Welcome to today's edition of Ask WoW Insider, in which we publish your questions for dissection by the peanut gallery -- now with extra snark and commentary by one of our writers. This week "stay at home mom" writes in:
[Edit: The original image was of Clara from the Guild. Upon further review, I felt it did not go with the title of the article and what I wanted to be a discussion of community, as well as bringing the post to a low level. I offer my apologies. -mtc]
[Edit 2: For some reason the photo credit isn't coming through. It was taken by carf.]
As a stay at home mom, I have 16+ hours a day that need filled. Before the "omg, spend more time with your kids" posts, I have two things in my life that I truly have a passion for, my family and WoW. My family ALWAYS comes first. But let's face it, after a few diapers are changed, books are read, and naps are taken, I have a LOT of time on my hands.
I fill that time playing WoW, reading about WoW, thinking about wow, etc but I want to do more! My dream job (don't laugh) would be as an in-game GM but my husband's job doesn't let me be in an area where that is possible. I spend way too many hours a day trolling various forums; Customer Service, Guild Relations, server forums, etc. I participate in nearly all PTRs that are released. I subscribe to practically every wow related blog on the planet. But it comes down to this: How can I really help? Find a bug, it's already been reported. See a question, it's already been answered.
Didn't go to Paris -- no beta key for you! (kidding, kidding, but that's the rumor, no?) I have a huge desire to help and want to do something that will make a difference with this game and the people who play it. I feel like the places I'm used to hanging around already have all the help they need and don't need another troll spouting off the typical "wrong forum, customer support is that way ->>" kind of stuff. So, any advice on how I can take my WoW knowledge and experience and give back to the community that would actually be effective and useful?
I'm not looking for some special title or recognition, I truly want to help here and I actually prefer something with a little anonymity. Did I mention 16+ hours a day? There's only so much farming and raiding a girl can do before she goes crazy.
Wait, what's this? A mainstream media story that actually -- gasp -- shows the world that playing MMO games together can actually be fun and healthy for relationships? Thrall be praised, apparently someone at the LA Times gets it. Yup, Brad and Cynthia Murdock, like millions of other players of this game, play the game together and have a great time doing it. Of course, near the end of the article, they get back to Mike Akers, a "self-described recluse" who plays against his wife's wishes and once made her wait for 10 minutes while in labor so he could defeat an "end boss," but we guess we can look past that -- the headline is about people playing the game in a healthy way, and we need more stories like that. since there are a lot more players like that.
Blizzard's Frank Pearce also shows up in the story, and admits that Mages could use a higher damage output at endgame. No, we're just kidding, this is a story meant for non-players, so he just says that the game has a "huge social element," and a giant community that supports everyone who logs in. That's you guys! Take a bow!
And not even the LA Times can get Blizzard to give us a Wrath release date -- they try, but Pearce waves them off with an understatement: "We typically try to avoid launch windows." Blizzard? Avoiding release dates? Sounds about right.
World of Warcraft has seen the rise of a massive community of diverse players.Most of us do not simply log into WoW, but visit a number of news sources, fan sites, and web-bases resources to stay on top of new developments in the game.Tim Howgego has created a map of the virtual WoW community.In this image he has categorized some of the most popular spaces that players visit outside of Azeroth.
Why do we feel compelled to spill out our guts all over the intertubes for the entire world to read? The answer, of course, is a subset of the larger question, why do people blog about anything? It's probably a variation of the same question that medieval bards asked the operators of the first printing press: "Dude, why do you want to put yourself so, I don't know, out there?"
The "serious" answers get all sociological and some junk. We want to be heard popping off about our opinions on talent trees, bragging about one-shots, or feeling part of the larger WoW community outside our own servers.
However, as a WoW blogger myself, I know that the truth about us isn't nearly that pretty. We blog to brag about Kara exploits or show off our expertise on the Hunter class, a frame addon, or prime Oily Blackmouth fishing spots . We dream of demi-celebrity status in the WoW community. We try to provoke people into replying, sometimes with generous link love. We like to have the first scoop on expansion news (essentially, more showing off). We gossip about guild drama, sometimes wrapped up snuggly in the ignorance of our fellow guildies that we even have a blog. (There is a sweet freedom in finding the comfort of internet strangers.) We blog for artistic expression and to make others laugh.
