
The
AFK problem has been with us for a long time now, and ever so suddenly Blizzard has decided to step up and
enforce a new form of punishment on their side, to take away honor and PvP rewards from people who have been reported AFK a lot. Definitely
this is an improvement, and it should help to discourage this unfair practice, yet at the same time it's not a true solution.
As
Drysc said, the problem isn't just a matter of punishing people who break the rules, it's finding out why they are doing this, and change their incentives, so that they don't want to break the rules in the first place. Our reader
Aviel has some insights as to why people AFK and how to fix it, and she (or he) has posted her
excellent analysis on the official WoW forums.
In short her argument is that, while Blizzard is trying to develop PvP content that is "fun, competitive, and compelling," players are generally making "
game theory" decisions, about how to maximize their honor gain in the time they have to play. Fun is definitely an element, but overall, if people can't earn enough honor to make their time worthwhile in a particular battleground, they will
quit or seek alternatives. She points out that as long as honor is a kind of currency to be spent, people will choose the method with the easiest honor gain over the one they enjoy most (which can lead to get-rich-quick schemes such as AFKing). She leaves her solutions to this problem for the
Suggestions forum (though I could not find her actual post there), but posters in that thread share some ideas, and there are many other
player suggestions out there as well. Of course Blizzard is tight-lipped about their own solutions so far, but we can rest assured that they care about the issue and
plan to do something about it.