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Posts with tag china

Gold farmers arrested in China

Here in the US, you can't really arrest someone for selling gold in-game -- it's against Blizzard's Terms of Service, so they can ban you from the game or even file suit against you, but it's not actually illegal. But in China, under communism, things are apparently a little different. Two gold farmers have actually been arrested by the government for "unfair revenue distribution" -- apparently the two had a disagreement about how to distribute the over $200,000 they had made from selling gold in World of Warcraft.

Word is going around that "unfair revenue distribution" is the actual charge in the arrest, but it sounds like they just had a financial disagreement, so we really have no idea what they'd be charged with. Unfortunately, China isn't exactly forthcoming with how its legal system actually works, so who knows what's really happening here.

Their operation also sounds interesting as well -- they had been going for about seven months, and had a crew of 20 PCs and 20 employees. There's little chance that an arrest like this will make much of an actual difference in the game (and there's no way an arrest in China will set a precedent in the US), but it is an interesting case that we'll follow if we can.

[Via WorldofWar.net]

WoW China gets all-access pass in Quel'danas


According to our tipster Gwwfps of the blog Potato Skin, World of Warcraft distributor The9 has manually set all the quests in the Isle of Quel'danas to be fully completed -- that is, all quests on the Isle are now open to all players as though Phase 4 had been opened. With the help of Babelfish, as far as I can make it out, this decision was arrived at to "make up several weeks the partial servers to appear returns to the files question for generally to play the loss which the family brings". If my Engrish serves me right, this means that the move was a drastic resolution to having massive downtime for numerous servers which resulted in realms-wide progression rollbacks. Some servers reportedly had their Isle of Quel'danas progress rolled back several times over the course of one day.

Gwwfps explains it better in his blog, noting that Patch 2.4 resulted in poor server performance across the board. Apparently, WoW China has been suffering from performance issues for quite some time and some have suggested that the servers upon which the game runs aren't quite up to par with Blizzard's standards. Others argue -- with good reason -- that the forced unlocking of the phases makes the game "less immersive." The sweeping measure also demonstrates an apparent lack of industriousness on the part of The9, who in theory could simply roll back individual servers to specific progress levels. On the other hand, players can probably get all ecstatic about getting their hands on epic gems so early (blast my slacker server!).

The9 and Soft-World to carry Wrath in Asia

Blizzard announced today that the forthcoming Wrath of the Lich King expansion will be published by The9 in mainland China, and Soft-World in Taiwan, Hong Kong, and Macau. The9 and Soft-World have brought both the original WoW and Burning Crusade to their respective regions, so it's not surprising that they'll be handling Wrath as well. Release dates, of course, are still TBA, there as here.

However, if there's one thing I like to do, it's speculating based on insufficient data. The agreement with Soft-World to carry BC appears to have been made just a month before BC's January 2007 launch in North America and Europe. So if Wrath follows this pattern, it will be out next month. On the other hand, the agreement with The9 to carry BC in mainland China was made in February 2007, a month after BC came out here, so if this holds true for Wrath as well, we should have been hitting Northrend a month ago. Either one of these is pretty unlikely; maybe there's not much information to be gleaned from this announcement after all (aside from that WoW is still doing well in Asia).

World of Papercraft


We've seen all sorts of fan-made World of Warcraft crafts from clay sculptures to tiny felt dolls. Now, a fan from China has come up with some interesting paper sculptures of WoW characters. Posting on a forum, a fan showed some mad papercraft skills with paper renditions of familiar Warcraft NPCs such as Keeper Remulos, Gordo, and Baron Rivendare. The crafter also seems to be more of a Warcraft III fan as one of his works is an Acolyte unit from the popular RTS, as well as a Crypt Lord and some ships from the scenarios. Come to think of it, most of his sculptures look more like War3 units than WoW-themed, but they certainly look nice enough. Besides, they all belong to same World, anyway.

