Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
Bleak is the word I would use to describe the current situation for raiding guilds. For many guilds, activity and recruitment are at all-time lows. It's becoming harder and harder to cobble together enough people to run anything these days. Must we simply endure? Is there no hope for us until Wrathlaunches? Will we officers respond to this crisis with moral fortitude -- or weakness? Will I actually use boldface to call out our officer community on their behavior? Find out after the break! But first, the author of this week's e-mail relates his own guild's experiences.
Hi Scott,
My name is Dmitry. [My guild is] a casual raiding guild made up mostly of people over 20, who either go to school, or work, or both, many of whom have kids. This is all taken into account and we have a very strong RL-before-WoW stance.
Unfortunately the past month or two has been really hard for us. Our MT was gone for 3 weeks because of a new job, lots of people went on vacation because of the summer, others stopped playing as much to spend more time with their kids, etc. After having guild firsts on Mag, Hydross, and Lurker in 3 weeks in June our guild has started to go backwards, having trouble taking down Gruul some nights.
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
It shouldn't come as a shock to anyone, especially after the Wrath of the Lich Kingbeta went live last week. In many cases, hardcore raiding guilds just aren't making the Big Push anymore. Many have simply disbanded. Prior to the expansion, there really isn't much reason for raiders to keep going at the same pace, unless there's still content they haven't seen. So what are all these raiders doing in the meantime? Some, much like salmon, are instinctively returning to the ancestral casual guilds where they first spawned. But should those guilds take them back? This week's e-mail asks exactly that. Hello Scott:
I am a high ranking officer in a casual raiding guild on Khadgar.
Recently several top raiding guilds on my server are dissolving. Our guild is a casual raiding guild that are slowly progressing in SSC. We received several requests from former guild member that express interest in coming back into the guild. Most of them said they miss the friendly and fun environment our guild provides while still doing decent raiding.
Each week or so, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.
Last weekend, the World Wide Invitational rocked our world with tantalizing news about the next expansion... and of course Diablo III, but this column isn't called "Diablo, Casually" or "Blizzard Fangirl" so we'll just talk about Wrath of the Lich King. The amount of information we gleaned from the WWI is pretty overwhelming, so let's just go over the items that I think affect those of us with limited playtime.
First of all, I think the biggest news was for the individual classes, so check out the news from the Dev panel. As a Druid, my 5-man instance viability will improve with indoor Entangling Roots and the possibility of an out of combat res. Many of the changes will make it easier for us all to find groups faster which means we can get more done in the blocks of time we have to play.
When you decide to roleplay, a whole new world of imagination opens up to you -- soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players.
A friend of mine recently complained that lately leveling has been extremely tedious. Even with characters he might feel excited about at first, he eventually gets bored after just a few quests. We talked about this for a little while, and he brought up the fact that if he was going to play WoW by himself he might as well play a single-player game instead.
It got me thinking that, in spite of all the demand people have for more solo and casual content, this is significantly better when we play it together. Even when I play by myself, my eye is always on my friends list to see if someone I know is going to show up and chat with me. Thinking about my friend's problem, I thought maybe it would really help if he and I were to go questing together -- so we found the two characters we had with the smallest level gap between them and we decided to go at it. Rather than just just going through the motions of killing the various enemies listed on our little quest sheets as if we were buying groceries or something, we made it into a neat little roleplay experience.
In fact, there are lots of quests in the game that are very appropriate for roleplaying. When you get together with your friends to level up and quest together, you can focus on the quest that has the deepest possible connection to your own character, or the one with the most intrinsic storyline. Of course there are many other throwaway quests you can do along the way, like "kill 10 Generic Humanoids" or whatever, but it works best to pick one that seems to have some meaning to you or your character and start there.
