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Posts with tag badge-gear

Breakfast Topic: What piece of Sunwell Badge loot is first on your list?

Yay, new kilt!Proudmoore may have been first, but more and more servers are opening up Smith Hauthaa's inventory by the day. As of 9 PM last night, the total shown on Us.gorgonnash.info was somewhere around 45 servers open, with many more servers less than 5% away. You know what that means: precious, precious items.

My server's had the badge vendor for a few days now, so I have already partaken. I got the Tameless Breeches for my Druid (as shown off on the right). As shameful as it is for me to say, I was still rocking the Heavy Clefthoof, so this was a huge upgrade for me. I even ran a Sethekk Halls heroic later that evening (no Reins of the Raven Lord, alas!) and claimed the Primal Nether for a nice Nethercleft Leg Armor for them, so I pretty much have the ultimate Feral tank pants for non-raiders now. Which is awesome.

As far as my Hunter goes, unfortunately she still has 60 badges left to go until she can get her hands on the Crossbow of Relentless Strikes, but I'm trying to stay strong and not blow the badges I do have on a new ring. 2 weeks of Karazhan and a few heroics on the side, that's my mantra.

What about you? I'm sure you've read up up on all our extensive new badge loot guides and already have a pretty good idea of what you're going to go for. If the vendor is open on your server, what did you buy first? If not, or if you're still saving up those last few badges, what's first on your list?

Blood Pact: Dressing for the occasion

After a serving a short stint with the intern babes - involving tape and piñatas - V'Ming returns to laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman. He's rocking SSC and TK with his 0/21/40 build and still bragging about consecutive 8k shadow bolts.

Your comments in my previous Badge loot shopping article got me thinking about warlocks having multiple outfits, just like tanks and hybrids. Warlocks usually serve a single role - DPS - so our outfits aren't generally as dramatically diverse as what a druid, for instance, might pack.

After accumulating a bunch of epics with varying stats, most of us have moved beyond the "one outfit for everything" situation. In fact, I'd say we're spoilt for choice now and can afford to use the right gear for the right situation.

Continue reading Blood Pact: Dressing for the occasion

The Light and How to Swing It: Badge rewards in 2.4


Now that the patch is upon us, it's a good time for reflecting upon all the new badge rewards available to us in the near future. As a hybrid class with 3 main viable specs (healing, tanking, DPS), it's no wonder that there's a lot of new badge gear for paladins in this patch. Allison did a fantastic write-up of new badge gear for druids a few days back, so I figured I'd follow her format as it relates to paladins!

Holy

Itemization for Healing specs has been pretty solid when it comes to badge gear, and the new stuff is no exception. Just like the Pier 1 set that 2.3 introduced, you'll find lots of healing, spell crit and mana per 5 on the new gear... just more of it.

Continue reading The Light and How to Swing It: Badge rewards in 2.4

Blood Pact: Badge loot shopping!

Between Arenas, V'Ming spends his time as a lock laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman. He's recently started to plumb the depths of SSC with his 0/21/40 build and bragging about 8k shadow bolts.

I don't know about you, but the first thing I'm going to do when patch 2.4 goes live AND when Smith Hauthaa becomes available (added for clarity) will be to spend my hard-earned badges on some new shiny loot. I've been wearing my Frozen Shadoweave Robe since forever (no luck with Magtheridon for my T4 - *cry*), and frozen or not, the dress is smelling a little ... musty.

Gearing up, as we know, is serious business and I'll walk through my Warlock loot decisions here with you. We also know that the new 2.4 badge loot is pretty expensive, and with a finite amount of badges, players need to make some hard buying decisions - which is the fun part really. Personally, I evaluate each item based on the following criteria:
  • Incremental upgrade vs existing gear, keeping set bonuses in mind: Duh.
  • Future progression: Will I be replacing this piece one week from now with drops, PvP gear or other loot?
  • Cost: Can I get two cheaper pieces to get a greater upgrade than a single expensive piece? The cost of enchanting and gemming the new pieces should also be taken into account.
  • Last but not least, looks! How will the new piece fit in with the rest of my wardrobe?

Now let's look at the shiny purples!

Continue reading Blood Pact: Badge loot shopping!

Shifting Perspectives: 2.4 Badge-A-Palooza, Druid style


Every week, Shifting Perspectives is written by someone who is not me. Except for that one time. Rather an addictive experience, stealing this column. Does anyone even read the italicized portion at the top? Hello? Nobody? I'm just gonna sing. "My baloney has a first name, it's O-S-C-A-R, my baloney has a [censored over copyright infringement] (ed. just do the column, please).

While I sincerely hope the rumors about the patch hitting soon aren't true because I'm sitting on all of 43 badges of justice right now (g@^#(*% mother-expletive piece of $%^@ fire resistance set), I am forced to admit that the times may possibly have caught up with me. I confess that for a long time I hadn't even looked at the new badge loot that will become available ingame, partly because things have gotten markedly busier with my guild of late and partly because I'd planned my 2.3 badge acquisitions very carefully and wondered if I could get away with keeping myself somewhat unspoiled for 2.4. That lasted until I found out just how expensive the 2.4 gear is actually going to be ("150 badges for a new weapon, Zach? Are you @*(#&#% kidding me?"). Noble effort while it lasted, though.

