Celebrate Earth Day EVERY day with Green Daily!
Posts with tag battleground

Battleground anti-tip of the day

Based on your votes last week for the best piece of anti-advice, congratulations to Eldron for submitting the winning entry: "Hey everyone! Type /afk list when to see who is afk!" He wins fame, respect, and ooh and ahhhs from crowds of adoring fans! Eldron's anti-advice won with 28.7% of the votes.

When I first saw this piece of anti-advice I have to admit I went and tried it right away. I went in AV and typed in /bg, "Man... look at all these AFK people." A few folks responded and agreed with me, annoyed about it. "Type /afk list and report everyone that comes up, please," I say next.

I kid you not – 15 people immediately afk'd out. At that point I started getting some pretty hate-filled tells, so I decided to /afk out myself.

But nonetheless, I just about died from laughter. Of course, this is kind of mean, and just a tad underhanded, but really... sometimes things like this are just too funny to pass up. I tried this again later in a AB match that was going awful, and after I told everyone to type /afk list, someone replied "Yeah, wow, look at all those people." He then sent me a tell: "lol! I've been doing that all day!"

All the people that were dragging us down left the BG, and new ones came in and we won. So maybe this isn't that bad of advice after all...

Breakfast Topic: Should there be honor in PvP?

And by honor I don't mean the honor-as-currency system that's currently in the game -- I mean a sense of personal honor as in, there are things you make a conscious decision to avoid doing just as a moral gesture.

I thought of this recently after a truly miserable losing streak in Arathi Basin. I wound up in three consecutive matches with a full complement of 15 Alliance players to 7 or 8 Horde (with both sides being PuG's, mind you). Being out-numbered and out-gunned sucks no matter what, but it's made immeasurably worse in places like Arathi Basin and EOTS due to the dwindling number of sites you'll have to rez when your side is being utterly destroyed. There was one particularly awful game where the Alliance decided to see how much honor they could get from us before the inevitable 4 or 5-cap ensuring their victory, and simply zerged us in the graveyard as we rezzed (or tried to). The feeling was made worse by knowing, having also played Alliance in BG's, that Horde would almost certainly have done the same thing had the situation been reversed. PvP is the subject of a lot of emotional dicussion in the WoW community as a result of situations like these, and I think we can all agree that it's not the losses that drive you nuts so much as knowing that the game is full of places and times where no amount of strategy or skill will keep you alive.

There are a lot of things in PvP that I just don't like being a part of.
I don't attack fellow Druids unless I'm attacked first (yeah, I know it sounds crazy, but a surprising number of Druids subscribe to this). I don't join in when an enemy player is obviously being dog-piled. I don't /spit on opposing players or do other rude emotes, and I don't participate in griefing. There's not much about WoW's PvP system that's really all that fair to begin with, especially when compared to games more explicity designed around PvP combat, but in the back of my mind there's still that notion that your opponent should at least have a sporting chance. I risk being called a hopeless carebear for this statement, but I think "honorable kills" are a lot more enjoyable when there's a measure of actual honor involved.

Continue reading Breakfast Topic: Should there be honor in PvP?

Blizzard's internal tools need an upgrade

Susana of Hyjal speculates about something I've thought about a few times before -- just what exactly are Blizzard's internal development tools like? Most games that have mapmakers can churn out new maps pretty rapidly, but we've had the same BG maps for years now, and only one or two per year since then. And even the created maps aren't fixed easily, apparently -- a few map tweaks on WSG would probably fix the turtling problem, but Blizzard instead is tweaking the rules to fix things. Just what is Blizzard using to make their game that they take so long with development?

To be fair, the rules here are a little more complicated than most first-person shooters (since you can do a lot more than just shoot at each other), so obviously the maps would presumably be a little more complicated as well. But in the age when players have access to the Neverwinter Nights toolset and even the Forge on Halo 3, surely it's a little crazy that Blizzard takes months to release one map, when other great games can pump out whole packs of them in the same time.

Now, this is WoW Insider, so it's ok if you're a Blizzard apologist. It's fine for you to say "Blizzard has the biggest game in the world not despite the fact that they're so slow, but because of it," and it's fine for you to be a fanboy/girl and say you'd rather wait three years for a Blizzard-quality Arathi Basin than play a whole "Hidden Fronts" pack. And the truth is that when Blizzard does release content, they don't disappoint. But we're still left wondering just why, after doing this for so long and having so much practice at it, it still takes them so long to do it.

