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Posts with tag bloodlust

Totem Talk: The future, shaman?

Welcome back to Totem Talk. Last week I said we're talk about pre-Kara cloth and leather gear for shamans. So of course, being my usual distracted, scatterbrained self, I've spent the entire week poondering and fretting about completely unrelated issues like shaman stacking for 25 man raids, the future of the shaman class when totems go raid-wide in Wrath, shamans in PvP and other such issues facing the class.

The cloth and leather discussion is still important (the comment thread from last week was very active, which I always take as a sign that you guys want to talk about it) and so I want to give it the detail it deserves. I think at this point it should go beyond Karazhan and into drops in ZA, SSC, TK with an eye towards gearing your shaman for Hyjal Summit and Black Temple. Which means I should also expand on a basic gear guide for what drops you'd want to get BT/Hyjal ready for all shaman specs, and that's going to take a few columns to do properly. I'm aiming to start that next week, unless you guys leave a lot of comments telling me you're totally uninterested.

So first let's talk about PvP, or at least my recent experiences with it, and then we'll talk about Shaman Stacking..

Continue reading Totem Talk: The future, shaman?

SK Gaming interview: Kil'jaeden, Sunwell, and why to stack +haste


Recently WoW Insider caught up with Neg, a restoration-specced Orc Shaman who raided with Nihilum before leaving recently for SK Gaming. An experienced player who has seen all of Blizzard's raid content, from Molten Core through Sunwell Plateau, Neg's talked to us previously about high-end raiding and what Sunwell was like on the PTR. As he's become one of a small group of raiders worldwide to finish the whole zone, we've asked him some follow-up questions about guild stability during the transition to Wrath, what Sunwell was like going live, why there are so many Shaman nowadays in high-end raiding, and the best and worst raid content on offer in WoW.

If you didn't catch our first interview with Neg, you can find that here, but read on for an inside look at the toughest raiding you'll find in the game:

Continue reading SK Gaming interview: Kil'jaeden, Sunwell, and why to stack +haste

Patch 2.4.2 surprised me

Not that it was happening, but rather that it added a really strange sound effect to my Bloodrage and Berserker Rage abilities. My wife described it as sounding like the mutant offspring of an orc and a murloc howling in anguish, and she's not far off. After a while I realized I recognized the sound as being the same one that plays when Horde shamans use Bloodlust.

Now, I don't know why, but while I accept the sound when it comes out of an orc, I have a really hard time hearing it when my human pops bloodrage... which he does a lot, since you know, needs more rage and all. This is reminiscent of the previous patch with the unexpected change to Whirlwind (also a sound effect change) and it makes me wonder every time if I just wasn't listening or if it's an actual change.

Furthermore, it always makes me stop and think about just how much development work goes on for things like new music in inns, new sound effects, a new pet model... these things all add up and it's a lot of work if you stop and think about it.

Have you noticed any other changes, undocumented or just stuff you didn't really think about?

Bloodlust realms down to fix latency

As of 10:50 AM PDT, 1:50 PM EDT, Blizzard has brought down all the realms in the Bloodlust (US) battlegroup for brief maintenance "to address issues relating to high latency and disconnections." The affected realms are expected to be done after about an hour, which means they should come back up around 11:50 AM PDT/2:50 PM EDT, which is in twenty minutes.

The affected realms are listed as: Aman'Thul, Barthilas, Blackrock, Caelestrasz, Dath'Remar, Dreadmaul, Frostmourne, Frostwolf, Khaz'goroth, Kil'Jaeden, Kilrogg, Nagrand, Ner'zhul, Proudmoore, Sen'Jin, Silver Hand, Thaurissan, Tichondrius, and Vek'nilash. Note that as far as I can tell the Dreadmaul realm does not actually exist. Edit: Never mind, it's the new Oceanic realm. It's just not listed on the Battlegroups page for some reason. I kind of wish they'd do some maintenance on my own realm (Shadow Council), since I've been having relatively high latency myself recently (150-200ms as opposed to my usual 60-100ms).

Update (3 PM): Not entirely unexpectedly, the realms are not fixed yet. The new ETA from Bizzard is 1 PM PDT/4 PM EDT.
Update (4:30 PM): The realms are back up, but still experiencing issues. Blizz promises to provide more updates as they are available.
Update (8:15 PM): Realms down again. They were supposed to be back up at 5 PDT/8 EDT, but apparently that is not the case.

Gamers on the Street: Oceanic players persist despite performance issues


Gamers on the Street logs onto U.S. servers to get the word from the front on what's going on in and around the World of Warcraft.

Oceanic players continue to snarl this week at continued server performance issues that cramp their play. Oceanic subscribers playing from the other side of the world have dedicated servers, yes – but the servers are physically located in North America, and no consideration seems to have been given to shifting maintenance and resource-intensive background processes to non-peak local hours.

Needless to say, a good number of Oceanic players are up in arms over spiraling post-2.4 performance issues. Blue reps continue to take the heat from red-hot flames, reflecting a continued determination to work through the problems. We decided to pop in on a couple of Oceanic servers themselves, away from the heat of the forums, to see what the player temperature seemed to be.

Continue reading Gamers on the Street: Oceanic players persist despite performance issues

An "insightful and thoughtful" look at Hunter DPS from the forums

Despite the fact that my level 70 Hunter isn't technically my main, she's probably my favorite character. A lot of people will tell you that a Hunter is an overly easy class: sic your pet, turn on Auto Shot, and you're done. While having a built-in tank that you can even heal a bit gives you a pretty strong advantage when going it alone, I'd have to say they oversimplify things a bit.

The largest area where the complexity of the Hunter class shows is in end-game DPS. If you want to be the most effective DPSer possible, it takes quite a bit of work. The way that you must weave shots in between your auto shots is a complicated dance that requires split second timing that can mean vast differences in DPS totals between Hunters. Cheeky of the Khadgar-US server (author of the famous Cheeky's Spreadsheet) posted a very concise and well-stated summary of some of the problems with Hunter DPS on the official US forums here a few months back. The post was originally written by Lactose of the Talnivarr-EU Server, who posted it on the EU forms here, where it got some blue love today a while back.

Continue reading An "insightful and thoughtful" look at Hunter DPS from the forums

A close look at the new changes to Bloodlust and Heroism

Tharfor (I can hear him purr, can you?) tells us today of two changes that we'll see on the PTR soon (Drysc announced this earlier):
  • Bloodlust/Heroism will, again, stack with Icy Veins.
  • Bloodlust/Heroism will not stack with [the new] Power Infusion, however.
He tells us the reasoning behind this is "...two spells increasing haste by a percentage will not stack if both can be cast on a target other than the caster..." So this appears to continue the trend we've seen of modifying haste based abilities, both in their power and stacking abilities.

For those that don't know about Shamans, Bloodlust and Heroism are Shaman abilities (Bloodlust is the name of the spell for the Horde, Heroism is the name of the spell for the Alliance) that decrease casting time by 30% for 40 seconds. It is often used in raids to get that extra "umpf" necessary to get a boss down quickly.

Icy Veins is a Mage talent based spell that decreases casting time by 20% for 20 seconds (and increase the chance the target will freeze by 20%). The combination of Bloodlust/Heroism and Icy Veins is a very potent combination.

Power Infusion is a Priest talent that will have some changes come patch 2.4. It will now decrease casting time by 20% as well as decrease the mana cost by 20%. It's interesting that Blizzard decided to allow the stacking with Mages, but not with priests. The difference in the two spells is that Power Infusion can be cast on other targets, while Icy Veins can only be cast on yourself. Indeed, this follows with what Tharfor said in his post (which Drysc left out).

What do you think of these changes? Any major issue with them?

