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Posts with tag culture

Bobby Kotick: Activision is "considerate of the culture" at Blizzard

Portfolio has an interview with Bobby Kotick himself, warchief of the Activision Blizzard clan, and in there, they talk about the merger itself (obviously), as well as Kotick's past and what he's trying to do with Activision Blizzard.

If you believe everything he's saying, then our favorite game company sounds like it may have landed on pretty good ground. Apparently Activision was originally trying to buy out Vivendi (Kotick says he'd realized that World of Warcraft wasn't so much a game as a full-fledged social network), but Vivendi made the counter-offer of a partnership instead. And while Kotick only chats briefly about Activizzard's other properties (he thinks facial and mouth movement will help videogames tell great stories -- sigh), he does say that Activision is a place where Blizzard can grow as a studio of its own, as compared to a faceless corporation like, ahem, EA.

All in all, Kotick doesn't sound like too bad a guy, although I can't imagine that any CEOs being profiled in something called "Portfolio" would. It does at least sound like he'll let Blizzard do their thing, although just as we've said before, while things are great now when the money is rolling in, there's no knowing what will happen in the future.

[Via WorldofWar.net]

Eddo Stern's WoW and MMO sculpture installations


The National Post has an interview with an artist named Eddo Stern, who has created what he calls "sculptures" of figures from WoW. You can clearly see what looks like a dragon (Onyxia), Chuck Norris, and a Night Elf above, and there is apparently another sculpture in the series featuring Chuck Norris mashed up with something from Chronicles of Narnia. Finally, Stern apparently has created a video installation of a thread from the EverQuest forums called "Best... Flame War.... Ever." Sounds like pretty standard forum posturing to us -- a kid calls another guy a noob, said guy threatens to show up in RL for a fight and then talks about his buddies in Iraq.

Stern is supposedly playing with the virtual machismo of playing in MMOs, and how different the players supposedly are from the heroic character they're playing. Sounds like interesting stuff. While I don't really agree with his premise all that much (there are all kinds of people playing these games, and the vast majority of them don't really emulate Chuck Norris or try to pick fights on message boards), I like the techniques a lot -- those projections look pretty good. And his next project sounds even cooler: he's going to try and project a huge dimensional portal on the side of the highway in San Jose. Should be fun to see.

[Via Worldofwar.net]

Webcomics come back to WoW

Penny Arcade posted a joke about Figureprints driving people back to play WoW, but today's commentary (by the always insightful Tycho) shows that it wasn't just a joke-- the PA guys have sold their souls back to Blizzard. The game has changed a lot in the past few years, and I admit-- going back to play my Hunter, which I've been doing lately, has made the game almost completely new for me. From all the talent changes to all the new items and the midgame updates, it's almost a brand new Azeroth for anyone coming back to the game.

PvP Online, another popular webcomic, has been running a "return to WoW" comic series as well-- 'tis the season, apparently, to come back to Azeroth. Besides all the changes and the new content, the only other reason I can think of is that there's not much else out there in terms of really established MMO experiences-- everybody else is still getting up to running speed when most WoW players already know what they're doing and how to do it. Are we in the middle of a World of Warcraft cultural resurgence right now?

A question of culture clash

Just a few days ago, I was questing on a new alt in order to check out how the roleplaying was on a new server I'd heard good things about. As I went through Ironforge to pick up my Winter Veil presents, I saw one of those ads for a new guild, "<Guild Name> is a new RP guild looking for mature new members! PST to join!" and I thought, "Why not check it out? At least there'll be someone to talk to." So, when I whispered this person, his only real question for me was to ask my age. Satisfied by my answer, he sent me an invite.

I wrongly assumed that guild chat was in-character, and immediately introduced myself in what I hoped was a humorous way. A couple members said "lol," and the leader introduced himself as a former Horde player who was getting started on a new server too. Somewhat disappointed that this guild was not so "RP" as it had advertised, I proceeded to ask some questions about the status of roleplaying on this server. I must not have impressed them this way, however, as I logged in a couple days later to find myself kicked out of the guild already.

One of the members I remembered from that first day happened to be online, so I asked him what had happened. "Oldman" (who's name I changed somewhat in this story) replied that, in the view of his "elder" guild members, I was "too wordy" and also "too juvenile." Thoroughly perplexed, I asked him what exactly I had said that was so juvenile. He told me that was itself a juvenile thing to say, and then used "/ignore" on me. I had been disappointed enough to leave that guild anyway, but to be dismissed offhand like that was rather hurtful until I made a realization: These "elder" members must think that asking questions is itself "juvenile" behavior, especially questions they deem unimportant; while according to my worldview, sincere questions of any sort are paths to more knowledge and understanding, and in themselves a sign of ever-growing maturity. Besides, completely ignoring someone just for asking questions doesn't seem like the pinnacle of maturity to me, either, but who am I to judge? Maybe there was some good reason I don't know about.

