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Posts with tag amani

Poll: How much would you pay for an Amani War Bear?

We've covered the topic of an insane amount of money being paid for an Amani War Bear before, namely about 20,000g. Gold is much easier to come by now-a-days, and most people are finding it easier to amass a small fortune. This number of 20,000g for a bear mount isn't seeming all that far off.

My guild is running two bear groups through Zul'Aman a few times a week, and many of us have our bear mounts now. Those that don't are going to get it quite soon. When this is done we have some different options. We can either run some of our alts and what not through and have a character in greens-galore with a bear mount, or we can sell one of the spots on our run.

This selling thing has got me thinking. While our guild doesn't need any more money for repairs and such (we have plenty in the coffers), we can definitely all go to have a few thousand more gold individually. If we ran one person through on a run for 20,000g we'd each make 2,000g for doing 45 minutes of farm content. That's not too bad.

How much would you pay for an Amani War Bear?

Continue reading Poll: How much would you pay for an Amani War Bear?

Blow a kiss to Mojo and and watch your mount grow


My friends and I discovered a nice little "bug" the other day. We were sitting around Ironforge with nothing to do other than to give a friendly ribbing to our Shadow Priest friend over that fact that she didn't have her Amani War Bear yet. We had our Mojo's out hopping around the feet of our Bears, trying not to get squished. We found out that if we blew them a kiss, we turned into a frog and our mounts grew quite a bit.

Obviously this is some kind of flaw in the model coding that allows this, but it's a fun enough and harmless enough bug that I can't stop myself from doing it every chance I get. More so, drink some Winterfall Firewater and pop Heroism for a real big frog on a bear mount.

This is definitely hilarious enough that I suggest everyone goes out and tries it at least once. Just leave my Mojo alone. He's spoken for.

Know Your Lore: Hakkar the Soulflayer


Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm.

Today we're going to take a step back from out pre-emptive study of Wrath subjects and look at something a little more old school. We'll get back to catching up for Wrath of the Lich King soon enough, don't you worry about that. I'm far too excited about the expansion to not come back to it soon.

Today we're going to look at Hakkar the Soulflayer, not to be confused with Hakkar the Houndmaster which apparently came first in the lore, but I don't really care which of them came first because the Blood God (that one's the Soulflayer) is way cooler. What the Soulflayer actually is is largely a mystery. He's a god, certainly, but Azeroth has many flavors of gods and demigods. He is probably just a Loa god, but our buddy Brann Bronzebeard seems to think he's more than that. Specifically, Hakkar might be the son of an Old God.

Continue reading Know Your Lore: Hakkar the Soulflayer

Ready Check: Zul'Aman -- Getting your first bear


Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Kara or BT, everyone can get in on the action and down them some bosses. This week, a bear talks about... bears.

Since the introduction of Zul'Aman many raiding guilds have been fascinated by the time trial; defeat all four animal bosses within 45 minutes and the last prisoner will gift you with a scary-looking bear mount, plus the adoration of your entire server. This article will take you through preparing for, and succeeding at, the Zul'Aman timed run.

Okay, so you want to get a bear.

Perhaps there are ten people in your guild who, bored with farming or wiping, want a slightly different challenge to take up an evening or two a week. The end goal of getting a bear mount (or ten) is an incredibly fun one to aim for, but it's also a lot of hard work (provided you don't just want to pay 20,000 gold).

The first stage in collecting your very own bear cavalry is to assemble a good team. While you can put together a run with whichever guildies feel like going from week to week, we recommend at least starting with a fixed group that's optimised for success. As you become experienced at running the gauntlet, it won't matter quite as much if the team isn't static.

Continue reading Ready Check: Zul'Aman -- Getting your first bear

Getting your first bear: Optimizing for speed

Optimizing for speed

You've run the instance before and maybe downed three bosses within the time limit without really trying. However, adding a fourth into that time is tough. There are various things you can do to speed up the run, both as a raid and individually:
  • Consumables. Using buff potions/flasks (including sharpening stones, scrolls, food, etc) should go without saying, as well as health/mana pots; drums also make a difference.
  • Be smart with downtime. Drink a little between pulls. Innervate the shadow priest as you approach a boss, and don't be afraid to pull without full mana or health.
  • Know the instance and don't be stupid. Getting reinforcements on the way to Jan'alai is simply a waste of time, as is running into patrols, over-aggroing, etc.
  • Don't linger over loot. Using group loot with need/pass (a designated disenchanter Greeds) speeds up loot considerably; have one assigned DPSer speak to the freed captive while the group moves on.
  • Communicate. Voice chat is great, and well-timed communication can turn around a wipe.
It really helps to get everyone into the right mindset before you begin, so go over these ground rules first. Make sure people know to bring consumables, and know the route you're taking. Encourage people to read up on the timed run, to watch videos and actually think about what they're going to be doing.

Okay, okay. Can we kill now?

The most logical kill order is Eagle, Bear, Dragonhawk, Lynx. You'll spend most of your time killing trash, so make sure your tanks' threat is top-notch, chainpull like mad and bypass as much as possible.

Our second run was videoed by one of our healers, and it's available here -- the download's large because of the length of the run. Screenshots from the video accompany the walkthrough below.


Getting your first bear: The boss fights

Akil'zon (Eagle)

If the patrol at the bottom of the steps is in your way, kill it; you'll have to kill it on the way to Nalorakk otherwise. On the gauntlet, AoE the eagles as soon as possible, then pull the Amani'shi Tempest as early as you can to stop the flow of birds.



