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Posts with tag assassination

Forum Post of the Day: Assassination nation

I love what Kre's doing on the forums: he's calling for NPC assassination targets. And he's not all talk -- when he gets asked to take a target out, whether it be Katrina Prestor herself or the Ironforge bread vendor (who will not... shut... up!), he and his assassination crew get the job done.

My choice for a kill has already been done (Die, Fandral Staghelm!), but there are all kinds of great requests in the thread -- unfortunately, due to the code of the assassin, Kre can't kill the little kid who stole that dolly in Stormwind, as children are not viable targets. But even Drysc has been sent to meet his maker by these guys. Hilarious. If an NPC has been giving you trouble lately, they'll make sure there are no more problems, if you know what we mean.

Not all the war in Warcraft can be fought on the battlefield -- some of it has to be fought in the back alleys and in the shadows. Glad to see that Kre and his crew (Aelas has pulled off some excellent kills here, too) are going a little guerilla in the constant fight against NPCs.

Encrypted Text: Raiding as a Rogue, Part II


Every Wednesday, Elizabeth Wachowski or Chris Jahosky write Encrypted Text, a look into the shadowy world of rogues.

Last time, when I discussed raiding on your rogue, I talked about the differences between the 3 talent trees as they relate to raiding, and the Hit cap. A couple of people made comments that basically say there is no magic number for Hit rating that you need to be at, and this is true. I'm not advocating stacking hit at the expense of all your other stats. There should be a balance, and you don't want to gimp yourself in other areas just to stack Hit rating.

Today, one of the things I'm talking about is the Expertise cap, which should be viewed in a similar light -- the information is there so that you can make good decisions regarding your gear. Don't just run out and start stacking Hit and Expertise and leave your other stats to twist in the wind.

Continue reading Encrypted Text: Raiding as a Rogue, Part II

Encrypted Text: Raiding as a Rogue, Part I


Every Wednesday, Elizabeth Wachowski or Chris Jahosky write Encrypted Text, a look into the shadowy world of rogues.

This week on Encrypted Text is the first part in a small mini-series of articles that should serve as a guide for any up and coming rogues looking to start raiding. I will cover a few of the more raid-friendly specs, talk about their strengths and weaknesses, the hit and expertise caps, and the type of gear you should be looking for.

Combat vs. Assassination and Subtlety
I'll be the first to admit that many Combat heavy builds, especially Combat daggers (which I was for a long time while raiding), are not inherently fun to play.

Continue reading Encrypted Text: Raiding as a Rogue, Part I

Build Shop: Rogue 41/20/0


It's Tuesday, which means that talent junkies everywhere get their fix (well, part of it, anyway) -- welcome to Build Shop! Last time we talked rogues in this column it was all about the Subtlety tree. Well, this time we're going into a heavy Assassination / Combat build, known to some as "Combat Mutilate."

Unlike builds that incorporate talents from the Subtlety tree to go along with Mutilate, this build is aimed at rogues who want a competitive PvE build that doesn't suck the fun (and the life) out of you like some other PvE-centric builds.

Since Mutilate is an attack that must be made from behind, like Backstab or Ambush, it has a positional requirement. And yes, for it to do the maximum amount of damage, your target must be poisoned. And yes, there are several other things you can do if you want to buff up your damage even further. It's the price you pay for a build that's fun to play, with quick combo point generation and the potential for a lot of damage.

Continue reading Build Shop: Rogue 41/20/0


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