And the main reason we blog? The same reason we feel itchy when we haven't called Mom in a few weeks: guilt.
Is WoW really player friendly? Tobold doesn't seem to think so. Says he, there's a lot of things that it doesn't tell you or you can miss the first time around, such as spending talent points, and that at the end game, he constantly has to check outside sites to figure out what he needs to grind to get certain drops and recipes. WoW does things better than most other MMORPGs, he says, but it is far from perfect.
BRK says that they made 200 purple shirts, which were apparently gone four hours before the race even started. The 500 person guild they formed filled up quickly, and estimates say that at peak, there were probably about 630 people on for the event, double the number of Horde on there most of the time. The winner of the race, Slokoshka, picked up a game card for their troubles, and then, not content with leaving hoof marks across half of Azeroth, the Tauren decided to raid Ironforge and made quite a mess of things there, too.
Seems like a lot of fun, and it all went for a good cause, too -- not only did everybody /moo for Sharvan, BRK and Ratshag's friend who passed away recently, but they also raised over $500 for Sharvan's family, who we're told also attended the race and were completely touched by how generous the WoW community can be. Very awesome.
We've all done it. You're sitting there, grinding away, minding your own business. Or (more likely) you're in a city, leveling up a profession or selling some things at the AH. And then, over the world chat it comes: "Can anyone help me sign my charter?"
The guild charter is a game mechanic that's never really been questioned -- to start up a guild, you have to grab a charter from an NPC, and then get nine other people (not characters, people, as alts on the same account can only sign once) to sign it. But in many cases, a guild isn't even planning to have nine other people. And so, they come, the charter signers, asking and sometimes even paying to get nine signatures on their guild charter.
The mechanic is a good one -- it keeps people from starting guilds lightly (or exploiting the guild interface too much) without actually being a big barrier to entrance. Some people are happy to sign charters, others not so much. I like St. Andrews Girl's approach over on WoW LJ -- she's actually started up a community of people willing to sign on and sign charters to get guilds started. Do you happily sign charters or would you rather people leave you alone? Sign My Charter is pretty empty right now, but you never know -- maybe there's a whole world of people out there willing to help guilds get off the ground.
We are all rather critical of Blizzard at times. After all, many of us spend an inordinate amount of time in the game; especially the WoW Insider staff on patch days. We expect things to work in a certain type of way, and we expect that when we encounter a problem, things will be solved ASAP.
Nothing is wrong with these expectations we have, and indeed we should have them. After all, we want this game to be the best game possible. For many folks it's the only one they'll play. The happiness and smooth sailing in game is principally the responsibility of the customer service department at Blizzard. They're the ones to fix our issues when something goes wrong.
Drysc, one of the most visible community managers, made a wonderful post earlier this week on exactly what happens in Blizzard's support services. The full post and response are worth taking a second to read. The bullet points of his posts are as follows:
We've written about Totemus before here on WoW Insider-- even though it does a lot more than just time your totems as a Shaman, that's mainly what I used it for. Not only did it provide me with a visual representation of what my current totem situation was like, it also gave me a heads up whenever my totems were failing, reminding me to put them down again. But of course since that's mostly what I used it for, I may not have a need for it after patch 2.4-- along with the other UI changes, Blizzard is going to be putting a totem timer into the default UI.
It's not the first time they've "stolen" addon functionality, and it definitely won't be the last. And while a few reports are coming in from the PTR, it remains to be seen whether this change will actually replace more complicated addons (my guess is no, considering how simple Blizzard's timer looks).
But expect more of this in the patches to come-- everyone heard that Blizzard wants to implement a threatmeter into the default UI, and a "DamageMeters" type of tool would likely be appropriate for the default UI as well. Blizzard has always had the luxury of a great and hardworking addon community, and I wouldn't be surprised to see them start taking advantage of that luxury more often.
EU Forums MVP and community member (and friend of WoW Insider) Schwick, he of the Warcraft Weekly and the occasional "what we know" roundups, has decided to take a step back from posting as much in order to finish up his schooling. He's aiming to be a game developer, and so while he's still planning on doing the occasional roundup, he's stepping away from his weekly posts to focus on schoolwork.
