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When is it fair for classes to share?

Recently an interesting thing happened in the world of game design. To non-WoW players, it may seem like a minor detail, but it really shows an insight into the way that Blizzard designs their games.

Rogues have, of course, been stealthy for a long time, and when word first dropped that hunters might be getting Camouflage in Wrath of the Lich King, we were pretty excited that some element of stealth might be added to our class too. Blizzard went back and forth on this ability, first putting it in, then taking it out, then putting it in again, and finally taking it out again. In the end they decided that it was just too similar to the rogue ability, and they didn't want to blend the classes together too much. This was about the same time that they gave rogues a new ability, called Tricks of the Trade, which looks a lot like the hunter's ability, Misdirection.

To one player who asked what was up with this unfairness, Ghostcrawler spoke up and explained some of their design philosophy. She started by saying that they have 10 classes now, and they have to add more in every expansion. The "lazy-designer" way to handle this kind of situation is just to find an ability that works for one class and just give it to another. This would end up leaving the classes without enough to distinguish them all individually, and it's something they wanted to avoid.

So why was Misdirection an okay ability to share, while Stealth was not?...

Continue reading When is it fair for classes to share?

We want your Beta UIs

Reader U.I. of the Week is looking for your user interfaces that you're using in the beta right now. With Wrath of the Lich King and patch 3.0.2 around the corner we want to get the word out there to everyone about what is working and what isn't in the upcoming patch, and what better way to do that then to show off what other readers are using!

Send us screenshots and some information about your U.I. to readerui@gmail.com and you might see it featured here soon enough!

We'll also be compiling a list of working addons for the upcoming patch, along with where you can get the latest and greatest versions when the patch drops on October 14th. With a little bit of work all your addon needs should be a-okay come patch 3.0.2.

EU premade Beta characters now available

Wryxian announced yesterday that EU players may now begin enjoying premade characters on the beta servers. These premades, unlike their US counterparts, are available to be placed on regular beta servers – not just special premade-only ones.

They are still in PvP gear. They have no special PvE gear. However they are still good for doing instances and what not. The only catch is that you'll notice some standard differences in the way the class behaves (mana regen, hit/miss, defense, etc...).

EU players can access the premades by going to the site where they originally copied their character over to the beta and select to copy over a "template" character.

Polymorph: Black Cat, Serpent found in Dalaran


I don't know how new this is but it's news to me, and great news to Mages looking for more Polymorphing fun -- reader Alassiel on Uldaman (thanks!) was poking around Dalaran in the beta, and in the Sisters Sorcerous shop, he found a new Polymorph spell, Black Cat, for... wait for it... 2500g. Yes, it'll cost you more than twice a Gigantique bag, but if you're looking for a new Poly spell and don't want to muck around in the waters of ZG, there you go. And apparently Polymorph: Serpent is also occasionally sold by the same character for the same price.

Both spells seem to be level 60 spells, strangely enough (Update: Because, I learned in the comments, the highest rank of Polymorph is obtained at level 60), so if your 60 Mage has 5000g just sitting around or has a rich alt willing to pay the price, you could be using them then. WoWWiki also says the prices are rep-related, so if you do a little grinding for the Kirin Tor, you might be able to pick them up for cheaper. And don't forget that this is Wrath -- 2500g is likely only a few days of dailies anyway. Polymorph on!

So much for Chaos and other Warlock stories in build 9014

You might have heard that Chaos Bolt now deals Fire damage instead of the nebulous "Chaos" damage, which was actually an amalgamation of all schools of magic. On one hand, this is good news because getting Kicked or Counterspelled while casting it won't lock Warlocks out of every spell. On the other hand, this means Fire immunities will stop it cold. This makes the spell easier to implement or work with, and further enforces the use of Fire spells for Destruction. It's not even a Shadow and Fire version of Frostfire Bolt. It's just... a bolt Fire that looks like Alien larvae.

Now, the coolest thing about Chaos Bolt was how it conceptually penetrated through immunities. Ghostcrawler explained that making immunities have vulnerabilities would only create a vicious cycle. Now, the spell only goes through absorption effects -- which is fine, really, but makes Chaos Bolt merely another direct damage Fire spell. Is it a great 51-point talent? I don't know. It deals pretty good damage, I'll give it that. But I'm not sure it's worth 51 points.

Curse of Doom can now only produce Doomguards from targets that yield experience or honor, which was a necessary change considering it's now a 100% chance if CoD delivers the killing blow. It still can't be cast on players, though, which is a bummer. Haunt was retuned to heal for 100% of the damage it deals, which isn't so bad considering the 200% I raved about last time was bugged to hell, anyway. Oh, and Everlasting Affliction affects Haunt instead of Shadow Bolt, which is excellent because it relaxes Affliction's already complex rotation.