An optimists roundup: Things I'm excited about in Patch 2.4

Every new patch to World of Warcraft brings buffs, nerfs, new content, and sweeping changes. The game has evolved tremendously from when I first started playing two years ago. I was thrilled with Hunter changes and leveling tweaking in patch 2.3. Sure there are plenty of things to be unhappy about, but I'm a "glass is half full" kind of girl. Read on for a roundup of the top ten changes I'm most excited about.

Continue reading An optimists roundup: Things I'm excited about in Patch 2.4

Arcane Brilliance: Magery in 2.4

Every week, Arcane Brilliance endeavors to inform and entertain Mages everywhere, and also to brainwash non-Mag es into becoming Mages. This week we take a look at what's to come for the Mage class, even though last week we promised to write about newbie instances. The newbie instances aren't going anywhere, ok? We can write about them next week. Also, this is the last time we refer to ourselves in plural first person. We know we aren't part of a collective. We understand we are not Borg. We promise.

Is this whole "progressive patch" thing blowing anybody else's mind? Am I the only one? When the patch notes were first released, Mages everywhere let out a massive, unequivocated "Meh." There were no significant changes for anybody, really, much less the wizarding community at large. As it turned out, Blizzard was holding out on us. Each build of the patch brings a few new nuggets of change, slightly like when Wendy's switched from chicken nuggets constituted of several differently colored kinds of ultra-processed chicken product to all-white kinds of ultra-processed chicken product. Though we've gotten nothing as drastic as what may or may not be happening to Shamans and Warlocks, some of these changes could prove to be significant.

It's important, I suppose, that I stress yet again that none of these changes are guaranteed to see the light of the live servers, and that future nerfs/buffs could be rolling down the pipe. By the time I finish writing this, chances are it will be out of date. And the way things have been going, if we Mages see something hit the notes that we don't like, all we have to do is unite and QQ the living crap out of the official forums. You never know what it'll get you.

After the jump, rampant speculation!

Continue reading Arcane Brilliance: Magery in 2.4

What to do about perpetual losers?

Many Alliance players have this impression that the Horde is constantly united, more cooperative, and generally understands how to play better than the Alliance does. Whether this is true or not is not something I myself can speak for, though I have heard my Horde friends say they have just as many clueless PvP people as the Alliance does.

So perhaps both factions can relate to Mendax's complaint that so many people seem to go into the battlegrounds with no idea how to win, and somehow fail to learn how, even in spite of playing a great deal and getting a lot of good gear. Their tendency is just to go in and lose over and over again, repeating the same old proven-to-fail methods for various reasons: possibly because they don't know anything better, possibly because they don't care anymore, and possibly because they've already identified themselves, their faction, or everyone else in their faction as born losers.

In any case, Mendax thinks that Blizzard should make the battlegrounds themselves reward you for better play, so that the game mechanics themselves encourage you to play in such a way that you're more likely to actually win. First of all, they could provide more honor for kills near contested objectives (such as flags or towers), and secondly, they could deny all bonus honor if you lose. His first idea quite interesting -- I like the possibility that the reward system of the battlegrounds could somehow teach you to play better in itself, if that's really possible. However, while I can understand his reasoning in removing all bonus honor gain for losing teams, I think this would just make the "losers" stop queueing up altogether. We might be happy to get rid of whiners, complainers and all them, but in the end would the increase the waiting time in between battles be worth it? And in any case, would the "losers" really go away, or would they just look for ways to get around the system?

AV improvements slated for 2.4

It seems like they just can't leave Alterac Valley alone. In this case, that's probably a good thing, because there is a lot of discontentment with the state of that battleground right now. Bornakk just announced (and three different people just dropped us tips to let us know) that AV will get some "very significant improvements" in the upcoming patch 2.4:
  • Horde starting tunnel moved back "to a more equal distance from the first objectives"
  • Each faction's Generals and Warmasters will buff each other for health and damage: the more of them your side has, the stronger they all are. Hopefully this will more strongly motivate killing the Warmasters.
  • Balinda Stonehearth will do more damage, but she and Stormpike will have their recent health increases repealed.
Will these changes appease your wrath with AV? If not, what else is required?

Addressing time issues with Warsong Gulch


As our own Zach Yonzon has pointed out, Warsong Gulch, the capture-the-flag battleground, is broken. Despite Warsong being his favorite battleground, there are several issues confronting PvP'ers.

