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Posts with tag azgalor

How Adam got his loot back

About a week and a half ago I reported on an experience I had in Mount Hyjal while fighting Azgalor. While the fight went fine and we did him in one try, I wasn't on Azgalor's threat list and thus did not get any loot. I wasn't on the threat table because I had to tank some spawned demons up and away from the rest of the raid. It was a rather nice conflict of game mechanics.

This all happened on Tuesday, March 18th. By Saturday, March 22nd, I had the two shiny pieces of loot that were coming to me: Glory of the Defender and Onslaught Handguards. Specialist Game Master Skelend had sent me the items, along with a form letter apologizing for the issues we experienced in game. I was quite happy to see this resolved. I was even more pleased that it was resolved quickly and did not take a few weeks; as many people, both those of you who left comments and friends of mine that I talked to, said it would.

So what are we doing to make sure this never happens again? Well for one thing, all the melee is hitting the boss now with a ranged weapon after the tank gets a couple hits in. That's pretty much all we can do to assure this problem doesn't pop up again for us. Despite a few enquires I've made, there is no word from Blizzard if they've fixed this. I suspect that one day it'll just be hotfixed without much fanfare.

All in all, not a terrible experience when something went wrong. Quick and quality support from Blizzard.

How a quirk in the game can steal your loot

There is a mechanic in game that we are all aware of, and one that exists for a good reason: when we attack a mob, we get the mob's loot. That's the mechanic. If you're solo grinding mobs out in Shadowmoon Valley for some Primal Fire, you want to be sure you're the only one that can get the loot. The same goes for groups – if you're grouping and killing Murmur in Shadow Labs, you want to be sure that everyone is going to get his pretty blues.

But what if the mechanics of the boss fight dictate that you won't hit the boss? In fact, what if successfully killing the boss means that you have to stand on the opposite end of the playing field the whole time? You don't hit the boss, you don't get the loot – but you've done everything right. In this, the game mechanic does not represent fair play, nor does it encourage success. In fact, the mechanics are a complete contradiction of each other.

I've recently encountered this problem, and it's a real pain. Read on after the break for what happened, and what can be done to solve it. It's rather long, but this is a serious problem that Blizzard needs to fix, and all the facts need to be laid out completely and in a way that is full of thruthiness.

Continue reading How a quirk in the game can steal your loot

WoW Moviewatch: Mount Hyjal

Raid videos can be monotonous. Most are one long shot of the same spell effects hitting the boss mobs for 20 minutes straight. Then there are videos like this one. Let's list all the things that sets this video apart:
  • A 2 minute story-based intro with (are you sitting down?) excellent voice acting
  • Dynamic editing synched to the soundtrack that keeps the fights interesting
  • Many different types of music to give each encounter its own flavor
For 98% of the WoW population that will never see the Mount Hyjal raid instance, this is video is a gift from the gods.

Previously on Moviewatch...

Another world first: Curse slays Azgalor!

After a perfectly executed 30-minute wipe fest, Curse has downed Azgalor - the fourth boss of Hyjal. This means that there is only one more boss in their way: Archimonde himself. Unfortunately, since everyone died, the corpse despawned, which resulted in no loot. Hopefully a GM will be on later to rectify their issue. Congratulations to Curse! Good luck with Archimonde!


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