Her guild leader disapproves of this transaction.Angona quoted him as stating "Only lazy noobs buy gear, that's not what this guild is about. If you want to buy gear, then I suggest you just /gquit right now."This attitude suggests that players should earn their gear, even if a gear upgrade would be good for the guild's raiding efforts overall.
Drysc updated his post on the official forums regarding Season Four Arena changes.It looks like Blizzard is working to put an end to queue dodging and thereby stifle the practice of win trading. Drysc quoted the revised arena rules, "If a team does not enter an arena match that is starting they will lose points equal to the amount that would have been deducted if they had played and lost."With this augmentation, players will no longer be able selectively battle only teams that have agreed to a loss.
Since the Arenas began, there have been many underhanded methods players have used to inflate their ratings and gain access to the latest and greatest gear.Blizzard continues to intervene in order to fix the flawed system.Season four will include a few more changes to make things fair:
"If a character's personal rating is more than 150 points below the team rating, they will earn points based on their personal rating instead of the team rating."
"If the average personal rating of the players queuing for a game is more than 150 points below the team's rating, the team will be queued against an opponent matching or similar to the average personal rating."
These changes have been implemented to make point and team selling practices less lucrative.With these changes combined with personal rating requirements, it seems the developers really are interested in making people earn their keep as PvPers. This leads me to wonder what they will think up next. Whatever it is, we'll keep you posted.
I actually considered asking my boss if this post could be the first in a new series called "Stupid WoW Criminals," but honestly, I'd prefer to think that this guy is one of kind.
So, here's the deal: A young Warlock named Kiranth of the Aman'thul server (Who has since deleted his post, but you find it quoted a couple posts down from the top in the thread) came to the customer service forums, and in this thread here, claimed that he somehow lost his epic flying skill after buying it on a Monday and playing until Tuesday morning maintenance. He claimed that he'd been trying to contact the GMs for months in order to get the skill back, and that he was incredibly frustrated and about to cancel his 3 accounts if he didn't get the skill.
In Blizzard's attempts to get rid of gold farmers and hackers, one of their most annoyingly persistent enemies has been the WoWGlider bot, now known as MMOGlider. They've been throwing suits and countersuits at each other for a few years now, but the latest salvo seems to have gone against Blizzard, the Game Activist reports. Blizzard was trying to subpoena Joe Thaler, owner of Lavish Software LLC, maker of programs such as EQPlayNice. While Lavish Software's programs do not appear to be cheat programs on their own, they did make a deal with MDY Industries, maker of MMOGlider, to use the programs within MMOGlider.
According the judge's decision, Blizzard was hoping to obtain all documentation related to the deal, all communication between Thaler and Lavish and MDY and its owner, Michael Donnelly. They also wanted a list of all WoW accounts owned by Thaler and Lavish, as well as the contents of the WTF folders of every installation of WOW used by Thaler and Lavish Entertainment. Unfortunately, the Judge ruled that Blizzard was demanding information that could compromise Lavish's trade secrets and client confidentiality, and that the demand for the information within 9 days did not give Thaler and Lavish enough time to respond an gather information.
It's worth noting that the judge did specifically say that Blizzard could file another subpoena that would be more narrow in scope and allow more time for Lavish and Mr. Thaler to respond, so this is probably not a fatal blow to Blizzard by any means. I personally hope not. I've never had much patience for bots, or people who feel they have a civil right to cheat at games, so I'm rooting for the big bad corporation on this one. What about you?
The interesting part about this latest debate is that it has become a larger discussion about what is considered cheating. Most people would probably say that cheating is breaking the rules. Paying someone else to level your character or to give you gold for RL money is currently viewed as "unfair."
But if receiving money you didn't earn is in-game is cheating, does that extend to farming for gold with your main to give to your alt? What about having your higher level friends run you through a loweer level dungeon quicker? Isn't that powerleveling? What about twinking? Did your alt "earn" those items?