Here's the short version:
  • WSG has the lowest honor gain per time played of the four battlegrounds, even on its holiday weekend.
  • Warsong is the least effective battleground from which to farm honor.
  • Warsong reputation is not necessary to acquire PvP gear. In addition, reputation gains with the faction are low.
  • Games often last a very long time.
Fortunately, Drysc commented this morning on a forum thread started by Moobert, designed to call attention to the issue and draw out a response. While Drysc confirms that the developers are aware of the problems with Warsong Gulch, and that in fact, several possible solutions are already being tested internally. Unfortunately, he cautions that these changes are not likely to be seen any time soon.

How do you feel about Warsong right now? Do you love it or hate it and why?

The Art of War(craft): A Resilient Argument Part II


A while back, I wrote that the single most important change to World of Warcraft PvP was the introduction of Resilience. Many of you had strong feelings for or against the new mechanic, but one thing is clear: PvP has changed in the post-TBC world. Combat has become less a matter of how much hurt you can dish out but how much of it you can take. The result is -- in single combat encounters, at least -- longer battles and more creativity with the use of spells and abilities. High Resilience is a necessity in Arena combat, particularly in the current Season where Resilience gear is abundant and easily attainable with Honor. Resilience will allow combatants to survive just a little longer against focus fire. In matches that sometimes last under a minute, an extra second or two of survival can make a big difference.

It is also interesting to note that Resilience is almost exclusively an endgame item property, clearly designed for Arena combat. There are no items with Resilience usable below level 60 other than Elixir of Ironskin, which is usable at Level 55. Aside from token items from the Reinforced Fel Iron Chest in Hellfire Ramparts and uncommon quest rewards in the Outlands, most items with Resilience are usable only at Level 70 -- the level where competitive Arena play begins. The idea behind PvP in today's environment is all about damage mitigation. Last week, I discussed the key talents and a few abilities that classes have access to prior to obtaining Resilience. In the process of accumulating gear with Resilience, it helps to be familiar with the various forms of damage mitigation.

Today, however, we dive right into the juicy part. Resilience is an item property or statistic that reduces the chance you will get hit by a critical strike or spell critical strike; reduces the damage taken from critical strikes and spell critical strikes; and, as of Patch 2.2, also reduces the damage taken from Damage-over-Time effects (DoTs). Each 1% of Resilience will reduce the chance you will be crit by a spell or attack by 1%, reduce damage from crits by 2%, and reduce damage taken from DoTs by 1% (edit: It was erroneously written as 2%. Thanks to Phlipy for pointing it out!). A Resilience Rating of 39.4 grants 1% Resilience at Level 70 and -- as a bit of useless information -- a Resilience Rating of 25 grants 1% Resilience at Level 60. Because of the clear advantages it provides, any player moderately serious about PvP should accumulate Resilience gear.

Continue reading The Art of War(craft): A Resilient Argument Part II

Around Azeroth: Arf!


Kiwibird of Shattered Halls sends in this photo of Spike. Spike lives in Arathi Basin where he spends his time hanging out around the blacksmith's and occasionally chasing the cat. (Kiwibird would have gotten the cat's name, too, but got caught up in the heat of the battle.) Spike looks a bit... unfriendly... in this shot, with the Horde holding the blacksmith, but I wonder if he turns into a more ordinary pup when the Alliance take over.

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Gallery: Around Azeroth

Around Azeroth: Waiting...


Reader Andy sends in this unique perspective of Arathi Basin, pre-battle. And though any of you who have run AB will know this view by heart as you autorun up against the gate, ready to spring forth as soon as possible, this particular moment of tension is rarely captured in screenshot form. Just look at the blacksmith in the distance, an undefended node, ripe for the capturing, as soon as these pesky gates open!

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Gallery: Around Azeroth

AFK punishment is still just a band-aid

The AFK problem has been with us for a long time now, and ever so suddenly Blizzard has decided to step up and enforce a new form of punishment on their side, to take away honor and PvP rewards from people who have been reported AFK a lot. Definitely this is an improvement, and it should help to discourage this unfair practice, yet at the same time it's not a true solution.

As Drysc said, the problem isn't just a matter of punishing people who break the rules, it's finding out why they are doing this, and change their incentives, so that they don't want to break the rules in the first place. Our reader Aviel has some insights as to why people AFK and how to fix it, and she (or he) has posted her excellent analysis on the official WoW forums.

