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15 Minutes of Fame: Inside PvP twinking

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.

Despite grumbles from some players, PvP twinking – playing at max level of a particular PvP battlegrounds bracket, with the best available gear and enchants for that level – has been legitimized by Blizzard as a valid meta-game within WoW. While most players I've spoken with don't seem to have strong feelings about twinking one way or the other, neither do they seem to understand why someone would be interested in getting into it. What's the attraction?

We at 15 Minutes of Fame have an undeniable curiosity when it comes to meta-gamers and players who've carved out their own niches in the immense world that is World of Warcraft. That's how we came across Angrenous of Shadow Council, a PvP-aholic who runs warriors in almost every PvP bracket. Here's a player with his eyes wide open to all the various restrictions and limitations of WoW's PvP experience – and having a blast careening around in it.

Continue reading 15 Minutes of Fame: Inside PvP twinking

PvP all day, everyday: Concerted Efforts (A) or For Great Honor (H)

It's back! Perhaps of all the new daily quests that have arrived with the goodness-filled Patch 2.4, arguably the most confusing and mysterious one is the repeatable quest called For Great Honor for the Horde and Concerted Efforts for the Alliance. It is a dinosaur quest from the days of the old Honor system but made its stealthy return last Tuesday with a few tweaks. It was so stealthy that it didn't even make it into the official patch notes. It is also not searchable in wowhead through filters (e.g. added in Patch 2.4, PvP, etc.) or by name (e.g. "For Great Honor"). The references to the quest in thottbot or allakhazam both refer to the old repeatable quest albeit the quest description themselves have been updated to include the new requirement -- an additional Mark of Honor from Eye of the Storm.

Unlike the old quest, the new and improved For Great Honor -- which probably has the same ID tag (confusing poor old wowhead) as the original quest -- does not give any reputation for old world Battlegrounds. Players grinding Battlegrounds rep for the Conqueror or Justicar titles are flat of luck and must do it the hard way aside from being crazy for trying (yeah, okay, I'm one of those people). The very first time players complete the quest, it awards 11g 99s and 314 Honor points at Level 70. Subsequent turn-ins will only award the 314 Honor.

Because of the removal of diminishing returns to Honorable Kills, Honor points are available for use immediately, making this quest the most efficient way to earn additional Honor. Because it is repeatable and not a daily quest, players with stacks of 100 Marks of Honor from all Battlegrounds can accrue 31,400 Honor points right away. Of course, it is possible to earn more Honor from more turn-ins. Winning in all four Battlegrounds, for example, can give an additional 942 Honor from Mark of Honor turn-ins. For the many players who have full unusable stacks of these items, it's an excellent way to free up space and gain Honor points at the same time. Needless to say... make sure to save some Marks for those welfare epics! On a final note, try to complete this quest in the less populated cities such as the Exodar or Thunder Bluff, specially if you're turning in a whopping 100 times. Less populated cities will have less lag and less chances of players zoning in from Arenas or Battlegrounds to get in the clickable way of your turn-ins.

WoW, Casually: Welfare epics


Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.

Almost every column, I talk about Welfare Epics since they are specifically designed for casuals to get their purplez on and I just assume that you all know what I'm talking about. But Dave recently sent in a question asking what they are and I realized that if I didn't write for WoW Insider, I probably wouldn't know either.

Though some people say they heard the phrase before this, the first time I heard it was at BlizzCon. Jeff Kaplan, aka Tigole, started off the Dungeons and Raids panel by saying that the panel wasn't for people with their Welfare Epics, but for people who actually earn them. Now, I think he was partially just being funny, but I also think he was speaking up for the Raiders who are upset that all of the work they put into conquering the PvE endgame content is for naught when any casual player can pick up purples that are equal to or better than gear that drops off endgame bosses.

Continue reading WoW, Casually: Welfare epics

Breakfast Topic: Should there be honor in PvP?

And by honor I don't mean the honor-as-currency system that's currently in the game -- I mean a sense of personal honor as in, there are things you make a conscious decision to avoid doing just as a moral gesture.

