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Breakfast Topic: Most hated daily quests


In light of the recent inquests against our least favorite races, mobs, mob abilities, or tankadin writers, it seems only fitting to ask; what is your least favorite daily quest?

Now that the cap has been raised to twenty-five, and a slew of dailies has been added as of patch 2.4, many players are finding themselves spending a few hours on daily quests each day. Personally, there are a few that I enjoy doing most days, including the bombing runs, and some that I'd rather avoid if I didn't need the gold to fuel my rather Outlandish habits.

I'm not sure if I could pinpoint a single culprit though. The longer quests bother me up front, because I get bored spending half an hour each day mowing through the same exercise. As such, the Shadowmoon Valley quests might be my least favorite, because aside from the competition, they take forever.

Which daily quests are giving you a daily headache, and why?

Bombing run nerfed

Yesterday, after the realms finally came back from the small 2.4.1 patch, I logged on for my usual round of dailies. The first thing I did was to group up with another player for Distraction at the Dead Scar, hoping to get it done in one try. And we succeded -- in fact, we got it done by about halfway through the first run! I've never finished that quest that soon, even in a full group of five. So I grew suspicious that perhaps the difficulty of this daily was reduced in the patch.

And indeed, MMO-Champion is reporting that the following changes were made to the quest:
Welcome modifications indeed. The number of times I finished the run one Sorcerer short was starting to get annoying, and the flight time to and from the Dead Scar is irritatingly high if you have to go for repeat runs. This should be much more easily soloable now. Has it been made too easy? Maybe a bit, but bombing is fun regardless, and most of the dailies are of a similar level of difficulty.

Top 7 reasons I am looking forward to 2.4

So with patch 2.4 coming on us soon, I was thinking about it, and I have to say that I can't remember the last time I was filled with this much anticipation over a patch. Aside from 1.8, which made Feral Druids viable, this might be my favorite patch. But why do I love it? Why can't I wait until the servers come up on patch day and we're allowed in?

Let me count the ways! Here's 7 relatively simple reasons that I am watching my computer like a hawk, waiting for 2.4 to make it live.

Continue reading Top 7 reasons I am looking forward to 2.4

Breakfast Topic: What's your favorite quest?


Yesterday's forum post of the day discussed everyone's least favorite quests. The ones that seemed to come up most frequently were Courser Antlers, Zeth'Gor Must Burn, Mok'thardin's Enchantment, and most escort quests.

WoW quests seem to be pretty formulaic. "Bring me some number of this item or kill that number of mobs." I guess there only so many types of quests that the developers can make. In order to ensure that you get enough experience from some quests, they assign a ridiculously low drop rate. Sometimes I think there are sensors in the keyboard that measure one's level of the frustration by how hard you hit the keys. Once you reach a certain threshold, the item drops. I'm probably wrong about that.

Continue reading Breakfast Topic: What's your favorite quest?

Holla for Halaa

Blizzard has posted a helpful page of tips on how to run, in my opinion, the best setup of organized World PvP so far: Halaa, the conquerable city in Nagrand.

The tips are pretty straightforward: stick together (team-- where's my CS homies at?), do as much bombing as you can before heading into the town, and make sure, once you've liberated Halaa from its evil oppressors, that you stick around to keep control and defend against any counterattacks. One thing I like about Halaa is that the Wyverns make it super easy for even lower geared players to join the fight and make a real difference. Plus, the layout is done well, and I like, as we heard at BlizzCon, that Blizzard went with a pretty persistent reward-- it's no fun to conquer something just to lose it again in 5 minutes.

And Halaa, surely, will serve as a model for the next big noninstanced PvP zone coming in Wrath of the Lich King, Lake Wintergrasp. Blizzard hasn't actually designed the zone yet, but they did share their goals with us-- multiple targets and rewards, a persistent effect, and of course while Halaa doesn't have them, siege weapons will make an appearance as well.

So if you haven't tried Halaa yet, definitely check it out. From everything we've heard, this kind of thing is the future of where World PvP is headed.


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