We are just about to hit full steam on the convention season, and Blizzard isn't taking any time off this year. Not only did we hear about BlizzCon on Monday, but we already knew that WWI was going to happen in Paris, and then learned that Rob Pardo would be visiting the Paris GDC. And while Blizzard may not be officially a presence at other cons this summer, their presence is going to be felt for sure -- PAX, GenCon, or DragonCon, whereever there are gamers together, there is WoW.
So where are you going to be? Planning on visiting any cons this year? I won't say it's hassle-free -- the crowds, lines, and just plain costs of these things tend to make me avoid them, especially right after I've been to visit one. But then again, every year around this time I start to get excited about maybe going to them again, and while I have no idea what my plans are right now, I can tell you for sure that WoW Insider will have a presence at all kinds of conventions this year.
Ah, BlizzCon 2007! So many fond memories! We had the Wrath of the Lich King announcement, developers answering all of our questions, the latest on the World of Warcraft movie, and (of course) L70ETC! While there doesn't seem to be anything yet on Blizzard's website announcing a BlizzCon 2008, Buisiness Wire has a press release announcing BlizzCon 2008 taking place on October 10th and 11th in good old Anaheim California. We've contacted Blizzard to confirm, but in the meantime we're clearing out calendar and making travel arrangements. We hope to see all of you at BlizzCon! EDIT: Official announcement released.
Just in case you missed it when the news came out a few days ago, Activision Blizzard has apparently announced that they're not showing up at E3 this year. And hot on the heels of that information came the news that both Activision and Vivendi have pulled out of the ESA, an organization that acts as the main trade association for the videogame industry.
What does this mean for us as Blizzard fans? Not much -- not only is Blizzard already running their own E3-like conventions (Blizzcon and WWI), but Activision Blizzard is apparently planning to hold a press conference on the first night of the show anyway. Blizzard's properties have enough gusto on their own to get press with or without inclusion in a big event like E3, and it's Activision's other properties that might have to worry about exposure.
As for the ESA news, who knows -- Activision Blizzard's pullout might mean a big shakeup in the way the videogame industry as a whole is represented, or (if no other companies choose to leave the ESA) it may not mean much at all. Time will tell.
There is probably no name more reviled in the realm of film than Uwe Boll -- he's the man behind such horrible games-to-films as House of the Dead and Alone in the Dark (the latter of which, I am somewhat embarrassed to say, I tried to watch). And while it isn't really news that Uwe Boll isn't directing the World of Warcraft movie (we already knew, from back at Blizzcon, that Legendary Pictures is handling it, and Boll usually uses his own financing and production companies), but this is too great a story to pass up. Apparently when Boll heard that a Warcraft movie was being made, he actually went to Blizzard to try to get it done, and they told him straight up: no, never, not in a million years.
Actually, Boll himself tells the story over on MTV Movies as "we will not sell the movie rights, not to you.... especially not to you." Which is pretty hilarious. He himself also says that "because it's such a big online game success, maybe a bad movie would destroy that ongoing income, what the company has with it." So yes, he pretty much guarantees that any movie he makes would be a bad movie anyway.
So there's at least one great thing we can say about the Warcraft movie so far: Blizzard at least cares enough about the quality of the flick to not let Uwe Boll make it. This doesn't guarantee us a good movie, of course. But it's nice to know that the higher ups at Blizzard know to keep their property away from this nut.
Yeah, it's called the Blizzard Worldwide Invitational, but the more we learn about this Blizzard-hosted gathering, the more it starts looking a bit more like Blizzcon '08. Sure, there's all the tournaments you'd expect, but there's a lot more too. We've already talked about the goody bag, but there's one thing that jumps right off the events page for anyone who's starved for WoTLK news: live discussion panels with Blizzard developers! Says the site, "developers will be discussing such topics as gameplay, lore and art and giving the audience a chance to pose questions and give comments."
