This cupcake is sure to resonate with anyone (Alliance, sorry Horde) who has done the Planting the Heart quest in Teldrassil.
The Cleansed Timberling Heart you receive as a reward allows you to summon an ally for 20 minutes, but don't expect this tasty treat to last that long. Here is what you will need:
Being a mom of two boys, this is definitely a good recipe to have in my bag of tricks. Slime is ultimate fun, and the ingredients are super cheap. The secret to this ooze is clear glue and a small amount of Borax solution. Here is what you will need:
1/2 cup of clear Elmer's glue
1 cup of water
Borax Solution (1/4 cup of water + 1/4 teaspoon of Borax)
Mother's Day is just around the corner, and though your mom (or wife) may not know anything about a Badge of Justice or Super Potions, she will most likely appreciate a Basket of Flowers. This project is super easy and would be a great way to get the kids involved in making a special gift for mom. Here is what you will need:
Flower Bushes (a variety of artificial flowers should do)
Need a place to park your frosty beverage? What these coasters lack in functionality, they make up for in style. In my step-by-step instructions, I've included a guide to help you create the coasters that will surely be the talk of the table at your next dinner party. Here is what you will need:
The long-awaited patch 2.4 is finally here, and if you're a crafting nut, you'll find yourself asking, "what do I do first?". Luckily, WoW Insider has you covered.
We have also compiled all of the upcoming changes for each profession into two round-up posts, including linkage and summaries of materials and costs.
For miners, blacksmiths, engineers, and fishermen, check out your complete guide to crafting 2.4. If you are a jewelcrafter, enchanter, tailor, alchemist, herbalist, leatherworker, or cook, we have compiled all things 2.4 for you. Both post have news and information about crafting reagents.
Many people have crafted cool WoW-themed items for their friends and families. We've seen coolWoWcakes, nifty paper non-combat pets, We've even seen differenttakes on people's characters. Recently, I was gifted with a "monster doll" of my own character -- the Troll Rogue on the right. She now sits above my monitor, protecting my desk from any bad guys who decide to raid it. (Sadly, my dear little monster Rogue is not terribly effective at staving off the dreaded Housecattus Napimus though.)
In the interest of sharing some of the neat things dreamed up by the WoW community that are out there, I sat down with the artist, Nicole, to find out more about these WoW 'monster' dolls!
A much-vaunted part of 2.1's Engineering "review" has been the 11 new epic goggles. Blizzard haven't exactly been forthcoming about their stats, and Thottbot's test database doesn't have most of them yet, but with a little scouting around I've managed to collect the stats on 10 out of the 11 goggles (I couldn't find anything on the cloth healing ones). Part of the reason this information is a little hard to find is that even if you're an Engineer of appropriate skill level, you only see the goggles corresponding to your armor type on the trainer, so no swapping down to leather goggles for Hunters if you like the stats better.
Anyway, for the most parts, the stats look like they only slightly beat out most easily available stuff, which is honestly a little disappointing, when compared to professions like Tailoring or Blacksmithing that let you craft some pretty awesome items. On the other hand, the material requirements aren't that extreme. The reason behind these pieces' sub-incredible stats, I've heard, is that they only require 350 skill to create, and therefore have a lower item level than pieces that require 375 skill, resulting in a lower itemization budget. It'd be nice if they were upgradeable, like some of Blacksmithing's stuff, so you could start out with a small investment and build on that over time to something truly extraordinary.
Well, see for yourself; the stats are after the cut. DPS Warriors, don't worry; unlike G'eras's stuff, there's one here for you, as pictured above. And if anyone finds the info on the cloth healing goggles, please drop it in the comments and I'll edit it in.
Professions have been on the drawing board for changes for a good while, but until now Blizz have been very tight-lipped about what specific modifications they might be making. No more! Nethaera has posted a nice preview of changes that are being made to many professions for "the next content patch," i.e. 2.1 (The Black Temple). Before I go into detail, note that Neth said her post "does not contain all of the upcoming changes, but instead gives a brief look at what is to come," so bank on more surprises to come. Anyway, this round is mostly buffs and new recipes, with a major nerf to alchemy.
Full post copied after the jump as usual, but here's the changes I found more interesting:
Alchemy: Elixirs now stack in two categories, Battle (Offensive) and Guardian (Defensive) Elixirs. You can only have one of each type of Elixir up at a time. As a result Elixirs now stack with class abilities such as "Arcane Intellect." I totally called this (as did many others, I'm sure). The intended effect is obviously to reduce the maximum possible effect of consumables in raids and other such situations, and this will go a long way towards producing that effect, without hurting alchemists too much (in my opinion).
Engineering: "Seaforium" now opens locked chests as well as locked doors. About time; having to skip locked chests if I didn't have a rogue in the party has been annoying. But will Powerful Seaforium Charges open the top-level locked chests, or are we going to see new seaforium?
Engineering: 11 new epic goggles have been introduced at 350 engineering skill and are available from the trainer. They range from cloth to plate, and have a variety of stats to appeal to most talent specs. This is probably the biggest change to any profession. I've always loved the goggles Engineering had to offer, and now engineers have something epic to work towards. Exciting!
Fishing: The fishing timer has been reduced from 30 to 20 seconds and it now takes less time to fish. Sweet! I always though 30 seconds was a bit too long. But on the down side, Fishing has been removed from Arathi Basin and Alterac Valley -- what, you mean I have to actually fight now?!
Jewelcrafting: The jewelcrafting UI now has gems split up by color so it is easier to find gems of a specific color to create. This is long-overdue; Blizz's profession UIs are so primitive it's not even funny. I would recommend ATSW as a replacement, but it tends to crash my client sometimes. Now where's my gem category in the AH?
Jewelcrafting: Jewelcrafters can make two new melee oriented meta gems. One is found randomly as a world drop and the other sold by the <Faction> reputation vendor. Definitely needed -- but what do they mean by <Faction>? Scryer or Aldor? HH or Thrallmar? Any faction?
Jewelcrafting: New recipes have been added that use the Jaggal and Shadow Pearls. Time to stop vendoring those, I guess.
Skinning: Skinning higher level creatures will give more leather; you will no longer get a single leather scrap. Good, it was getting silly.