In short her argument is that, while Blizzard is trying to develop PvP content that is "fun, competitive, and compelling," players are generally making "game theory" decisions, about how to maximize their honor gain in the time they have to play. Fun is definitely an element, but overall, if people can't earn enough honor to make their time worthwhile in a particular battleground, they will quit or seek alternatives. She points out that as long as honor is a kind of currency to be spent, people will choose the method with the easiest honor gain over the one they enjoy most (which can lead to get-rich-quick schemes such as AFKing). She leaves her solutions to this problem for the Suggestions forum (though I could not find her actual post there), but posters in that thread share some ideas, and there are many other player suggestions out there as well. Of course Blizzard is tight-lipped about their own solutions so far, but we can rest assured that they care about the issue and plan to do something about it.

Continue reading AFK punishment is still just a band-aid

Breakfast Topic: How is your PvP Battlegroup doing?

Lately there have been a number of people complaining about how their faction constantly loses in battlegrounds, especially in AV. I play, Alliance PvP mostly, so naturally I hear a lot of Alliance players complaining that they always lose, claiming that they want to lose, and that it's all really some other player's fault. But my experience is not necessarily representative of all PvPers. Today I'd like to find out from all of you how things actually stand in your battlegroup. (You can find a list of servers and battlegroups here)

Tell us which faction you play, on which server and in which battlegroup, and then report how things seem to be going for you and your side. Do you always win in some battlegrounds and always lose in others? Or is it 50/50? Do you tend to do better or worse at certain times of day? What seems to make for the difference?

Please try to limit yourself to your own actual observed experience, and refrain from conclusions based on assumptions or guesses. I'm not particularly interested in hearing "Because Horde is better at PvP!" or "Alliance is all 12-year old noobs!" because these answers are just conjecture and don't actually convey any real understanding. If you have some kind of practical knowledge as to why your faction wins or loses a lot, however, then feel free to share that as well.

Around Azeroth: That was a close one


Reader Kragragh offers up this screenshot of a very close match in the Eye of the Storm battleground. (How close? Just check the score in the top center of the screen!) Says Kragragh, "We were doing some frantic math trying to make sure we'd win.... the points were escalating and I wasn't sure how it was going to go."

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Gallery: Around Azeroth

WoW is a game -- you're supposed to enjoy it

In the battleground matches I've played lately, it seems that somehow the number of people complaining and whining has decreased, even though our faction seems to be losing just as much as before. Instead, the Alliance players I fight with seem almost depressed, as if every match is a torture to them -- they don't shower blame on other people, but instead say things like, "I have a dream that one day we might win a BG," or "Golly, this is horrible, I hate Alliance PvP." They have their heart set on a particular PvP reward, and as soon as they have enough honor or marks, they will heartily abandon their fellow teammates to the sad task of losing to the Horde day in and day out.
It's true that losing isn't fun, and whatever the reasons our side seems to be losing all the time seem quite outside of our control. That's hard no matter which faction you're in. But there is a thing we've all heard about growing up called "good sportsmanship." When we play competitive games with each other, the idea is that we're supposed to enjoy the actual playing of the game more than the winning or the losing. Indeed, as with anything in life, if you get too attached to the outcome of a particular endeavor, you are less likely to do well than one who plays for the love of the game itself.

I've been thinking about this lately because I myself don't want to log on to WoW only to feel like the game is like banging my head against the wall. It has helped a great deal to realize that whatever rewards we get are more like milestones along the path, not really an end in themselves. After all, if I play, it should be because I truly enjoy playing, not because I absolutely must posses some item that will be out of date in a few months no matter what I do. This realization has enabled me to pace myself, so that I don't allow long losing streaks to carry on for hours and ruin a good part of my day. If I'm losing a lot, I can stop and do other things, then come back to it another time with an entirely fresh set of allies and opponents -- and more importantly, a fresh desire to do my best and improve my skills. WoW is supposed to be fun; but if it isn't fun for you anymore -- whatever the reason -- then it's time to either change your approach or do something else.