Sounds familiar, doesn't it? It also sounds very promising. We got a lot of pretty juicy WoTLK information from the last round of developer panels at Blizzcon, so we can probably expect more of the same at these panels, only moreso, since we'll be that much closer to the release of the expansion. It looks like June 28th and 29th are going to be very good days to be a Blizzard fan. Even if you can't make it to France, be sure keep an eye on WoW Insider. We're sure to have the all the great WoW Information that's sure to come from these panels.
Preparations for the Blizzard Worldwide Invitational are in full swing. Tickets are on sale for the event, which will take place on June 28th and 29th in Paris, France. Of course, your ticket gives you access to both days, but what Blizzard event ticket wouldn't be complete without a good old fashioned goody bag? Blizzard goody bags usually contains some pretty awesome swag (check out the contents of the Blizzcon '07 goody bag if you need a refresher), and it looks like this bag won't be any different.
So far, Blizzard has revealed that you can expect to find a beta key for an upcoming Blizzard game and an exclusive in-game pet for the World of Warcraft in your bag. There's no word on which game the beta will be, which makes me wonder if it might even be an as yet unannounced title. After all, They've told us that Starcraft 2 and Wrath of the Lich King will be playable at the event, so it might be a bit late to hand out beta keys for those games. Then again, perhaps I'm just really, really wishing for a new Diablo game. They're keeping mum on the identity of the in-game pet so far as well. We've already had 2 Murloc-relatedrewards from the Blizzcons, so with Wrath of the Lich King coming out, perhaps we'll see a pet Gorloc. Then again, Murlocs might be a little played out, so I'm going to root for a penguin, I think. Blizzard's promised to reveal more about the contents of the goody bag as the date of the Invitational draws nearer, so hopefully we'll have more news for you on that front soon.
Of course, if the goody bag alone isn't quite enough, Blizzard's promised that there will be exclusive commemorative swag to win in contests or buy at the event as well, just like at last year's Blizzcon. Be sure to keep your browser tuned right here to WoW Insider, we'll let you in on all future loot announcements and all the Worldwide Invitational news as it happens.
Two new improvements to announce on this, your favorite site about World of Warcraft. First of all, iPhone and iPod touch users will likely be happy to see that this site, along with all the others in the Joystiq network, are now equipped with Webclip icons (these are epic icons with a +15 to stamina, which any iPhone user will appreciate). Just make a Webclip with the browser on your iPhone or iPod touch, and our shiny icon will automatically appear on your home screen.
With so much to look forward to in patch 2.4 and WotLK, Arcane Brilliance would like to take one last look back at the road behind, mostly to see if there's a Rogue back there waiting to stab us. It's a little late, perhaps, but here's a look at the year that was, from a Mage's perspective.
2007 was a splendid year. Someday, when our children's children are grown, we will bore them with stories of 2007, and perhaps refer to it as "back in the day," or "the year I dinged 70," or "the year I learned never to mix chili with microwavable burritos in the hopes that their powers will combine to form 'Chilitos,' the perfect food." Here at Arcane Brilliance, we like to think of it as the "Year of the Mage." We also like to think of 2006 as the "Year of the Mage," and frankly we think of 1902 the same way, so take that in whatever way you wish. Basically we like Mages here, and 2007 was a fun year for those well-versed in wizardry. Not everything was magelicious, though. The highlights--and lowlights--after the jump.
Reader Zedlav sent us these two shots of crabs that were supposedly found by the WoW Model Viewer by his friend, and apparently are in the PTR client in advance of Wrath of the Lich King. The names "Forgotten Crab" and "Icecrown Crab," we're told, were made up by his friend, but that font on the pictures looks familiar to me-- if you know where these pics came from, let us know and we'll credit them further.
At any rate, they look convincing enough to us. We know there are all kinds of new wildlife in Northrend (we saw a few of them at BlizzCon, including a killer whale-type of creature swimming in the waters off the Howling Fjord. So big crabs, icy or "forgotten," aren't too much of a surprise. Check the concept art gallery below to see what else we'll see up North.
There's been some talk as of late on the topic of having vanity gear in WoW, or gear that is just for looks and separate from the gear you wear for stats. It's even come up in our very own WoW Insider Show. The idea is that you have one set of gear that affects your character, and another set that is what people see. A couple other games are doing it, and mixed thoughts aside, there are rumblings of this feature possibly coming to Azeroth.