I love this idea from Matt on WoW LJ -- he points out a few great examples of what he calls "incidental RP." The vast majority of players in the game wouldn't call themselves "roleplayers" (and lots of them might make fun of people who do), but all of us, in playing the game, are buying into the lore and the roles we're playing to a certain extent. If you've ever yelled "for the Horde!" or felt a strange hatred towards Gnomes, guess what -- you've been roleplaying.
His examples are a little more silly -- his girlfriend hates parrots (because one of them once killed her in Deadmines), and he'll sometimes answer NPCs, even though they never respond. I do the same thing -- /salute an NPC after grabbing a quest, or yelling "and stay down!" after dropping a major boss or a mob that's given me trouble. That kind of stuff is a far cry from the heavy RP that can go on in game, but just the same, it makes the game more fun. And just like good art, it puts you even more in someone else's (fictional or otherwise) shoes -- what would it feel like to be someone given a quest, or a real member of a group like the Horde? Maybe that's why roleplaying is the wave of the future.
Any other great examples of incidental roleplaying? It's another mark of how great Blizzard's game is that the setting, art, and experience of playing pushes people who wouldn't normally get into character to really think about what the person they're playing is all about.
Our columnists work day and night to push out terrific weekly columns and features here at WoW Insider -- in fact, they write so much that you might miss some of it. That's why, every Tuesday, we cover our most popular features from the last week in WoW. If you didn't catch them the first time around, get your baseball glove out and keep your eye on the ball, because here they are again.
Ask a Lore Nerd: The evil-o-meter Among other questions, the Lore Nerd answers who the most evil being is in the WoW universe. You know, besides Bobby Kotick. We keed!
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
Small, casual guilds often have it the toughest of all. They don't have the numbers to run the 25-player content. They often have only a small handful of tanks and healers. With such few resources, how do you attract anyone new in order to maintain any semblance of a guild after people quit? It looks like life may become much easier for these guilds once Wrath of the Lich King launches. But that puts all the small guilds at a crossroads of sorts. What, this week's e-mail asks, should they all do in the meantime?
Hello Scott,
I am an officer of a guild on the Llane server on the alliance side. Our guild has existed for the past 2 years and have been very casual and most of us have become good friends through the course of the game. [. . .]
We were clearing kara weekly at one point and since we are a very small guild, we only had 1 set of tanks and healers. The kara farming stopped when our Main Tank got all his drops and seeing that Kara was as far as we were going at that time, just stopped tanking to level an alt. He got bored and blamed us for not gearing up any other tanks.
We were recruiting actively at that time and got a few other tanks, but we never had any set times for raids. This killed the spirit for the people who were new and they moved on to other guilds. Of course this hurt our numbers and we finally got back to doing Kara about 3 months later with the core group's alts filling in the tank and healer roles. A note about our core group . . . we gelled so well that we used to do Moroes with no crowd control and 7 out of 10 players in blues and greens. The group just worked and we made the best out of it. With alts tanking and healing, we got to clear Kara.
Badges will definitely be back in Wrath, in some form.
Like how it's ended up in BC, they want badges to appear in both Heroics and raids.
However, they want to stratify it more, so it's not just one gigantic pool of items. (They also want to spread the vendors around the world, so it's not just "one dude in Shattrath and one dude out on the Isle of Quel'Danas"; this sounds like an annoyance to me, and at any rate will not make a real difference in how the system works.) Proposed stratification options include:
"A token from different levels of content" as well as badges that would need to be turned in for the different levels of items
Each week or so, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.
This week, I answer some Reader Mail from Arjun.
Hi Robin,
The writing style of [WoW Insider] is always upbeat/positive, which is great. I thought I'd ask you your opinion of the official WoW forums, especially the realm forums. What do you think of them? Should casual or newer players try to avoid them at all costs? I've been playing casually for about a year, and have two 70s (Ally Mage and BE Tankadin). I posted to the forums that I'm looking for a new guild, casual in focus. It's amazing what happens, but not in a good way. [Here is the forum link.] What would you recommend to your readers about the official WoW forums?
