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Posts with tag bartle

Breakfast Topic: You're in charge

Richard Bartle (who also blogs over at Terra Nova) gained notoriety among WoW players this week for saying that if Blizzard put him in charge, he'd shut the game down for good. His point was not that he's angry at WoW, but that if players suddenly woke up without it, they'd move on to other, more interesting and varied virtual worlds. WoW is the 800 lb. gorilla in MMO gaming (and in some cases, videogaming) right now, and if Bartle could do one thing with that gorilla, he'd get it out of the picture, so other games would have a chance to shine brighter.

Yesterday on Terra Nova, he asked players the same question he was asked, and today, we'll ask it to you. If Blizzard called you up this afternoon, and said "Boy, we really love the way you're playing this game, and we want to put you in charge," what would you do? And not just in terms of the game world (although I'd love to finally buff Shamans), but in terms of the game business itself. Would you start working on a sequel, or make plans to push out expansions every six months instead of every year? Would you combine the realms together, or create an hourly payment plan instead of a monthly one?

Or would you shut the whole thing down and let players have a chance to play something else (or get back to their lives)? If you were in charge, what would you do?

Richard Bartle's famous last words


Just yesterday we were discussing an interview in the Guardian Unlimited with Richard Bartle, the well-known co-creator of the MUD. I found the interview to give us a fascinating perspective on the genre from someone who was there when it was just beginning, but at the end he made a comment about World of Warcraft which are what's making all the headlines. The Guardian Unlimited introduced the article under this title:

"I'd close World of Warcraft!" MUD creator Richard Bartle on the state of virtual worlds.

While anyone who reads the rest of the article will walk away understanding the point Bartle's attempting to make -- that the millions of people playing World of Warcraft should give other games a chance, because by having all MMO players congregate in a single game, we miss out on potential new and innovative game development -- but how many people stopped reading at the headline? Today Bartle comments on his personal blog about his thinking when answering the question:

The question used the word "major." So, what major virtual worlds are there? Well, there's WoW, and ... er ... some in Korea? Whereas 5 years ago we had several major virtual worlds (UO, EQ, AC, DAOC, AO, ...), now they're all minor compared to WoW. WoW has done a fantastic job of engaging with players, giving them a great experience, and educating them in the ways of virtual worlds. If it weren't for WoW, ... Hmm. Actually, now WoW has done all that, if it were to disappear overnight then it would be a huge boost to the rest of the industry.

It's not a totally unreasonable line of thought, but with a headline like that... Bartle wonders how many people will think that he "actually want[s] to close down WoW, and start sticking pins in their Bartle voodoo dolls as a result."

The Guardian Unlimited interviews Richard Bartle


If you aren't familiar with the name Richard Bartle, you should be. He was one of the creators of the first Multi-User Dungeons back in 1978 -- the text-based precursors to modern MMOs. (Before you ask, yes, MUDs still exist, for players with the patience to read.) And Bartle shares his unique perspective to the genre with us in this interview with the Guardian Unlimited:

...[today's] virtual worlds are not as sophisticated. Yes, they have the 3D graphics, but what you can do in them as a player isn't as sophisticated as what you can do in a textual world. This means players don't have as many tools and abilities available to them within the world to enhance the experience of others.

And of World of Warcraft, Bartle says:

...I'd close it. I just want better virtual worlds. Sacrificing one of the best so its players have to seek out alternatives would be a sure-fire way to ensure that unknown gems got the chance they deserved, and that new games were developed to push back the boundaries.

Test your WoW quotient

tehkittyboy over on the WoW LJ passes along this WoW Purity Test. I'm not usually one for taking these online tests, but considering it had to do with WoW, I went ahead and filled it out. Just like all of these quizzes (in the great tradition of Cosmo quizzes), it's silly, but you end up with a number that you can feel good (or bad?) about. In my case: 35%. Which sounds low, but then again, maybe it's a good thing that I don't have 60 days /played on one character.

And if you're after something a little more serious, Curse points us to this slightly more academic gamer psychology test on GuildCafe. It's based on the Bartle Test, a famous test about 10 years old meant to categorize online game players into four different groups: Achievers, Explorers, Socializers, and Killers. The test was originally created for players of MUDs (if you remember those), but it's now been updated for MMORPG players. According to this test, I am an SAEK, which means I'm more interested in socializing and achieving than finding new places ingame and killing other players. Is that why my WoW Purity score is so low? Who knows.


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