If you listen to me (or anyone else around here, it seems), the major consensus seems to be to head to Outlands right at 58, period. The leveling is faster, the quests are more interesting, and the money is plentiful, as are the drops. But cyanrose over on WoW LJ makes an amazing case for exactly the opposite: staying in old Azeroth from levels 58-60.
She's been rolling around Hearthglen picking up items and XP, and from the way she tells it, things are almost as good there as they are in Outland. A dropped Orb of Deception (which was sold for a whopping 700g) didn't hurt, and there's lots of Rich Thorium around as well. Since old Azeroth is so empty, she hasn't had any problems with PvP, and apparently there's some good AoE grinding to do around there as well.
Great example of going against convention and finding your own way to play through the game. Outlands is there if you want it at 58 -- you can replace your gear in just a few quests, and get started on the new reputation grinds early. But don't let the popular opinion stop you from exploring the old world if you want -- there's lots of loot and fun to be had there, too.
Today's the first day of May, and that means that Children's Week has begun. All kinds of little snot-nosed orphans are out there begging for you to run them around Azeroth and show them the sights, and in return they'll give you one of the richest treasures in all of WoW -- a cute little noncombat pet. There's a nice Children's Week guide up over at WarcraftPets, and we've done our share of orphan touristing around here at WoW Insider. This year will be no exception -- stay tuned all week for posts about what may have changed in Azeroth for the holiday, and don't forget that this Sunday, our in-game guild on Zangarmarsh will be running around the orphans all together.
Of course, it may not be the best thing for Azerothian orphans to be running around with all you wacky player characters, but they've got to get out of the orphanage at some point, right? Go do it for the kids this week!
Players are reacting to (quite a few things, actually, in) the Tom Chilton interview we linked to earlier, but one of them is rubbing a lot of older players the wrong way -- when Gamespy asks Chilton about world PvP, like the kind that took place between Tarren Mill and Southshore, he called any fondness for that "nostalgia" -- he says that people didn't really like it at the time, they only want to go back to that because they're nostalgic for it.
Fortunately, we here at WoW Insider keep all of our old archives online, and as you can see, most people did actually enjoy the old Xroads and SS/TM world PvP -- I have fond memories of fighting in Ashenvale as well. But Chilton isn't wrong that there was complaining (isn't there always?): it was usually just complaining that those were the only places any real PvP happened. Nowadays, we've got BGs and Arenas, and actual rewards for world PvP, but it's still a little hard to come across one of those all-out battles that used to rage in Xroads or south of Tarren Mill. Most of the time, the only reason those battles were going on was because, well, what else did you do besides raiding at 70? Now that there's more choices, no level 70 would waste their time fighting lowbies in SS -- there are much more epic rewards doing dailies or fighting in the Arenas.
There's no question that nostalgia definitely makes things better, but Chilton is wrong to dismiss any wishes for SS/TM-esque world PvP as simple nostalgia. Blizzard has a tough line to walk here -- they're being asked to encourage, by careful planning, something that always happened spontaneously in the past (and mostly because PvPers didn't have much else to do). It's not nostalgic to think that it was fun (it was fun), but nowadays we've got choices that are fun and give epic rewards, so old world PvP just doesn't compare for most players.
It's that time again. Those of you who were around right beforethe Burning Crusade release might remember this time -- there are no new content patches before the next expansion, and we've got pretty much nothing to look forward to and nowhere to go before Wrath shows up and changes the world for good. Yes, there is a little more yet to discover at the Sunwell, but once we've seen that instance cleared out (Blizzard originally predicted about a month, and it seems like some players might be moving even faster than that), there'll be nothing left but the waiting.
Things went pretty badly last time around -- guilds stopped raiding (what was the point, when the next expansion would replace all of our gear with greens?), players abandoned the game for a while, and there was a general depression in Azeroth. While people were excited for the expansion, the live realms seemed like yesterday's news.