Have you ever encountered social situations in WoW that left you completely befuddled? Have real-life cultural values and judgments ever gotten in the way of your gaming, especially in ways that caught you by surprise?

Farmers and Warcraft players in the US of A

This blog post is careening around the blogsphere at large, and it probably behooves us to mention it here on WoW Insider, considering the points it makes about WoW players. It's a variation on the red state/blue state argument, in that it points out that there are actually more Warcraft players in the United States today than there are professional farmers. And so, says the piece, when someone, be they politician or pundit or newscaster, says that "the real America" is rural farmland where people are more likely to be milking cows than running Karazhan, they're wrong.

There are a few problems with this argument, of course, one of which is admitted to in the article: farming and World of Warcraft-playing are hardly mutually exclusive. Just because you read blogs and play MMOs doesn't mean you're not a person who wakes up in the morning and gets your eggs out from under chickens. The other issue is that if you're going to start fighting nostalgia, you're going to lose. Every generation looks at the future (or in this case, the rapidly approaching present) and compares it unfavorably to the past. I've always thought it amazing that someday we will have someone in the White House who knows how to get 30 extra lives in Contra, and that person will probably look at the new holo-vid-games that come out in 2016 and say "when we were young, we played with buttons and thumbsticks!"

But back to the issue at hand: it's true-- America is becoming a technological, urban country, and whether you like it or not (politics completely aside, because I know how much you guys like those on this gaming blog), it's a fact that a person on the street is more likely to know what day Brewfest starts rather than when the summer solstice hits. Sure, we're not seeing the latest class changes on the evening news, but we are seeing Warcraft selling trucks, and whether newscasters and politicians are recognizing it or not, the MMO culture is becoming more and more massive every day.

Blizzard, do the unthinkable

This is blasphemy, I know. I'm messing with the natural order of things when I suggest something like this. But here's what I think: Blizzard should give us a release date.

Excuse me while I duck all those tomatoes. Check out this forum thread, in which Neth voices her feelings about having to deal with players asking about a release date all the time. She gets as far as saying "later, but sooner than much later," which basically means next week or the week after.

Fine then. But, in cases like this, why doesn't Blizzard just go ahead and say a release date? That would shut everybody up, we could all move on with our lives, and Neth wouldn't have to deal with that stuff. And it doesn't even need to be accurate-- if Blizzard said "2.2 is coming on September 18th," and then it dropped on the 11th (which is when Blizzard really planned to release it), then everyone would actually be happy that it came out early. And yes, Blizzard doesn't want to have to explain delays to us, but delays are delays-- surely videogame fans have gotten used to it by now.

I'm not saying they need to change their whole company-- they're not going to give us a date for Wrath of the Lich King, and I'm fine with that: I'd rather see it "when it's finished" (and we will see a release date for it anyway, eventually) But for something like 2.2, where testing is almost complete and they must have some clear idea of when it will drop, why not give us a target, however off it might be? Even "before November," in my mind, is better than all the question ducking that Neth and the other CMs are doing.

World Wide WoW: The "Blood Bar"

Can you imagine if every time someone talked about healing, they called it "adding blood" instead? In China, the word people use for "health" is "xue," which means "blood" (and is pronounced a bit like "shweh"). Traditionally in Chinese role-playing games, the health bar (or "blood bar") is red, instead of green.

Now when you think about it, having a "blood bar" does make a certain sort of sense. After all, when you get hit by monsters, you lose blood, and any healing you take from others would have to somehow restore your blood to your body as well as sealing up all the holes in your flesh. Of course without healing, all those holes in the flesh would also prevent a warrior from swinging his sword around so freely, or at least make him limp a bit. But realism isn't really the issue here -- the idea of "blood" or "health" as a measurable quantity is just something we need as a symbol to represent the video game mechanics in an emotionally meaningful way.

A game like WoW can't possibly be as complicated as real life; it would hardly be as fun as it is if it were. Instead, it needs to use real life metaphors as an access point to get you involved in the game, while in the end it's still all about numbers. Stripped of metaphorical words like "health" (or "blood"), playing World of Warcraft might look a bit like this:
Player 4837 says, "I'll reduce your unit's primary points with my unit's special 'large-scale point reduction ability!' Pwned you!! haha!" only to be countered with Player 7490's response: "Oho! but my unit can use my secondary points to exchange for primary points, and make up for this loss! Noob!"
Talk about boring! But underneath all the "fireballs" and "greater heals," this shifting of numbers around is exactly what we're doing when we play, no matter where we are or what language we speak.

