15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.
Despite grumbles from some players, PvP twinking – playing at max level of a particular PvP battlegrounds bracket, with the best available gear and enchants for that level – has been legitimized by Blizzard as a valid meta-game within WoW. While most players I've spoken with don't seem to have strong feelings about twinking one way or the other, neither do they seem to understand why someone would be interested in getting into it. What's the attraction?
We at 15 Minutes of Fame have an undeniable curiosity when it comes to meta-gamers and players who've carved out their own niches in the immense world that is World of Warcraft. That's how we came across Angrenous of Shadow Council, a PvP-aholic who runs warriors in almost every PvP bracket. Here's a player with his eyes wide open to all the various restrictions and limitations of WoW's PvP experience – and having a blast careening around in it.
Each week or so, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time.
Let the raiders have fun with their world firsts, Blizzard also kept those of us with limited playtime in mind when designing the Sunwell activities. If you are level 70 and haven't gone over to the Isle of Quel'Danas, get thee to a Flightmaster in Ironforge or Silvermoon and get in on the fun.
You may think with all the hubbub about the new bosses like Brutallus that the new Sunwell zone is raider-only territory, but you would be wrong. The daily quests there are fun and easily doable solo. You earn a lot of money, a lot of rep with people who will give you cool stuff, and you help your server progress through the new content. There has never been a better time to be level 70 and casual.
As I've mentioned in a recent warrior column, I'm running the new Alterac Valley on my prot warrior. Mostly it's not intended to accomplish anything, it's just to see how I'll do. I average about four games before I get bored and go do something else. However, in the days leading up to patch 2.3, these four games would probably have been miserable timesinks with no honor gain to show for it and a lot of complaining in /bg.
Nowadays, as you can see to the right, four games is about 1500 honor.
I've found, at least on my Stormstrike BG toons, that the games go a lot faster now. Towers are still being capped, and the Horde still wins more than we do, but it's not so much the intolerable blowouts I'd become accustomed to where they crush us and we can't even take Iceblood GY. In the past two days I've won three and lost five, and almost all of the matches were pretty close. (We tend to do better when the Horde defends, I'm noticing, although I don't know why.) So from my perspective as an Alliance player (look, pro-Alliance bias in a WoW Insider post! Get those flames ready, kids!) and a very casual PvP'er who probably won't bother to run arenas, the changes have been for the good.
How about you all? Thumbs up or thumbs down for the new AV and the immediate honor updating? (I think immediate honor is my favorite thing.)
Gamers on the Street logs onto U.S. servers to get the word from the front on what's going on in and around the World of Warcraft.
I'll admit it: I haven't hit the Sunwell yet. My new main is a fresh 70 ("virgin" might be an appropriate word to describe her, except that – well, I PvP), and my guildies and I are simply overwhelmed with the number of things on our to-do lists right now. None of us is much interested in braving the crowds to see the new content; we'll get there once the furor has died down.
But 2.4 introduced more than just the Sunwell – we've got AV and WSG "fixes" in action! Did the fixes really fix these BGs? I have my own thoughts about AV (fine before, fine now; lots of imbalances still, but they don't prevent me from winning most instances when my team is with me), but I haven't had the time yet to get into WSG. Ever curious, I popped in on Wildhammer realm to chat with some of the folks gathered 'round the battlemasters and get their impressions.
It's back! Perhaps of all the new daily quests that have arrived with the goodness-filled Patch 2.4, arguably the most confusing and mysterious one is the repeatable quest called For Great Honor for the Horde and Concerted Efforts for the Alliance. It is a dinosaur quest from the days of the old Honor system but made its stealthy return last Tuesday with a few tweaks. It was so stealthy that it didn't even make it into the official patch notes. It is also not searchable in wowhead through filters (e.g. added in Patch 2.4, PvP, etc.) or by name (e.g. "For Great Honor"). The references to the quest in thottbot or allakhazam both refer to the old repeatable quest albeit the quest description themselves have been updated to include the new requirement -- an additional Mark of Honor from Eye of the Storm.
Unlike the old quest, the new and improved For Great Honor -- which probably has the same ID tag (confusing poor old wowhead) as the original quest -- does not give any reputation for old world Battlegrounds. Players grinding Battlegrounds rep for the Conqueror or Justicar titles are flat of luck and must do it the hard way aside from being crazy for trying (yeah, okay, I'm one of those people). The very first time players complete the quest, it awards 11g 99s and 314 Honor points at Level 70. Subsequent turn-ins will only award the 314 Honor.
