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Posts with tag badge-loot

DKP in WoW, more common than you think!

DKP('Dragon Kill Points' or 'Dungeon Kill Points') is a term that carries a lot of weight with it. Some people hate them, some people love them. Some people don't understand them, others can't live without them. My raid jokingly referred to them as 'HFP' or 'Happy Fun Points' before implementing them, simply because it was a term that had less of a negative spin on it. Amusingly enough, the term has stuck for the last two and a half years.

It only recently dawned on me that the World of Warcraft has its own built-in DKP system to some extent, based off of set item prices determined by the raid leader. They're called Badges of Justice. Blizzard is your Raid Leader. For every raid or heroic boss you kill, you get a Badge of Justice. How many badges you earn is roughly based on the difficulty of the encounter, from one to three badges.

While not everyone likes the Badge of Justice system, most people do. Being able to accumulate badges in new places for new rewards is exciting! When it comes down to it, they're just DKP. Instead of being tally marks on a chart somewhere, they're material possessions in your bags.

Naturally, there are many different DKP systems out there, as varied as the raids that use them. It's possible I'm the last person on Azeroth to realize it, but I simply found it interesting that even Blizzard has implemented pseudo-DKP.

Those of you out there that loathe the idea of DKP, do Badges of Justice make you feel any better about it? Worse?

Blood Pact: Dressing for the occasion

After a serving a short stint with the intern babes - involving tape and piñatas - V'Ming returns to laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman. He's rocking SSC and TK with his 0/21/40 build and still bragging about consecutive 8k shadow bolts.

Your comments in my previous Badge loot shopping article got me thinking about warlocks having multiple outfits, just like tanks and hybrids. Warlocks usually serve a single role - DPS - so our outfits aren't generally as dramatically diverse as what a druid, for instance, might pack.

After accumulating a bunch of epics with varying stats, most of us have moved beyond the "one outfit for everything" situation. In fact, I'd say we're spoilt for choice now and can afford to use the right gear for the right situation.

Continue reading Blood Pact: Dressing for the occasion

Proudmoore gets badge vendor to 100%, chaos ensues


Chaos! That was the scene on Proudmoore as they became the first server to unlock Sunwell Isle's badge vendor. Smith Hauthaa, completely. As you might expect, every Thrall, Jaina and Larry who'd been saving up Heroic Badges descended on the vendor to cash out, and from what we're told by reader Sync, it was madness.

Madness? This is the Sunwell! Surely this is just temporary -- as people get those badges turned in, Hauthaa's popularity will drop back down to much more managable levels. But as you can see from the gallery below, everyone and their alt showed up to buy from the vendor, and there was lots of world PvP, low framerates, and even a server shutdown (we hear) to show for it. Whenever your server opens up, whether you're looking for Warlock, Hunter, Druid, or any other Badge Loot gear, you may just want to wait an hour or two until people settle down and realize that they'll have a long time to buy new Professor Plums with badges.

Gallery: Badge vendor open for business on Proudmoore

Report Card: Phase 3 quests

Phase 3 is now in full swing on many servers, including mine, and this time, we're working on taking the Sun's Reach Harbor as well as opening up the long awaited badge loot vendor. How do the quests stack up this time around? Does the near flawless run for great dailies from Quel'danas continue? I've had a few days to try out the runs, and I have to say that there's a few rough spots, but you can continue to grow your list of dailies with confidence as the new phases come on.

Continue reading Report Card: Phase 3 quests

Ready Check: LF24M Sunwell


I'm back! RL got the best of me just after writing my first post here for my favorite WoW site. There is no better time to return than on a new patch that finally releases a new 25-man raid dungeon. It's been just over 10 months since Blizzard released the last 25-man instance, The Black Temple. Like patch 2.1, patch 2.4 promises to be a major content patch that should keep us busy raiding for the foreseeable future, at least hopefully until WotLK.

"But my guild is no where near Sunwell. Who cares about another raid instance that I will never step foot into?" Unlike patch 2.1, which had a complicated attunement process for The Black Temple, this patch removes all attunement requirements for all TBC raid instances. This change, along with many other changes included in patch 2.4 transforms the current raiding landscape giving the raider more paths to take. Whether you're a guild doing SSC/TK or (un)patiently waiting for Sunwell for the past six months, this patch affects you in some way. Find out how these new changes will affect your raiding experience.

Continue reading Ready Check: LF24M Sunwell

What you can't do now that 2.4 is live -- at least not yet

So, 2.4 is live, (some of) the servers are up -- did you really expect things to go smoothly? -- and you're raring to head to the Isle of Quel'danas and start kicking some legion behind in the name of justice and awesome badge loot. But before you go, just remember that you can't do it all on the first day. That's not only because you have to take a break from WoW sometime, but because there's a few things that will only be unlocked for your enjoyment with time and/or completed dailies.