Well, no more. If 2.4 does hit next week, I'm going to be ready to stand in front of the badge vendor and know exactly what I can't afford to buy for all three specs.

This treatment looks exclusively at the new leather gear offerings available in 2.4 and assumes that you won't have access, or at least immediate access, to the new 25-man raid Sunwell Plateau. For my part I am still using six -- count 'em, six -- pieces of badge gear for various tanking purposes in Tier 6 content, which either says a great deal about the general quality of badge gear or says a great deal about how bad feral itemization is in endgame content. I'll be magnanimous today and say it's both.

Continue reading Shifting Perspectives: 2.4 Badge-A-Palooza, Druid style

Are raiders becoming obsolete?


At first glance, I didn't really think there was much out of the ordinary about a post made by one of Nihilum's resto Shaman, Neg. A number of raiding guilds have complained strenuously about the presence of easy-to-obtain epics in the game, but any post entitled, "Does Blizzard Hate Raiders?" is typically going to get a scoff and little else.

I had read the article shortly before zoning into Black Temple for the third time ever, and for the first time with the ingame sound on. My guild had recently killed both High Warlord Naj'entus and Supremus, and while the Karabor Sewers portion of the instance is interesting to look at, it pales in comparison to what you'll see once you're offered a teleport to a different floor by a member of the Ashtongue Deathsworn. My guildies and I were really just there to farm Hearts of Darkness for resist gear and to explore a little bit, with nothing really important on our minds. Nevertheless, what we saw that night was beautiful. The floor you're ported to has a tiny, friendly area with the Ashtongue Quartermaster, but beyond that lie a number of sinister things. The ceiling is pillared by giant statues much like those that guard the portal into Outland, and rogues lurk in pairs seemingly all around you. Not infrequently you find yourself turning around to shouts on vent to see them rapidly killing off members of the raid; we finally hit upon the strategy of sending our own rogues off to sniff out the presence of danger while the raid itself was ringed and guarded on all sides by the tanks. Once another set of rogues was found, our hunters set up Flares to flush them out of hiding, marked them, and pulled carefully. You were only really safe if you were in the middle portion of the raid; wandering off to go explore on your own was unthinkable.

The music is lovely, the atmosphere is stellar, and for the first time ever in a raid I felt the real sense of a dangerous place with violent, unpredictable creatures that didn't want us there. It was one of the few times that we've actually had to use real strategy as a raid outside of a boss fight. Black Temple makes it abundantly obvious that you are a small, embattled group struggling to survive against overwhelming odds. Most raids are pretty straightforward - learn the tricks to the trash, pull the trash, clear the trash, ask "What's the respawn timer?", and then kill the boss. Tempest Keep is a pretty cold and sterile environment; Serpentshrine Cavern is more interesting visually but the trash is, in many cases, just pull after pull after pull of the exact same stuff (weirdly enough, Karazhan and Zul'Aman seem to come a little closer to the Black Temple raid mentality than their Tier 5 brothers). But there is so much obvious care and attention lavished on the endgame raids, I said to myself (while taking tons of screenshots and turning the sound up), that I just don't buy the argument that Blizzard doesn't give a hoot about raiders.

But Neg isn't really writing about the conflict between raiders and the rest of us, which has been a pretty thoroughly discussed in one form or another. It's his contention that the raiding world - what I saw on Thursday and what Nihilum practically does professionally - is becoming obsolete in this, the Age of Purple.

Continue reading Are raiders becoming obsolete?

How many Badges of Justice do you need?

The gear vendor. She's in there somewhere, I swear. So with the new badge gear vendor showing up on the 2.4 PTR, I know a lot of people who are getting a little bit of shell shock seeing just how many Badges of Justice they'll need to get that gear. At this point, I've got two words for them: Don't Panic. You'll have plenty of time. With 2.4 likely needing at least another month or so to go live, and then at least a few more weeks before most servers do enough dailies to unlock the vendor, I'm betting on somewhere around a good 10 weeks before we're even able to spend the badges we gather. In 10 weeks, you can gather a lot of badges starting right now, and add a few more badge gaining methods when 2.4 itself goes live.

Let's look at the options for collecting badges and see how much bang for your buck they give you after the jump. Hopefully, almost everyone can find themselves able to do at least one of them, and we can all look forward to fitting ourselves out when we finally make it to the Sun's Reach Armory.

Continue reading How many Badges of Justice do you need?

New badge gear vendor unlocked on PTR

We've already discussed the loot, but we now have official confirmation: It is badge gear, and the vendor is unlocked with the "Make Ready" quest from the smith herself after the Armory phase of the daily chain is unlocked. You're going to want to start saving up the badges now, though. the prices are as follows:

-150 badges for the two-handers, the crossbow and the one-handed caster weapons.
-105 badges for the main hand melee weapons.
-45 badges for the off-hand melee weapons.
-100 badges for chest and leg armor.
-75 badges for waist, belt, and foot armor.
-60 badges for the rings.

This is the PTR of course, so these totals could easily change, but if you want to get yourself some of this phat loot the moment the vendor gets unlocked on your server, you'll probably want to start planning those Karazhan runs and Heroic sessions now.

If you want to go check it out yourself, by the way, the portal to Quel'danas from Shattrath has been opened on test server as well, so you can just head to the center of Shattrath city and teleport directly there.

Thanks to our various tipsters for the heads up.


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