Welcome to today's edition of Ask WoW Insider, in which we publish your questions for dissection by the peanut gallery -- now with extra snark and commentary by one of our writers. This week Anonymous writes in: A long, long time ago I dinged level 70. At that time I was in a guild that only had a select group of level 70 players and we tried to make the best of what we had. I had tons of fun discovering all the level 70 dungeons, and finally also the heroics, as a tank (which I rolled due to the tank-shortage). After a while our guild started to attract more level 70 players and we started raiding Kara. Something we never expected to happen since we were nothing like a raiding guild. After clearing Kara we soon moved up to ZA which we cleared with the regular 10 people we pretty much always ran raids with. After this many people started aching for 25mans, and we merged with another guild. We downed Gruul on our first try, piece of cake. Then things started to go bad. We were raiding casually, 2 to 3 nights a week of Kara and ZA. Most people in our guild were casuals (only available about 1 to 2 nights a week to raid) who were really psyched we got a chance to raid. Of course we had a base of "hard-core" raiders. They wanted more and things started to bubble up. Then came the worst news ever, our guild would disband. Our guild leader couldn't do his tasks any more due to a busy schedule out of WoW and he didn't have fun in playing anymore.
Our guild disbanded and many players moved on. I as one of the casuals got left behind. We are all very over geared for the content we were raiding due to farming ZA and Kara for so long we could easily afford the new 2.4 badge loot and of course we'd have a lot of drops from ZA. Most people were easily accepted into MH/BT raiding guilds. However these end-game (even the SSC/TK raiding guilds on my realm) have requirements if you wish to raid, you need to attend at least 3 times a week. I, and a lot of other casuals, simply can't do this due to engagements besides WoW. I've gone on a quest to find a casual raiding guild. I had no luck.
First I applied to a guild that seemed okay with my requirements, however they didn't need more tanks and denied me. After a while a spot for a tank came up, but they just aren't progressing, at all, so I declined. I couldn't bear the thought of raiding Kara or ZA one more time, I wanted 25man content. So I joined another guild, which turned out to be total chaos. Sure, I could raid there, but when they raided it took all night to down one boss, I left. Now I've joined another guild, which draws a line between "Casual" and "Raider" like many other guilds tend to do. As a casual (even though I'm geared as a raider) I won't get invited into any 25man raids apart from the "lower" content such as Gruul, which I've already seen one too many times. This guild is currently clearing MH/BT and were actually looking for an extra raiding tank, however I couldn't get invited into the raids being a casual (not even two nights a week) so they keep looking.
Now I ask you, WoW Insider, where do I find a freaking guild that makes me raid 25man content with the not so many nights a week I have? This is getting urgent, since I'm now finishing my Netherwing rep grind and have nothing else to do besides raiding in this game and it's starting to turn me away from a game I love playing.
This last week on the WoW Insider Show, which is now available for listening on WoW Radio, we celebrated Mother's Day by inviting on both Amanda Dean, and her mother Linda Emrys, who is herself a WoW player. We also had Robin Torres on, who not only writes for us here at WoW Insider, but also is the mother of a two-and-a-half year old. Turpster and I were both on, but we didn't do much more than ask questions this time around -- the ladies got in some good discussion about what it's like to play WoW as a mother, how this game might actually help you raise children, and what it's like coming to WoW as someone who doesn't have a lot of gaming experience. If you're a casual gamer (or just know someone who is), the show should be really interesting to you.
And even if not, we were able to squeeze some great Wrath of the Lich King discussion in there after all of Friday's revelations, including what's up with the Death Knights, how 10/25 man raiding will change, and all of the other zone information we heard on Friday, from Dragonblight to Grizzly Hills to how what we see in the Borean Tundra gives us clues about what the next expansion might be.
I thought it was a pretty good show, but if you have other opinions (or any opinions, really), feel free to share them by emailing us at theshow@wowinsider.com. And don't forget that while you can listen to the show either in WoW Radio's archives or on iTunes, you can also hear us live every Saturday afternoon at 3:30pm EST/8:30pm GMT.