Because of the removal of diminishing returns to Honorable Kills, Honor points are available for use immediately, making this quest the most efficient way to earn additional Honor. Because it is repeatable and not a daily quest, players with stacks of 100 Marks of Honor from all Battlegrounds can accrue 31,400 Honor points right away. Of course, it is possible to earn more Honor from more turn-ins. Winning in all four Battlegrounds, for example, can give an additional 942 Honor from Mark of Honor turn-ins. For the many players who have full unusable stacks of these items, it's an excellent way to free up space and gain Honor points at the same time. Needless to say... make sure to save some Marks for those welfare epics! On a final note, try to complete this quest in the less populated cities such as the Exodar or Thunder Bluff, specially if you're turning in a whopping 100 times. Less populated cities will have less lag and less chances of players zoning in from Arenas or Battlegrounds to get in the clickable way of your turn-ins.
Drysc is keeping a post up-to-date of all the latest hotfixes that are happening. Patch 2.4 went live without too much trouble this last Tuesday, yet there is a slow but steady stream of issues popping up in the game. Each morning for the next few days we'll let you know about all the hotfixes that have come out the previous day. You can also check out all of the hotfixes for Patch 2.4.
The Horde Spirit Healers in Alterac Valley will once again teleport Horde players to a different graveyard if the current once gets captured by Alliance.
Captain Balinda Stonehearth Stonehearth can no longer be interrupted, silenced, or have her spells slowed. In addition, her water elemental cannot be banished, and does increased damage.
Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced to match the health totals of Drek'Thar and Captain Galvangar.
Warmasters/marshals in AlteracValley now increase each other's maximum health and damage by 25%. This is a stacking effect.
Horde players will now start the battle closer to Drek'Thar and Frostwolf Keep.
In its gestational stages, Patch 2.4 threatened to be a PvP landscape-changing patch with the controversial change to Life Tap and ill-advised buff to Flametongue. Those proposed changes won't make it live, however, and it looks like World of Warcraft PvP won't be drastically different than it was pre-patch. But there are several key changes that affect PvP, some classes more than others. Because there are no major significant changes to class mechanics or abilities, I don't expect the environment to change. But the best thing about PvP is that it's all about the little things, and Patch 2.4 brings a lot of little things into play.
Class changes Most classes received changes that many felt were aimed towards balancing Arena play. Classes that were perceived to be over-represented in Arenas, such as Druids, received some nerfs while under-represented classes such as Shamans, received some buffs. Warlocks were initially thought to be on an upswing trend, prompting Blizzard to whip up the nerf bat. Fortunately, Blizzard noticed that the trend plateaued and eventually held off on the move. Despite the lack of radical changes, Patch 2.4 affects the PvP environment in a lot of ways, more for some classes than others.
Patch 2.4 is finally going live, and with all of the new content, it will be pretty overwhelming when you first log on and attempt to decide what you want to do.
With new loot, new quests, and new areas to explore, there will be plenty to keep you busy!
04. For the explorer: If you like to be prepared, check out our coverage of the maps for Sunwell Isle. If you'd rather dive right in and be surprised, then check out your own map of the Eastern Kingdoms. The little island at the very top is your new destination! Either way, the easiest way to get there is from the Ironforge (Alliance) or Silvermoon City (Horde) Flightmaster.
For the rest of the countdown, hop through the break!
Each week, Robin Torres writes WoW, Casually for the player who has 2 hours or less to play at a time. Well, it used to be weekly and it will be again, starting today.
When last I wrote, which was ages ago, I promised to answer some reader mail about getting groups quickly. And then I vanished for a bit. I'm sorry about the interruption in this column and I will get to the reader mail, but not this week. With the new patch getting closer to release, I think I need to talk about some of the changes that will affect those of us with limited playtime.
First of all, our coverage of Patch 2.4 is very extensive and perhaps a bit overwhelming. I do recommend, however, spending some free time that you have access to WoW Insider catching up with the changes for your class, professions and playstyle. You don't want to spend your precious WoW session discovering unexpected changes after the new patch comes out.
It is not unusual for younger or less experienced players to approach me with questions on my PvP experience.
"Allie," they ask. "How can we avoid sucking like you?"