On the boss: the offtank DPSes, have the raid move in towards the boss before he casts Electrical Storm to save running time. As with all bosses, blow your cooldowns, chain-chug pots and do everything you can to perform your best.



Nalorakk (Bear)

You can use Soothe Animal to bypass a bear pack; hug the left wall. Run forward as soon as possible. The pull before the boss is a tough one, so don't rush it.



On the boss: go all out (respecting threat): the troll form tank can DPS during bear phase.

Jan'Alai (Dragonhawk)

Don't let scouts summon reinforcements! This is the single biggest timesink we find on our runs. Stun, charge, root and kill them ASAP, yell on Vent if you see one, and learn their routes.



Spellsteal the Flame Casters (we sheep them if possible, due to the huge raid damage). The patrols of hawks and Amani'shi Trainers to the right can be avoided if your timing is right; have the entire raid hug and run up the stairs at once, and fight the pack at the base of the stairs in place.



On the boss: let your hatchers hatch one side at a time, it's hectic for the offtank but saves a lot of time. A paladin tank can help keep adds under control, but it's doable without. We found fire resistance gear on the offtank helped a little.

Halazzi (Lynx)

The second Lynx trash pull, a patrol, can be skipped -- as can the hut.



AoEing the lynx packs usually gets AoErs killed so your healers have to be on the ball; the stealthed packs can run straight for healers, so your tanks need to be ready to deal with it. Pull the patrols as soon as possible, including the one in Halazzi's room. If time is getting tight, you can pull the boss as the last trash mob dies.



On the boss: during spirit phase, DPS stays on the boss, as it's debuffed; the offtank can DPS the boss once aggro is solid on the spirit. Rinse and repeat until boss is dead.

Getting your first bear: The final analysis

Congratulations, you should now be the proud owners of your first bear!



Lessons from our bears

We learnt a few things from doing the bear runs, both individually and as a raid group -- it's a lot of fun to see how far you can be pushed.
  • Setups that look "okay" on paper don't cut it. The run's all about the group. You can bring one or two slightly dim-witted members along but it makes life harder for everyone else.
  • You need to have people who're fully awake for the whole run -- if your paladins suck at refreshing 10 minute blessings, if your melee love aggro, if your healer's prone to 5 minute afks, replace them.
  • Once the first set of bears are in their new homes, we found interest and quality of the runs dropped. Other groups have reported different things, so your mileage may vary, but all it needs is one enthusiastic person to put the next set of runs together.
  • The melee ring never drops from the third chest. Never.
Further reading

Especially if you're interested in group setup and the best speed runs out there, this Elitist Jerks forum thread is a goldmine of information and opinions. Gurgthock's video is also worth a watch. If you're not quite making the timer, looking at WWS reports can be a great help -- here's our second run, videoed above, to give you some idea (I'm Fog).

Finally, we'll leave you with these timeless words: Practice is perfect. There are plenty of stories of raid groups narrowly missing a bear, then coming back the next reset and having plenty of time left on the clock. Don't give up and you'll get there in the end!

Everything you wanted to know about Zul'Aman


Patch 2.3 drops tomorrow, and with it, what will surely become the most popular instance in Azeroth. Blizzard has yelled from the rooftops about how much players are playing Karazhan, and Zul'Aman is a brand new 10-man for groups who conquered Karazhan to find their way through.

In preparation, WoW Insider has compiled everything everyone knows about the new troll city. From history, to quests, to bosses, to loot, it's all here. We've gotten great information from MMO Champion, World of Raids, WoW Wiki, our own Zul'Aman playthroughs and research, and guides all over the internet. We're all going to be headed to Zul'Aman tomorrow, so here's your chance to know everything you need to know today. It all starts after the jump.

Gallery: Zul'Aman

Akil'ZonNalorakkHalazziHalazziZul'Aman

Continue reading Everything you wanted to know about Zul'Aman

The Naaru's new fashion statement

World of Raids and MMO Champion both have lists of new gear on sale, come patch 2.3, in exchange for Badges of Justice from the heroic instances, and now Karazhan and Zul'Aman raid instances as well. That's exciting, of course, but let's stop and look at these pics of the new gear for a moment, shall we?

Now, naturally, this gear is designed to fit with the general trollish theme of the patch, which lots of people are understandably excited about. The armor looks pretty good as armor goes, and it definitely brings some new visual design elements to the game that haven't been represented in any previous armor sets. But, let's stop and consider for a moment just where this armor is coming from. It looks like trollish Zul'Aman armor, but do we find it in Zul'Aman? No, it's up for sale by the only known Naaru retailer, G'eras. Does its method of acquisition have anything to do with Zul'Aman whatsoever? Well... it might if your guild has finished raiding Karazhan and gathers the heroic badges in Zul'Aman soon, then yes; but if you still focus mostly on Karazhan or heroic instances, then you might very well acquire some of these armor pieces without ever visiting those Amani trolls even once.

What we have here, ladies and gentlemen, is the appropriation of the Amani clothing design brand by the Shat'ari Naaru in Shattrath, copied illegally by G'eras, and put on sale with no proprietary settlement with trolls they are mimicking. Who knew that the Naaru could be capable of copyright infringement? If the trolls were down with that whole "I'll see you in court!" thing, their lawyers would be all over this right now.

Seriously, why is a being of pure holy light selling trollish armor with skulls and tusks and voodoo dolls on it? -- or does nobody care?


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