Hopefully things will be better this time around -- back then, we didn't have dailies to do, there weren't any arena matches or tournaments, and the 40 man high-end raid instances were pretty much the only game in town (nowadays we have 10mans, 25mans, or Heroics, and lots of rewards from each). And depending on when Blizzard gets the expansion out, the wait might not be as bad (although if they wait until January again, the time frame should be about the same as last time). But get ready -- the calm before the storm is coming, and we won't see a new game again until we step foot on the icy shores of Northrend.
We all have pieces of gear that we don't want to do away with. For me, it's mainly my Quel'Serrar sword – thousands of gold spent on it pre-bc makes it (adjusted for inflation) the most expensive item I've ever purchased. I'm never going to be getting rid of it.
I know that others have the same sentiments. For instance pictured above is the hat of one of my good friends in game. She's had those moose antlers for about 2 ½ years from Onyxia. I know that she'll never get rid of them, and if she did... well, our guild would probably have to gdisband.
There's something nostalgic about keeping around old gear. It provides a memory of "the good old days" when hitting 60 actually meant something. Those old pieces of gear meant that you had accomplished something epic when epics weren't free. Our old epic pieces of gear are a testament to a time when the game was still new and the wilds of Azeroth were really wild.
That's right, for all of you lore enthusiasts who like to speculate as to whether Azeroth is in the same universe as Aiur, here's your proof. The Terran confederacy, on the lookout for new recruits for the meat grinder, has stumbled upon a planet known to its inhabitants as Azeroth, and has taken a special interest in a group of anthropomorphic bovines with bizarrely well developed horticultural skills. They've managed to recruit a group of the younger, wilder bulls, creating a new corps of soldiers that have taken on the nickname of "Mad Cows."
We're incredibly excited to see what repercussions this could have not only for Starcraft, but for the World of Warcraft itself! It is likely that we'll see an in-game event or patch soon in which the Terrans land on Azeroth in order to recruit the Tauren. How will the Tauren accept a group of space-faring aliens who look suspiciously like the Humans who are usually regarded as their enemies? How will the Terrans react to the Humans themselves? Will there be any technology sharing? I'm sure many Engineers will be dying to get their hands on the schematics for their very own Vulture land mount, and the Cenarion Circle may want to compare notes with the Terrans on fighting giant bug-like creatures. Of course, those of you with the Zergling pet may want to consider hiding them for a while, lest a Firebat mistake you for an Infected Terran.
Jethro and Lump are an unlikely duo. Jethro isn't the brightest redneck in Azeroth, and Lump forgot his ADD medication. However, together they find themselves searching for the epic tankadin blade. In Fresh Oyster Episode 1, they are sent a mysterious ticking package that begins their adventure.
Worthog appears to be a machinimator with not many videos under his belt, but it looks like that will change with this series. If he makes the music flow more smoothly and eliminates the awkward pauses in dialogue, he'll improve the quality greatly. Although he'll definitely need to work on his voice actors. Overall, I liked it for a new effort.
The ring features +22 to the primary five stats, making it (wait... let me make sure my math is right here...) 22 times better than The 1 Ring.
I'm not sure of it's use initially. It's a well rounded stats ring, so perhaps a druid or other hybrid class might be interested in it if they find themselves changing roles often enough. However for a single role / gear set, there are a plethora of better choices easily obtainable.
Of course, with that said, it makes a helluva nice ring to start off at 70 with.
We've hit on the topic of "classic" servers before, and there are even players already carrying the idea out in game. Not everybody thinks Burning Crusade is the greatest thing since Molten Core, and so there are still quite a few players who wish they could play on servers that didn't go past level 60, where Naxx and AQ were still the main endgame, Bloodfang was the hotness, and Atiesh was more than just a few splinters taped together.
But while people have asked for classic servers before, Drysc repeats what some of them might not already know: that though Blizzard has "seriously" considered the idea before, they eventually determined that it would be too much to run two majorly different versions of the game at a time.
It's worth stating that you can definitely still run vanilla WoW without installing Burning Crusade at all, but even if you do that, you'll still see Blood Elves and Jewelcrafters running around, and people in the battlegrounds at level 60 will probably trounce you with all of their shiny Outland gear. It might be nice to experience the old endgame the way its meant to be experienced, but at least until WoW's population slows down and Blizzard determines they have the resources to do so, you can't go back to Old Azeroth again.