"Well, first it helps to have a functional mouse," I always say, favoring them with a benevolent smile whilst swirling a fine glass of port. "Click-to-move is usually impossible when neither your right mouse button nor scroll wheel actually work. You'd be amazed at the number of problems you can pin on your refusal to replace a relatively cheap piece of equipment. Never, ever, get rid of Mr. Gimpy if you want a ready excuse for being a keyboard turner."
They scribble this and then look at me reverently, hopeful for any additional pearls of wisdom I might drop. However, after receiving so many queries and accidentally mistelling most of them with, "I can tank, but gimme a sec to get rid of this punk who's bugging me," I have decided, in the spirit of all gifted Machiavellians, to preserve my bad advice in a medium more lasting than /w.
For beyond faulty mice, children, we get into more advanced and underhanded PvP tactics...
Once Patch 2.4 goes live, we will most likely be able to queue up for all of the major battlegrounds as premades.There will always be PUGs, since even the three battlegrounds that allow premade groups to play have them.Sideways of Korgath posted a thread on the official forums on the most annoying PUG player archetypes.The original list included:
The Aloof - This guy appears to be guarding a flag or, but the chickens at the farm in AB are actually doing a better job. It's hard to say whether he's AFK, chatting in vent, or just didn't get enough sleep last night, but a guy caps the flag behind him and he doesn't even notice. If he's in gulch and the enemy flag carrier runs by, he just keeps on doing whatever it is he's doing as if nothing happened.
The ADD - This type of player just can't live with less than continuous action. The concept of defending a flag is foreign and distasteful to him. Therefore if he is defending something and no enemies show up within 30 seconds, he moves on despite the fact that he is leaving the flag unguarded for a friendly neighborhood rogue to ninja.
The Instance Mob - This type of player makes you swear aggro generation applied to players. He simply cannot understand why he hasn't been able to kill anything despite the fact that he put forth his best damage attacks against the protection specced shield wearing warrior that had 2 priests, a paladin, and a druid healing him. Much like I expect Rend Blackhand or Nefarian would, he attributes his ineffectiveness to inferior gear.
Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.
The technology wonks in the BRK Copyright-Violation, Trademark-Theft, and Patent-Infringement Squad were let out of their cells and set loose upon several WoW addon developers' servers and code. The reports they've returned are staggering in number, detail, graphic violence, and lewdness. It would seem that, to be a WoW addon developer, one must have a brilliant mind, a single-mindedness of purpose, and a truly disturbing love of cheese and cheese-like products.
We'd go into more detail, but this is a family web site. /shudder.
But aside from the high-cholesterol levels in the blood tests our spies sent to us, we've also become privy to what those coders have been doing. Golly gee but they have been putting in some really long hours and have come up with some truly fabulous ideas! What great updates can we expect for our favorite addons for Patch 2.4? Holy cow, you're not going to believe it!
I have a confession to make.I love doing AlteracValley, but I hate being stuck babysitting flags. I am not a defender- neither at a flag nor at the general's end of the map.As I mentioned on the WoW Insider Show, my main is a Resto Shaman.On Cyclone Battlegroup there seems to be a race to get away from the flag once it's been taken.The last one left is the "defender."Being a healer often times I drink after a taking a flag while everyone else dashes off. I win the right to watch the flag. I stay there and call out incomings. I will not leave a flag undefended, but if there's any way I can scoot out of there, I will.
Resto or Holy (depending on class) defending a flag is a terrible waste of healing.I'm more of a speed bump than a defender.I don't kill much as Resto.I do my best, and I can stay up for a while.Hopefully some DPS will show up before I drop.I would much rather be on the front lines, healing the assault forces.I prefer to rush forward and facilitate forward momentum with my heals.
Gamers on the Street logs onto U.S. servers to get the word from the front on what's going on in and around the World of Warcraft.
In last week's installment of Gamers on the Street -- and despite fresh blood in the water, with patch 2.4 news hitting left and right – city-bound players steadfastly remained focused on matters of the heart. Perfume and hearts obviously took priority over returning the /whispers of some hapless reporter from WoW Insider.
But we hapless reporters are stubborn – real stubborn. This week, we trucked off to Stormwind on Lightning's Blade, a high-pop PvP server, to meet up with a trio from <Glory of War>. These "casual" raiders (1/6 SSC and 1/4 TK) unleashed their perspectives on what they've seen on the PTR for 2.4, the war between PvE and PvP balancing and more.