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All the World's a Stage: Background story

All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.

Your character is like an arrow. He was launched from the birthplace of your imagination with the aim of creating spontaneous stories with other creative people. Your character's personality is the particular direction he travels in, and his background story is the bow which set him on his way.

The bow-string tension that gives a good backstory its momentum is its lack of resolution. The desire to find resolution propels your character forward into the game, but it doesn't predict with certainty where your he or she will end up. Realizing this can free you of a great burden: your story doesn't have to make the New York Times Bestseller List. In fact, the whole idea here is to purposely leave your backstory unfinished, ready to be resolved through roleplaying. Too much emphasis on a dramatic background leaves you with not enough room for an interesting foreground, and little else to contribute other than the saga of your epic past.

Obviously, people aren't logging into WoW to read your miniature novel. They generally won't want to hear your backstory unless they specifically ask you about it (which they might!), but even then they'll care less for its narrative value and more for its ultimate impact on your character as a person. It's best to think of it less as a story in itself (e.g. "How I got to be this way"), and more as a prologue to the story you want to roleplay (e.g. "How do I get out of this mess?"). Its purpose is to set up challenges for your character to overcome with other people, and it should establish a direct line to your character's desires and aspirations.

Continue reading All the World's a Stage: Background story

Forum Post of the Day: How did your undead die?

Yeah yeah, lolRP, but even though I'd never seriously do an emote with my character (though I do enjoy /coughing at inappropriate times), I do kind of enjoy thinking of what my characters did before I started playing them in the game. As I've said before, my Orc Shaman was actually a prisoner in Durnholde Keep along with Thrall (and though I've tried to find him among the Orcs down there, I don't look too hard -- wouldn't want to cause a paradox).

But for my Undead Rogue, I've never thought about this questions: What did he die of? Whether it was choking on a gnome, one too many enchantments (never knew those could kill you), or the old standby of, y'know, cancer, every Undead character out there used to have a life (and now they just play WoW, ha!). So how'd your Undead lose theirs?

I'd like to think mine was something poetic, like his family was murdered by roving noblemen, and he arose from the afterlife and became a backstabbing rogue to avenge his lost ones. But it's probably more pathetic: like most of the Forsaken, he probably just got trampled underneath the onset of the Scourge. Of course, that'll make an appointment with Arthas more interesting...

All the World's a Stage: It's not about saving the world

All the World's a Stage is brought to you by David Bowers every Sunday evening, investigating the mysterious art of roleplaying in the World of Warcraft.

All those people who say "Roleplaying is dead" simply misunderstand what RP in WoW is all about. It's not at all about stepping into your favorite fantasy novel and acting out an epic story in which you are the great hero, sacrificing everything to save Azeroth from the legions of evil. For that sort of storytelling, there are pen-and-paper role playing games, which allow for a great deal more flexibility than any computer system can. While the majority of fantasy literature uses this "save the world" motif, it doesn't work at all for roleplaying in WoW because things happen in the game that couldn't possibly happen in a story.

But that's okay, because when we roleplay in WoW, our focus should not be so grand and epic in scope. Instead it should be more personal and down-to-earth, about our own characters, their hopes and failings, and their relationships with others. For all the game's outward appearances of epic battles and the fight against evil, WoW roleplaying is really all about character development, relationships, and the expression of who you are. Think less of the latest Oscar-award-winning fantasy epic, and more of your favorite sitcoms or drama series.

Your character is a savior of the world and a regular nobody -- both at the same time. All of us do exciting, heroic things in the game, but, while Blizzard has put a lot of story elements in there, none of it is actual storytelling. For a roleplayer, most PvE is just background to the storytelling, something your characters do offstage -- kind of like food, paperwork, bathroom breaks, and sleep in the movies or novels you enjoy. Of course any event in life can be an important moment for your character, but in roleplaying, you have to let all the repetitive hero stuff fade into the background while your characters interact with one another.

Continue reading All the World's a Stage: It's not about saving the world

Another way to get started with roleplaying

In last Sunday's All the World's a Stage column, we talked about one way to get started with roleplaying, using mainly a character description made of two simple words that highlight the essential qualities of your character, without too much concern for background and details just yet. The idea here is that you can start with a basic character idea, and fill in the details later on as you get involved with other roleplayers.

Over at WoWBlues, however, Nairuil has a different way of getting started. She has a list of questions for you to answer that are designed to help you think of your character's background, as well as give you some helpful tips for what sorts of backgrounds would be inappropriate for WoW (such as the cliche "vampire" idea), all before you actually get started roleplaying in game.

Which approach do you find more useful to you personally, and why?

The claiming of Frostmourne

Blizzard has posted Chapter 2 of their little "Rise of the Lich King" series on the official Wrath of the Lich King website. It's called "The Claiming of Frostmourne," and it covers Arthas' descent into corruption, the razing of Stratholme (remember that place?), and the finding of the sword Frostmourne in Northrend.

If you've played Warcraft III, of course, this is all old news, as all these events are actually shown in that game. But if you haven't played Warcraft III (and its expansion, the Frozen Throne), now might be a good time to do so. While the Burning Crusade reflected more old school lore, including the creation of the Orcs and the opening of the Dark Portal, Wrath of the Lich King's history is pretty recent. Yes, Illidan appeared in the expansion, and others in Outland did as well. But since the beginning of Warcraft III, the story has been all about Arthas, and how bad things are done in the name of believed-to-be-good intentions.

With the next expansion, it'll be great to finally return to that story. Of course, my favorite part of Arthas' story is actually the scene that comes after "The Claiming of Frostmourne"-- what Arthas does after he obtains Frostmourne and is corrupted by the Lich King. Echoes of that are still heard (literally) in the world of Azeroth today.


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