitr noted on his blog yesterday that after he killed Frostmaw recently, he noticed something strange. Much like the foot of the Marine in the aforementioned movie, it's hand was still moving -- clenching and unclenching his staff -- even though it was clearly dead. I don't know if this is something that can be duplicated every time, but it would sure freak me out.
About once or twice a month I get a somewhat more amusing graphical bug where the mob keeps "looking at me" even after it's dead, causing the body to spin on the ground if I run around it in circles.
While some bugs are annoying, some like these are amusing and even interesting. What silly in-game anomalies like this have you seen?
So many things wrong with this story. First of all, how does someone sit in an internet cafe for three days without anyone else noticing? I'm sure that it must have been a huge, 24 hour, windowless warehouse type of place, with people coming and going all the time, but still, what business would allow people to basically live in their building?
And then, of course, there's the gaming angle. Videogames and the Internet didn't kill this man, people, despite what CNN says:
The paper said that he may have died from exhaustion brought on by too many hours on the Internet.
Actually, I'm not a doctor, but I'm pretty sure he died from exhaustion brought on by staying awake for too long. If he'd been playing ping pong for three days straight, he probably wouldn't have come out of it very well either.
The article says they don't know what game he was playing, so this may not even be World of Warcraft. But while it is a very sad story, it's too bad CNN fell into the old lines of "omgz internets killed a man" instead of actually pointing out that this man made some very serious mistakes of his own.
Xalit has a good question in the WoW LJ: which boss do you always die on? Being a Shaman, I'm pretty good at not dying (in boss fights where we don't wipe, at least)-- I'm far enough away from the battle to avoid crazy AoE, and the fact that I don't top either the heal or the DPS meters means I'm pretty far down on the aggro lists.
But even more common than me dying every battle is our main healer. He always seems to bite the dust during a battle, whether we win or wipe-- even on a trash fight, he's usually the first to go. And our guildleader, a DPS Mage, was the butt of a joke for a while in the guild-- we laughed that he had to die for us to beat the boss. If he didn't die, the boss didn't get the sacrifice he needed, and we didn't get the loot.
I don't know that it ever got to the point where we were actually killing him during the fight just to make sure a down happened, but I'm sure it was joked about. Are there any fights you've been to where, even with a victory, someone just can't stay alive for some reason?
The music drives me nuts (is it actually from a Lemmings game?), but the video is pretty funny-- somebody took 40 green-haired gnomes lemmings all the way into Undercity. They don't list a body count, but I'd imagine it's pretty high-- that spider rips right through them.
Gnome raids are an old tradition by now, but if you've never done one, this is a pretty good approximation of exactly what it's like-- lots of gnomes dying, a huge swarm of little legs and feet. The fire festival part was especially cool, but it's too bad a raid like this can't do anything really amazing-- I doubt they'd ever consider this, but how cool would it be if Blizzard implemented some lower level raids? Something that required like 60 level ones or 40 level 20s would be perfect for fun guilds like this one.