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Interview with Antiarc, author of Omen

Even if you don't use Omen, it's likely you've seen it or heard about it here on WoW Insider, in WoW itself, or somewhere else in the WoW community. Patch 2.4 and the redesign of WoW's combat log called for a complete rebuild of many mods, and Omen was far and away the highest in demand.

There were certainly some issues with Omen the day 2.4 launched, but the one man army behind the mod worked endlessly to get the addon in working order, while somehow making time for a chat mod, too. I think it's fair to say we know a thing or two about the mods, but what about the modder behind them?

Luckily for all of you, Antiarc(aka Adrine) is open to bribes(not really) so I've managed to sucker him into answering a few questions for us, many of which are taken from you, the readers! We'll go through a series of three categories. The Man, in which we delve into Antiarc's personal and professional life. The Mods, wherein we ask a few questions about his experiences in mod-writing. The Miscellaneous, where we ask Antiarc random questions that hold no bearing on absolutely anything! Hooray! Read on!

Continue reading Interview with Antiarc, author of Omen

Boat vendors still MIA

Yup, the boat crews are still missing in action. First they were there, then they weren't, and then they were supposed to be back, and they probably won't be back in for the foreseeable future.

I'm sure the coding here is complicated (anybody remember how buggy the ships used to be? In the early days of the game, there was probably a 50/50 shot that you would end up out in the middle of the water, having to swim back to shore on your own), but clearly this is a feature players want and Blizzard wants to implement, so why not just buckle down and fix it? Why keep pushing it back farther and farther? Give a programmer a clean room, a fast computer (or two), a case of Mountain Dew, and let him go to town until vendors are sitting on the boats.

It's probably not that simple, of course. There are probably a lot of issues with the code, and of course, programmers have lives, too-- even with Mountain Dew. But developers are always saying things like "would you rather us work on your crazy idea, or on something people actually want?" And this is something people actually want-- why not just get it done?

Blizzard putting a new sound engine into 2.2

So as you've probably noticed by now, 2.2 is not coming today. Bummer-- that means I was wrong on the podcast. First time for everything, I guess (I'm kidding!). Now I have to hope it won't come for a while, since next week I'll be way too busy playing Halo 3.

But the CMs are sharing some info about why the patch is so delayed. The main culprit seems to be the voice chat system, and more than that, the fact that Blizzard completely updated their sound engine while including it. Blizzard, like many other companies, didn't write their own sound engine for WoW. They licensed one called FMOD, by a company called Firelight (the same engine used in Bioshock, Metroid Prime 3, Heavenly Sword, Crysis, and many other games). Firelight just released a new version of FMOD-- their website mentions 4.08 as the latest, though I'm not sure that's the exact version Blizzard is using in 2.2 (Blizzard may be a version behind, just to make sure there are no problems with the system before they push it out to all 9 million clients). 4.08 also just dropped a few days ago, it seems, but maybe Blizzard, as one of Firelight's biggest customers, had access to the new version before anyone else did.

At any rate, that's why 2.2 is taking so much longer-- they're working on code, not class balance. Hopefully, whenever we do see this patch drop, it'll sound that much better.


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