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Posts with tag Casual

WoW Insider Show Episode 37: Happy Mother's Day

This last week on the WoW Insider Show, which is now available for listening on WoW Radio, we celebrated Mother's Day by inviting on both Amanda Dean, and her mother Linda Emrys, who is herself a WoW player. We also had Robin Torres on, who not only writes for us here at WoW Insider, but also is the mother of a two-and-a-half year old. Turpster and I were both on, but we didn't do much more than ask questions this time around -- the ladies got in some good discussion about what it's like to play WoW as a mother, how this game might actually help you raise children, and what it's like coming to WoW as someone who doesn't have a lot of gaming experience. If you're a casual gamer (or just know someone who is), the show should be really interesting to you.

And even if not, we were able to squeeze some great Wrath of the Lich King discussion in there after all of Friday's revelations, including what's up with the Death Knights, how 10/25 man raiding will change, and all of the other zone information we heard on Friday, from Dragonblight to Grizzly Hills to how what we see in the Borean Tundra gives us clues about what the next expansion might be.

I thought it was a pretty good show, but if you have other opinions (or any opinions, really), feel free to share them by emailing us at theshow@wowinsider.com. And don't forget that while you can listen to the show either in WoW Radio's archives or on iTunes, you can also hear us live every Saturday afternoon at 3:30pm EST/8:30pm GMT.

Hope your Mother's Day was excellent, and enjoy the podcast!

Officers' Quarters: We love you, but L2P

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Hot off my month-long, four-feature dissertation on casual raiding, I've decided to answer some e-mails that relate to it. This week's e-mail is about a subject that comes up quite often in casual raiding guilds: When someone is generous, helpful, and an all-around great member, but who just isn't getting the job done in raids, what do you do about it?

Hi Scott,

I'm an officer/co-GM of a humble, little raiding guild, looking to have fun, grow and progress with our members. [. . .] We take raiding seriously enough that we're not wasting our time (everyone is on time and comes prepared), but we also have a lot of giggling and laughing in vent during raids, even when we wipe.

All would be fantastical and perfect . . . except my guild is in sort of a predicament with a certain guild member. He's been with us for a while now -- long enough to not be considered a new member. He's a friend of mine, as well as a friend of our other co-GM. He's a healer and quite well geared. Probably the best geared in the guild. [. . .] Along with all the effort he's put into improving his character, he's also a decent guy. Whenever someone in the guild needs help, whether it be for a quest or for an empty raid spot, he won't hesitate to stop what he's doing to come help out. [. . .]

So, he seems like a top notch guild member. Well geared, puts effort into his character, and is a nice guy. Problem? He knows he's well geared, but he doesn't know he SUCKS at healing.

Continue reading Officers' Quarters: We love you, but L2P

Everyone is hardcore in their own way


David Bowers lightly ribbed me earlier about being too lazy to read quest text. Avid role-player that he is, he considered skipping quest text a capital offense. He went on to tell me about some folks that even made sure to read every readable book or object in the game, like A Steamy Romance Novel or those books lying around in Stratholme. Role-players pride themselves in immersing themselves in game lore and the environment. I don't think I could be so involved or keep in character so well for so long. I thought to myself just how hardcore that was. On the other hand, some people would probably consider my dropping 375 Mining to level up Enchanting just for the ring enchants for PvP to be hardcore. I certainly think what Nihilum did by having a majority of their raiding crew take up Leatherworking just for the Drums of Battle was incredibly hardcore.

The more I thought about it, though, the more I realized that a lot of people are pretty hardcore in their own way. I mean, my wife continued to raid with us while she was pregnant, healing us through Serpentshrine Cavern while lying down on the bed. She would log on to fill our roster when we were short even though she was bedridden because of doctor's orders. One of her friends in-game who was also pregnant played a Druid and was actually tanking a Heroic 5-man when she felt contractions come on and had to excuse herself midway through the instance. It turned out to be a false alarm, but I think these women are pretty hardcore for playing in their condition.

Continue reading Everyone is hardcore in their own way

Officers' Quarters: Casual raiding that works


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

This is it, folks. This is the final column in my four-part feature about how to take your casual raids to the next level. For parts one, two, and three, click on the purple words with lines under them.

I've noticed in the comments under these features that a few people seem confused about the difference between casual and hardcore raiding. One reader from last week, Ger, put it best:

The point of "casual" is to concentrate on WoW being a fun game more than a chore, but if you want to raid then be prepared to take some dang responsibility and not be a liability to 9 or 24 other people.

That one made me laugh. It's a bit of an exaggeration, yes, but I like that definition. Let's recap what I talked about previously, and follow that up with some more suggestions.

Continue reading Officers' Quarters: Casual raiding that works

Officers' Quarters: Casual raiding that works


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

Welcome to part 3 of my ongoing, in-depth, casual raiding how-to! For parts 1 and 2, click here and here. Last time I talked about communicating your raiding intentions and policies and emphasizing individual preparation prior to a raid. A few people in the comments felt that some of what I recommend doing is a bit too much to ask of casual players. To that I say, every guild is different. It's up to the officers and raid leaders to decide how hard to push the envelope. Only you know your members and the type of experience they're looking for. I can only tell you what has worked for me. But I will also say this: If you push your members a little harder than they're used to, they might surprise you by how they improve their performance in response. If you never push, then you'll never know. You can always back off next time if it becomes a problem.

This week I'm going to discuss two important mindsets to maintain during your raids that can mean the difference between successful runs and demoralizing disasters.

Send Scott your guild-related questions, conundrums, ideas, and suggestions at scott.andrews@weblogsinc.com. You may find your question the subject of next week's Officers' Quarters! For more WoW Insider coverage of raiding, see our raiding directory.

Continue reading Officers' Quarters: Casual raiding that works

Why the PvP game exists in WoW, and why it's a good thing

Last night I posted why I feel that the PvE game has been, is, and always will be the real game in WoW. One of the interesting inferences that people made was that I don't like PvP, and that I don't do it. Nothing is further from the truth. It was interesting to read the number of comments on that article, and I think it might surprise some folks that save for this introduction paragraph and a few edits I made, this article was written before I wrote my PvE piece.

So, why do I PvP? What attracts me to the PvP game, and why is it a worthwhile thing to do in WoW? There are three primary reasons that PvP is a game worth playing. First, it provides a critical and necessary change of pace from the PvE game. Secondly, it gives those with limited play time an opportunity to enjoy the game and succeed at what they do. Finally, PvP is beginning to turn into a legitimate eSport, and provides some good entertainment there in. Let's look at each of these reasons individually.

Continue reading Why the PvP game exists in WoW, and why it's a good thing

Officers' Quarters: Casual raiding that works


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

Welcome to part 2 of my ongoing, in-depth, casual raiding how-to! For part 1, click here. Last time I talked about filling the all-important raid leader position and choosing the right loot system. Based on the responses I got last week, most of you seem to think I'm on the right track, so I'll keep going with this topic. In this column, I'm going to talk about two crucial intangibles that you need to address before you even set foot past a swirly green wall instance portal.

Send Scott your guild-related questions, conundrums, ideas, and suggestions at scott.andrews@weblogsinc.com. You may find your question the subject of next week's Officers' Quarters! For more WoW Insider coverage of raiding, see our raiding directory.

Continue reading Officers' Quarters: Casual raiding that works

Officers' Quarters: Casual raiding that works


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

OK, guys, here it is: the column you've all been begging me to write. If e-mail had weight, I'd have approximately 1.5 tons of it about how to take a casual guild into the raiding endgame. You want to know how to motivate people, which I've covered, how to keep it from getting too "hardcore," which I've also already covered, and how to succeed where so many others have failed. It's that last bit I'm going to focus on. Since so many have written in about this, I'm not going to quote any particular person's e-mail. So I'll just say this to all who wrote me: Thank you for reading the column and having faith in me that I can explain it. We'll see if that faith was well placed or not!

Send Scott your guild-related questions, conundrums, ideas, and suggestions at scott.andrews@weblogsinc.com. You may find your question the subject of next week's Officers' Quarters! For more WoW Insider coverage of raiding, see our raiding directory.

Continue reading Officers' Quarters: Casual raiding that works

WoW, Casually: Welfare epics


Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.

Almost every column, I talk about Welfare Epics since they are specifically designed for casuals to get their purplez on and I just assume that you all know what I'm talking about. But Dave recently sent in a question asking what they are and I realized that if I didn't write for WoW Insider, I probably wouldn't know either.

Though some people say they heard the phrase before this, the first time I heard it was at BlizzCon. Jeff Kaplan, aka Tigole, started off the Dungeons and Raids panel by saying that the panel wasn't for people with their Welfare Epics, but for people who actually earn them. Now, I think he was partially just being funny, but I also think he was speaking up for the Raiders who are upset that all of the work they put into conquering the PvE endgame content is for naught when any casual player can pick up purples that are equal to or better than gear that drops off endgame bosses.

Continue reading WoW, Casually: Welfare epics

Insider Trader: Alchemy, the final stretch

Insider Trader is your inside line on making, selling, buying and using player-made products.

While alchemy is certainly not the most flashy or popular profession out there, alchemists are an integral part of the game, and any guild worth its salt has at least one, preferably several, working to supply guildmates and fill the guild bank with stacks of consumables and transmuted items.

This week's leveling guide will feature the usual cheapest route, and the most useful, to 375 for solos and casuals.

For those of you who will be working for your guild (and hopefully are also being financed, or supported by herbalists), we'll show you how to reach 375 by making the most useful items. They might cost more, but your guild will be requiring them anyway, so you might as well get your skill points that way, rather than making stacks of items you won't be using.

Continue reading Insider Trader: Alchemy, the final stretch

Forum post of the day: "Long Road Home"

If it were up to me, I'd call this "forum post of the month," but I guess March is still young and that would probably be premature. At 2,600 words, this is one of the longest forum posts I've read in its entirety, but it was entirely worth it. In fact, it was so well-written that it didn't feel like a wall of text at all. Alright, but what is it about?

Titled "Long Road Home - Vanilla to WotLK", this great post by Calian (of Norgannon-A) explores the history of the endgame in WoW, from the days when MC was the only raid and there were no battlegrounds all the way through to the forthcoming patch 2.4 and into Wrath. It focuses on the origin and development of the casual/hardcore divide, which has become one of the hottest topics in WoW discussion today.

You owe it to yourself to read the post, but in short, he comes back to the familiar conclusion that casuals need hardcores to inspire them, and hardcores need casuals to show off to; therefore the animosity between the two groups is very much misplaced, and they are in fact in a mutually beneficial relationship. I'm inclined to agree. What's your take on it?

[via WarCry]

Badges for dailies

Originally, there was only one way to obtain Badges of Justice: Heroic bosses. Now there are a couple more: Heroic daily quests as well as raids. Still, there hasn't been a way for the die-hard solo player to get their hands on some badges -- until now. The Shattered Sun Offensive (SSO), the new faction associated with patch 2.4, assigns many daily quests (to help you fill the new 25-dailies-a-day limit). Several of these quests reward you with Shattered Sun Supplies, a box which contains a high-level green item, and also -- coming to my point -- has a chance to contain a Badge of Justice.

According to Wowhead, there are seven dailies that reward Shattered Sun Supplies. Some of them are apparently only available during certain phases of the SSO effort, so let's say you can do five of these per day. I don't have numbers on how often the supplies contain a Badge, but let's say it's a 50% chance, based on one comment that Badges are contained "more often than not." So on average, you could get 2.5 Badges per day just by doing these daily quests, which means 60 days to get one of those snazzy new 150-badge weapons. That's a long time, but arguably justified by the fact that these quests are probably pretty easy. Overall, this is, in my opinion, an excellent enhancement to the Badge system. Your thoughts?

Update: Suzaku questions my hypothetical 50% drop rate in a comment. Obviously, the impact of these badges will depend on how frequent they are, and we just don't have solid numbers on that yet. Not to mention it may change during testing.

Getting what you paid for: Should the endgame be accessible to casuals?

Hardcore players are frustrated with game changes that benefit more casual players. Casuals are overwhelmed by the amount of play time required to be competitive in the endgame. This brings up the question of who deserves to see the complete story unfold.

Seraphina of Baelgun brought up the issue of accessibility to endgame content on the WoW official forums. Like all of the other Warcraft games, WoW has an interesting and compelling story line, with several sub-stories along the way. While all players pay for the same content, not all of them can experience it. In many role playing games, once you've played through certain story line elements you can access the endgame content. Relatively few players will be able to complete the Sunwell Plateau prior to the release of Wrath of the Lich King, just as relatively few players were able to down Naxxramas before Burning Crusade was launched.

Continue reading Getting what you paid for: Should the endgame be accessible to casuals?

Are daily quests leaving casuals behind?

Daily quests have come a long way from when they first appeared. They first seemed to be the perfect solution for those stuck at level 70 with nothing to do, the casuals who really didn't feel like moving on to the 10 and 25-man game, or just didn't have the time to. They were a great way to break up the monotony of making money by grinding mobs with lucrative drops or mining and herbing. They also let you progress slowly and steadily towards that magical 5000 gold mark and your own epic mount. Sure, they're still good for all that, but they've also gotten to be so much more.

So really, what's the deal with dailies now? Let's look at it after the break.

Continue reading Are daily quests leaving casuals behind?

Breakfast topic: Do PvP servers have casual players?

Yesterday's post about summoning stones on PvP servers sparked an interesting discussion with quite a few comments. You all got me thinking about a possible difference in culture between players on PvP servers and those PvE severs. I got the impression that PvP-server players tend to enjoy the more "hardcore" aspects of things, the heightened difficulty, the extra learning that prevents you from just coasting through any part of the game on any sort of autopilot. This isn't to say that PvE players can't be hardcore too (or indeed, very good at PvP) -- it's just that in the regular course of gaming they don't have to worry as much about interruptions from other gamers. I myself have times when I want to get at game rewards with the least amount of effort possible, as well as other times when I wish that the game required a bit more thought on my part in order to make it interesting.

Which leads to my question: Are any of you "casual" gamers on PvP servers? Whatever you understand "casual" to mean is up to you, but for me, it's probably someone who spends 10-20 hours playing WoW per week -- if not less than that. If you are a casual player on a PvP server, do you view yourself as both "casual" and "hardcore" at the same time? Do you have characters on a PvP server for times when you want a real challenge, as well as characters on a PvE server for times when you just need to relax?

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