Ghost Wolf: The newest, rarest pet

"Ghost wolf" is usually a term you associate with shamans, but now it might just become the keyword for the newest, rarest, most difficult to tame, and most visually unique hunter pet in the game. As the Mistress of Pets Mania's Arcania reports, some of the new Dustwallow Marsh content in Patch 2.3 involves some Grimtotem shamans who summon tamable ghost wolves. For most hunters, however, these ghost wolves will be impossible to tame, because a few seconds after they appear, they just die, regardless of how much damage they take. The only way to tame them involves using various items or abilities which can shorten the casting time of your "Tame Beast" spell down to a fraction of its original 20 seconds. Here's a list of what you might find useful, listed in approximate order of how important they are to your success:

  • [Mystical Skyfire Diamond] -- This metagem can cut the time it takes to cast Tame Beast in half, and you can't tame this beast without it. You have to repeatedly cast various aspects until its special proc goes off.
  • Heroism or Bloodlust -- The same ability with different names for Alliance and Horde shamans; having a friend in your party use this will further reduce your taming time by 30%. If your latency is good, this should make your taming just barely fast enough to succeed.
  • Mind Control -- Bring a priest friend along too, and he or she willl be able to take control of one of the Grimtotem NPCs to summon the ghost wolf whenever you're ready.
  • A handy macro -- To save time in getting your casting going, just type "/target grimtotem spirit guide;" on the first line of a macro, and "/cast tame beast" on the second. Then drag it to your action bar so you can hit it repeatedly just as you ask your priest friend to summon the wolf. [Thanks Grunde!]
  • [Drums of Battle] -- It's also very helpful to either be a Leatherworker, or have one in your party who will use this for you just before you start your taming, in order to shave a few more moments off your taming time.
  • Be a troll -- Trolls get a Berserking ability, which might just be the final little bit you need in order to cut down the taming time enough to snatch this ghostly wolf pet. A lot of non-trolls have succeeded in taming this pet, too, of course; but if you happen to be a troll, feel free to use this ability to make it a bit easier.

After all that, you need a macro or something to immediately target the wolf and start taming the very moment it appears. Then, you can pray for a few seconds and hope everything works. It may be very hard, but it has been done before -- though one person on Mania's site said that her new ghost pet died a second after she tamed it, possibly as a residual effect of its otherwise very limited lifespan. So if you want to try it, be patient, and don't get your hopes too high don't worry -- even if your pet dies, once it's tamed, it's yours. Just revive pet, and proceed. Oh, and get ready for an extremely long leveling grind to get it up from 30 to 70 (though it's soon to get a bit faster). Hunter alts passing through Dustwallow as you level up: Don't even dream about it.

[Update]: I've edited this post to include some of the other helpful information from commenters and other sources that came out after we originally published it. Be sure to check out our other resources on the Ghost Wolf pet, including a video showing the taming in action, a story about how Matthew Rossi helped his wife get one, and proof that the Grimtotem Sririt Guide will remain tamable in the future.

Totem Talk: Shamans are awesome.

Another week, another Totem Talk, a column by and for shamans and those that love us. Well, okay, you don't have to love us to read it, but why wouldn't you? Look how cuddly we are! We even provide Bloodlust or Heroism for your 5 mans and raids. Don't you want to adopt one of us and take us home right now? No? What do you mean, no? Matthew Rossi is disappointed that you haven't already made a shaman plushie and cuddled it upon finishing this paragraph.

Okay, so my introductory column for Totem Talk went about like I expected, with most folks disagreeing with the idea that shamans need help. This isn't a new problem, of course, and it's not likely to go away for a while. Most players have enshrined the concept of shamans as OP and either deliberately or unknowingly exaggerate certain abilities (as an example, complaining that Grounding Totem, an ability which has a 15 second cast cooldown and which dies in one hit, is eating half of their frostbolts. How is that mathematically possible? Frostbolt has a max casting time of three seconds. You can cast five of them in the time it takes to cast one Grounding. It's just not possible for it to be eating half of your frostbolts, even assuming a one on one mage vs. shaman battle) but this happens to everyone. When I play my warrior, I see people complaining about 6k executes, and I'm sure every single class in the game has a similar ability or two that everyone complains about far more than it is actually capable of.

But this week there will be no complaining. No, this week we're going to celebrate shamans and what they're capable of and try and sell a really interesting and fun class to everyone in WoW. So read on for tales of high adventure! Or at least tales of stuff that would be good to have along on an adventure, anyway.

Continue reading Totem Talk: Shamans are awesome.


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