For many, I think the distinction is whether RL money is involved. It's acceptable to send gold to your alt because you main earned it, but it's not fair to buy gold because you are using your RL cash to get ahead in a game.
So if using RL resources to get ahead is cheating, what about people who are rich with time? After all, the principal mechanic for MMO progression is time spent playing the game. Aren't people with enormous amounts of free time using their RL resources to gain an unfair advantage of those who have limited play time?
Where is the line between cheating and working within the game rules to get the most out of your game time? And how much RL can developers expect to keep out of their games in the interest of "fairness"?
You may remember that earlier this summer, when Affinity Media purchased Wowhead (to add to their acquisitions of Thottbot and Allakhazam), we were able to interview Affinity Media CEO John Maffei, and he told us, in a very roundabout way, that Affinity and IGE had supposedly parted ways-- Affinity and its content sites were, he said, no longer associated with the company that sold gold in World of Warcraft. However, if you read the comments on that interview, you may have doubted what Maffei told us, and now, thanks to legal documents surfacing because of a legal action against IGE, it appears you were exactly right: Affinity and IGE are (or were, according to Affinity Media) still two peas in the same pod (see Update).
I know for certain right now that some of you commenters are preparing the "aww geez, not this again" (NSFW) macro to post, and I don't blame you. You're exactly right; this is boring business stuff, not new news about the Sunwell, and anyone paying attention back during the Wowhead acquisition knew that the two companies were still connected anyway. If this isn't news you to, fine-- I don't mean to reopen Pandora's Box, we just want to make sure we do due diligence in covering this issue.
Arena Season 3 has just arrived, and players everywhere are enjoying the end-of-season rewards for Season 2. Whether it's a title of Gladiator, Duelist, Rival, or Challenger, or even the Merciless Nether Drake awarded to the upper .5% percentile of the Arena population, this season seems to be have come to another successful close. Or has it?
I got the idea for this breakfast topic when I saw the following two posts virtually back-to-back in the WoW forums: Reporting AFK'ers - a Pleasant Surprise, and AFK Reporting System Broken And Abused. The former tells the story of the AFK system going well, all the AFKers being removed from the game, and the Horde going on to win. The latter is from the perspective of a player who was erroneously flagged AFK, and asks for several changes to be made, including a limit to the number of AFK reports a player can make in a given amount of time. (It turns out that limit, while not user-visible, is already in place.)
So there are obviously some diverging perspectives on this AFK debuff system thing. What do you all think of it, having had a couple days to check it out?
If you've been playing arena PvP every week and wondering just how your rating translates into points, wonder no more. Our friend Boubouille has created a nifty and easy little Arena Rating calculator-- just punch in your ratings (or your points, if you want to know what rating you'll need to get a certain number of points, and hit calculate and you're set.
The mathematical relationship is a little complicated (hence the reason for the calculator), but the rules of earning Arena Points aren't real hard to figure out-- every week, you earn points according to the highest team rating you've got. And a higher rating on 5v5 is worth more than 2v2, because 5v5 teams are harder to both fight and keep up with. This leads to a little bit of system gaming (and a lot of team jumping), but so far Blizzard has been fine with all of that-- they want 5v5 to become the most rewarding type of arena match, and they're willing to accept that you can often earn more playing 5v5 than 2v2, even if you lose.
Unfortunately, the actual Arena Rating system is a little more complicated-- it's based off of a chess rating system called ELO (named after the guy who made it, Arpad Elo), and the rating of your opponent actually determines how your rating changes as you play. Unfortunately, with no way to tell who your opponent is before you play a match, it's extremely hard to figure out your rating depending on how many matches you play (players are generally saying that the fewer matches you play, the better, as the higher your rating gets, the more difficult opponents you face). But of course the best way to come out with both a great rating and lots of points is to, y'know, actually be good.