Next Page >


RESOURCES

Class Columns
Pimp My Profile (1)
(Druid) Shifting Perspectives (40)
(Hunter) Big Red Kitty (37)
(Hunter) Scattered Shots (13)
(Mage) Arcane Brilliance (38)
(Paladin) The Light and How to Swing It (47)
(Priest) Spiritual Guidance (21)
(Rogue) Encrypted Text (33)
(Shaman) Totem Talk (43)
(Warlock) Blood Pact (26)
(Warrior) The Care and Feeding of Warriors (47)
Gameplay
(Arena PvP) Blood Sport (22)
(BG PvP) The Art of War(craft) (21)
(Casual) WoW, Casually (21)
(Engineering) Hoof and Horn Research and Development (17)
(Guild Leadership) Officers' Quarters (54)
(Professions) Insider Trader (54)
(Raid Healing) Raid Rx (18)
(Raiding) Raiding 101 (3)
(Raiding) Ready Check (19)
(Roleplaying) All the World's a Stage (35)
Hybrid Theory (13)
AddOns and UI
AddOn Spotlight (80)
Macro Anatomy (12)
Reader UI of the Week (26)
Reader WoWspace of the week (29)
The Creamy GUI Center (11)
Lore and Stories
Around Azeroth (467)
Barrens Chat (1)
Know your Lore (56)
Tales from the Lion's Pride Inn (14)
WoW Moviewatch (464)
Features
15 Minutes of Fame (17)
About the Bloggers (23)
Ask WoW Insider (54)
Back In The Day (3)
Breakfast topics (678)
Build Shop (34)
Gamers on the Street (19)
Guildwatch (75)
He Said She Said (4)
It came from the Blog (25)
Phat Loot Phriday (85)
Two Bosses Enter (61)
Well Fed Buff (22)
World of WarCrafts (19)
WoW Insider Show (50)
WoW Rookie (36)
[1.Local] (5)
Classes
Death Knight (47)
Druid (266)
Hunter (258)
Mage (158)
Paladin (264)
Priest (220)
Rogue (166)
Shaman (242)
Warlock (177)
Warrior (179)
News
Account Security (9)
AddOns (236)
Analysis / Opinion (2681)
Blizzard (1468)
BlizzCon (187)
Bugs (215)
Burning Crusade (365)
Contests (205)
Economy (183)
Events (367)
Expansions (558)
Fan stuff (825)
Features (619)
Forums (251)
Guilds (462)
Hardware (23)
Humor (720)
Interviews (133)
Lore (264)
Mounts (129)
News items (1404)
NPCs (184)
Odds and ends (1601)
Patches (1116)
Podcasting (72)
Ranking (51)
Realm News (282)
Realm Status (227)
RP (155)
Rumors (31)
Virtual selves (610)
WoW Insider Business (278)
WoW Social Conventions (137)
WoW TCG (49)
Wrath of the Lich King (250)
Strategy
Alts (85)
Arena (161)
Battlegrounds (107)
Bosses (303)
Buffs (116)
Cheats (68)
Classes (285)
Enchants (29)
Factions (143)
Guides (322)
How-tos (361)
Instances (624)
Items (792)
Leveling (240)
Making money (160)
PvP (695)
Quests (344)
Raiding (669)
Talents (119)
Tips (538)
Tricks (218)
Walkthroughs (74)
Media
Comics (61)
Fan art (33)
Galleries (127)
Machinima (543)
Podcasts (52)
Polls (54)
Screenshots (606)
Races
Alliance (103)
Draenei (62)
Dwarves (15)
Gnomes (39)
Human (14)
Night Elves (42)
Horde (102)
Blood Elves (69)
Orcs (25)
Tauren (41)
Trolls (22)
Undead (21)
Professions
Alchemy (75)
Blacksmithing (55)
Cooking (65)
Enchanting (70)
Engineering (107)
First Aid (16)
Fishing (56)
Herbalism (44)
Inscription (9)
Jewelcrafting (78)
Leatherworking (59)
Mining (42)
Skinning (28)
Tailoring (63)
Retired
Azeroth Interrupted (24)
World Wide WoW (8)
/silly (14)

RSS NEWSFEEDS

Powered by Blogsmith

    Featured Galleries

    Magisters' Terrace walkthrough
    Patch 2.4 Sunwell Isle
    It came from the Blog: Children's Week Gallery
    Children's Week: Stormwind
    Children's Week: Orgrimmar
    M'uru loot
    Children's Week: Dornaa's quests
    Children's Week: Shattrath City -- Horde
    The Darkmoon Faire

     

    Most Commented On (30 days)

    Recent Comments

    Weblogs, Inc. Network

    Other Weblogs Inc. Network blogs you might be interested in: