
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
When your raids are going smoothly, there's almost a superstition among players not to look too deeply into exactly what everyone is doing. It just works: Players are clicking, the loot is flowing, confidence is high, and no one questions it. But when your raid hits a snag, you can either start blindly pointing fingers or figure out what you're lacking. Well-run guilds take the latter course. This week's reader wants to know exactly how to do that:
It would be great to see a post on your Officer's Quarters blog about how to measure/observe the raid's performance. For example, we are stalling on the Curator, and it would be great to hear some different techniques on how to measure who's getting all the heals, where is mana going, why exactly are people dying, etc., in how to assess performance and adjust.
Thanks! Great reading your stuff, keep it up.
-- Ciacco -- Malygos, 70 human rogue

WyldKard sent us
Got this idea while doing a Shadow Labs run with my guildies this weekend: there should be a screen, in instances, that you can pull up to give stats about what players have done in there, just like battlegrounds. During the instance, every player should be able to pull up a screen that lists killing blows, damage done, healing done, and maybe even experience gained or even the loot dropped-- kind of an instance summary at a glance.
Players in the BC beta have hit 70 and are beginning to raid, which means the return of Azeroth's favorite sport: complaining how underpowered your class is in groups! Warriors and rogues started fast out of the gate with some pretty heavy complaints. Warriors state that their rage generation has been nerfed enough that they won't be 
















