Welcome back to Totem Talk. Last week I said we're talk about pre-Kara cloth and leather gear for shamans. So of course, being my usual distracted, scatterbrained self, I've spent the entire week poondering and fretting about completely unrelated issues like shaman stacking for 25 man raids, the future of the shaman class when totems go raid-wide in Wrath, shamans in PvP and other such issues facing the class.
The cloth and leather discussion is still important (the comment thread from last week was very active, which I always take as a sign that you guys want to talk about it) and so I want to give it the detail it deserves. I think at this point it should go beyond Karazhan and into drops in ZA, SSC, TK with an eye towards gearing your shaman for Hyjal Summit and Black Temple. Which means I should also expand on a basic gear guide for what drops you'd want to get BT/Hyjal ready for all shaman specs, and that's going to take a few columns to do properly. I'm aiming to start that next week, unless you guys leave a lot of comments telling me you're totally uninterested.
So first let's talk about PvP, or at least my recent experiences with it, and then we'll talk about Shaman Stacking..
If you're interested in keeping track of the 3v3 Arena Tournament, You can look at Vhiari's breakdowns, sure, and good ones they are. But there's also another resource that should come in handy: The official ladder listings right on the official Armory. By choosing the Coliseum 1 battlegroup, you can see the rankings for the Tournament Realms. The current top 3v3 team, Outrageously Better Pros, Is a Priest/Rogue/Druid team, although the Druid has no games played. Maybe they used to be Priest Mage Rogue, which is a pretty strong combo these days.
It should be fun to watch these rankings as the tournament progresses, both to see what class and spec makeups stay near the top, and to see what outrageous and silly names people can come up with for their teams -- without breaking the naming policy, that is.
What's interesting to me is that despite the fact that the Tournament itself is 3v3 only, the 2v2 and 5v5 brackets are still in full swing, with quite a few teams. I suppose this is a sign that people really do like the idea of a good solid PvP only realm to duke it out with high powered characters to prove their worth. I have to wonder if Blizzard is watching those brackets as closely as they're watching the 3v3 bracket, or if this is a sign that they may make these arena practice realms more permanent in the future.
Either way, all this activity should be fun to watch. Keep your browser pointed to WoW Inside for all the latest Tournament Realm news, including the escapades of our own WoW Insider Arena Team.
Players are reacting to (quite a few things, actually, in) the Tom Chilton interview we linked to earlier, but one of them is rubbing a lot of older players the wrong way -- when Gamespy asks Chilton about world PvP, like the kind that took place between Tarren Mill and Southshore, he called any fondness for that "nostalgia" -- he says that people didn't really like it at the time, they only want to go back to that because they're nostalgic for it.
Fortunately, we here at WoW Insider keep all of our old archives online, and as you can see, most people did actually enjoy the old Xroads and SS/TM world PvP -- I have fond memories of fighting in Ashenvale as well. But Chilton isn't wrong that there was complaining (isn't there always?): it was usually just complaining that those were the only places any real PvP happened. Nowadays, we've got BGs and Arenas, and actual rewards for world PvP, but it's still a little hard to come across one of those all-out battles that used to rage in Xroads or south of Tarren Mill. Most of the time, the only reason those battles were going on was because, well, what else did you do besides raiding at 70? Now that there's more choices, no level 70 would waste their time fighting lowbies in SS -- there are much more epic rewards doing dailies or fighting in the Arenas.
There's no question that nostalgia definitely makes things better, but Chilton is wrong to dismiss any wishes for SS/TM-esque world PvP as simple nostalgia. Blizzard has a tough line to walk here -- they're being asked to encourage, by careful planning, something that always happened spontaneously in the past (and mostly because PvPers didn't have much else to do). It's not nostalgic to think that it was fun (it was fun), but nowadays we've got choices that are fun and give epic rewards, so old world PvP just doesn't compare for most players.
Between Arenas, V'Ming spends his time as a lock laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman. He's recently started to plumb the depths of SSC with his 0/21/40 build and bragging about 8k shadow bolts.
This progressive patch is a roller coaster ride; is Blizzard toying with our emotions? I can imagine the folks at Irvine playing WoW as a grand social experiment: "Let's put in this class-changing nerf and see how they respond, muahahahaha!" The Warlock community certainly responded, and the mood is somewhat settled, now that the Life Tap change has been rolled back and Kalgan has confirmed that "No other Warlock nerfs are planned for 2.4."
I do not see this as a "victory" for warlocks, as the change was uncalled for to start off with. A PvP-driven change to a class-defining mechanic that affects PvE more than PvP simply defies logic - although some insisted that it was a storm in a teacup. Without arguing (again) how BIG this Life Tap change was really going to be, this episode brought one aspect of the WoW community into clear relief for me.
