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Posts with tag ashkandi

Ye olde loot drama

Andrek posted an interesting thought on the forums: remember loot drama? Sure, there's still loot drama floating around-- as long as there is more players than loot at each boss drop, there will always be loot drama. And maybe this is just nostalgia rearing its ugly head, but it seems like Andrek is right-- Molten Core was home to far more loot drama (Rogue weapon! No, Warrior weapon! No, Hunter weap!) than Outland's raids have been.

There's a few reasons for this. As players note later in the thread, Blizzard is much, much better at itemization now than they were back when we were raiding Ragnaros. And we're all in 10 and 25 man groups rather than 40 man-- fewer people means fewer arguments about who gets what. Not to mention that there's so much more loot now (and so many more ways to get it), that even if you lose that roll to a Hunter, you still get Heroic badges to turn in, or you've still got your Arena rating to count on.

It seems like loot actually means a little less now than it used to, and that's a great change. It's too bad that the old "hunter weapon" joke might actually be becoming obsolete, but less loot drama means more fun, and no guildleader will argue with that one.

Lucky you

When I came upon this post in the Raids and Dungeons forum, I had to laugh. The guild Dissension on Bleeding Hollow apparently got three Rejuvenating Gems -- each about a 5 percent drop off the three drakes in Blackwing Lair -- on one run. The funny thing is, the exact same thing happened to my guild this summer before we could even clear BWL. One of our healers thought it was funny and told a real-life friend of his, who happened to be in another raiding guild on our server. That guild would not talk to us for several days, aside from random "I HATE YOU SO MUCH" tells from their druids, priests and shamans. The same thing happened later in the summer, when we killed Nef and got three Ashkandis out of our first four kills.

I did the math on the Rejuv Gem drops and it came out to be about a one in six thousand, five hundred chance occurrence. (Please correct me if I'm wrong -- it's been a long time since I've been in a statistics class.) End of Days on Black Dragonflight reported an even more improbable loot table: four Talismans of Ephemeral Power off the four Molten Core bosses who drop them. This has a chance of happening in one out of every seven hundred and fifty thousand and change Molten Core clears.

Have you ever had a wildly improbable run of loot luck? And not an improbable run of not getting loot -- sorry, there's going to be a lot of guilds out there still waiting for that last Wraith Blade or Bloodfang Chest. People who complain about "it must be our loot seed, we've never seen a Eye of Sulfuras" need to look up the phrase "random" in a dictionary, along with "two percent drop rate."

Finding Your Way Through Azeroth Lore

Garst from Stonemaul has a really interesting question on the forums: where can a lore newbie go first for information?

Recently, I've been trying to get more and more into the lore of Azeroth-- instances especially are much more fun to play when you know exactly who you're fighting and why they're doing what they're doing. In the thread, Neth recommends a few books-- Day of the Dragon, Lord of the Clans, and The Last Guardian, and I agree with her in recommending scanning through (it's long and sometimes boring) the timeline of the WoW universe over on the website. For all of my interest in it, the only thing I've really done outside of the game is go back and replay Warcraft III (or just watch a few cinematics from it). Both Wikipedia and WoW Wiki have lots of good lore info. And one thing Neth doesn't mention is that there's lots of lore inside the game itself. Don't laugh, but especially in Scarlet Monastery and Scholomance, reading through a lot of the books laying around will give a really good background on what's happening in Azeroth.

You're laughing, aren't you? Ok, well, a lot of players may just say "lore lol," but believe me when I say that giving the history a read definitely fills out the game a little bit, and shows you even more deeply the care Blizzard has taken in putting this universe together. Wielding Ashkandi is fun, but it's even moreso when you know who that sword used to belong to.


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