Didn't that seem a little fast? The original WoW content took a few years to "beat," it seems, and now Burning Crusade (and the 2.1 patch) has been beaten by players in a matter of months. Is the endgame going too fast? From Boubouille's wrapup of the Illidan defeat yesterday, we get this post on the Elitist Jerks forums by Tigole. He says Blizzard is very happy with the way Black Temple is tuned. He also takes a look back at Naxx, and says the Four Horsemen were an example of an encounter that was well-tuned, but players at the time didn't have the gear they needed, so it took much longer for guilds to finish them off. The biggest hole in WoW content right now, Tigole says, is the lack of options after Karazhan for 10 man raids-- but, he says, "we're fixing that." So /cheer for more 10 mans to come.
But is the endgame dropping too fast? In my estimation, not at all. In my estimation, Nihilum is not a normal guild. If you're willing to give them the benefit of the doubt on gold buying (and frankly, I am not-- I believe they're cheating), they clearly play the game more than anyone else, driven by both their own determination and the fact that they are basically raiding celebrities in Azeroth. They are the hardcore. And if you're asking me whether hardcore players should finish the endgame content quickly, I'd say they should.
Why? Because that means it will be that much easier for casuals to get there, too.
In their continued effort to rid Azeroth of hackers and gold farmers, Eyonix announced this evening that 59,000 accounts were closed during the month of June for terms of use violations. Have you seen anyone behaving suspiciously on your server? An account that's being controlled by a bot isn't too difficult to spot if you spend a bit of time paying attention - and Blizzard investigates all reports. So if you suspect such behavior, report it to a GM, and help the community be rid of the annoyance of hackers and bot farmers.
In their never-ending war against the evil gold farmers of the planet, Blizzard has announced that during the month of May, over 30,000 accounts have been suspended, removing over 30 million in gold from the economy across all servers. Now, just look at those numbers for a moment: 30 thousand accounts closed. That's a number of subscribers that many small game companies would love to claim as their entire playerbase, and those are not only just the cheaters in WoW, but only the ones who got caught! And 30 million gold out of the economy...that's...well, I'm actually not sure what the hell that means, because I'm not an economist. i'm sure Ben Stien could tell you.
In any case, the bottom line is, don't cheat, or Blizzard will get you. If they're lucky. You can read the full announcement at the official homepage right here.
In the holy-lord-I-hope-this-never-happens-to-me dept., an article today over at the International Herald Tribune shines a light on an interesting phenomenon that's making headlines in China; internet hunting.
No, it's not when you click the mouse on those 'shoot the duck' pop-up ads; internet hunting is nothing less than a virtual mob of people tracking down the perpetrator of an alleged indescretion online & basically making their life a living hell any way they can. It began with the case a couple of years ago where a woman seen being abusive to her pet in public was tracked down online & harrassed mercilessly by hundreds of Chinese internet users, and the latest case started right in our beloved World of Warcraft.
As the article states, a player named Freezing Blade apparently discoved a communication between his wife & an acquaintance that led him to believe the two were having an affair. So, he gathered a group of online friends & proceeded to 'hunt' the other guy. Soon, the 'hunt' included literally thousands of other players & net users, in what might be a bigger manhunt than the FBI has conducted in years.
The net can be a powerful tool for a variety of things, so I'm surprised it's taken this long for online revenge to make the news. I just hope none of my ex-girlfriends ever reads this and gets any bright ideas. In any case, it's a fascinating read. Check out the full article right here.
In yet another sign of the decaying morals of
our youth, today's Salt Lake Tribune has an article on 'cheating' in MMO's that contains some shamefully unremorseful
confessions by some local youths of their nefarious gold-buying & pay-per-level activities. Where are these kids
getting the cash to buy hundreds of dollars worth of powerleveling services, anyway? At that age I was lucky to get 35
cents to buy a comic book (yes, they were 35 cents...and I was still pissed about the price hike from 25).
I
love how these kids absolve themselves of guilt with statements like "Yeah, it was cheating...but I got a whole
bunch of weapons". I'm pretty sure Lex Luthor said that once...