We are very passionate about the classes we play, and react strongly to all changes - good AND bad. While many non-warlock players saw the implications of the Life Tap change, others simply gloated and cheered that their most hated PvP opponents were nerfed. Understandably, players engage in different aspects of the game, and even PvE players have varying degrees of experience playing with warlocks. However, there's been a plethora of rational discussion, from warlocks and non-warlocks alike, on why the LT nerf was uncalled for. There shouldn't really any grounds for hating (the class, hopefully not the players) out of sheer ignorance.
So why does the class trigger such a negative emotional response with some players?
I'd like to take a break from the hunterlevelinggoodness we've had the last few weeks in Scattered Shots to take a look at where hunters stand as a class in Arena PvP, and where we might be going in the future. Blizzard developer Kalgan's measurement of how the different classes are faring in the Arena got me thinking quite a bit about the state of hunters -- currently functioning at the lowest place with 50% or less representation in the three Arena types at high rating brackets, followed by mages and shamans, in the 2vs2 Arena especially.
What in the world is causing such a huge discrepancy between hunters and other classes when it comes to high-rating arena representation? When I play in Arenas and Battlegrounds, I don't feel like my class is somehow deficient or underpowered. My team's Arena rating is average -- we're not the best, but not the worst either. When I get beaten, I usually feel like the other team actually played better (or outgeared us, at least), so it's rather hard to see what's so messed up about hunters.
The most obvious issue I can think might be the issue is that of Line of Sight. Hunters obviously have a rough time shooting at things behind sort of obstacle. In battlegrounds there are more wide open spaces, so it seems less of an issue there, but in Arenas it can get fairly annoying. Classes like warlocks and shadowpriests can just put a damage-over-time spell on you, and then hide behind a pillar, while druids can move freely around obstacles to give them plenty of time to heal themselves between your attacks. Warriors and other melee classes can hide for a bit, then get in so close that you can't use your best ranged abilities on them for a few seconds until you can somehow get away.
Bornakk revealed a welcome bit of future patch info on the general forums recently, announcing that there is an incoming improvement on a future 2.4 update that should lower arena queuing times across the board. This is definitely welcome news for many of us, although those who counted on getting chores done during the queue might get a little disappointed!
We've heard in the past that blizzard didn't want to rush in to any quick fixes and was considering the queue time issue carefully, so hopefully that means they've found a solution that will stick. Thus far, aside from the occasional mishap from a sneaky warlock and the lack of certain expected class changes, they seem to have had a smooth and well received patch on their hands.
While some people were asking for a hot fix in the thread, Bornakk assured them that the change was complicated enough that needed a patch. Being someone who often ends up running his 2v2s on Saturday or Sunday evening and experiences queue times that sometimes climb to 10 minutes or more, I'd say the wait will be worth it if it means I don't have to wait around quite so long in the future. Faster queue times, at the least, mean I can fit another daily or two in.
Every week, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.
The year of the Rat is upon us and while this column usually relies on cold hard numbers and shies away from wild speculation and baseless assertions, I shall indulge my Lunar New Year festive mood to venture into some strictly amateur crystal ball gazing for the classes. As with any prediction - astrology, fortune cookies or otherwise - read this with a large pinch of deeprock salt, and understand that a positive attitude is always a good way to overcome defeats and disappointments.
This year is the beginning of a new 12-year cycle of the Chinese zodiac and is a better year than the last. However, many changes are still afoot, especially with Wrath of the Lich King on the horizon. The Rat's resourcefulness and enterprising nature gives rise to many opportunities along the way, and you'll have to be as nimble and smart as the Rat to take full advantage of them. Mobility and haste ratings become differentiating factors in winning Arena matches, as Resilience becomes increasingly ubiquitous when more and more players get their Arena gear.
Unfortunately, the Rat's intelligence has a dark side and manipulating the system for individual gain is certainly not above the Rat. Good examples are players selling entire Arena teams and other manipulation of the ladder system. There will also be more betrayals and confrontations - also known as drama, whether at the guild or Arena team level - as people grow increasingly restless during this period leading up to the expansion.
Let's look at what the year of the Rat means for the various classes in the Arenas, in no particular order.
Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.
A quick look at the chart above and one thing clearly leaps out. Clue: it has to do with mortal strikes, HoTs and cyclones.
Well, every third team you meet nowadays in 2v2 will probably be a Warrior-Druid team. This comp (short for composition) seems to be running away with the 2v2 bracket currently: 20 of the top 50 US teams are Warrior-Druid comps - that's 40%. For teams with ratings greater than 2200, close to 30% are Warrior-Druid. They also make up almost a quarter of all 2v2 teams, regardless of rating. That's a lot of Warrior-Druid teams.
Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.
Like I mentioned in my Building an Arena team article, some PvPers scoff at PvP mods. For me, I like to think of addons as little "fixes" that address deficiencies in the default UI. It's not like they create a huge unfair advantage or anything, but addons, created by well-meaning individuals, simply make our collective gaming lives easier. Hey, if everyone else is using them, why not?
There are literally thousands of addons out there, and some of us quickly develop an almost unhealthy reliance on all the bells and whistles. I'm a firm follower of the minimalistic movement: if I hardly interact with a particular addon during a typical game session, it disappears from my AddOns folder, no matter how nice or "useful" it seems. I prefer quicker loading and response times, to conveniences that are situational at best, thank you.
I'm also a big Ace fan; who doesn't like updating all your addons with one click? Besides that, many of the most functional and bloat-free addons are emerging from the active Ace community. Hence, if there are multiple addons providing the same functionality, I'll tend to gravitate towards the Ace version. The easiest way to grab and manage Ace addons is to download the WoWAceUpdater application. With that, let's look at some addons I consider "essential" if you are a frequent or serious gladiator.
Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.
In Season 2, the top teams in all three brackets of the Bloodlust battlegroup all had one toon in common: Serennia, a female gnome warrior. The diminutive warrior quickly earned the nickname "best warrior in the world" and became the gnome to loathe (or love, for some) in bloodthirsty PvP circles.
Behind this pint-sized powerhouse is a 23-year-old who is working on his multimedia degree in Houston, Texas. SK Gaming's Gosey had an excellent interview with him recently. Serennia talked about team setups, warriors, his druid alt, warlocks and offered some PvP tips.
Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.
Keeping in the theme of my Warlock column, let's take a look back at one of the most important additions introduced in 2007 with The Burning Crusade - Arena PvP.
You can say that Arena PvP is a mini-game of sorts, tied to the main game via gear, and vanity tokens (titles, mount). WoW gear is, in itself, a progression system - particularly for endgame players who don't have new levels or abilities to look forward to. Arena gear is desirable, in both performance and appearance, being recolored versions of top tier gear from PvE. So good that even the most dedicated PvE raiders are dipping into Arenas to gain access to "easy" upgrades.
If "welfare epics" is the theme of 2007, then Arena PvP is one of main ways that they are dispensed. Never have there been more toons running around with purples than 2007, and this is a casual-friendly trend that WoW and other MMOs have been moving with.
Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.
Aye, it's that time of the year again, as one year draws to a close, and a brand new year beckons. Have you made your New Year's resolution? Granted, resolutions have a knack of getting forgotten by the second week of the new year but I guess they do set the tone for what you'll like to achieve, at the very least.
Here in Blood Sport, even seasoned gladiators make resolutions for the new year. After all, one of the most important things in any competitive endeavor is to set goals for yourself and your team. What is your goal for the new year? Get four pieces of the Vengeful Gladiator set? Hit 2000 in team rating? Shoot for the 'Vengeful Gladiator' title for Season 3?
Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.
Your team is randomly ported to any one of the three maps when a rated match or a practice skirmish starts. Given the frenetic brevity of Arena matches (other than this Shaman-Druid standoff), most players learn the lay of the land the hard way - through matches.
Of course, you can size up the terrain by visiting two of the arenas in Nagrand and Blade's Edge Mountains. Unfortunately, this is not an option for Ruins of Lordaeron, which does not have a 'real' world location and is only accessible through the Arena Battlemasters.
Each map has its unique terrain and tactical implications, and players quickly develop their likes and dislikes.
Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.
Thank you for your comments in my previous article on "How to beat a Warlock". The article must have struck a chord in many players, and I hope to bring similar articles for other classes soon. I started with warlocks mainly because I'm most experienced with playing the class. The fact that they seem to be the most 'hated' class currently, of course, has nothing to do with it. ; )
Much have been discussed about 'gear inflation' in PvP. Do new entrants have a chance against more established PvP toons? No. Can newbies gain a foothold eventually? Yes.
Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact.
You see a squat robed figure hobbling towards you from across the Arena. "A clothie!" you mutter, preparing yourself for some gnome punting. Your confidence wilts when you see that right behind the gnome is a bounding four-legged creature. "Argh, Warlock."
Do you feel a sense of dread when you face warlocks in 2v2 and 3v3? Fear not, fellow gladiator. While warlocks are known to be formidable in smaller brackets, the class does have weaknesses.
Surprisingly, many players have little clue about what warlocks do or what they're capable of, besides fear and DoTs. Yes, fear is powerful but it does not make the class invincible. In the spirit of "knowing thy enemy", let's take a closer look at the game's best dueling class.