Continue reading So much for Chaos and other Warlock stories in build 9014

Don't panic: Paladin changes in Beta build 9014


I know I'm a bit late posting this, but it took me a while to calm down enough. Alright, some of you might have already read this and most of you might have crouched into a fetal position when you heard of the change to Divine Plea. In it's first appearance, Divine Plea was a phenomenal, channeled return of 50% total mana over 6 seconds. Of course, that was simply too powerful and was subsequently "tuned" in further builds. That tuning has resulted in gutting the ability, with the latest version granting a buff that regenerates 25% of total mana over 15 seconds but reduces healing by 100%.

A moment of silence, please.

It reduces healing by 100%. This means that it makes the one spec that needs it absolutely useless for 15 seconds. I seriously have no idea anymore where Blizzard is going with this. Ghostcrawler issued a quick revision, however, stating that the healing penalty will only be 20%. That's good news, but it's scary that such a massive nerf was even applied to what is a key spell for Holy Paladins considering that their only source of mana regeneration is a crit-based gamble.

Continue reading Don't panic: Paladin changes in Beta build 9014

Breakfast Topic: So you're in the Beta now too

If you've hopped onto the Beta realms recently, you may have noticed the heavy lag that's been going on ever since the last wave or two of testers were accepted.

If you are one of those testers who entered so late in the process, then you, like myself, might be finding that despite your best efforts, the lag does tend to color your opinions and feedback about the various quests.

Personally, I try to add into the comments section that I might have rated the quest as more fun had I not died twice, failed to pick up the items faster than the characters with whom I was competing, or spent what felt like forty minutes trying to kill X number of mobs.

Nonetheless, while certain experiences seem so novel and interesting, others can drive players right back to the live realms because they get sick of investing so much time and effort into something that simply does not work with so much lag, or listening to the complaining and counter-insulting that goes on in the chat channels.

Are you stuck wishing you'd been able to enter the Beta when the population was more stable? Are you forging on, or have you mostly forgotten about your key and chosen to wait until release on November 13th? Were you an early tester who is now annoyed with the increase in lag and annoying behavior?

Warlock changes in Beta build 8982


Mostly good things for Warlocks today. Well, since yesterday, I mean. In the latest Beta build, Haunt has been thankfully buffed to heal you for 200% of the damage it did, up from a measly 20%. This is massive. Did I say massive? I mean gargantuan. Godzilla-like. This is the pure awesome that you can only ask for in Beta. Except... it actually doesn't heal for 200%. In fact, I think it still heals for 20%. Koraa has popped over to the Warlock Beta forums to say a couple of things about this: one, that "it should be more than 20%" and two, that they'll fix it. That should be comforting. Although it's Koraa talking, so... light your Doomsday Candles now and start chanting.

Metamorphosis cooldown has been reduced to 3 minutes instead of 5, which feels a little more useful. Although to balance this out, it lasts 30 seconds (down from 45) and increases damage by 20% instead of 40%. It's a nerf to total DPS, but still not a bad change, as a shorter cooldown allows more flexibility in the use of the ability. The real problem with Metamorphosis right now is that the demon abilities are just... all wrong. Demon form actually merits it's own post, so I'll write about that some other time, but I'll leave you with this one to chew on: Challenging Howl. Yeah, just in case you're one of those cuckoohead Warlocks who've always dreamed of tanking, you've got your wish. You weirdo.

Continue reading Warlock changes in Beta build 8982

Boss models updated in Wrath Beta


A nice surprise awaited the citizens of Stormwind and the Undercity when the new Beta build went live earlier. New, unique models for King Varian Wrynn and Lady Sylvanas Windrunner debuted in their respective cities, looking every bit as awesome as faction leaders should be. Although Lady Sylvanas received a makeover over a month ago -- changed from the erroneous Night Elf model into the proper High or Blood Elf model -- this newest iteration is more regal, more intimidating, and just more badass. Taking a screenshot proved difficult as throngs of admirers threw all sorts of emotes at the new Dark Lady from /cowers to /kisses.

King Varian Wrynn in Stormwind also received a graphic overhaul, upgrading from pre-TBC PvP Honor gear to a unique armor set with an eagle and lion motif. He also no longer dual-wields Jade Serpentblades but more appropriately what looks like Quel'serrar. So Wrynn has apparently taken care of the Onyxia problem. Twice. Alex Ziebart points out that he also seems to be wearing Anduin Lothar's belt (always thank your lore nerds!). It's a cool model except that he always seems to be scowling and occasionally yawns. But the details matter -- Varian's face is also battle-scarred -- and I want to seriously give props to the Blizzard artists behind these new models. They're just completely fantastic.