My personal take is that it's a horrible idea. I think having epic gear look good and not so epic gear look not good is all part of the motivation for me to get epic gear. But instead of just being a nay sayer, I've thought up a simple solution.
A lot of players are already carrying a separate set in their bags for vanity purposes. There are all kinds of great add-ons (like Outfitter) that allow you to swap all your clothes at the click of your mouse. I like this. I think this suits game play better from a role playing perspective. When you're out in the middle of Netherstorm, you're gonna wear the best gear you got to protect yourself, but when you arrive in Stormwind, you wouldn't trudge around in your armor. You'd get some stylin' city clothes on before you hit the pub.
Blizzard had mentioned plans of bringing Outfitter functionality to the game as a standard feature way back at Blizzcon for raiding purposes. Wouldn't it be great if they integrated vanity features as well? They could give us options to automate gear swapping based on what zone we're in or what day of the week it is!
So what do you think? Should vanity gear come to WoW or does it kill gear progression?
Normally I flee screaming at the sight of Murlocs in a group. After all, if you see one, you know there must be two or three more hiding nearby, waiting to pounce on you if you approach. By this logic, if you see three Murlocs in plain sight, there must be an additional six to nine hiding in the bushes -- more than enough to overwhelm the most powerful of players. But these guys are so cute! How could you possibly run from them? Kyuketsuki of Malygos, who sent this shot in, was apparently one of the lucky ones who managed to attend BlizzCon 07 and BlizzCon 05, as evidenced by the Murloc suit and the Murky pet. The other two critters? They're part of a devious quest chain in Zabra'jin, Zangarmarsh, which aims to introduce Murlocs to the currently Murloc-free Outland.
Taken a screenshot that highlights the ordinary in an extraordinary way? We'd like to see it on Around Azeroth! All you have to do is e-mail aroundazeroth@wowinsider.com with a copy of your screenshot and a brief explanation of the scene. You could find your pictures and story featured next!
As always, please remember to be especially cautious when asked to provide any account information. Do a search to find out if anyone else has received the same requests, and under what circumstances. If you are concerned about keylogging programs, refer to our guide on protecting your system.
Update: Despite the fact that the rumors, and emails, have been floating around for a little while, Bornakk's official response came yesterday.
This week's Reader WoWspace comes to us courtesy of Chedder, L70 Troll Hunter of <Illusion> on Deathwing. We have to give him props -- the desk is a heck of a lot cleaner than ours generally are. (Or perhaps have ever been) But it's not that clean desk fetish that people accuse us of that made us pull this one out. No, we pulled this one out to share with you because this is a space that is all about Warcraft -- and we're suckers for the Warcraft art.
What art, you say? Click on the handy break below and you'll see what we mean...
On this special page is an extensive exploration of how the Warcraft team designed the Northrend 5-man instance, Utgarde Keep in the Howling Fjord zone. First they delve into the story elements that ramp up to your introduction to the "impenetrable fortress in the side of a mountain." Upon arriving by boat to Daggercap Bay, you will see the damage wrought by the enormous, native Viking race and their proto-dragon mounts.
Overland quests from there will tell the story of how these Vrykul have used Utgarde Keep as a staging area to wage a battle against what they see as an invading force of Alliance and Horde.
The page goes on to explain other design decisions that will play out in Utgarde: as a "starter" dungeon, it's designed to be finished quickly; it will be more mission based due to the popularity of Old Hillsbrad and Black Morass in Burning Crusade; and you will get glimpses of the end boss before finally encountering him.
At BlizzCon, every time someone mentioned Warlocks during the panels, the crowd would boo. On the forums, the cries of "Nerf Warlocks!" were loud and frequent. Now, in patch 2.3, some Warlocks are saying that Blizzard has listened and nerfed them. Danakha posted a breakdown on the forums of the Warlock changes and his analysis of them, stating that Blizzard listened to all the complaints and acted on them. His main problem with 2.3 is this change:
Drain Life and Siphon Life now reduce the amount healed when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison).