Ok, I'll be honest. I'm pretty fine with how we handle money now. Sure, back in Everquest, I needed to go deposit my money in my bank, because due to the encumbrance system, if I had kept all my platinum coins on me, I would have been glued to the spot, unable to walk. But in WoW, there's no encumbrance, and our coins take up no inventory space.
Still, I've seen a lot of people ask to be able to deposit money in the bank, so, being an equal time type of guy, I thought I'd sit back and try to figure out what the advantages would be.
So Zach posted one of my favorite recent articles about making sure your bank toon looks stylish while it's taking care of your business, and I was amazed when I read the comments to see that a few people were wondering what the whole point of a bank alt was at all.
I have to admit that I was once like them. Why should I give up one of my precious character spaces for some dude who will just sit around Thunder Bluff or Ironforge and do nothing but store stuff that I should just be using or auctioning anyway? Of course, now that I have a bank alt, I'm pretty happy with the concept. If you're someone who hasn't made one yet, I'll tell you why I think you'd be happy with one too after the break.
So with patch 2.4 coming on us soon, I was thinking about it, and I have to say that I can't remember the last time I was filled with this much anticipation over a patch. Aside from 1.8, which made Feral Druids viable, this might be my favorite patch. But why do I love it? Why can't I wait until the servers come up on patch day and we're allowed in?
Let me count the ways! Here's 7 relatively simple reasons that I am watching my computer like a hawk, waiting for 2.4 to make it live.
Welcome to another installment of Hybrid Theory, wherein columnist Alex Ziebart assures the world that he does not, in fact, hate Retribution Protection Paladins. In fact, he raids with a Retribution Protection Paladin. Really. He does. Pinky swear.
Nearly every hybrid has felt the sorrows of lacking itemization at one time or another. Every hybrid has seen its ups and its down, has watched class balance fall into and out of order, and embraced their spec through the good and the bad. Throughout all of this, though, there has always been one ever-present issue. Completely unchanging. Viability and acceptance? Oh, no no no.
Bag space. The Blue Crew of Blizzard has made it very clear over the last few years that limited bag space is fully intended. It's viewed as an important aspect of game play. A mini-game, if you will. I must say, being forced into choosing whether you want to keep an item you enjoy or vendor it in favor of that new piece of resist gear that is mandatory for your raid's upcoming boss fight is the worst game ever. Sometimes little vanity items mean quite a bit, like your first epic. A lot of them are just plain neat, like the furbolg outfit maker.
15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous.
If you want to hear a sad song about a lack of bag space, just talk to a hybrid or tank-capable class. Those guys are lugging around three or more sets of gear, plus variations – it's enough to bust a Foror's Crate of Endless Resist Gear Storage wide open. (Yeah, we know you wish you had one of those; we do, too.) We talked with a player who definitely has storage issues, but from a little different perspective: Rattleshirt of Uldaman, who displays her finery not in raid instances or battlegrounds but on the catwalk.
Some players think vanity gear is a ridiculous waste of bank and bag space. Not Rattleshirt. When Rattleshirt decided to transfer realms not too long ago, she had to pare down to five full packs – yes, that's five full packs – from her existing 90-something ensembles. She had so many outfits that she began giving impromptu fashion shows in Orgrimmar every night before logging out, complete with audience requests for particular rare robes. We snagged a backstage visit with Rattleshirt to find out, well, what all the rattle is behind her many shirts.
Our guild alliance's resident science and technology geek (and I mean that in a good way) linked us a somewhat confusing article yesterday. Apparently, scientists have figured out a way to store and retrieve empty space. Of course, a question naturally comes to mind upon hearing about this: How soon until I can buy my own bag of holding?
But seriously, while I tend to be a bit of a pack rat in real life, I'm an even bigger pack rat in WoW. I still keep gear and quest rewards from 50 levels ago because they look cool. In addition, I play a Hunter (with a quiver), a Warlock (with a shard bag) and a Druid (with Cat Form, Bear Form, and healing gear on me at all times). As a result, I'm always on the lookout for ways to increase my bag space so I can fit in a little bit of loot once I'm stocked up on gear, consumables, reagents, and all the rest.
Luckily, I've found that upgrading your bag space doesn't have to break the bank or send you after waves of elite mobs that require 25-40 people to take down, and I'll share a few upgrading tips after the break.
Just the other day, Adam suggested that more bag space was always a good thing, but now Drysc tells us that's not exactly true-- even though 20-slotters are more common than ever, Blizzard has no plans to let us replace the normal 16-slot backpack anytime soon. And the reason he cites is interesting: it has nothing to do necessarily with ingame limits, but more to do with out-of-game limits. WoW has 10 million players, and if each one of those players has easily 10 alts average and each alt has a bunch of 20-slot bags and even more items in the bank, then pretty soon you're starting to talk real amounts of physical computer memory.
We don't know what that limit is (and of course it depends on how Blizzard stores their information), but Drysc tells us that it's there. And that also gives you a little hint into just how huge their operation is-- nobody else has even come close to dealing with the problem of handling inventory and stats information for ten million players and countless numbers of characters. But Drysc says Blizzard is working on it as always-- despite the technical headaches, we may see bigger backpacks soon.
World of Raids has been releasing information by the bucket loads, and one intriguing little morsel has caught our eye: The addition of four new bag types, marked "Leatherworking Supplies," "Soulbound Equipment," "Vanity Pets," and a fourth one simply marked "Unused."
Almost any vanity pet fanatic will tell you that one of the hardest things to do is deciding what to delete to make room for your newest little friend, or which pet to take out of the bank and parade about when heading out to quest, grind, or raid. The idea of making vanity pets easier to store and carry has been one that's been a perennial topic of the suggestion boards and an issue dear to the hearts of every pet fanatic who's set up elaborate trade agreements with the other faction or spent countless hours in Zangarmarsh just to make sure they got ALL the vanity pets possible, and it looks as if Blizzard has finally answered their prayers.
The leatherworking supplies bag is a bit harder to pin down. We already have a leatherworking bag category, so this may be simply a shuffling of data.
As far as a soulbound items bag goes, if it simply allows any type of soulbound item or gear, and comes in sizes greater than the current 18 slot standard, this could be great salvation for any class who carries around an extra set of gear for various situations, be they a Druid with tank, DPS, and healing sets, or a raider with various resist sets.
Of course, we can't say for sure yet if these new categories will be used right away for Sunwell loot or recipes, or whether they're simply in reserve for possible future use, but the prospect of more bag space has this druid drooling.