Hope your Mother's Day was excellent, and enjoy the podcast!
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
Hot off my month-long, four-feature dissertation on casual raiding, I've decided to answer some e-mails that relate to it. This week's e-mail is about a subject that comes up quite often in casual raiding guilds: When someone is generous, helpful, and an all-around great member, but who just isn't getting the job done in raids, what do you do about it?
Hi Scott,
I'm an officer/co-GM of a humble, little raiding guild, looking to have fun, grow and progress with our members. [. . .] We take raiding seriously enough that we're not wasting our time (everyone is on time and comes prepared), but we also have a lot of giggling and laughing in vent during raids, even when we wipe.
All would be fantastical and perfect . . . except my guild is in sort of a predicament with a certain guild member. He's been with us for a while now -- long enough to not be considered a new member. He's a friend of mine, as well as a friend of our other co-GM. He's a healer and quite well geared. Probably the best geared in the guild. [. . .] Along with all the effort he's put into improving his character, he's also a decent guy. Whenever someone in the guild needs help, whether it be for a quest or for an empty raid spot, he won't hesitate to stop what he's doing to come help out. [. . .]
So, he seems like a top notch guild member. Well geared, puts effort into his character, and is a nice guy. Problem? He knows he's well geared, but he doesn't know he SUCKS at healing.
David Bowers lightly ribbed me earlier about being too lazy to read quest text. Avid role-player that he is, he considered skipping quest text a capital offense. He went on to tell me about some folks that even made sure to read every readable book or object in the game, like A Steamy Romance Novel or those books lying around in Stratholme. Role-players pride themselves in immersing themselves in game lore and the environment. I don't think I could be so involved or keep in character so well for so long. I thought to myself just how hardcore that was. On the other hand, some people would probably consider my dropping 375 Mining to level up Enchanting just for the ring enchants for PvP to be hardcore. I certainly think what Nihilum did by having a majority of their raiding crew take up Leatherworking just for the Drums of Battle was incredibly hardcore.
The more I thought about it, though, the more I realized that a lot of people are pretty hardcore in their own way. I mean, my wife continued to raid with us while she was pregnant, healing us through Serpentshrine Cavern while lying down on the bed. She would log on to fill our roster when we were short even though she was bedridden because of doctor's orders. One of her friends in-game who was also pregnant played a Druid and was actually tanking a Heroic 5-man when she felt contractions come on and had to excuse herself midway through the instance. It turned out to be a false alarm, but I think these women are pretty hardcore for playing in their condition.
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
This is it, folks. This is the final column in my four-part feature about how to take your casual raids to the next level. For parts one, two, and three, click on the purple words with lines under them.
I've noticed in the comments under these features that a few people seem confused about the difference between casual and hardcore raiding. One reader from last week, Ger, put it best:
The point of "casual" is to concentrate on WoW being a fun game more than a chore, but if you want to raid then be prepared to take some dang responsibility and not be a liability to 9 or 24 other people.
That one made me laugh. It's a bit of an exaggeration, yes, but I like that definition. Let's recap what I talked about previously, and follow that up with some more suggestions.
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.
Welcome to part 3 of my ongoing, in-depth, casual raiding how-to! For parts 1 and 2, click here and here. Last time I talked about communicating your raiding intentions and policies and emphasizing individual preparation prior to a raid. A few people in the comments felt that some of what I recommend doing is a bit too much to ask of casual players. To that I say, every guild is different. It's up to the officers and raid leaders to decide how hard to push the envelope. Only you know your members and the type of experience they're looking for. I can only tell you what has worked for me. But I will also say this: If you push your members a little harder than they're used to, they might surprise you by how they improve their performance in response. If you never push, then you'll never know. You can always back off next time if it becomes a problem.
This week I'm going to discuss two important mindsets to maintain during your raids that can mean the difference between successful runs and demoralizing disasters.