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Posts with tag cleave

15 Minutes of Fame: Hello Kiddie

15 Minutes of Fame is our look at World of Warcraft Hello Kitty Online players of all shapes and sizes – both the renowned and the relatively anonymous.

Since all the hardcore HKOers are locked up in Hello Kitty Online's closed beta NDA agreement, this week's 15 Minutes of Fame chats with a young MMO player who is anxiously awaiting her turn in the Flower Kingdom. Six-year-old Amillia, a level 23 warrior on Argent Dawn and CakeMania 2 fan, enjoys the occasional hour online under the watchful eye of her mother and big brother -- but longs for the day when she can accept new quests from Hello Kitty herself.

15 Minutes of Fame: So, Amillia, when your days of Cleaving are over, what are you most looking forward to in Hello Kitty Online?
Amillia: Oooh, making my room. It just sounds so great! I want to do harvesting and go in other people's places and stores. None of my friends play World of Warcraft, but I hope that their moms will let them get Hello Kitty Online so we can play together. I hope my character looks just like me -- or maybe a little sweet kitty. I want a pink bow in my hair with flowers on it.

Did you apply to the HKO beta?
I wanted to, but we didn't have time to do the video thing, so we couldn't. We decided to wait for the game.

Continue reading 15 Minutes of Fame: Hello Kiddie

Cleavage buffed on PTR

The PTR has changed once more. Sure, the star changes are rollbacks on the Life Tap nerf and Flametongue buff, but there is at least one other change that I think is highly significant. Expect a Patch Note Watch soon exhaustively detailing every change that made it into the patch notes. Until then, however, enjoy the following:

Cleave, Multi-Shot, Swipe, Chain Lightning, and Avenger's Shield will no longer hit targets that are under the effect of CC spells that break on damage, such as Polymorph or Sap. This includes Felguard Cleave and the Chain Lightning effects caused by various items. As far as I can make out, this is all spells that hit multiple targets, but are not AoE; Thunder Clap, for instance, will still break sheep. Edit: Whirlwind, Sweeping Strikes, and Blade Flurry do not seem to be included. Overall this change is, frankly, awesome. The implications for tanking alone are highly pleasant, as well as for Hunter and Elemental Shaman DPS. I'm starting to get excited about patch 2.4 all over again.

Blue Notes: Cleaves and Soulbound Gems

This isn't exactly news per se, since we knew that some cleaves were in for a change, but now we know more about the precise implementation, thanks to Tigole:

The following changes to cleave have been made for the 2.1.0 patch.

--Cleaves will only hit people in front of the creature.
--Cleaves will have a chain length equal to the combat reach of the creature.

We still don't have an exact estimate on when this patch will be ready but development is wrapping up and the test phase should begin relatively soon. As a reminder, the patch undergoes internal testing before public, PTR testing.

I'm not really sure what "chain length" means. Does it mean radius, i.e. only people within combat reach of the creature will get hit? If so, I thought that was going on already. At any rate, my Rogue is now somewhat happier in dungeons, although it wouldn't have saved me in Blood Furnace last night (who knew "come here" means "go away or you're going to die in a fire?").

And from the "questions that you never thought of but which are still valid" department, we get an answer to what happens when you put a BoP gem (like the epic ones you can get off Heroic dungeons) in a BoE item, from Aeus:

I just asked a friendly GM to test this: Socketing a BoP gem into a BoE item should not make it soulbound, just VERY expensive ;)


Epic gems are the new designer labels. (<Made by Prada>, anyone? It happened on my realm, anyway.)


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