Dramatized has a simple but intriguing question on the forums: "Is Azeroth flat or round?" It's got to be round, right? You can prove that the world is round a number of different ways, but do they actually work? I don't ever remember seeing ships disappearing beyond the horizon (in fact, Tydeus confirms that ships don't drop below the horizon, so either Azeroth is flat or just really, really big), and in most places on Azeroth, the horizon is actually a mountain range. And I've never seen an eclipse on Azeroth, so we have no idea what shape the world really is. The ingame map between Azeroth and Outland hints that it may be a globe, but really it's just the map overlaid into a circle -- no hints there.
Neth hints in the thread that maybe even the Explorers' League doesn't really know if the world is round or not. But whether it's round or flat, it's a pretty good guess that there's a lot to this world we haven't yet seen -- if it is flat, neither the Horde or Alliance have reached the edge yet, and if it's round, you'd wonder why someone hasn't sailed from Darnassus across to Azshara (and if Northrend is what's north of the two main continents, what's south?). Remember this the next time someone asks just what else Blizzard can visit in future expansions -- there's a whole world out there we haven't been able to see yet.
This machinima is almost three years old, yet it still holds up today. Here Without You, by Dimoroc, doesn't have special effects, a flashy intro, or even any dialogue. It tells the story of a Forsaken and how they became that way. Using music and powerful scenes, he is able to convey emotion that I did not think possible of World of Warcraft.
The story of Dimorochimself is a mystery. He showed up at Warcraftmovies, uploaded this one video, and then disappeared shortly after. Almost two years later, he popped up under a different account to thank everyone for their comments, then disappeared again. However, present or not, he has left a lasting impression on the WoW machinima community. If you're out there, Dimoroc, thank you for creating one of the few machinimas that made me cry!
Mystic Chicanery's Nibuca says she isn't really a roleplayer, but nonetheless has made an interesting observation with big implications for roleplayers. "If Azeroth were real," she asks, "what would be the cultural implications of an impermanent death?"
We all know that death is a one-way journey in reality: death's permanence affects everything we do in this world -- all our laws, customs, and moral values. Yet in Azeroth it is not so: the main consequence of dying is a tedious and expensive "corpse run" for your ghost to retrieve your body. If this sort of impermanent death were a reality on Earth as it is in Azeroth, then everything about our world would be changed. As Nibuca points out, people would take risks with their lives much more lightly, execution would no longer be the ultimate punishment, and doctors might sometimes find it easier to let their patients die and then resurrect them, rather than deal with the mess of curing their sicknesses.
Roleplayers have to be somewhat careful not to let impermanent death and other such necessities of computer gaming become realities from their characters' point of view. After all, if the rules of Azerothian reality were the same as the rules we have in the game -- where death never lasts and good gear is the ultimate goal -- then there is really nothing of importance at stake for any of the characters in the Warcraft stories, least of all yours. That kind of world would effectively be just a game, whether it was real for its inhabitants or not.
Can you imagine how real life would be different if death were impermanent like it is in the game? Would such game-world realities enhance our own real world, or reduce it to trivial meaninglessness?
Reader Spirittamer, at level 63, has been attempting to do all of the old-world Azeroth quests -- an ambitious goal! (After all, quests get lonely too, don't they?) He was sent to Azshara in order to aid a fallen hero of the Horde and discovered this lovely sunny picnic spot. Spirittamer tells us, "Of course, you have to convince the previous occupants to let you use the gazebo..."
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Ben writes in with this zeppelin-filled screenshot from Grom'Gol in Stranglethorn Vale. Though I'm sure some of our readers could do a bit of math and come up with some exact numbers on how often two zeppelins arrived in Grom'Gol at once, I'll simply say it's an uncommon sight. Or, as Ben says, a "memorable event!"
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Mike sends in this shot of an impressively large bramble outside of Brambleblade Ravine in the Tauren starting area. Or maybe it's not Brambleblade Ravine... Says Mike, "'At least I'm pretty sure it is. But you know, it could be outside Razorfen Kraul too. Anyway, it's a cool bramble!" We concur wholeheartedly.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!