[EDIT: I probably should have mentioned this, too, since I'd already checked it out but reader RogueJedi86 called me on it -- they also updated the dragon model for Alexstraza, and can be viewed on World of Raids. She really likes her trinkets and baubles like the sophisticated lady that she is...]

In other news, this Beta build also saw the traitorious Varimathras converted into a duotone Rubik's Cube. Maybe a placeholder for better graphics or punishment for being such an arrogant lackey? If anything, however, with all these unique models coming out, perhaps it's a good time to update the other boss models in the game. Thrall, the baddest of all badasses, still looks like he's in Level 40 greens [NOTE: Reader Skeeran correctly reminds me that Thrall's armor is Orgrim Doomhammer's armor as seen in Warcraft III... but it still looks like Level 40 greens.]. Even worse off is Cairne Bloodhoof, who looks like he got all his gear from the Wailing Caverns. Since these bosses are soon going receive a lot of visitors, it's probably a good time to dress them up properly to receive them. I mean, Tyrande Whisperwind is still wearing a nightdress...

Stepping away from +threat

Threat is at the heart of tanking. However, it's totally hidden from the player, and many players don't understand it well or at all. A thumbnail sketch: every point of damage you do causes 1 threat. Every point of healing you do causes 0.5 threat (unless you're a paladin, in which case it's 0.25 for reasons I've never fully understood). This is base threat; many classes have threat modifiers. Rogues, for instance, have an innate 30% reduction to threat. Warriors and Druids get 30% improved threat in their tanking modes (Defensive Stance/Dire Bear Form); this will be raised to 45% in LK, I believe. Paladins get 90% extra threat for their Holy damage from Righteous Fury.

Then there are various tanking skills which have special threat modifiers. Sunder Armor is one that has been around forever; it wouldn't cause much threat inherently, but it's got extra threat built in. Lacerate and Revenge are other examples.

In short, the way Blizzard has traditionally made tanking work – made sure the tanks are causing more threat than everyone else, so the mobs will attack them – is by keeping their damage low, but raising their threat with threat-increasing auras and threat-boosted abilities. This is not the tack they're taking in LK, based on some trends that have been emerging in blue posts over the last month or two. For instance, Ghostcrawler: "We'd like to get away more from +threat abilities for all classes if we can."

Continue reading Stepping away from +threat

Interesting items in the data files


I've been looking through the Wowhead latest additions page, and found some interesting-looking things. Caveat: some of these are probably datamined, we may never see them in game, etc. Still, it's fun to look at.
  • Intravenous Healing Potion. This does the same thing as Mage-summoned Conjured Mana Strudel (except for the whole group), and shares a cooldown with food. Despite the name, I'd say this is not meant to be used in combat. And based on the medical-themed name, I'd say it's probably going to be created via First Aid.
  • Wintergrasp Commendation. Apparently bought with marks from Wintergrasp; the interesting thing here, of course, is that these are bind to account (BtA), so you can effectively PvP on one character and send honor to another. Does this open the door for my much-coveted BtA badge-type tokens? I hope so.
  • Ghostly Skull. This small pet is apparently sold in Dalaran for 40g, and it looks awesome, in my opinion (see screenshot above -- the skull is in the top-left corner). I will be getting one as soon as possible on my DK. Tacky? Maybe. But I don't care.

I like that Blizzard is going in a lot of different directions in LK; this really seems like more innovation than it was from classic to BC, from items to class skills to world environment. I'm sure there's more cool stuff that I've overlooked. Have you come across anything interesting, either in the beta or on the various sites?

Blood Pact: Destruction in Wrath Beta


And then there's Destruction. I'll be honest and admit I was never a huge fan of Destruction. Spamming Shadow Bolts and -- this was what made it oddest for me -- having no pet out didn't feel right at all. I believe that Warlocks are a pet class, and sacrificing our pet for more DPS throughout entire encounters was off, even if it was the infernal thing to do RP-wise. The classic 0/21/40 raiding build essentially made our demons a 6 second cast buff.

Things are going to be somewhat different in Wrath of the Lich King, although Destruction is still pretty much the tree for blowing up things into oblivion. A lot of the talents incentivize mixing up spells and steer away from chain casting Shadow Bolt. A talent deep in the tree also rewards keeping a pet out. The tree is essentially a crit tree, the tree to make things go boom, although Blizzard clearly wants Destruction Warlocks to throw other things into the mix.