Gallery: World of Papercraft

SwiftmaneThrall the manSpend enough time in Winterspring...Half a sinister squashling?Kitty without the litter

Chinese WoW hits 1 million concurrent players


The9, which is the company that runs Blizzard's World of Warcraft in China, has announced today that the game has hit a full million concurrent players (which means that they've had one million people playing the game all at the same time) following the release of the Burning Crusade expansion there last year. Here in North America, concurrent users hasn't really ever been as high (although that is of course unofficial data, and we don't have information after the first month of this year). But MMOs are a different beast in China and other Asian countries -- not only do players pay-to-play (instead of a monthly fee, many players often pay hourly or daily, which means concurrent users equals paying users), and there are actually three games that have hit a million concurrent users over there (while here, WoW is far and above the largest MMO online).

Still, it's quite an achievement. It's interesting that it's coming so late in the product's life -- it seems that, just as over here, the expansion had a significant impact on player interest. Definitely a big milestone for Blizzard's game in China.

All the World's a Stage: Magical table, magical screen

All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.

As with many other people, my first experience of roleplaying was with a "tabletop" roleplaying game in high school. The older kids introduced me to Vampire: The Masquerade, and although I wasn't enthralled by the whole "bloodsucking" thing, I quickly realized that the basic activity was lots of fun, and I ended up starting my own roleplaying group with Earthdawn, a more traditional (yet surprisingly original) fantasy setting. Those games were my some of my happiest memories from high school.

In college I couldn't find many people who were interested in playing with me, and when I came to live and work in China after graduating in 2000, I thought that my roleplaying days were over for sure. You may imagine my surprise when in late 2007, I came across another foreigner here in Nanjing, discussing Dungeons and Dragons with his Chinese wife in one of my favorite restaurants. It turns out he needed another player for the group he has going here, and although his wife wasn't interested, I happened to appear, ready and eager to join up.

Originally I had thought that WoW would be the only way I could continue roleplaying while living in the far East, but starting to get back into my old hobby has given me a chance to see more clearly what the differences are between tabletop roleplaying and roleplaying in a game like WoW. Each has its own advantages and disadvantages, and different people have their preferences. Both have a special value which is mainly derived from connecting creatively with other people.

Continue reading All the World's a Stage: Magical table, magical screen

All the World's a Stage: The passing of the Beast

All the World's a Stage isn't just a column for loony and creative geeks, playing with roles every Sunday evening.

The Lunar Festival has been with us for a few days now, and I can tell you as one living in China, the real life version of this holiday, the Chinese Spring Festival, is quite the treat. Everyone seems to walk around charged with a special happiness, traveling all around the country, glad to be reunited with family after spending months away. Shops are closed, streets have more people walking than driving, and nights ring loud with the sound of fireworks bursting from all around you.

The WoW version is a pale imitation, to be honest, but it does manage to capture a portion of the Spring Festival's spirit. While setting off fireworks is not the awesomest eye-candy, it's not that bad; also, traveling all over the world to visit the Elder ghosts scattered all around Azeroth is charming in its own way. The main thing that's missing, however, is a real understanding of what the holiday is all about.

Few Westerners realize that the annual attack of the monster "Nian" (on which the story of WoW's Omen is based) forms the mythological backstory for the Spring Festival -- sort of an equivalent of the Nativity story of Christmas. The Chinese words for "Celebrate the New Year," Guo Nian, could also be literally translated as "The passing of the Beast." If we look at the symbolism behind this Chinese myth, it can give the Lunar Festival new meaning for our characters in Azeroth as well.

Continue reading All the World's a Stage: The passing of the Beast

How much money Blizzard is really making from 10 million subscribers

An article on Playfuls.com (which I found via Incgamers) tried to take the news about Blizzard's ten million subscribers from earlier this week, and suss out just how much money they're making. They do what most people would do, which is multiply their $15 subscription rate per month times ten million, which would mean that Blizzard is raking in $150 million a month, or about $1.7 billion a year is gross profits.

Except that's not right. Because while North American and European players pay about $15 a month, many Chinese and Asian subscribers don't pay monthly-- they pay hourly, at a much lower rate than what other players around the world pay. With 2.5 million and 2 million subscribers in North American and Europe respectively, Blizzard is still making $810 million a year (not to mention the cost to purchase the original game and the expansion pack, which at this point is probably negligible at this point given how much retailers like to take out) in those places. But that leaves 5.5 million players in other countries, and their payment plans aren't as rigidly defined.

