The Midsummer Fire Festival is represented relatively equally in all capital cities, so you don't need to worry about the entire Azerothian population being packed into Ironforge and Orgrimmar. Below is a list of where, exactly, the festivities are in each of the capital cities.
Alliance
Stormwind - Just north of the Mage District, west of the Trade District. Next to The Stockade.
Ironforge - At the far back of the city, in the Hall of Explorers.
Darnassus - Outside of the city proper, in Rut'theran Village, right by the dock to Auberdine.
Exodar - In the center of the Crystal Hall, the northmost wing of the city.
Horde
Undercity - Above ground in the courtyard, right by the city gates.
Silvermoon City - In the Court of the Sun, just outside of Murder Row.
Orgrimmar - In the Valley of Wisdom, just outside of Thrall's chambers.
Thunder Bluff - On the Spirit Rise, near the northwestern edge of the bluff.
Shattrath also has some of the activities these places have, but not everything. If all you're looking for is the Maypole or the daily quest Striking Back, Shattrath will do you fine. Otherwise, head to one of the locations listed above.
While not the fastest way to earn Burning Blossoms, stealing the opposing faction's flames is the most fun way to do it, I think. How do you steal the enemy's flame, you ask? Easy! Run into the heart of their capital city and click on their bonfire. Okay, maybe that isn't very easy, but knowing where you should be going makes it less difficult, at least.
To acquire to flames, simply run up to the bonfire and click on it like you would a chest or similar item. Once the casting bar has completed, the fire will be placed in your inventory automatically. Right click on that item to begin a quest, one quest for each fire. Unfortunately, these quests require level 50 to begin.
Alliance Flames
Exodar - The Exodar Flame is one of the more hidden simply due to the town's layout, but you'll run into the least amount of player resistance here. You'll find the Flame of Exodar in the back of The Crystal Hall, the northmost wing of the city's three wings.
Darnassus - You will run into a little more Alliance opposition here than in Exodar, since Alliance players generally pass through here to begin the Unusual Activity chain. Luckily, you don't even need to enter Darnassus itself to reach the flame. It is in Rut'Theran Village, a few steps away from the dock to/from Auberdine.
Ironforge - This is where you'll see the most Alliance interference, most likely. The flame is in the Hall of Explorers, far in the back of the city. If you want to avoid going through the front door and getting slammed by all of the players auctioning and banking at the front of the city, I recommend doing the Stormwind flame first and using the Deeprun Tram since it will take you pretty close to the Hall of Explorers. If Stormwind is highly populated on your server, you may want to do it the other way around.
Stormwind - This city has become fairly popular since The Burning Crusade, so this might challenge you more than Ironforge depending on your server. The Stormwind flame is just next to the Stockade. If you don't know where the Stockade is, go west from the Trade District and across the first bridge you see. If you look north along the Canals, you'll see the Stockade Meeting Stone. Run towards that, and the flame will be on your left. If you need to make a quick getaway or drop some heat from guard aggro, pop in there for a minute or two and people will forget all about you.
Horde Flames
Silvermoon City - If you play on an RP server, you'll probably run into a fair amount of opposition in this city. If you play on a PvP server, you'll probably skirt by without much issue. The Silvermoon flame is right on the edge of the Court of the Sun, just after you exit Murder Row. Murder Row has a distinct lack of guards, so if you need to drop some aggro, flailing wildly in this section is a good way to make the guards give up and go away. Oh, and if you play a gnome, you can hide from players under the lilypads in the fountain. I'm serious. It works.
Undercity - This is one of the more populated cities, but that's balanced out by the fact that it has the most exposed flame of them all. Ride straight in the front door, enter the courtyard, and it's on your left. Easy enough.
Orgrimmar - The flame is pretty close to Thrall's chambers in the Vallery of Wisdom, just a few steps away from the corpse of Mannoroth. There will be a lot of player interference in this area, but you can dodge and/or leash most of the guards if you enter the city from the side entrance and sneak along the back of the city. If you need to make a quick escape, dip down into the Cleft of Shadow and spend a few minutes inside Ragefire Chasm, just as Horde players can do with the Stockade.
Thunder Bluff - Your mileage may vary as far as the opposition you run into. I got in and out pretty clean, but this city's population varies wildly per server. The flame can be found on The Spirit Rise. The easiest route is to simply take the elevator up, ride straight to the bridge across, and then go straight for the flame. The guards from the main area of the city will leash on the bridge, and you likely won't pull more than one or two guards on your way to the flame.
What does stealing these flames get you? Well, each of them gives a guaranteed 25 Burning Blossoms, for a total of 100 if you gather all four flames. In addition, each of them allows you to pick one of the following: 5 Elderberry Pies, 5 Midsummer Sausages, 5 Fire-toasted Buns, 5 Toasted Smorcs, 10 Fiery Festival Brew, or 10 Handfuls of Summer Petals. Level 70s also receive 9 gold, 10 silver per quest. If all you want from the festival are those minor goodies, completing these can actually save you a fair amount of Blossoms. If you're after things like the dress or the vanity pet, it's not as good of a deal on the currency front.
So, what happens if you turn in all four of the flames? Well, I'm glad you asked! That is where the quest A Thief's Reward comes in. You turn the flames in at any of your own capital cities, and those same people will over this to you when they've gotten all four. 5 gold, 10 silver, and the Crown of the Fire Festival is your prize for all of your hard work. Blizzard really enjoys making hats hard to get, don't they?
In the last expansion, all we did was walk through a portal and find a new world -- the old one was left pretty much unchanged overall. But in this coming expansion, Blizzard has made it pretty clear that almost nothing is off limits -- Northrend is getting added to Azeroth, and we're not traveling across space to get there. And considering that Arthas' story echoes throughout almost all of the old world (and that the whole thing is named after him), things are definitely going to change once Northrend appears on the world map.
So we've put together a gallery of just what will be different about the old world after the Wrath of the Lich King comes upon us. To be fair, some are set in stone (we know for sure that Naxxaramas is exiting stage left for a bigger part later), and some are little more than speculation (Uther played a huge part in Arthas' life, so his tomb seems like a good stage for an event at some point), but odds are that by the time we've all reached level 80, all of these places in Old Azeroth will look very different.
This is something that I had never known before about World of Warcraft (and I've been studying this game for quite a while): some of the ingame locations are actually based on real-life buildings and environments. Tree of Life has a terrific post (based on one of our own Around Azeroth screenshots) up showing comparisons of the ingame reproductions and the real-world influences, and some of them are almost perfect recreations.
Most of the dances I at least recognized as their real-life counterparts, but other than maybe the Stormwind Castle (and Stonehenge -- duh), I don't think I recognized any of these overtly. Of course, the influences are there -- you can definitely see the Oriental flavor in the Night Elf architecture, and Human buildings are definitely inspired by English and French architecture, but did you know that Durnholde's wreckage compares to a ruined castle in France, or that Zul'Farrak is a take on Macchu Picchu?
Very cool finds. Definitely shows you how much Blizzard borrowed from the real world to make this fantasy setting as believable as possible.
On April 1st, Gadling blogger Erik Mclaughlin took a little trip to a place we all know well: Azeroth! He describes a bit of a lowbie safari than spans from the the treetops of Darnassus, to a safari in the Barrens, to the Mage Quarter of Stormwind. It's a fun little read, and reminded me of a question posed by Temperius of Cenarion Circle a bit back on the official forums: Assuming you didn't have to worry about being attacked, at least not too much, Where would you go if you could be a tourist in the World of Warcraft?
