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Your Guide to Dailies: Unlocking Blade's Edge


Once you are familiar with the daily quests offered in Skettis, you will begin searching for more dailies. After all, you can complete up to 10 of them per day. By completing only two or three, you are bypassing a large amount of guaranteed gold. Unlocking these quests will also increase your grind toward a nether ray flying mount.

The next step then is to set your sights on Ogri'la and the Skyguard Outpost in Blade's Edge Mountains (see map above). Unfortunately, you won't be able to fly up there, do a little dance, and expect them to hand you out the quests. In fact, you might as well buckle in, because the upcoming chain is long and involved. Fear not; by following this guide, and consulting the map, you should be welcomed by Ogri'la in no time.

It all begins with a naaru residing in the Terrace of Light, a long way from the mountainous regions inhabited by ogres.

Continue reading Your Guide to Dailies: Unlocking Blade's Edge

Around Azeroth: How the mighty have fallen

For today's Around Azeroth, we're featuring a fantastic screenshot from Blade's Edge Mountains that was sent to us by Athmeno from the Moonrunner server. Here's what he had to say:

I think this shot perfectly captures the attention to detail of The Burning Crusade. I love how little things like this immerse you in a wider, more colourful world than just what the player would normally see doing quests. Obviously this is natural selection at work; you've got to be a pretty dumb dragon to fly into the spikes of the Blade's Edge Mountains at speed!

We have to admit, we've flown a little too close to those spikes ourselves, but spiking yourself on them takes some real talent! If you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world, tell us about it by e-mailing aroundazeroth@gmail.com. You could find your pictures and story featured next on Around Azeroth!

Gallery: Around Azeroth

Blue Notes: Aran's Flame Wreath and Blade's Edge graveyards

I have two quickies for you all in the wake of the Alchemy issues. One bug with the Shade of Aran has been fixed:

Beneficial immunity effects from abilities such as Ice Block and Divine Shield will no longer cause the Shade of Aran's explosion effect from Flame Wreath to proc when the duration has faded.

I'm sure he'll still wipe my guild without breaking a sweat -- he's what we're currently stuck on in Karazhan. Aran is the sixth boss in Karazhan (or so). Flame Wreath is an effect that puts a ring of fire around you; if you move, thus placing your character in the flames, it pretty much wipes the raid.

And another piece of bug-fixing goodness, they've fixed that ridiculously obnoxious graveyard bug in Blade's Edge Mountains. I'm sure I'll still hate the zone when I take my third Outlander through there (Mage perhaps?), but a little less, now:

All characters that die on the Northwest plateau of Blade's Edge Mountains will now be sent to the Evergrove graveyard.

Previously, if you died up in the northwest of BEM, your ghost appeared at the Sylvannar graveyard (for Alliance; I'm not sure what the Horde equivalent is). While this is geographically closer to the northwest part of the zone than Evergrove is, due to BEM's labyrinthine layout, it takes a good ten minutes to run back to your corpse from there.


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