Of course, obviously these are all estimates as well, and they're gross, too-- you have to remember that Blizzard pays a huge group of people money to keep up content, customer service, promotion, and administration, as well as maintenance on what must be a huge number of servers (each realm has at least three or four servers running on it, for each continent and all the instances). And Blizzard has other income coming in as well-- licensing fees, fees from The9 (the company that actually runs WoW in China, and likely collects subscription fees there), transfer fees from players, and so on.

Don't get me wrong-- Blizzard is still making a lot of net money on the deal, easily into the hundred millions. But it's not as easily as multiplying what you're paying by ten million, because that's just not the case.

WoW China Distributor CFO Resigns


According to Worlds In Motion, the CFO of The9, distributor of World of Warcraft in China, has recently announced her resignation in order to pursue other interests. Hannah Lee, The9 vice president and CFO, has worked with The9 for over four years and will be stepping down at the end of February. The resignation comes at a curious time as the Shanghai-based company outperformed expectations in the last quarter of 2007. The announcement dealt a crit to the company's shares, which subsequently fell over 8.75% on the Nasdaq.

The9 is China's biggest online gaming operator -- naturally with the license for WoW -- and also develops as well as distributes games in the region. Among its licenses are familiar titles such as Guild Wars and Hellgate: London, as well as titles more popular in Asia such as the control-three-characters-at-once Granado Espada, Ragnarok Online 2, and others. The company's CEO had this to say, "Hannah has been with us since before The9 went public in 2004. Over the years, she has played a vital role in transforming our company into a highly regarded US- listed public company with substantially improved financial reporting and internal control systems. We want to thank Hannah for her many contributions to The9 and wish her all the best in her future endeavors."

The company has announced a search for a replacement and expect to make an appoinment before the end of February. Let's hope that The9 stays in good shape despite the departure of the key person responsible for crunching their numbers! Otherwise, we might no longer see silly news stations using maps of the Arathi Highlands!

Chinese television reuses Azerothian maps


This is wild. According to Variety's Asian film blog, the above is reportedly a picture from China's military television channel, from a documentary about troop movements last year between Turkey, Iraq and Iran. See anything familiar?

They have reused the mountain textures and background from WoW's Arathi Highlands map. There's been a little bit of tweaking, but it's pretty clear that they overlaid the countries on the Highlands. Apparently Stromgarde got split between Turkey and Iraq, and Baghdad sits right near the Circle of Inner Binding, while Refuge Pointe (and the Alliance entrance to the Arathi Basin) is right on the Iraq-Iran border. Who knew there was so much oil guarded by Fozruk and those ogres?

What I'd like to know is how this connection was made in the first place. It's probably too good to be true, but I'd like to think that the graphic designer for this documentary was trying to figure out how to make this graphic, played a little WoW, and recognized some familiar shapes when he pulled up the map on his level 35 alt.

[Via GSW]

Analyst: The9 did very well last quarter

Chinese company The9 (which is the licensee for World of Warcraft in China) saw their stock rise after an analyst posted higher-than-expected estimates of their fourth-quarter profits. In short, more people are playing WoW in China than ever before. Which isn't surprising at all, given that right before the fourth quarter started, The9 released Burning Crusade over there. And we all know what kind of effect that had on the game on this side of the world.

However, there may still be dark clouds on the horizon for The9. As you probably know, Blizzard recently merged (along with its parent company, Vivendi) with Activision. And Activision is a competitor with EA... which owns a 15 percent stake in The9. So while The9 currently licenses WoW from Blizzard to sell and service in China, that relationship may be short-lived. And you can bet that will have an effect on the stock, if and when that deal ends.

But for now, The9 is going gangbusters, and Chinese players are enjoying Outland as much as we did last summer.

First Ashes of Al'ar drop bought for 190k gold in China


MMO Site is reporting that the very (server-- see update) first drop of Ashes of Al'ar (aka Peep the Pheonix mount) has appeared in China, and that it was subsequently bought for 190k gold.

