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Posts with tag agony

Guilds that do it with style

Jun 11th, 2008

WoW enjoys a community created through informative blogs, forums, and most importantly -- Guilds. Guilds form the foundation of most players' experiences. Some Guilds, though, just seem to conduct themselves with a little more style.

Nihilum's live stream efforts are a good example -- they're letting us into their little corner of gameplay, showing us how they do things. Nihilum's well-known for their success, and it's fascinating to get an insider's look at how they conduct their raids.

The members of Agony issue their news with a bit of artistic flair. They turn their raid screenshots into comic book updates. While the plot might be hard to follow if you've not done the raids yourself, the pages are rather pretty to look at.

Sometimes, though, Guilds break up. They can do it with a bit of a drama, or they can choose to do it with a little class. When Forte called it the end of the road, they left a final "goodbye" to fans and foes alike. They ended their story in a way that let everyone know what was going on, and with a final farewell to their fans.

These three Guilds are just examples. We've all encountered Guilds who do something a little extra to make the game fun or enrich their community.

Analysis / Opinion, Fan stuff, Virtual selves, Guilds, Fan art

Low level hunter pets to level faster... someday

Sep 14th, 2007
So there you are, a proud hunter at level 70, and you suddenly realize that you absolutely must have a low-level pet, such as the famous translucent ghost saber? What do you do?

Up till now the conventional answer was: "suffer." Low level pets only gain experience when you kill something around your level range, not theirs, so the only choice is to just bear with it for a very long time while you try to kill high-level monsters with a low-level pet, or else just give up and not do it.

Well finally it looks like Blizzard has in mind something to do about it. Drysc tells us:
We have plans to adjust how quickly a hunter's pet will level if there's a large gap between it and the hunter's level. However, it's still just a plan and not something we've implemented and thus are not ready to discuss it.
Something's going to happen -- we just don't know what it is yet. But really, for hunters anything would be better than what it is now. It's always nice to remove needless tedium don't you think?

Hunter, Leveling

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