In China, of course, the points and numbers are exactly the same, but it makes sense that the underlying metaphor would be somewhat different. For them, "adding blood" to a wounded teammate feels just as natural as when we say we are "healing" them -- but when you translate their "blood" metaphor into our language, it gets pretty weird!

Continue reading World Wide WoW: The "Blood Bar"

Racialized Trafficking in World of Warcraft

Last week I mentioned an article that talked about the cultural borrowing we see in World of Warcraft, and today I ran across a post on New Game Plus that looks at the same topic from a different perspective - the commodification and trafficking of virtual items and characters.  The article points out that female avatars tend to sell for less than male avatars, leading to the question of how the racial typing may also impact the perceived value of the character.  Interesting food for thought.

Cultural Borrowing in Warcraft

Terra Nova has an interesting article about the "cultural borrowing" that takes place in World of Warcraft - the way certain races in Azeroth have characteristics shared with social and ethnic groups from the real world.  However, I do wonder whether the characterization is really a negative one when the different factions (both the primitive Horde and the refined Alliance) are shown with equal strength  and capability.  Regardless, the article does present some very interesting food for thought.

Breakfast Topic: A whole new (international) world

Having recently obtained an American WoW subscription to go alongside my European one, I've been spending some time playing internationally. Surprisingly, the lag isn't a factor (at least at newbie level, because--of course--I've had to start from scratch), and the five-hour time difference hasn't come into play yet.

It's a weird mix of the familiar and unfamiliar--I'm used to seeing all sorts of European languages flashing past in General, as newly created characters seek out their countrymen. That's gone, but the countryside and quests are the same. These days, General is filled with shouted insults and puerile behaviour fit more for Xbox Live than WoW. Perhaps my Live experiences should have prepared me for people's ability to be entirely rude to complete strangers--or a zone full of them--but my WoW experiences hadn't.

When I move from European server to European server, I get a sense of disorientation when I walk around the cities and miss the familiar faces. Bereft of my guild, I feel defenceless and lost. Moving from European to American servers, however, is even odder. The cultures on the servers are different, as the patchwork amalgamations making up East and West in real life are different. From new in-jokes to a new Chuck Norris obsession, it's a whole new world.

Am I just particularly unlucky, finding a server whose General channels (Elwynn and Stormwind) were filled with insults and abuse? Is it culture shock, or something more reflective of the fact that only kids would be playing at 5AM server time? Is the bad behaviour of characters likely to put off complete WoW newbies, entering Northshire Abbey only to be greeted with a 'your mom' joke?

Murlocs as the new Crazy Frog?

With a poster on the European forums enquiring after the Murloc sound as a phone ringtone, I have a horrible vision of the future. The all-too-familiar Murloc gurgle has something of the same catchiness as the Crazy Frog ringtone; it wouldn't take much for Blizzard, or some enterprising player, to remix the humble "RRrlllllRRR" sound into a new tune of epidemic viral proportions.

With a captive audience of over five million who'd buy into the brand, will we see the Crazy Murloc any time soon? Novelty Christmas single, humorous Flash video; the world is just waiting for murlocs to invade.

Discrimination and WoW


Murmurs of player discrimination have been surfacing recently; a forum thread on Tales of Warcraft has apparently grown to over 7,000 replies with many Chinese players posting that they have experienced racial discrimination from other players. This ties in with something I linked to here recently, an exploration of our attitudes to gold farming--it seems many players are assuming that broken English equals gold farmer, and shunning others totally based on this assumption. In Nick Yee's article, he points to a case where a French speaker was labelled as a Chinese farmer by an ignorant interlocutor.

As Game Tycoon points out, this isn't a new phenomenon. However, it is a worrying one, as it seems ignorance is overtaking good sense and causing problems all round. On the European servers, which are separated by language--English, French or German--many people play on the English servers without English as their first language. I frequently see adverts for Danish or Swedish guilds, and non-English chat in General, both of which are met with huge amounts of flaming from other players. However, English speakers don't shun these Europeans because they're suspected gold farmers, but because they don't obey the "rules" of the server.

Is the anonymity of virtual worlds a good thing, providing us with a mask to hide our racism and hatred behind? Or is it simply a love of the game and an adherence to rules that cause us to strike out with such a huge backlash against those who don't speak properly? Have you experienced or seen problems like this in-game?


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