Which is kind of a shame, as his posting was a huge boon to the community. But on the other hand, school is much more important-- focusing on school now will definitely let him do this kind of work more later.
So a big thanks yet again to Schwick for all his hard work, and here's wishing him good luck in his studies.
The WoW community is growing ever larger, and for lots of people the entire Warcraft story is a puzzling maze of overlapping tales. I know if I were a new player and someone told me, "Oh yeah, you can go play this other stategy game to get some of the story... or you could read some books!" I might balk at the time commitment required just to understand the background story for this new game.
Dawnbow has a solution though. This is the cliffs-notes version of WoW Lore. It won't keep you on the edge of your seat with spine-tingling suspense, but it'll give you a rough idea of what's going on behind the scenes of the game, without you having to spend extra time and money on other things.
A few responders to her original post on the forums say that there may be a few errors here or there in her summary, but don't worry too much about that. Lore fans often disagree on details -- sometimes they're both right, sometimes both wrong, and sometimes Blizzard just hasn't been consistent. Either way, if you're looking for a quick catch up on the essentials of the WoW story, spend a few minutes with some simplified WoW lore, and then check out WoW Insider's own Know Your Lore column for some the juiciest character portraits you'll ever read about a game story.
Make no mistake about it-- Blizzard screwed up the issue of ghost wolf taming. A few months ago, when patch 2.3 was introduced with the new Dustwallow content, players found that by quickening Hunters' spellcast time, they were able to tame an animal that was never meant to be tamed-- the ghost wolves summoned by Grimtotem shamans there. Players thought it was awesome, and so did we. And despite the expectation that Blizzard would fix the problem and ruin our fun, we were surprised to hear that even though Blizzard admitted the taming was not intended, they would let it go. Those who wanted to put in the extra effort and cost to get a neat pet model would get one.
This isn't the first time Blizzard has flipped on players, and odds are that it won't be the last. They screwed this up, and players deserve to either keep having the ability to go out of their way to tame these wolves, or get a good reason why they shouldn't be able to.
Hot on the heels of the great Hammer of Grammar, here's another up-and-coming WoW comic, called Dragontouched. Normally, I'm not much for story-based comics like this (I tend to like the humorous ones much better), but I have to say-- I checked out the first page, and didn't look up until I got all the way to the latest one. It pulled me right in.
The style is a little simpler than some of the other "screenshot comics" ("machigraphica"?), as there's really no editing on the shots at all. But you can tell that Autumnflare, the creator, is getting better and better at this as they go along-- both the storytelling and the layout are improving with almost every new comic. And it is super cool to see all the lore integrated so well. The story feels like both a part of the WoW universe and an interesting new take on it. I especially like the Consortium dude-- he seems more shifty here than I've ever seen them ingame.
So good stuff so far, and I'll bet there's even better things to come. Are we entering into a whole second generation of WoW comics?
So there's eight million of us around the world. We've got guys, girls, old and young, and people from all kinds of different backgrounds. And we all love playing this gigantic game with each other.
But does that actually make it a community? This forum thread is a really good read, and the two sides in it both have valid points. Some people say yes, WoW players all have one thing in common (playing WoW), and that makes them a community-- we have our own in-jokes, our own realm of knowledge, and we've all shared an experience that sets us apart from the rest of the world. That, they say, makes us a community of individuals, no matter what other experiences or identities we may have.
But others say it's nothing like a community-- the only thing we have in common is that we all sit alone in a room with a computer for extended periods of time. WoW friends, they say, aren't really friends-- they're acquaintances, and the fact that someone else knows about WoW doesn't connect you to them any more than a random person on the street.
So who do you think? Are we a community, or just a bunch of crazy people playing a game? Personally, I feel closer to my own guild as a community then I do to the player base at large, and even then I don't know how I'd associate with my guildies in real life (never done it). But then again, I do feel more connected to someone I meet when I find out they play WoW-- there is definitely a shared experience there that brings people together closer than if they had no connection at all.
The EU site, which always seems to be better at keeping up with community news, has recently started a Community Events page. Players will be able to submit community events information that will be featured on the Blizzard web site. This seems like a great idea to me, highlighting community events in a single, easy to find place is much better than having them spread out across the general noise of the forums. So, EU players, get submitting!