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Posts with tag crusader

Insider Trader: Popular enchants and where to get them

Insider Trader is your inside line on making, selling, buying and using player-made products.

If you've ever spent any time sitting in trade chat, you could probably make a list of some of the most popular enchants. Requested frequently, any enchanter possessing the the knowledge to imbue a weapon or piece of armor with the proper stats stands to make a fair amount of gold.

For example, a healer seeking Major Healing, or a meleer seeking Mongoose, will know the materials, and gather them. Each time they replace their respective weapons, back into trade they will go to request the enchant.

Today, Insider Trader presents a list of some of the most requested enchants with information about how to obtain them so that you can offer them to friends, guildmates, and your server.

It is by no means a complete list, but it will get you off to a shining start and provide you with quite a to-do list. Check out the comments section for helpful details as well.

Drop rate data was gathered from the Armory, and Blizzard uses ranges such as Very Low (1-2%). This is narrowed down with data from Wowhead where appropriate, but keep in mind that some bind on pick-up recipes can only be seen by enchanters, and Wowhead cannot filter out that data, making their estimate much lower than the actual drop rate.

In the next couple of weeks, I'll be working on the faction recipes series, focusing on enchanting, so stay tuned.

Continue reading Insider Trader: Popular enchants and where to get them

Breakfast Topic: Titles! Titles! Titles!


The latest Beta build had a slew of new titles for players to drool over. Of course, most of them were exactly that... titles to drool over but not obtain since most of them were rewards for being the first to Level 80 or first to skill up to 450. Technically, there can actually be more than one person who is 'first' as there's a one minute window when the Feat of Strength is accomplished. Still not very forgiving, and not exactly very casual and quite contrary to the "we want players to enjoy Northrend and not skip content" mantra Blizzard has been repeating as a justification for not having flying mounts for the first seven levels in the expansion.

What do you guys think of the new titles? Frankly, I think a lot of them are pretty darn cool. But seriously, in all likelihood, these first-to-Level-80 characters will have little to no experience of Northrend. Your realm's first Archmage is likely to have no standing with the Kirin-Tor, for example. The first Paladin to Level 80, your realm's so-called Crusader, will most probably have grinded and not actually done any quests for the Argent Crusade. Perhaps Blizzard will have some retroactive titles, such as Conqueror / Justicar or even Scarab Lord, which wasn't implemented until after most AQ gates had been opened. What're your thoughts on the new titles?

Death Knight News: Rune swapping gone, Runeforging to be powerful

The introduction of runeforging to the Wrath Beta was a bit of surprise and slightly unexpected. Instead of rune swapping -- the idea of being able to change the nature and configuration of the runes on your runeblade -- Death Knights got a solid 2 Unholy, 2 Blood, and 2 Frost runes. Runeforging itself became a weapon enchantment system whereby Death Knights could enchant their weapon with various special procs and buffs for various situations.

There has as of yet been no sign of an ability to swap runes, and Jayde, aka Jadefury, recently asked if there were still plans for one. The short answer, according to blue poster Ghostcrawler, is no.

The long answer is perhaps a bit more complicated, and reinforces Blizzard's stated goals with the Death Knight class role and the new runeforging ability.

Continue reading Death Knight News: Rune swapping gone, Runeforging to be powerful

Riding Crop stacking and the mount speed limit

Leatherworkers who've hit 350 have been doing some brisk business making and selling the Riding Crop, a new trinket that increases mount speed by a whopping 10%. The previous +mount speed items combined (Mithril Spurs, made by Blacksmiths and attached to boots, the Carrot trinket from a ZF quest, and a glove enchant), added up to only 9%, and some players were excited that with the crop included, they'd see a full 19% speed bonus.

Not so, says Drysc. By decree of the devs, the biggest mount speed bonus items can grant will be 10%, which means the Riding Crop does not stack with any other items (keep that in mind before you spend a ton of gold on it). It's meant, says Drysc, as a space and time saver more than anything else-- don't carry around three items when you can carry around one.

Of course, as alert players point out, there are class speed buffs that will stack with Riding Crop-- Crusader Aura is one for Pallies, and I'm sure commenters to this post could come up with more (I thought that Aspect of the Pack would, except that AotP doesn't stack with mounts at all, so of course it doesn't stack with the Riding Crop). There are probably even those among you who wonder why any more than a 10% buff even matters for getting from place to place, but for some players (especially those in battlegrounds), every second spent on a mount counts.


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