To be honest, I'd have a hard time deciding because there's very few places I wouldn't want to go. Some of the more demon infested places might end up being too ugly, but I have to say, I'd love to attend a banquet in Karazhan and take in an actual non-ghostly Opera or watching the patterns of the twisting nether from a high cliff in Netherstorm. I'd have to do some cliff diving from the Twin Colossals, and meditate by the moonwell outside Stormrage Barrow Den in Moonglade. And those would just be the beginning. How about fishing in Booty Bay, or joining the Shatterspear tribe for a bonfire dance party? What about joining Hemet on his almost certain-to-happen hunting trip up to the Grizzly Hills of Northrend?
Assuming you could do it all in relative safety (Let's say you had a magic item that gave you exalted reputation with everything), how would you do the touristy thing in Azeroth? Where would you go? What would you do?
This morning, Damian Olson writes in with a concern that not all of the major WoW cities are created equal. In fact, he goes as far as to suggest that perhaps the Horde "got the short end of the stick" in comparison to their Alliance counterparts.
For example, he points out that Ironforge has an impressive entrance and heroic theme-music, while Undercity is a broken, sad place. What do you guys think? Does the lore behind each major city justify the design, or should some of the cities have been given a little more development love?
Personally, Undercity is my favorite city in the entire game, and I find parts of the Alliance capitols to be a bit overly patriotic and proud. How do you feel about the major cities, and what would you change if you could? Where do you feel most at home, and why (the racial capitol of your main or first character, etc)?
Just had to share this amazing "Tree of Life" wallpaper with you all, as seen on Resto4Life. It was commissioned by them, and done by Andrige, an artist who's created quite a few terrific WoW-related images. But man this is a great piece of work from start to finish, with a little Night Elf treeform backed up by the big Ancients in the background, all covered with that great purple Darnassian glow.
Very cool stuff, and very apt to grace the desktop of any Resto druids out there (or the people who appreciate them -- raises hand). My only complaint is that it's all druid centric -- where are my epic Shaman wallpapers?
Episode 21 of our official podcast is now online and ready for your ears to take it all in. We finally lay to rest one of the biggest debates on the show-- yes, we finally pick an Alliance cry (and you can probably guess what it is). Also, we answers lots of viewer email, and:
And we also declared war against Fandral Staghelm in Darnassus-- if you kill the guy (and you should), be sure to post your killshot over in the WoW Insider Show forums. When we get a bunch of them together, we'll roll them all up into a gallery on the site here.
If you've got feedback on the show, feel free to drop us an email at theshow@wowinsider.com. And don't forget that we do this every week-- we'll be back on the air this coming Saturday afternoon at 3:30pm EST. Mark your calendars and enjoy the show!
Good news from Moon Guard-- despite a despicable assault by the Alliance on the Horde outpost of Orgrimmar, the valiant Horde there have grabbed their sword and fought the.. Alliance, taking the battle straight to their capital cities. Ok, "factionalism" aside, what the Horde on Moon Guard did is pretty impressive. They downed Velen, Bolvar, Mekkatorque, Magni, Staghelm (yay!), Tyrande, and Jaina. I'm surprised they didn't storm into Northshire Abbey and down Paxton, just for completeness' sake.
And just like we said on last week's podcast, it's a shame that they didn't get much for their trouble. High level faction targets give a little honor, and they give some money, but other than that, there are no major rewards for the downings. A special title or a factionwide buff would be great, and wouldn't cause overfarming chaos in these cities, which we believe is Blizzard's main reason for keeping these bosses lootless.
At any rate, grats to all the guilds on Moon Guard (the Horde guilds, and the Alliance guilds that killed Thrall and brought on this slaughter) for making this happen. Blizzard won't give you much but a little honor and some change, but we'll give you our gratitude for making sure there is war in Warcraft.
They say fishing is a relaxing pastime (I'd say sleep-inducing pastime, but that could just be me) -- so where better to enjoy it than the peaceful shores of Darnassus? Jorrak of Nordrassil (EU) tells us, "the relaxing melody of Darnassus is great to unwind and fish to." However, for some reason the Darnassians seem biased against naked Troll fishermen. So if you want to join Jorrak, be prepared for trouble.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Reader Claypool of Norgannon sends in this shot taken in the Night Elf capital of Darnassus. Though it's not the traditional Darnassus shot of the bridge through the center of town (or the nearly-as-iconic shot of the bank), it's exactly the type of shot I'm interested in -- a new angle on a familiar location.
Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing a copy to aroundazeroth@wowinsider.com, with as much or as little detail as you'd like to share with the world!
Easy one today: what's your favorite city in the World of Warcraft? Even though I'm Horde through and through, I have to say I really love Darnassus. It was the first "big city" I encountered in the game, and at the time I didn't even know places like Stormwind, Orgrimmar, and Ironforge existed. It's fairly simple to navigate, and the huge buildings and floaty forest atmosphere-- especially the Temple of Elune-- make the whole place uniquely magical. It's a shame that it's off the beaten path, because it really is a great city.
And while I know it's probably the first city a lot of people think of, Shattrath is a cool city, too. I don't think it's actually my favorite city, but on the first night I ever played Burning Crusade, I remember cresting the hill from Zangarmarsh, seeing that big pillar of light coming out of the center of Shattrath, and realizing I was finally playing something new in WoW. I can only hope that seeing Dalaran in Northrend lives up to the experience.
And by city, I don't just mean huge metropolis, either-- I really like Sun Rock Retreat, and visiting Freewind Post at the top of Thousand Needles is always fun, too (in fact, Thunder Bluff is great for that sense of height as well). So where's your favorite settlement in the whole world (of Warcraft)?
I imagine most of our readers could run around their favorite major city with their eyes closed. You must know the quickest path from the bank to the auction house to the gryphon master as well as you know the W, A, S, and D keys on the keyboard. In fact, you probably know it so well that you've stopped looking at any of the scenery, most notably the very impressive Darnassus bank shown above in this screenshot sent in by reader Neelie.
Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.
The other day I was helping a guildie with their mage as they reached 20. Thus began the long journey to collect teleportation training from around Azeroth. Something he said along the way stuck with me though. He mentioned that he hardly sees people asking for portals to Darnassus now. I thought about it, and would have to agree. I seem to sell as many ports to Darnassus as I sell to the Exodar. The cities are so closely linked, it's fairly easy to hop on a boat and be anywhere on Kalimdor that you need to be.
Why then the great level difference in the training? The portal to Darnassus still remains a spell you can train in at level 50, while the portal to the Exodar is a level 40 spell. This goes for the teleport spells as well, since the level for Darnassus is 30, while all the others are available at level 20. So in essence, all that bouncing around the continent starts ten levels sooner. I imagine that initially the portal to Darnassus was level 50 because it represents a greater magical achievement. You are now transporting a group across the ocean. Does the Exodar require less skill to use? You are still transporting people across the Great Sea. Wouldn't it in fact require more skill, seeing as how we have had a longer history with the Night Elves than we have with the Draenei? I am thinking that the developers might want to take a look at the level requirements for the portals. The initial level requirements seemed to support the lore. The training, as it stands currently, does not.
A possible explanation is that Night Elves shun arcane magic. However, they do accept the portal trainer within their city, so this argument doesn't seem to work for me. If they let that first mage in there to create the portals in the first place, why would it be more difficult for other mages to do so? Is there some sort of other explanation that I'm missing as to why there is such a level discrepancy with both the teleport and the portal spells to Darnassus?
Reader Nyelli of Cenarion Circle sends in this image of the road towards Darnassus from the Night Elf starting area. While physically separated from the rest of Azeroth (the world tree Teldrassil is an island, of course), the zone is also set apart by its muted color palette of cool purples (even the trees have a purple tint!).
Do you have a unique shot of Azeroth that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! You can attach a picture file or send us a link to one -- and don't worry about formatting, we'll take care of that part.