Continue reading What you can't do now that 2.4 is live -- at least not yet

Encrypted Text: Gear me up in 2.4

Surprised to see us again so soon? Well, with 2.4 hitting today (Elune willing), it's time to see what there is out there for rogues in the new patch -- at least gear-wise, since rogues don't have many mechanic changes on the PTR right now. This new gear is available as badge rewards, drops from Magister's Terrace, and even crafted loot! (Sorry -- since the Sunwell isn't going to be open at first, loot from the 25-man raid has been left out of this one, and we talked about the Shattered Sun rep rewards already.)

Badge of Justice Loot

The first things you'll probably be staring at in the new badge vendor's inventory are the new daggers. The Blade of Serration, Swift Blade of Uncertainity, and the Mutilator clearly have a lot in common -- all three have the same 103.1 DPS and stam/hit/AP stats. However, the Blade of Serration is 1.8 speed, one-handed, and costs 105 Badges of Justice, while the identical Mutilator is off-hand only and costs only 45 Badges. The Swift Balde, intended as an off-hand for combat dagger rogues, boasts a speed of 1.5 and the same discount off-hand price of 45 Badges. Since these daggers clock in as the fourth-best daggers in the game DPS-wise, they're a must-have for all small-group dagger rogues.

Combat fist spec rogues can also enjoy some hot new weapons. (Sorry, swords and maces, but no new pointies/blunties for you.) Vanir's Right (and left) Fist of Brutality and Vanir's Left Fist of Savagery forgo the hit rating and stam of the daggers in exchange for agi and haste rating. They share the same 105/45 badge price as the daggers, so you can pick up the whole set for 150 Badges of Justice. Drawbacks include that the models look like rejected monsters from AQ40.

Continue reading Encrypted Text: Gear me up in 2.4

Welcome to 2.4, Warrior


The patch is coming.

We all know this. We don't know exactly when it will be here, but will know it's coming. (Edited to add - okay, it's today.) What will it change? What will warriors have to be concerned about, what will we look forward to, and what gear can we get from the unlockable vendor on the Sunwell island?

Well, for starters, at least so far as has been revealed on the PTR, warriors are seeing remarkably little in the way of changes. Imp Hamstring is now subject to diminishing returns, Cleave won't hit a CC'd target, and supposedly they're going to fix the bug that has led to flurry not proccing off of off-hand weapon strikes. This is not a huge laundry list of changes. The entire warrior section of the current patch notes is as follows:

  • Cleave: This ability will no longer strike any secondary target which is under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc. (Edited to Add - Hortus clarifies that this change was rolled back on live.)
  • Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
  • Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
  • Stances: It is no longer possible to accidentally change into a stance you are already in via macros (resulting in a global cooldown and loss of rage).
  • Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
  • Flurry will properly refresh if a crit occurs with 1 charge left.
The Cleave change is nice, but is part of a larger attempt to fix non-AoE abilities that target more than one mob, and as such can't really be considered a warrior change. Endless Rage, Flurry and Whirlwind changes are all bug fixes. Improved Hamstring is seeing a PvP nerf that, frankly, it probably needed.

I have to admit, I'm underwhelmed, and also a little relieved.

Continue reading Welcome to 2.4, Warrior

The Light and How to Swing It: Badge rewards in 2.4


Now that the patch is upon us, it's a good time for reflecting upon all the new badge rewards available to us in the near future. As a hybrid class with 3 main viable specs (healing, tanking, DPS), it's no wonder that there's a lot of new badge gear for paladins in this patch. Allison did a fantastic write-up of new badge gear for druids a few days back, so I figured I'd follow her format as it relates to paladins!

Holy

Itemization for Healing specs has been pretty solid when it comes to badge gear, and the new stuff is no exception. Just like the Pier 1 set that 2.3 introduced, you'll find lots of healing, spell crit and mana per 5 on the new gear... just more of it.

Continue reading The Light and How to Swing It: Badge rewards in 2.4

Blood Pact: Badge loot shopping!

Between Arenas, V'Ming spends his time as a lock laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman. He's recently started to plumb the depths of SSC with his 0/21/40 build and bragging about 8k shadow bolts.

I don't know about you, but the first thing I'm going to do when patch 2.4 goes live AND when Smith Hauthaa becomes available (added for clarity) will be to spend my hard-earned badges on some new shiny loot. I've been wearing my Frozen Shadoweave Robe since forever (no luck with Magtheridon for my T4 - *cry*), and frozen or not, the dress is smelling a little ... musty.

Gearing up, as we know, is serious business and I'll walk through my Warlock loot decisions here with you. We also know that the new 2.4 badge loot is pretty expensive, and with a finite amount of badges, players need to make some hard buying decisions - which is the fun part really. Personally, I evaluate each item based on the following criteria:
  • Incremental upgrade vs existing gear, keeping set bonuses in mind: Duh.
  • Future progression: Will I be replacing this piece one week from now with drops, PvP gear or other loot?
  • Cost: Can I get two cheaper pieces to get a greater upgrade than a single expensive piece? The cost of enchanting and gemming the new pieces should also be taken into account.
  • Last but not least, looks! How will the new piece fit in with the rest of my wardrobe?

Now let's look at the shiny purples!

Continue reading Blood Pact: Badge loot shopping!

A guide to Hunter badge loot in 2.4

So 2.4's going live, and I know your first question: What's in it for me? If you're a Hunter, let me enlighten you, at least on the subject of badge loot. There's a couple pieces of mail armor and a few new weapons that Hunters should have their eye on once Smith Hauthaa is open for business, and I'll give you the breakdown on how they stack up for Hunters after the Break. Just to note, I will mostly be comparing these to T5 and T6 drops, and will assume that you won't be attacking the Sunwell immediately.

Continue reading A guide to Hunter badge loot in 2.4

Shifting Perspectives: 2.4 Badge-A-Palooza, Druid style


Every week, Shifting Perspectives is written by someone who is not me. Except for that one time. Rather an addictive experience, stealing this column. Does anyone even read the italicized portion at the top? Hello? Nobody? I'm just gonna sing. "My baloney has a first name, it's O-S-C-A-R, my baloney has a [censored over copyright infringement] (ed. just do the column, please).

While I sincerely hope the rumors about the patch hitting soon aren't true because I'm sitting on all of 43 badges of justice right now (g@^#(*% mother-expletive piece of $%^@ fire resistance set), I am forced to admit that the times may possibly have caught up with me. I confess that for a long time I hadn't even looked at the new badge loot that will become available ingame, partly because things have gotten markedly busier with my guild of late and partly because I'd planned my 2.3 badge acquisitions very carefully and wondered if I could get away with keeping myself somewhat unspoiled for 2.4. That lasted until I found out just how expensive the 2.4 gear is actually going to be ("150 badges for a new weapon, Zach? Are you @*(#&#% kidding me?"). Noble effort while it lasted, though.

Well, no more. If 2.4 does hit next week, I'm going to be ready to stand in front of the badge vendor and know exactly what I can't afford to buy for all three specs.

This treatment looks exclusively at the new leather gear offerings available in 2.4 and assumes that you won't have access, or at least immediate access, to the new 25-man raid Sunwell Plateau. For my part I am still using six -- count 'em, six -- pieces of badge gear for various tanking purposes in Tier 6 content, which either says a great deal about the general quality of badge gear or says a great deal about how bad feral itemization is in endgame content. I'll be magnanimous today and say it's both.

Continue reading Shifting Perspectives: 2.4 Badge-A-Palooza, Druid style

Risen is mad as hell, and they aren't going to take it anymore

Oh yeah. I went there. You may remember the raiding guild Risen, from the Alleria server, for their work in Naxxaramas back before The Burning Crusade, being among the first to grab Atiesh and the Corrupted Ashbringer. They're back at the forefront of WoW news again, but this time for a different reason. They've decided to tap out of raiding until WoTLK, and they aren't being very shy about telling us why, with a post on their website under the oh-so-witty title "World of Casualcraft."

Continue reading Risen is mad as hell, and they aren't going to take it anymore

How many Badges of Justice do you need?

The gear vendor. She's in there somewhere, I swear. So with the new badge gear vendor showing up on the 2.4 PTR, I know a lot of people who are getting a little bit of shell shock seeing just how many Badges of Justice they'll need to get that gear. At this point, I've got two words for them: Don't Panic. You'll have plenty of time. With 2.4 likely needing at least another month or so to go live, and then at least a few more weeks before most servers do enough dailies to unlock the vendor, I'm betting on somewhere around a good 10 weeks before we're even able to spend the badges we gather. In 10 weeks, you can gather a lot of badges starting right now, and add a few more badge gaining methods when 2.4 itself goes live.

Let's look at the options for collecting badges and see how much bang for your buck they give you after the jump. Hopefully, almost everyone can find themselves able to do at least one of them, and we can all look forward to fitting ourselves out when we finally make it to the Sun's Reach Armory.

Continue reading How many Badges of Justice do you need?

Dress yourself completely in Badge loot

Our awesome friends over at MMO Champion have discovered more about the new loot that have been previously uncovered, revealing the prices of Badge of Justice loot from the much-awaited Patch 2.4. Prices start at 45 Badges for off-hand frills, a moderate price jump from the 25 Badges of the original loot and 35 for the two new items from Patch 2.3. The as-of-yet-unnamed rings (creatively named "Sunwell Badge Loot - <insert class archetype here> Ring") cost 60 Badges while it takes 75 Badges to purchase belts or gloves. The high prices are a precedent set by Patch 2.3 with such items as the Amani Mask of Death or the Battlemaster trinkets (75 Badges).

Of course, with better gear comes a higher price, and some armor pieces go for a whopping 100 Badges. What's truly cool about the new Badge loot, however, is the availability of Main Hand (and Two-Handed) weapons, which top the price list at a staggering 150 Badges! The good news is, Badges of Justice are dropping everywhere now, with the patch notes stating that all raid bosses now drop Badges of Justice, including the 25-man ones, who drop 2.

More Badge loot-y goodness after the jump.

Continue reading Dress yourself completely in Badge loot

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