You'll have to take this with a grain of salt until we get further confirmation: the epic flying mount is obviously bind-on-pickup, and so it's not like such a thing can just be thrown on the AH for the highest bidder. But it could be that the guild the mount dropped for somehow sold a raid spot, or it could even be that one guildie paid another just so they could have it (someone in my guild did the same thing with Attumen's mount when it dropped, although it was far less than 190k gold).

But that is definitely a mind-blowing amount of gold. I'll leave it up to you to decide whether it's legit (by my calculations, it's not-- to collect that much gold, a player would probably have to be running their 10 daily quests for years), and also to decide whether or not it was worth it. Guess he just really, really wanted a mount without feet.

Update: Commenter Wisely lives up to his name and wisely contributes some insight: This is not the China-first drop of the mount-- it is the server first on China's Molten Core server. Also, Wisely says that it was an "auction" among guild members-- instead of DKP, they pay gold to the guild. He also claims that for 190k gold, she would have had to have spent about $960 USD, but I'll remind everyone that spending even $1 on gold is against Blizzard's Terms of Use. Rampant or not, that doesn't mean goldselling isn't against the ToU, in China or elsewhere.

[Via WoR]

WoW mud dolls, made by a fan in China


The use of the term "mud dolls" threw me for a second here, but I think the folks at MMOsite mean clay dolls, as they have posted extremely cute little WoW figurines made out of clay. What fascinates me is that not only are these cute and really stylish, but they really capture each race and class-- the Blood Elf really does look snobby, while the Dwarf looks like he's had an extra ale or two.

Amazing. No word on if they're for sale or not-- MMOsite makes like you can have one on your desk, but the original site is (of course) in Chinese, and so even if they were for sale there, I wouldn't know. Although I did find the hilarious Ony scene above-- if anyone can translate in our comments, please do.

[Via Massively]

Rumor: WoW going free-to-play in China


Curse Gaming posted a rumor the other day from a Chinese newspaper named RedlineChina that The9 (the company that runs World of Warcraft in China) is considering switching the game to a "free-to-play" model. As Curse notes, the rumor is just that-- a rumor-- especially considering that The9 is raking in the cash over there. So take this with a nice big cubic block of salt-- odds are that both you and Chinese players will be paying that monthly subscription for years to come.

Still, it's an interesting idea. There are a few free-to-play MMOs here in the US, but there are many, many more over in Asian countries like China and Korea. And there's no question that as popular as World of Warcraft is now, it would be even more popular as a free-to-play model. Odds are that The9 would have to come up with some other form of revenue if they did switch it to free-to-play, although as it is, you can play for free on a demo here in the US-- maybe RedlineChina really meant to report that The9 is going to start releasing free demo copies, up to level 20 with a week of free play, or some plan like that, while still charging for the full game.

At any rate, this is more likely a miscommunication than a rumor with any substance at all. Especially with subscriptions rising and the next expansion on the way, Blizzard is nowhere near even lowering the price on a WoW subscription.

2.3 next week, according to WoW Taiwan

Well, that's sooner than expected. The official World of Warcraft website for Taiwan is announcing, as far as I can tell via Google Translate, that patch 2.3 is going to be released on the 15th in Taiwan. Presumably, that would mean it's coming out on the 13th in North America -- that's a week from today. This is what Google comes up with:

"World of Warcraft" in Taiwan for the forthcoming age! To celebrate the "World of Warcraft" operating in Taiwan for two years, Blizzard Entertainment specially for Taiwan players in the game are now held in the colorful "花火Festival." People expect 2.3 version also will be November 15 (4) maintenance and Taiwan after the players met, "World of Warcraft" dual program installation package tomorrow (7), the province's convenience store channel synchronous devices.


If anyone reads Chinese, could you head over to the site and see if it is, indeed, predicting the patch in merely a week? Edit: The mysterious M below confirms that the site says the patch is coming out on the 15th in Taiwan. Woot! Edit 2: confirmed. Also, what's that festival about? Party time!

Missed some of our copious patch 2.3 coverage? Wondering what the fuss is about? Click here!

[via Blizzplanet]

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