I thought of this recently after a truly miserable losing streak in Arathi Basin. I wound up in three consecutive matches with a full complement of 15 Alliance players to 7 or 8 Horde (with both sides being PuG's, mind you). Being out-numbered and out-gunned sucks no matter what, but it's made immeasurably worse in places like Arathi Basin and EOTS due to the dwindling number of sites you'll have to rez when your side is being utterly destroyed. There was one particularly awful game where the Alliance decided to see how much honor they could get from us before the inevitable 4 or 5-cap ensuring their victory, and simply zerged us in the graveyard as we rezzed (or tried to). The feeling was made worse by knowing, having also played Alliance in BG's, that Horde would almost certainly have done the same thing had the situation been reversed. PvP is the subject of a lot of emotional dicussion in the WoW community as a result of situations like these, and I think we can all agree that it's not the losses that drive you nuts so much as knowing that the game is full of places and times where no amount of strategy or skill will keep you alive.

There are a lot of things in PvP that I just don't like being a part of.
I don't attack fellow Druids unless I'm attacked first (yeah, I know it sounds crazy, but a surprising number of Druids subscribe to this). I don't join in when an enemy player is obviously being dog-piled. I don't /spit on opposing players or do other rude emotes, and I don't participate in griefing. There's not much about WoW's PvP system that's really all that fair to begin with, especially when compared to games more explicity designed around PvP combat, but in the back of my mind there's still that notion that your opponent should at least have a sporting chance. I risk being called a hopeless carebear for this statement, but I think "honorable kills" are a lot more enjoyable when there's a measure of actual honor involved.

Continue reading Breakfast Topic: Should there be honor in PvP?

The Art of War(craft): Twinkage part II


Last week, we discussed the matter of twinks and PvP. In many occasions, twinks exist purely to PvP, dominating lower-bracket Battlegrounds with their über-gear. In fact, there is no shortage of twink complaint threads on the World of Warcraft forums. Whatever one might feel about twinks, it's an ongoing phenomenon that shows no signs of letting up. I'm not a big fan of twinkage myself, but it's such a distinct subset of the PvP crowd that I feel compelled to write about it. Twice. Oh, and for the record, I am quite aware that 'twink' is a homosexual slang term. I prefer to think of the Hostess snack, though.

So here we go, the second part of our look at twink PvP. Last week we discussed an overview of the potential items that twinks can obtain... I didn't make a comprehensive list since that's a considerable task. I did, however, give some pointers in the right direction. Considering that Resilience does not exist in lower level PvP, the key stat is Stamina, so get gear with loads of it. There are also ways to improve on gear, particularly using permanent item enchants. The most notorious of these is probably the Nethercleft Leg Armor, which requires Level 60 to apply, but has no item restriction. It might cost a bit of gold because it requires Primal Nether to craft, but the +40 Stamina is well worth it for twinks. Patch 2.4 also promises removing binding on nethers, which may or may not lower prices. For casters, the tailoring equivalents of Golden and Runic Spellthreads are also good investments, despite the 20 stamina hit.

Continue reading The Art of War(craft): Twinkage part II

PvP for the beginning HK: 11 rules for the starter weasel


It is not unusual for younger or less experienced players to approach me with questions on my PvP experience.

"Allie," they ask. "How can we avoid sucking like you?"

"Well, first it helps to have a functional mouse," I always say, favoring them with a benevolent smile whilst swirling a fine glass of port. "Click-to-move is usually impossible when neither your right mouse button nor scroll wheel actually work. You'd be amazed at the number of problems you can pin on your refusal to replace a relatively cheap piece of equipment. Never, ever, get rid of Mr. Gimpy if you want a ready excuse for being a keyboard turner."

They scribble this and then look at me reverently, hopeful for any additional pearls of wisdom I might drop. However, after receiving so many queries and accidentally mistelling most of them with, "I can tank, but gimme a sec to get rid of this punk who's bugging me," I have decided, in the spirit of all gifted Machiavellians, to preserve my bad advice in a medium more lasting than /w.

For beyond faulty mice, children, we get into more advanced and underhanded PvP tactics...

Continue reading PvP for the beginning HK: 11 rules for the starter weasel

Forum Post of the Day: PUG Player Archetypes

Once Patch 2.4 goes live, we will most likely be able to queue up for all of the major battlegrounds as premades. There will always be PUGs, since even the three battlegrounds that allow premade groups to play have them. Sideways of Korgath posted a thread on the official forums on the most annoying PUG player archetypes. The original list included:

  • The Aloof - This guy appears to be guarding a flag or, but the chickens at the farm in AB are actually doing a better job. It's hard to say whether he's AFK, chatting in vent, or just didn't get enough sleep last night, but a guy caps the flag behind him and he doesn't even notice. If he's in gulch and the enemy flag carrier runs by, he just keeps on doing whatever it is he's doing as if nothing happened.
  • The ADD - This type of player just can't live with less than continuous action. The concept of defending a flag is foreign and distasteful to him. Therefore if he is defending something and no enemies show up within 30 seconds, he moves on despite the fact that he is leaving the flag unguarded for a friendly neighborhood rogue to ninja.
  • The Instance Mob - This type of player makes you swear aggro generation applied to players. He simply cannot understand why he hasn't been able to kill anything despite the fact that he put forth his best damage attacks against the protection specced shield wearing warrior that had 2 priests, a paladin, and a druid healing him. Much like I expect Rend Blackhand or Nefarian would, he attributes his ineffectiveness to inferior gear.

Continue reading Forum Post of the Day: PUG Player Archetypes

Around Azeroth: Arf!


Kiwibird of Shattered Halls sends in this photo of Spike. Spike lives in Arathi Basin where he spends his time hanging out around the blacksmith's and occasionally chasing the cat. (Kiwibird would have gotten the cat's name, too, but got caught up in the heat of the battle.) Spike looks a bit... unfriendly... in this shot, with the Horde holding the blacksmith, but I wonder if he turns into a more ordinary pup when the Alliance take over.

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Gallery: Around Azeroth

Around Azeroth: Waiting...


Reader Andy sends in this unique perspective of Arathi Basin, pre-battle. And though any of you who have run AB will know this view by heart as you autorun up against the gate, ready to spring forth as soon as possible, this particular moment of tension is rarely captured in screenshot form. Just look at the blacksmith in the distance, an undefended node, ripe for the capturing, as soon as these pesky gates open!

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Gallery: Around Azeroth

AFK punishment is still just a band-aid

The AFK problem has been with us for a long time now, and ever so suddenly Blizzard has decided to step up and enforce a new form of punishment on their side, to take away honor and PvP rewards from people who have been reported AFK a lot. Definitely this is an improvement, and it should help to discourage this unfair practice, yet at the same time it's not a true solution.

As Drysc said, the problem isn't just a matter of punishing people who break the rules, it's finding out why they are doing this, and change their incentives, so that they don't want to break the rules in the first place. Our reader Aviel has some insights as to why people AFK and how to fix it, and she (or he) has posted her excellent analysis on the official WoW forums.

In short her argument is that, while Blizzard is trying to develop PvP content that is "fun, competitive, and compelling," players are generally making "game theory" decisions, about how to maximize their honor gain in the time they have to play. Fun is definitely an element, but overall, if people can't earn enough honor to make their time worthwhile in a particular battleground, they will quit or seek alternatives. She points out that as long as honor is a kind of currency to be spent, people will choose the method with the easiest honor gain over the one they enjoy most (which can lead to get-rich-quick schemes such as AFKing). She leaves her solutions to this problem for the Suggestions forum (though I could not find her actual post there), but posters in that thread share some ideas, and there are many other player suggestions out there as well. Of course Blizzard is tight-lipped about their own solutions so far, but we can rest assured that they care about the issue and plan to do something about it.

Continue reading AFK punishment is still just a band-aid

Fixing healing in BGs with daily quests


Reader James sent along this shot as an example after he saw my post a while back on how bad the state of healing in the BGs is, but actually, I think it's an improvement-- sure, most of that Paladin healing was probably on themselves, and especially the second Paladin was spending just as much time doing damage as he was healing, but really, this isn't too bad-- you've got at least two Pallys and two Priests who are casting heals the BG.

I think that certain people are healing in BGs than when I wrote that post back in October-- I've been in AB quite a bit lately, and I've seen more healing Paladins in there than ever. But I do think that Blizzard could still stand to offer some rewards to players for doing the right things (including healing) in the BGs, and I am convinced, as we've said on the podcast, that daily quests are the way to do it. Blizzard should offer daily quest bounties for doing x amount of healing, standing a few meters from an objective while it's captured (to encourage people to fight on the flags), and for doing all the other things that people really should do in BGs but don't do as much.

They shouldn't offer a quest for doing damage or making flag captures (because everyone already does that). But Blizzard should go out of their way to incentivize stuff that's less heralded like this-- the more reward they place on healing fellow players, the more people will step up to do it.

Watch out for Ritual of Refreshment ninjas


I've heard about this multiple times since Ritual of Refreshment was first introduced in 2.3: Mages are a little combusted over casting this food creation spell in the battlegrounds. Their first complaint was the reagent cost-- even though casting buffs is free in BGs, the reagent cost is still there for mages, and so lots of them haven't bothered casting it at all (I ran an AB to research this story-- tough work, but someone's got to do it-- and though we had two mages, I didn't see a table at all).

But now, the other problem arising is actually ninja looters-- people are joining the battlegrounds, grabbing all the food from the table, and then afk-ing out. It seems crazy to me, but it's happening, and Neth says (as per Blizzard's rules) that stealing items from other players in this way isn't actually a violation of game policies. But it is dumb. Never mind why you would need all that food, but it seems like the issue would be easy enough to fix-- either make food conjured in BGs stay in BGs, or just make the food unique to 100 (apparently people are sometimes stealing all 50 stacks right off the table).

Of course, that doesn't fix the other RoR problems-- a few mages are also wondering why they get to lay a great spread, while only getting crumbs and water themselves, but that's a problem for another day. Have you had your Manna biscuits ganked in the BGs?

Player suggestions for fixing Alterac Valley


In response to a post-patch-2.3 post about the limitations and issues with the new AFK reporting feature for battlegrounds, many people commented with some interesting ideas for improvement. They vary greatly from fairly lenient to quite harsh, making it ever more apparent that this is a controversial topic.

Many of you agreed that the system should automatically report players that are AFK, rather than relying on those of us who are fighting and defending to point them out. There also seemed to be an agreement that AFK'd players should not be allowed to remain so; after a certain period of time, they should indeed be booted from the battleground.

In order to avoid harsh penalties in a legitimate and unavoidable AFK situation, jr suggests that whatever punishment is implemented, it should not be so for manually /AFK'ing oneself, or when the player is disconnected. Our own Matthew Rossi does point out; however much we might like to impose a more aggressive system of punishment, players will find a way to exploit and abuse it. Malachi145 also pointed out that, no matter what, AFK'd players should not be gaining credit for the daily battleground quests.

Several players even outlined complete systems that could be implemented in a future patch to further reduce the problem that AFK'd players in battlegrounds pose for their teammates.

Continue reading Player suggestions for fixing Alterac Valley

Breakfast Topic: Quitting battlegrounds


Battlegrounds, one of the main resources for PvP action in World of Warcraft, may be growing less popular with the average player. On the flip side, they may be gaining in popularity for players who are new to the whole experience.

Why are so many avid battlegrounders boycotting the queues? The most popular battleground that is off-limits is Alterac Valley, and many are getting fed up with the afk'ers and Blizzard's attempts to solve the problem they create.

In fact, ever since the dynamics of AV changed in patch 2.3, some people have been longing for the honor grind to return. Queue, run north/south for 10 minutes, gain much honor. Not everyone is enjoying the actual PvP action they're seeing. The recently explained honor calculations have also been causing controversy, especially regarding holiday weekends.

At the same time, many battleground regulars are becoming annoyed with the increased population of players new to the grounds popping in, either for arena season one gear, or for the daily battleground quests. Some are even spewing their opinions on the subject rampantly in /bg chat, making the experience less fun for everyone.

How much time do you, or have you, devote to battlegrounding? How are you feeling about battlegrounds these days?

WoW, Casually: Darkmoon Faire profiteering and Arathi Basin revisited


Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.

Happy 2008! To begin the new year we have some PvP action and a little Faire fun. First with the PvP, the Call to Arms this weekend is for Arathi Basin. This means that queues should be shorter and honor gain should be more plentiful when fighting for your faction in Arathi Basin this weekend.

When I say that the honor is more plentiful, it really isn't that much more. As I learned, to my disappointment, the Call to Arms weekends don't add much in the way of bonus honor. Normally, you get the equivalent of 1 kill (20.9 honor at level 70) for every 330 resources acquired in AB. This weekend, you will get 1 kill for every 200 resources. This equates to about 82 extra honor if you win a level 70 game.

Continue reading WoW, Casually: Darkmoon Faire profiteering and Arathi Basin revisited

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