Continue reading Blood Pact: Destruction in Wrath Beta

Wowhead offers another chance to win Tyrael


Do you still need a Wrath of the Lich King beta key? Or perhaps you covet your very own mini-Tyrael (which you can now bestow on all your characters)? If so, you may want to check out Wowhead's latest contest, which is once again giving away cards from the Worldwide Invitational with codes for the LK beta and for Tyraels. Happily, this one is open to both EU and US. It's happening today, starting at 4:00 EST (1:00 PST), which is just under two hours from now. It's a similar format to their previous contest (which unfortunately had to be cancelled), but with a twist:
  • The goal is to identify five screenshots, figuring out which exact Wowhead pages those screenshots are displayed on.
  • When you get all five answers, put the URLs of the Wowhead pages corresponding to the screenshots in an email to contest@wowhead.com. Make sure your answers are in order.
  • At 4:00, a heavily altered version of the screenshots are posted (seems to be run through a random Photoshop filter). This is phase one, and if anyone could recognize a phase one screenshot, I'd be amazed (see above for an example).
  • At 4:20 (phase two), the images are posted in a slightly less altered form, though they're still pretty hard to recognize.
  • At 4:40, for phase three, the images are brought even closer to their original form. In yesterday's round, the winning entries were sent within two minutes after phase three started.
  • At 5:00, the original images are posted.
  • The first five people to email in a correct set of answers will receive a WWI card.

To see yesterday's pictures, including the answer to what the heck the screenshot above is (no, I'm not going to give it away here), check out the contest thread on the Wowhead forums. That's also where today's screenshots are going to be posted, starting at 4:00 EST (1:00 PST). Get ready!

WoW Insider's preview of PopCap Games' Bejeweled addon


As anyone who's ever stayed up late for a raiding or grinding session will tell you, World of Warcraft is already an addictive game. About the only thing you could do to make it more addictive is have a game company like PopCap Games (they make some of the most popular casual games around, from Bejeweled to Bookworm to Peggle) stick one of their time-wasters in an addon. And so when PopCap came to WoW Insider earlier this week to tell us that they're planning to do just that, our minds understandably exploded.

They sent us a beta version, and for the past few days, we've wasted as much time in Azeroth as in real-life. That's not exactly true -- I've been leveling up my fishing and cooking lately, and the addon has been really helpful with all of the downtime and flight time (even if I do miss catching a cast every once in a while because I'm on a big streak). After the break, read more about just how the free Bejeweled addon (to be released later this week from PopCap) will devastate all of your formerly empty downtime in Azeroth, and check out our gallery to see the beta version of Bejeweled being played on the live realms.

Gallery: Popcap Games' Bejeweled Addon Preview

High ScoresSkill up!Timed game overMultiplier Up!Tooltips and leveling

Continue reading WoW Insider's preview of PopCap Games' Bejeweled addon

Berserk (bear) buffed

Yesterday, we were promised that more news was coming on Berserk (for bears), and now we have not only that, but some bonus changes for extra fun. I really appreciate how communicative the devs have been during this beta process. What's in store?
  • Faerie Fire (Feral) is going to be a core ability. This doesn't make much of a difference for feral druids, since we tended to pick it up anyway and we'll probably pick up the talent that's replacing it (more on that in a moment), but it will be nice for other specs, I suppose.
  • FFF is getting replaced with a talent that gives the Last Stand component of Berserk (temporarily grants 30% of your maximum health), but usable in both cat and bear form.
  • Berserk for bears is getting reworked as follows: last stand component split off as detailed above; Mangle goes back to hitting three targets; Maul doesn't, but it doesn't matter, because for the duration of Berserk, Mangle has no cooldown (aside from the GCD). Fear immunity is still there as well. Cat Berserk does not change.
  • Brutal Impact is trading places with Savage Fury to make it harder for non-Ferals to get to; and remember, from yesterday, it now lowers the cooldown of Bash as well as raising its duration.

Oh, and to clarify yesterday's change to Bash (adding a three-second silence): this means it will now interrupt spellcasting even against a stun-immune boss.

Unfortunately, it's not all flowers and happy time in Feral land. Ghostcrawler also had to give us the bad news that barber-shop type customization of druid form skins will not be done in time for Wrath, saying "it's a high priority after Lich King" (which I read as "content patch"). This is pretty disappointing. We still might be able to use glyphs to change the appearance of our forms, but I was really looking forward to a more developed system, and one that didn't cost me a glyph slot.

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